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123,352 Commits over 4,171 Days - 1.23cph!

6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
[D11] + Tweaking Bandit Town assets more + fixed a bunch of signs set up incorrectrly
6 Years Ago
Craters - latest terrain build Latest terrain build improves forests shape/size and frequency, forests grow closer to cliffs and are less likely to remain empty. Improvement to seabed and marine topologies
6 Years Ago
[D11][UI][#3780] Close the inventory/crating screen when trying to pause
6 Years Ago
More cleanup/removal of old stuff.
6 Years Ago
CCTV camera volume tweaks CCTV camera desc update
6 Years Ago
[D11][UI] Adjustments to Leaderboards screen. added colour reference class
6 Years Ago
turn GPU skinning back off because it's slower
6 Years Ago
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6 Years Ago
[D11] [UI] WIP Translation issues on map screen. Updated Code of Conduct text.
6 Years Ago
Reapplying 2019.3
6 Years Ago
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6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] Free memory changes
6 Years Ago
static camera loading fix
6 Years Ago
[D11] Adds garbage collection on start of new game
6 Years Ago
reduced texture streaming and garlic heap sizes
6 Years Ago
further refactor/simplify/optimise
6 Years Ago
[D11] Removed XboxOne Define from ServerMgr
6 Years Ago
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6 Years Ago
[D11][BOOT FLOW][#3767] XB1 StartupImage
6 Years Ago
[D11] XBox free mem reporting
6 Years Ago
Disabled backface raycasts and re-enabled FP's implementation - doesn't work on collider shapes with PhysX
6 Years Ago
[D11] Re-enable GC panic mode
6 Years Ago
[D11] [UI] Updated D11 Logo. Credits screen will now attempt to translate headers.
6 Years Ago
Fix up modules after merge
6 Years Ago
[D11] Latest free memory changes.
6 Years Ago
[D11] [UI] Fixed typo in translation for Helicopter. Added helicopter translations to American English file.
6 Years Ago
Merge from Vehicle VFX -> Vehicles
6 Years Ago
Merge from cinematic_branch (demo file writing changes)
6 Years Ago
More engine internals work
6 Years Ago
Update debug camera from cinematic branch
6 Years Ago
Implemented all wheel/terrain effects onto the chassis types
6 Years Ago
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6 Years Ago
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6 Years Ago
Engine item work
6 Years Ago
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6 Years Ago
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6 Years Ago
6 Years Ago
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6 Years Ago
Simplified rigidbody sleep check for vehicles. Tested on procedural. Now more reliable, all vehicles sleep eventually, even if in water or perched on a rock.
6 Years Ago
Surface trail & spin effects
6 Years Ago
Fixed debug camera input being processed while player is unfrozen
6 Years Ago
Fix cambone command throwing exceptions
6 Years Ago
Test map edit + tweaks to grip settings
6 Years Ago
Refactor terrain quality states into objects (basically GoF State pattern)
6 Years Ago
ProjectSettings fix
6 Years Ago
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