reporust_rebootcancel

130,374 Commits over 4,140 Days - 1.31cph!

5 Years Ago
Fix issues with interactions and car locks
5 Years Ago
Assign the 2module fuel tank item as the sourceItem for the fuel tank's sub-entity. Lets it inherit a proper display name when its inputs are looked at with the hose tool
5 Years Ago
Fixed player hurt triggers not removing entities correctly, causing phantom damage in the future
5 Years Ago
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5 Years Ago
Set up the new passenger mount pose for modular cars
5 Years Ago
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5 Years Ago
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5 Years Ago
Fix "Calling kill but already IsDestroyed" warning on loading save
5 Years Ago
Fix engine state not being set correctly on loading saves
5 Years Ago
Remove car damage logs
5 Years Ago
Merge from Vehicles -> Main. Ice lake collider updates + Jarryd's WakeNearbyRigidbodies edit
5 Years Ago
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5 Years Ago
Move ice lake snow colliders so it's easier to detect ice vs. snow in VehicleTerrainHandler (ice and snow share the same physics material)
5 Years Ago
Subtract Thai's boat mesh changes, since we can't stop the rigidbody complaining about convex colliders (despite it not being used for any world collisions)
5 Years Ago
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5 Years Ago
Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
5 Years Ago
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5 Years Ago
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5 Years Ago
Separated ice and snow coliders in the ice lakes
5 Years Ago
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5 Years Ago
added passenger sitting pose to player animator
5 Years Ago
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5 Years Ago
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5 Years Ago
Fix steering lerp bug that was messing with steering at high speeds. A couple of other high-speed adjustments.
5 Years Ago
Add payout slot to loot panel
5 Years Ago
bandit town scene2prefab
5 Years Ago
finishing touches to tower / perimeter wall
5 Years Ago
Added carsdropiloot convar, can be set to false to stop modular cars dropping storage items on death
5 Years Ago
Show number of spins left from deposit
5 Years Ago
Terrain splats and topologies update
5 Years Ago
npc spawner tweaks
5 Years Ago
Take scrap from storage inventory instead of player inventory
5 Years Ago
Allow scrap to be deposited, only show spin menu item if there's enough scrap for a spin
5 Years Ago
bandit town scene2prefab
5 Years Ago
updated npc positioning and cover markers in bandit town
5 Years Ago
striped construction related scripts from static gate
5 Years Ago
Cherrypick cs 52089
5 Years Ago
Fix NRE for missing vehicle push boxes
5 Years Ago
merge from main
5 Years Ago
Added dof_toggle and dof_debug_toggle commands for easier input binding
5 Years Ago
Remove the extra loop to find the appropriate mesh override at runtime, instead make an override for every mesh if an override file has been created
5 Years Ago
Pause auto transform syncing while generating gibs Add overrides for twig foundation and floor Fixed not being able to make a new override on child entities of a prefab Manifest
5 Years Ago
Merge from main