reporust_rebootcancel

129,326 Commits over 4,140 Days - 1.30cph!

6 Years Ago
From code review: Don't reuse MaxThrust Vector (+ some reformatting)
6 Years Ago
From code review: Change driver input sets to be a ListDictionary, and use method getters instead of properties.
6 Years Ago
adding guitar model/texture/mat fixed gloss on the bass material
6 Years Ago
From code review: LateUpdate fully enclosed by #if CLIENT
6 Years Ago
- From code review: Replace AverageVelocity with native velocity system. - From code review: Remove more cases of inited. isSpawned is a good substitute. - Remove [RequireComponent(typeof(Rigidbody))] as it prevented removal on the client.
6 Years Ago
Added support for multiple sprites for points of interest (not just colour changes) Most map markers are now pre allocated on the map view, removes most instantiations
6 Years Ago
Skins attaching to skeleton +LOD setup
6 Years Ago
Icons for Trumpet, Flute, Tambourine, Drum Kit and Bass
6 Years Ago
Trumpet and bass are third person Reparented instrument view point to spine_4 to work with trumpet hold type better
6 Years Ago
Junkyard material fixes & scene prep.
6 Years Ago
From code review: Reformat serialized fields (see new Basecamp comment also)
6 Years Ago
Save rigidbody info, so data can be entered on the RB, but can still be used on the client which removes it.
6 Years Ago
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6 Years Ago
bass holdtype now uses bass model
6 Years Ago
[D11] [UI] Implemented Previously Played servers list.
6 Years Ago
Remaining trainyard conversion & s2p Various prefab fixes. Killed stray ambient lod light scripts from IO puzzle elements.
6 Years Ago
Favourited status/button for item panel
6 Years Ago
trumpet holdtype setup with lods, created override controller and added idle pose
6 Years Ago
Crafting blueprint icons now use star toggle for favouriting, too.
6 Years Ago
[D11] Fix list/dictionary size mismatch in delayed ent creation.
6 Years Ago
Lots of stuff is now cached on each wearable in pre process.
6 Years Ago
Merge from "Helicopter Update Optimisation"
6 Years Ago
Foliage grass cutoff reverted to 0.5
6 Years Ago
[D11] [UI] Fixed elements showing in 90% safe area zone.
6 Years Ago
quick craft star sprite change/scale on hover
6 Years Ago
[D11][UI] Added Premium colour option for Navigation bar items, Enabled for rent server screen
6 Years Ago
[D11] Rustworks player disconnected event.
6 Years Ago
Trainyard main building & garage
6 Years Ago
Changed QuickCraft to a singleton component, sync'd up favourite indicators across quickcraft/crafting when toggling using the new method.
6 Years Ago
[D11] Disable xbox dll
6 Years Ago
6 Years Ago
Wearable conversion utility no longer destroys the rig, this happens in prefab preprocess instead.
6 Years Ago
[D11] Timestamp prepended to Rustworks event log entries.
6 Years Ago
Merge from main
6 Years Ago
AddHDAdditionalLightData editor tool (we probably need to make this loop through scenes)
6 Years Ago
6 Years Ago
[D11] Rustworks log changed from polled telemetry to event snapshots. player_joined event is the first entry.
6 Years Ago
Added sleep flag to more vehicles and LateUpdate.
6 Years Ago
Benchmark timings in seconds instead of ms
6 Years Ago
Make sure lights have a HDAdditionalLightData component
6 Years Ago
[D11][UI] Removed last selected option for create server menu. Fixed issues with screen
6 Years Ago
[D11] [UI] Removed transparency from default start up image.
6 Years Ago
Disable old SSS
6 Years Ago
Fix for instancing/occlusion when booting from procedural map
6 Years Ago