128,945 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Merge from Test map (new map ProceduralMapTesting)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Kill off a VERY slow GameObject.Find in the HDRP package
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce source container loot queue timer when loot actions are cancelled (closing inventory, etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Delayed Entities optimsations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed to ProceduralMapTesting
Added to build scenes list
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Outpost Respawn visual adjustment.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed respawn screen error.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Updated loading screen tips
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fuel generator now uses fuelsmall panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hapis Lake fix for map makers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Custom marker for team leader markers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move chassis and module models to client only.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Switch to damaged model via enable/disable renderers instead of active/inactive gameobject (performance)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't destroy vehicle anymore at 0 health
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge cleanup
Tweak hackable crate and shop marker icon sizes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch vehicle model to the destroyed model when at zero health
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add placeholder destroyed models to modules
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show map markers on respawn screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Run a map scale update immediately to fix the marker popping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enforce id's for notes for colour consistency
Serialise MapNotes properly
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▇▅▅▊▋ ▋ ▅█▆▌ ▉▍▆▇▍▊▇ ▌▇ ▆▄██▊▍▍▋▆▉ ▅▄▊ ██ ▊▉▄ ▉█▄▇ ▇▋▉▄▉▌▅ ▌▇▆▋.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a bit more control to RendererLOD editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed obsolete stray script from TimerSwitch prefab.
Launch Site prep
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lighthouse material conversion & scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gas station conversion & S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tidied SMM rebuild a bit for bug finding. Adding a util to convert mesh replacements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gas station scene prep.
Recycler texture fixes and deleted some useless ones.
Recycler status light actually emits.
 
                
                
                
                
                
             
         
        
            
            
            
                
                + Changes to interactable lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updated 14 LODs in Compound scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Objects removed from Airfield, Compound, Launch Site and Lighthouse. Scene to Prefab and Manifest updated.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Altered recycler and single item icon loot panels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed black band around equator
MeshColliderFixes wip
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Outpost respawn option now goes on cooldown if you are considered hostile with the outpost (WIP).
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Alterations to storage and cooker loot panels. Adjustments to base loot panel size.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merged remove H and J default binds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove H and J as default binds for drop stack/single current item
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added User Agreement and Privacy Policy page on Frontend.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] trying to fix some broken tree references - copied latest versions from main/hdrp
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scale radiation size by transform scale even when adjusted at runtime
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "headlerp" console command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main/drop_current_item