128,951 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                set up sound anim events for various weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add save/load client methods to mini crossbow/bow/crossbow
This lets us reload the arrow effects on relog/network load
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from growablegenes_allocs
- Remove allocs from GrowableGenes
Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove profiling hack
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: avoid linq allocations in GrowableGenes
Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added poolable component to missed prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed duplicate StringID on added loadouts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                aligned arrow type heads properly to end of arrow in compound_bow entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                relinked prefabs to skinnables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced size of sunflower worldmodel, slightly reduced collider size.
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial texturing pass on the radiation dart viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
 
                
                
                
                
                
             
         
        
            
            
            
                
                Jungle ambient noise like birds goes silent when tiger is stalking you
Protocol change
 
                
                
                
                
                
             
         
        
            
            
            
                
                ladder volumes in prefabs for bamboo ladders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restore crossbow_arrow_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picking 
116881 - Hoodie/Pants material changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adding animations to support catching boomerang
 
                
                
                
                
                
             
         
        
            
            
            
                
                zigg scene - platforms LD work
 
                
                
                
                
                
             
         
        
            
            
            
                
                bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from 
116879 , added taylors pants and hoodie changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                added shelf 9959 - hoodie and pants fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                re-assigned arrow renderer on crossbow to work with turrets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from camphysical_taa_support
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                rug_deployment_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from treemanager_oob_nre
- Fixes NRE caused by trees close to the edge of the world
Tests: throw away unit tests that sampled edges of the tree manager's grid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Properly calculate grid dimensions for TreeManager
Fixes NRE caused by trees close to/outside of world bounds (modded)
Tests: throw away unit tests that sampled edge locations
 
                
                
                
                
                
             
         
        
            
            
            
                
                crossbow_arrow_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow)
- Added Mesh Cull for the arrow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Correct arrowhead now turns on when Crossbow is placed into turret
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▆▉▆▆▅ ▊▋▋▇ ▊▇▉▍▌▌_█▍▇▆▊▄▉▌▄_▋▊█▌▉▇▅
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Rework dart effects vital UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fast_debug_draw: More fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Skin pass for player rig update sash
 
                
                
                
                
                
             
         
        
            
            
            
                
                unpack all clothing prefabs for vertical slice :(
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from active_tooltip_nre
Logs to help track down mystery NREs.
Tests: booted into bootstrap scene