113,601 Commits over 3,959 Days - 1.20cph!
moon pool crane lods and phys
Log error if unique ^ prefix is found in tags before commpressing
Completely remove throttle based movement on approach. On rails style movement instead
Added a new door prefab for the cargoship
Added door to the cargoship (currently doesn't work)
Reposed Burlap Headwraps to match updated player rig
Fixed tesla coil draining 0 power on small batteries
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
Cargoship / added cutouts for side doors and ladders
Improved cargoship hull lods
Fixed materials in the prefab and added ladder triggers
Change nexus favorites to use favorites.cfg
Fixed off centre harbor 2 incoming path
Fixed swing bridge partly opening
Second screen light & AmbientLightLOD
Cargo now steers with its front rather than pivot point when docking:
This prevents:
-clipping with geometry
-turning too fast/too slow
-Innacurate movements
Top screen & icon optimization.
Reposed burlap shirt to match updated player rig
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered
It will not generate and pulse 1 power when lowered manually
When both aux inputs are powered, the one with the highest power taakes over
minigun viewmodel exported with ammo belt
Removed a bunch of throttle lerps and rotation lerps when docking
Fixed deferred decal not blending specular
edited minigun world model anims
snow effect asset - updated color alpha value to be 1.0
Deploy & recall smoke grenade usage (convar'd)
Screen stuff & related shader+files.
Shorten large gamemode tags (monthly, vanilla, etc) down to a two characters (^a^b^c)
Expand tags back to full values when creating ServerInfo struct
Updated UI/Default ASE template to avoid name clashes with existing properties
Move hash & status from server tags -> rules
Reposed burlap pants to match updated player rig
Minigun ammo backpack fixes/cleanup
setting up asset zoo scene for snow setup ahead of time
exported latest minigun ammo backpack
MonumentIsland_Bradley test scene
Added Minigun 4K Textures
deleting unused coaling tower models/prefabs that were redundant
Updated snow effect material config
added dynamic_container_style 1/2/3 prefabs
Merge from harbor_tweaks_4_cargoship
Update harbor_1 movement prefabs
Add a debug visualisation to the harbor proximity manager
Subtract
94449, causes ships to get stuck when docking
Hooked up the sunken crates animation on harbor_2
Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
Tried to fix broken swing bridge animation
Fixed weird cargo movement bug
Merged electricity_power_fixes/randswitch to Aux2
Added cargoship save support
Ran protobuf
Merged electricity_power_fixes to Aux2