128,919 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
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                - Tigers are more likely to flee than to charge if they think they are threatened, unless very close
- Tiger takes longer to decide to charge
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Make tiger retreat faster after successful hit on prey
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix panthers spawning underwater
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix tigers spawning underwater
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed bamboo scafholds ladders volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the average frame time on the performance UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                ziggurat scene update and S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                new bamboo scafholding block - 200x200 walkway
mossy electrical box mat variant
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from high_walls_skins
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix NRE when equipping speargun
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Lotta bullshit to stop electric arcs from penetrating walls WIP.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix typo in ISprayCallback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Create gibs in scene" button not working if used on a prefab not in a scene
Created corpse for medieval wooden box
GibSimulator Finalize button now applies LOD components
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a 30m mesh cull to all static gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes)
Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some workbenches and small wood box not falling down when ground destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from tc_changes -> softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed furnace corpse not dropping on ground missing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some corpse objects missing prevent building volumes
Tightened up the gibs on the coffin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_premium_modal_typo -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix typo in the premium modal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from workshop_qol #
116942 compound bow fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                reverted, should be on a branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from workshop_qol #
116942 compound bow fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_item_ownership_halloween -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix halloween lootbags not giving out item ownership (due to no phrases being set)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_premium_lock_favorite -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove button component from premium locked icon
- fixes server being favorited when clicking the lock
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_show_premium_label -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rename `Premium` server browser to `Show Premium` to make it clearer what it does
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix arrow effects not turning back on after network load
 
                
                
                
                
                
             
         
        
            
            
            
                
                intial setup for f1 grenade and building plan, 2h explosive anim exported added