reporust_rebootcancel

113,607 Commits over 3,959 Days - 1.20cph!

11 Months Ago
Merge from main
11 Months Ago
Merge from harbor_tweaks_4_cargoship
11 Months Ago
Fix container doors getting deleted when moving onto cargo ship
11 Months Ago
Adjust docked cargo position for better container access
11 Months Ago
Big crane refactor Split out the existing crane into three separate classes - HarborCrane, HarborCraneContianerPickup, HarborCraneStatic Implement new variety of crane that can be preset to a specific extension/height and will eventually support parenting Add this re enabled static crane into the HarborProximityManager so it rotates out of the way when the boat passes Re-enabled the static crane on harbor_1 and converted it into this new crane type Added a 4th crane to harbor_1, this new crane can pickup and drop containers on the opposite side of the cargo ship
11 Months Ago
Use Continuous Speculative
11 Months Ago
Wheel terrain FX, borrowed from cars for the moment
11 Months Ago
Bike physics + visual fixes
11 Months Ago
More spawnable static props with "on" appearance - candle sets, individual candles, furnace large + small, electric furnace. Fixed "alwaysOn" static hobobarrel missing sounds and entity script. Manifest update.
11 Months Ago
Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
11 Months Ago
merge from full_server_demos -> aux2
11 Months Ago
merge simple_upload -> full_server_demos
11 Months Ago
More stabilisation stuff
11 Months Ago
First pass on swing bridge functionality See Moves array on HarborProximitymanager, contains an entry for each entity to move which includes a start point, end point and a curve to control where the entity will rest between those two points based on the normalised path of the cargo ship through it's docking waypoints
11 Months Ago
Force update passthrough UI when switching between an input/output handle
11 Months Ago
Use async loading to load the menu+game+engine UI in parallel
11 Months Ago
Clamp angular velocity y
11 Months Ago
Boilerplate harbor proximity manager to move objects as the cargo ship gets close
11 Months Ago
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11 Months Ago
Fixed auxiliary outputs messing with how we calculate power drain
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
Fix container Ids Manifest
11 Months Ago
Compile fixes, player animator update
11 Months Ago
Merge from main (stomped animator changes, will need to be regenerated)
11 Months Ago
Merge from cine_anims
11 Months Ago
Compile fixes
11 Months Ago
talk_06 anim settings fix
11 Months Ago
Merge from main
11 Months Ago
Change blocksize convar from bytes -> MB
11 Months Ago
Add integral
11 Months Ago
Bike roll stabilisation work
11 Months Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test
11 Months Ago
set metalness value on spraypaintcan.mat to 1 (it was set to 0)
11 Months Ago
codelock placement
11 Months Ago
Fixed memory cell power passthrough being showed on both outputs
11 Months Ago
Fixed the slight delay before the passthrough value UI gets updated when looking at an IO entity handle
11 Months Ago
tweaks to screw placement on texture group 03
11 Months Ago
screen material
11 Months Ago
extra material screen and uploaded crate models
11 Months Ago
lots of tool size and position tweaks, new crates, removed wood supports, rebaked maps
11 Months Ago
merge harmony2_3 -> aux2
11 Months Ago
Fix wrong conditional compilation symbol in EnsureHarmonyLoaded()
11 Months Ago
vm sks attachment and ironsights
11 Months Ago
Simplify the upload logic to upload each demo chunk slowly rather than try to squeeze each one within 5m Set default max concurrent uploads to 20 streams Add convar to print upload progress `print_upload_progress` Add convar to configure upload timeout `upload_timeout` (default 100s)
11 Months Ago
player update. regular/beach/secret labs/rocking chair prefabs and anims edited so sit pose is correct.
11 Months Ago
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power
11 Months Ago
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11 Months Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.
11 Months Ago
Extra AI data