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131,770 Commits over 4,262 Days - 1.29cph!

8 Months Ago
Fixed line renderer color not being applied Line fading
8 Months Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
8 Months Ago
boomerang_fixes -> jungle_update
8 Months Ago
Fixed boar as well
8 Months Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
8 Months Ago
Fixed wave fading
8 Months Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
8 Months Ago
boomerang -> jungle_update
8 Months Ago
merge from jungle_update
8 Months Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
8 Months Ago
Submitting coco armour updated skinning and models
8 Months Ago
fix default caustics texture if no WaterSystem instance
8 Months Ago
merge from jungle_update
8 Months Ago
Cocoknight armor 4K textures and material setup
8 Months Ago
New pies cooking visuals Added new recipes Cooking wb setup
8 Months Ago
Merge from protobuf_fixes
8 Months Ago
Hunter vision added to big cat pie
8 Months Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
8 Months Ago
Don't make the vine point at the end destination anymore - confusing
8 Months Ago
Added item mod wearable to cocoknight_armor_torso
8 Months Ago
Missing change
8 Months Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
8 Months Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
8 Months Ago
Added the new distance eye system to the wolf as well.
8 Months Ago
Fix worldmodel outlines of the cocoknight armor pieces
8 Months Ago
Re-applied scent emission on wolf2
8 Months Ago
merge from hunter_vision
8 Months Ago
Added scent emission to all animals
8 Months Ago
Cocoknight textures update
8 Months Ago
Better trail merging by looking at segments instead of points
8 Months Ago
Fix failing to save empty blueprints when using resetbp command
8 Months Ago
Finally actually reverted 3 descs updated too early
8 Months Ago
updated vine swinging/descending animations
8 Months Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
8 Months Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
8 Months Ago
ziggurat scene S2P
8 Months Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
8 Months Ago
enabled r/w on a bunch of props used in ziggurat collision models
8 Months Ago
enabled r/w on zipline platform collision models
Rin
8 Months Ago
Reverting 119833
8 Months Ago
merge from main
8 Months Ago
water treatment plant scene tweaks to sewers openings S2P
8 Months Ago
Updated croc distance eye system.
8 Months Ago
softer lighting transition into sewer ladder to allow visibility of players below
8 Months Ago
reverted 3 descs committed too early
8 Months Ago
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8 Months Ago
Side profile tweak.
8 Months Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
8 Months Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
8 Months Ago
Full rebuild/append new segment optim when generating the trail