reporust_rebootcancel

131,792 Commits over 4,262 Days - 1.29cph!

8 Months Ago
merge from Description_Update/Description_update_Round2
8 Months Ago
merge from main
8 Months Ago
Can now shield block snake attacks
8 Months Ago
Stricter shallow shelf placement to prevent another stacking exploit
8 Months Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
8 Months Ago
merge from jungle_dlc
8 Months Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
8 Months Ago
tiny blowpipe deploy sound tweak
8 Months Ago
blowpipe sounds
8 Months Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
8 Months Ago
boomerang sounds
8 Months Ago
Trees will now drop any attached explosives when they start to fall
8 Months Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
8 Months Ago
More hypothetical LODComponent.GetDistance checks
8 Months Ago
add color scale parameter for stars
8 Months Ago
Fixed not being able to reskin the shelves
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
initial jungle ak viewmodel prefab and attachments setup
8 Months Ago
network++
8 Months Ago
Fixed line renderer color not being applied Line fading
8 Months Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
8 Months Ago
boomerang_fixes -> jungle_update
8 Months Ago
Fixed boar as well
8 Months Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
8 Months Ago
Fixed wave fading
8 Months Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
8 Months Ago
boomerang -> jungle_update
8 Months Ago
merge from jungle_update
8 Months Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
8 Months Ago
Submitting coco armour updated skinning and models
8 Months Ago
fix default caustics texture if no WaterSystem instance
8 Months Ago
merge from jungle_update
8 Months Ago
Cocoknight armor 4K textures and material setup
8 Months Ago
New pies cooking visuals Added new recipes Cooking wb setup
8 Months Ago
Merge from protobuf_fixes
8 Months Ago
Hunter vision added to big cat pie
8 Months Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
8 Months Ago
Don't make the vine point at the end destination anymore - confusing
8 Months Ago
Added item mod wearable to cocoknight_armor_torso
8 Months Ago
Missing change
8 Months Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
8 Months Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
8 Months Ago
Added the new distance eye system to the wolf as well.
8 Months Ago
Fix worldmodel outlines of the cocoknight armor pieces
8 Months Ago
Re-applied scent emission on wolf2
8 Months Ago
merge from hunter_vision
8 Months Ago
Added scent emission to all animals