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113,607 Commits over 3,959 Days - 1.20cph!

11 Months Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
11 Months Ago
Tried to fix broken swing bridge animation
11 Months Ago
Fixed weird cargo movement bug
11 Months Ago
Merged electricity_power_fixes/randswitch to Aux2
11 Months Ago
Added cargoship save support Ran protobuf
11 Months Ago
Merged electricity_power_fixes to Aux2
11 Months Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
11 Months Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
11 Months Ago
Set up proximity manager for harbor 2 First pass swing bridge
11 Months Ago
Harbor 1 ladder and parent triggers
11 Months Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
11 Months Ago
Initial docking path for harbor_2
11 Months Ago
First attempt at spawn near for docking command
11 Months Ago
Item setup
11 Months Ago
fixes
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
updates
11 Months Ago
Moon pool crane textures
11 Months Ago
Merge from main
11 Months Ago
Fixed fuel generator aux inputs draining power
11 Months Ago
Cargo decides what harbor to dock at based on spawn distance
11 Months Ago
Cargoship now moves around the island anti-clockwise
11 Months Ago
Re-added cargo notifier to harbor2 Scene2Prefab
11 Months Ago
Rounded upkeep timer minutes
11 Months Ago
merge from main
11 Months Ago
baseline
11 Months Ago
Changed upkeep timer format
11 Months Ago
player update. CNY spear entity edited so it sits in the player hands correctly
11 Months Ago
Added container drop off ground decals in both harbors
11 Months Ago
refraction material
11 Months Ago
Updated bradley scientist AI design, more defensive, more use of bradley as cover.
11 Months Ago
Check scientist target move distance is within a suitable distance from bradley
11 Months Ago
American truck models - Worked on AO - Fixed couple mirroring effects and stretching - Tuned down the dirt a notch - Tweaked the colliders
11 Months Ago
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11 Months Ago
fixed clipping issue
11 Months Ago
Removed counter power consumption and active usage (for real this time) Increased max target number from 100 to 999
11 Months Ago
CanSeeTarget can now take a source position offset, used to check move points.
11 Months Ago
ao on tools
11 Months Ago
moon pool crane texturing
11 Months Ago
Refactor
11 Months Ago
Remove now unused LOS offset code
11 Months Ago
AIInformationZone LOS improvements for GetBestMovePointNear
11 Months Ago
enabled material setup on AC unit prop for testing
11 Months Ago
snow effect material config setup
11 Months Ago
snow effect material config
11 Months Ago
Fix for recall loop when all scientists are killed, preventing the Bradley from leaving deployed state.
11 Months Ago
made black screenbacks all flat geo
11 Months Ago
merge from material biome improvements
11 Months Ago
asset zoo prep for props review