reporust_rebootcancel

131,852 Commits over 4,262 Days - 1.29cph!

8 Months Ago
Basic support for multipe upgrade paths for a SimpleUpgrade entity. Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades. Still missing some functionality/checks.
8 Months Ago
Nerf animal hearing in general, and croc hearing even more
8 Months Ago
First pass of proper schizolobium tree textures
8 Months Ago
rigged 3p jungle ak, initial entity setup
8 Months Ago
Initial groundwork for multiple upgrade items.
8 Months Ago
Fix corpse fixed update NRE
8 Months Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
8 Months Ago
wip simple upgrade reskinning
8 Months Ago
Doubled the throw and return speed
8 Months Ago
vine_fixes -> jungle_update
8 Months Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
8 Months Ago
merge from jungle_update
8 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
8 Months Ago
merge from jungle_dlc
8 Months Ago
First pass view model camera animations for all explosives
8 Months Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
8 Months Ago
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8 Months Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
8 Months Ago
jungle_update -> vine_capsule_render
8 Months Ago
Increased world model bounds sizing
8 Months Ago
boomerang_fixes-> jungle_update
8 Months Ago
boomerang_fixes -> jungle_update
8 Months Ago
Restore animation and holster changes
8 Months Ago
jungle_update -> boomerang_fixes
8 Months Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
8 Months Ago
Fixing clipping around knee for coco armour pants
8 Months Ago
Reset 3p anims on holster even if its not the local player
8 Months Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
8 Months Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
8 Months Ago
Dont put boomerangs too deep into the ground
8 Months Ago
Fixed boomerang backpack position
8 Months Ago
Fix wolf2 collisions
8 Months Ago
Better gravity over distance
8 Months Ago
Fixing cocoknight view model leaves clipping through armour
8 Months Ago
Bump snake bite slow duration from 4->6 seconds
8 Months Ago
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8 Months Ago
Cull sharp angles when adding new positions Cleaner culling checks
8 Months Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
8 Months Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
8 Months Ago
Code organisation and cleanup
8 Months Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
8 Months Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
8 Months Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
8 Months Ago
Merge from particle_light_cull
8 Months Ago
floating city initial scene prep/setup
8 Months Ago
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8 Months Ago
jungle ak viewmodel updates
8 Months Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
8 Months Ago
Boar trail tweaks
8 Months Ago
Trail subdivisions based on graphics settings Pooling