128,778 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                Changed loot panel title again
                
                
                
                
             
         
        
        
        
            
            
            
                
                deployed Beehive new collider and prevent building volume
                
                
                
                
             
         
        
        
            
            
            
                
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                Merge: from main
Tests: none, no conflicts
                
                
                
                
             
         
        
            
            
            
                
                Disabled chicken mesh by default on trophy prefab
                
                
                
                
             
         
        
            
            
            
                
                bees -> crafting_update (needs codegen)
                
                
                
                
             
         
        
            
            
            
                
                Bound new SSS profile to natural beehive.
                
                
                
                
             
         
        
            
            
            
                
                Merge from small trophy chicken head update
                
                
                
                
             
         
        
            
            
            
                
                Swapped protobufer index to try and avoid conflicts
                
                
                
                
             
         
        
            
            
            
                
                Don't discard the whole spawn group if the first valid point is out of the navmesh, fall back to the next points unless they are all out of navmesh
                
                
                
                
             
         
        
            
            
            
                
                Fixed overly large not in sphere check on deployable hive
                
                
                
                
             
         
        
            
            
            
                
                Small texture optimization on the natural beehive.
Gave it a bespoke SSS profile, for a more delicious honey look.
                
                
                
                
             
         
        
            
            
            
                
                Cull natural beehive particles at distance
                
                
                
                
             
         
        
            
            
            
                
                Chicken ragdoll axis/stability tweaks
                
                
                
                
             
         
        
            
            
            
                
                Smaller sample position to prevent being spawned on junkpile_base when it's underground
                
                
                
                
             
         
        
            
            
            
                
                - Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
                
                
                
                
             
         
        
            
            
            
                
                Dont share the same tokens as the tooltips
                
                
                
                
             
         
        
            
            
            
                
                fridge power light 
currently sitting at the bottom front to prevent clipping at the back 
will need proper setup 
reuising the power light mesh/materials from the seismic detector
                
                
                
                
             
         
        
            
            
            
                
                Merge: from profiling_improvements
- makes the Linux binaries compatible with more distros (Ubuntu 20.04, Debian 12)
Tests: ran in Ubunti 20.04 and 24.04 via WSL. Took snapshots and opened them in perfetto.
                
                
                
                
             
         
        
            
            
            
                
                Update: ServerProfiler now usable on older Linux distros
- Binaries built using revision 45d79338
Should work on Debian 12.
Tests: Ran on WSL Ubuntu 20.04 and Ubuntu 24.04 and took snapshots - all worked.
                
                
                
                
             
         
        
            
            
            
                
                Updated Chicken Head on Small Hunting Trophy
                
                
                
                
             
         
        
            
            
            
                
                Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
                
                
                
                
             
         
        
            
            
            
                
                Fix some deployment issues with single plant pot
                
                
                
                
             
         
        
            
            
            
                
                Fix log spam from possible endless recursion detected
                
                
                
                
             
         
        
            
            
            
                
                set all anims to none in Holdtype.None controller
                
                
                
                
             
         
        
            
            
            
                
                Rename convar used to gate the logs, correct oversight in the potential fix
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for server OOM caused by log spamming in SenseComponent, hypothesised to be null fire entity
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from main
Tests: none, no conflicts
                
                
                
                
             
         
        
            
            
            
                
                merge from terrain_ignore_grid
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists spawning out of navmesh
                
                
                
                
             
         
        
            
            
            
                
                made CoarseQueryGrid structure safe to interact with after disposal
- logs errors if you somehow add trigger bounds to it after disposal, not happened yet
- silently ignores attempts to remove bounds
- any checks pass as if further physics checks are required, as a fallback
                
                
                
                
             
         
        
            
            
            
                
                Stop natural beehives from running save. Just let the tree manage them on init
                
                
                
                
             
         
        
            
            
            
                
                Fix bee hives spawning at in correct locations on oak_b
                
                
                
                
             
         
        
            
            
            
                
                Wire in new bee particle force field system
                
                
                
                
             
         
        
        
            
            
            
                
                Bespoke bee patterns for the beehive - instead of just using the open air swarm.
                
                
                
                
             
         
        
            
            
            
                
                Chicken animation updates and model fix for neck issue
                
                
                
                
             
         
        
            
            
            
                
                Possible fix for being able to spam the hatch button in coop UI
                
                
                
                
             
         
        
            
            
            
                
                Fixed LOD levels on new teas
                
                
                
                
             
         
        
            
            
            
                
                RPC checks
Fixed NRE when spray painting
Removed a temp log
Fixed planters not transferring their water level when reskinned