113,794 Commits over 3,959 Days - 1.20cph!
Enqueue packets for demo from network threads instead of main thread
Clear the blocked topologies navigation list for tutorial Chickens so that they can move around on tutorial island correctly
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Fixed disableWearable check in client
Cleaned and rebuild codegen
merge from server_noconsole
merge from save246 - excavator yaw prefab, disabled renderer batching on props onboard
merge from large_backpack_conveyor_filter
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Fixed client compile error
Added convar to disable overlay
Added support for showing multiple overlays at once
Improved GC
Cleaned up code
First overlay now works correctly
Merge from tutorial_island
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merge from gesture_weapon_fix
harbor2 - boosted ambient pointlights
S2P
Enabled foot IK for Tutorial NPC anim states + added avatar switcher script
Fixed misaligned icons in crafting menu
Large backpack can now be assigned to Industrial Conveyor filters
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Fixed missing world ping on kayak deploy
Change header class from fields -> properties (for System.Text.Json)
Fixed deploy campfire mission not showing a world ping
Add more cloth to the craft low grade mission step supply box
Tutorial help videos will now appear on top of the inventory
Add some dedicated text reminding players how to open the inventory at various help stages
Kind of got redirect skins working in the 3D viewer, except that some skins have the wrong skin ID in their store info (e.g. the CNY spear is a white CNY lantern). I have a maybe more data-error-proof idea, but committing this version in case I need it.
Fixed models that don't have a skin ID not showing up (e.g. the current lantern and spear)
Allow skins in the "none" type category (Chinese Lantern is type "none" - previously I'd only seen this for DLC packs).
Last of the hackweek work
Merge upload -> full_server_demos
Add convar to zip demos as we save them to disk (default true)
Set Content-Type & Content-Encoding for demo & header as well as if the content is zipped or not
Delete demo chunks after they are uploaded to Azure
Disabled the tools row on the tool cupboard loot panel while in the tutorial
Crafting menu will automatically switch to the needed category the first time a player opens the menu in each tutorial mission
Implement code to upload demo to azure
Show the crosshair when using the Rock on the tutorial island
Fix broken merge on hemp-collectable
Recompiled Facepunch.Nexus to target System.Runtime.CompilerServices.Unsafe 6.0.0 (was 4.0.4.0)
Add azure blob storage SDK manually from nuget
Expose variables for server demos as convar
`full_server_demo` convar will only be applied on startup but can be changed at runtime to apply next restart