113,793 Commits over 3,959 Days - 1.20cph!
Fixed containers being changed on merge
Tutorial bear AI design update
merge from youtooz_deployables
merge from default_nudity
merge from binoculars_rangefinder
Potential UpdateHolsteredOffset nre fix
Attack heli: Reset flare and rocket timers if new inventory is loaded in
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
- Attack heli flares can now only be fired once every 30 seconds
- Added small lights to the heli pilot controls that indicate rocket and flare readiness
- Added a little ding sound when flares become available again
- Improved attack heli rocket hit pos prediction marker accuracy slightly
- If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray
- Added a couple of useful methods to ItemContainer
Add a cinemachine virtual camera to the end tutorial cinematic
Merge from tutorial_island
Change `write.PacketId()` -> `Net.sv.StartWrite( packetId )` so we can prefix the packet Id before the packet ordering VarInt
Include VarInt at the beginning of each outbound client packet to improve accuracy of demos
Add cinemachine package (2.8.9)
Ambience sfx will now take into account admintime when calculating if they should play based on time of day (shoud fix nighttime sfx from playing while on tutorial island if the server time is night but we've overridden the tutorial island to daytime)
Merge from tutorial_island
Hard code world temperature while player is in tutorial
Leftover mirror conditional
Cleaned up ASE templates and added working Rust/Standard template w/ custom inspector
Deleted unused shader (UI.Additive-SoftMaskable)
Conditional mirror code path (static; off for now)
Force the player out of god mode if the tutorial needs to kill them
Merge from tutorial_island
Fixed help prompt videos not updating
Merge from /main/hackweek_visualshader
Fixed tree billboards being aggressively culled after
92683
Scaling fix.
Sandbag hit update.
Split up harbor crane mesh for gameplay setup
Replace prediction inside ceiling light
Fix RPC that were passing null in the function name
Move the prediction check from all RPCs into `SignalBroadcast`
Regex + manual tweaks to remove sourceConnection from all RPC methods as it's only used in a single RPC but takes 8 bytes each packet
Enqueue packets for demo from network threads instead of main thread