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126,649 Commits over 4,109 Days - 1.28cph!

9 Months Ago
Update: Minigun and Fishing Rod drop their sounds on destroy/cleanup Tests: Spooled up and fired the minigun with switching in between. Fished with switching at various stages(holding, throwing, fish catching, fish pulling).
9 Months Ago
Bugfix: Ignore sound fadeout requests on retired sounds Because sound is a shared-ownership resource and we have scenarios where owners don't know that the sound sometimes has been retired, we need to be a bit more permissive with existing cleanup logic. Tests: Had a fish bite with the fishing rod, started pulling then switched over to a different item, then tried fishing again - with sound pooling this would sometimes throw, but not anymore. Confirmed with audio logs that bad scenario did happen but didn't fail.
9 Months Ago
Frontiersman video
10 Months Ago
Fixed broken collision mesh for rock_formation_huge_c
10 Months Ago
Reverted recent godrock changes to fix terrain gaps
10 Months Ago
let dpv be picked up with fuel and give you the fuel if you do
10 Months Ago
Bradley logs wrapped in unity editor checks
10 Months Ago
using parallel call to populate water flow from shore vectors
10 Months Ago
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10 Months Ago
main -> release
10 Months Ago
not serializing flowmap, we can just generate it on load
10 Months Ago
Bugfix: AmbienceEmitter now drops occlusion modulator on fade-out Tests: noclipped around Craggy with audio recycling logs on - no NREs
10 Months Ago
merge from main
10 Months Ago
merge from world_update_2
10 Months Ago
added additional checks to dpv mounting to make it harder to get stuck
10 Months Ago
Itemstore links
10 Months Ago
merge from main
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Disable underwater blur when using underwater_cinematic convar
10 Months Ago
Added prop opffset support when holding a left hand dominant entity
10 Months Ago
Refactor held entity aim settings so we can toggle which is the dominant and non dominant hand (to support left hand parented weapons like bows) Added option to only apply hand aiming while in ADS
10 Months Ago
Stuff not for this patch
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Rebuild manifest, includes missing cliff rocks
10 Months Ago
Remove old spineIkAimOffset system, superseded by new components
10 Months Ago
Fixed left hand IK not getting applied when switching between weapons
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Finally fixed up/down spine look appearing incorrect and tilting to the left, legacy aim offset animator layer was being enabled and affecting the final pose
10 Months Ago
Fixed pose solver breaking if the held entity is missing a non dominant hand IK target
10 Months Ago
Unsaved changes
10 Months Ago
Added throw support to pose editor Removed right hand pose component entirely Added basic camera rotate and pitch controls to edit scene
10 Months Ago
merge from flashlightfixes
10 Months Ago
Flashlight fixes (safe version, ball fixes only).
10 Months Ago
Removed some leftover logs
10 Months Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
10 Months Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
10 Months Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
10 Months Ago
merge from main -> fix_barricade_train_tunnels
10 Months Ago
Reduce ore count density target to match release values
10 Months Ago
Change the scene prefab remapping dictionary to be case insensitive
10 Months Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
10 Months Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
10 Months Ago
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10 Months Ago
Bunch of very WIP experiments
10 Months Ago
Phrase update
10 Months Ago
Fixed being able to place small I/O inside rock formations
10 Months Ago
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