reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

1 Year Ago
radtown S2P
1 Year Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
1 Year Ago
SBL LOD0 complete
1 Year Ago
View model setup, fixed incorrect cancelling behaviour at end of game for local player
1 Year Ago
Trail sand improvs.
1 Year Ago
Fixes
1 Year Ago
Wheelfx stuff
1 Year Ago
3p anim setup and better timings to let anims play out Show toasts confirming winner/loser after anims have played Fixed bots never picking scissors
1 Year Ago
Improved sidecar suspension, still needs a little bit of work
1 Year Ago
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1 Year Ago
Enable the RendererBatch component on all shipping container prefabs - fix some components that were at the root level instead of at the same level as the RendererLOD / MeshLOD
1 Year Ago
Failed camera smoothing experiment
1 Year Ago
Velocity inheritence fix.
1 Year Ago
More iteration
1 Year Ago
Merge from main
1 Year Ago
Iterating.
1 Year Ago
Compile fix
1 Year Ago
Merge from parent, stomp animator changes
1 Year Ago
Merge from main
1 Year Ago
Tooltip can now accept arguments for string substitution, similar to RustText Added a tooltip to the discount/surcharge icons that lists the original purchase price Using the addtime convar now immediately force updates all npc vending machines Added a BypassDynamicPricing option to the NPCVendingMachine component, allows us to opt out specific vending machines Added npcvendingmachine.DynamicPricingEnabled convar, disables the dynamic pricing across the whole server
1 Year Ago
Sidecar wheel work
1 Year Ago
Bike driving work and sidecar suspension visuals fix
1 Year Ago
Add color to RendererKey for render batching to support shipping container - pull the color from the MaterialPropertyBlock of the MeshRenderer
1 Year Ago
Sidecar world collider edit
1 Year Ago
Merge main -> Bikes
1 Year Ago
Apply fix #2 in redid commit
1 Year Ago
Redid the commit so that it would stop applying to DeltaSerialize() - tried to combine existing null checks with new default value checks, keeping them seperate is less complexity
1 Year Ago
Fix & update codegen - don't check if field is null twice (bytes & strings already checked if null when optional) - throw error if required class isn't present, skip serializing structs if required but default value - fix regression where it checked if field was default when delta serializing
1 Year Ago
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1 Year Ago
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1 Year Ago
Skip fields with custom default values instead of always serializing them - significant as it affects Vector3
1 Year Ago
Fixes Dirt trail iteration.
1 Year Ago
Updated codegen Protobuf now won't serialize default values as pooling resets everything before deserialization - should have the exact same input & output but better performance
1 Year Ago
Made ProtoBuf.Half3 and ProtoBuf.VectorData IEquatable so it can be compared to default value
1 Year Ago
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1 Year Ago
Mud splat FX.
1 Year Ago
Motorbike wheel FX wip.
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from optimize_asset_warmup_tunnels
1 Year Ago
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1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Anim source/working file backups
1 Year Ago
WIP/placeholder rock paper scissors gesture animations - 3p and viewmodel clips. Includes entry, idle, start and exit placeholder anims.
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from hood_and_cuffs