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138,493 Commits over 4,505 Days - 1.28cph!

12 Months Ago
merge from homing_gesture_fix
12 Months Ago
merge from Ak_Missing_dryfire_sounds
12 Months Ago
merge from store_double_fix
12 Months Ago
merge from decor_lighting_dlc/fluorescentlight_skin
12 Months Ago
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
12 Months Ago
merge from main
12 Months Ago
Merge from foliage_displacement_improvements
12 Months Ago
Merge from main
12 Months Ago
Adjust circle displacement output to make displacement animation less linear
12 Months Ago
try/catch our save method
12 Months Ago
label_fix_2 -> main
12 Months Ago
label_fix_2 -> main
12 Months Ago
remove redudant isclient
12 Months Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
12 Months Ago
label_fix_2 -> main
12 Months Ago
Ensure labels work for offline members as well (of course they should)
12 Months Ago
Switch the deep sea island test prefab to only network to deep sea
12 Months Ago
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
12 Months Ago
label_fix_2 -> main
12 Months Ago
Ensure team member name is valid before trying to load it
12 Months Ago
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
12 Months Ago
merge from decor_lighting_dlc/storepage
12 Months Ago
Cherrypick 129636, went to the wrong branch
12 Months Ago
update deep_sea/networking
12 Months Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
12 Months Ago
Enabled GPU instancing on a bunch of materials
12 Months Ago
merge from decor_lighting_dlc
12 Months Ago
better fluorescent light icons
12 Months Ago
exhibit decor wallpapers setup, icons etc
12 Months Ago
merge from fix_metalplate_icon --> main
12 Months Ago
Enable read/write for metal plate torso model
12 Months Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
12 Months Ago
replaced wallpaper tool icon wot i accidently overwrote whoops
12 Months Ago
merge from main
12 Months Ago
merge nvg_fix to main
12 Months Ago
Fix other people's night vision goggles glowing even if they're disabled.
12 Months Ago
Updated spotlight assets
12 Months Ago
team_bag_label_fixes -> main
12 Months Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
12 Months Ago
merge from decor_lighting_dlc
12 Months Ago
merge from main
12 Months Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
12 Months Ago
merge from respawn_wet_proposed_fix --> main
12 Months Ago
merge from decor_lighting_dlc/storepage
12 Months Ago
Hexagon tiles - Updated textures
12 Months Ago
merge glass_fix_resourcerefs to main
12 Months Ago
Addded mannequin to the store decor category
12 Months Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
12 Months Ago
set up wallpapers for exhibit decor dlc - still need to do icons
12 Months Ago
Beanbag seat - Updated icons with new textures