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126,678 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Better asphalt wheel fx.
1 Year Ago
Don't allow sprint while in air (sprint is used along with ctrl for lean forward/back control in that situation instead)
1 Year Ago
Gauge setup.
1 Year Ago
Fix corrupted CodeGen lines in ConsoleSystem. Code gen seems to be broken on Aux2.
1 Year Ago
Merge Bikes -> Aux2
1 Year Ago
Merge from debugcamera_dof_save
1 Year Ago
Rename dof field in camera state to dofState so it doesn't try and load a float into the new struct type This will lose any pre saved dof distance in a camera state
1 Year Ago
Light setup.
1 Year Ago
Finished roadside bike spawn setup
1 Year Ago
Added pedal bike spawns at supermarket and warehouse. One each, 50% chance of bike vs. trike
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge from debugcamera_dof_save
1 Year Ago
Save/load sales history
1 Year Ago
Fix train_tunnel_entrance_a having output prefab somehow unlinked?
1 Year Ago
Fix scene prefabs that don't support remapping having all their components stripped (train tunnels)
1 Year Ago
Merge from FrontierHazmat_cinematic
1 Year Ago
Parent merge
1 Year Ago
Handcuff anims + assets backup
1 Year Ago
Initial work on tracking the sales of each sell order in an NPC vending machine over a 24 hour period
1 Year Ago
Merge from PrisonerHood_Cinematic
1 Year Ago
Merge from main
1 Year Ago
Set up motorbike spawning at monuments - one each at gas station, sphere tank, water treatment. Randomly select normal or sidecar bike (50% chance of each). SpawnPointSpawnPopulation now supports having multiple options
1 Year Ago
Manifest
1 Year Ago
Merge from hackweek_crudegestures (with custom gesture wheel support)
1 Year Ago
Reapply animator changes
1 Year Ago
Merge from main (many conflicts, stomped local animator changes)
1 Year Ago
Codegen
1 Year Ago
Fix the check "is scene in asset bundles" not working outside of editor - added method to check if any asset is at path in filesystem
1 Year Ago
Test map loop edit
1 Year Ago
Test map loop
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
merge from qol_give_improvements -> main
1 Year Ago
Adding --silent onto a give command will stop telling you picked up the item - still broadcasts to the server when an item is given
1 Year Ago
Fix `clearinventory` not running ItemManager.DoRemoves() causing items to not always go to correct spot Add ability to specify target container & slot when using `give` command - give {item} {amount} {condition} {skin} {container} {slot} Add some descriptions to give commands
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
1 Year Ago
Rename
1 Year Ago
Added BreaksRestraint to DamageTypeEx Ignore cold, bleed etc damage for unlock minigame reset.
1 Year Ago
codegen
1 Year Ago
Added and Setup Vintage Bedside Table Prop Prefab
1 Year Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
1 Year Ago
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc) Also added 'killallevents' to instantly kill any ongoing event
1 Year Ago
added base trim for storage warehouse.
1 Year Ago
more work on radtown storage warehouse
1 Year Ago
Further hood tweaks
1 Year Ago
Hood wearable mask tweaks
1 Year Ago
merge from build_leave_bundles_symlink -> main
1 Year Ago
Prisoner Hood cinematic assets