116,046 Commits over 3,959 Days - 1.22cph!
merge from threadsafe_protobuf
reapplying threadsafe_protobuf
merge from fix_team_invite_clientside
Factored out next/prev spline moves inside GetSplineAfterMove
Poster respects streamer mode
Similar encapsulation for inputs, using new MoveRequest and TrackRequest
Refactored GetSplineAfterMove results into a struct since the method signature was getting a bit much
WIP on signals finding their track block sections and the next signal
Set default light state to green
Another test map edit, adding a train
Train signals on my test map
Point lights for the signal lights, new Test FX debug optin
Merge from base_decor_dlc/poster
Add BackpackContents container type to LocalPlayerItemContainer
Reduce signal light mat brightness
Rocking chair now responds to gun fire. Chair now uses a spring to reset to upright.
Fixed a number of issues related to foam and world position reconstruction from depth maps
Merge from main -> backpacks
Allowed velocity to be preserved between swings. Adjusted dampening on rocking chair. Reduced maximum rock angle.
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Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
merge from main -> globl_networked_bases
Editor context menu option to help test placements
Added Blend4Way shaders Height Map "Invert" option
Added BlendLayer shaders Height Map "Invert" option
test configs, scene, save
merge from shader-stdblends-extended
Added BlendLayer shaders "Vertex Channel Source" with Alpha (default) and Color options
Removed unused keywords from Cliff and Cliff_LOD shaders
Extended shaders with terrain blend layer "Blend Type" to include "Vertex Color" option
Updated No Build Colliders for the Bath Tub Planter and Minecart Planter
Improved Scale of Bath Tub Planter
tweaked editor script for placement
merge from base_decor_dlc