reporust_rebootcancel

128,970 Commits over 4,232 Days - 1.27cph!

12 Months Ago
▍█▄▊▍ ▋▌▄▇ ▆▇▄▆▅█_▇▍█_▊▆▋ - ▅▄▇▄▍ ▊█▄▅▋ ▌▍██▍▄▆ ▌▄▋▅▅▆ ▄▌▍▊▌▌▅▊ ▅▍█ ▌▇ ▋▉▍▅█ ▄▆█▉▅
12 Months Ago
merge from 107278 cctvgib_fix
12 Months Ago
cherrypicking 107578 Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
12 Months Ago
█▉▍▍▉ ▅▉▉▄ ▅▅▋_▅▊▇_█▊▊▉▄▇_█
12 Months Ago
merge from brzonevis
12 Months Ago
▌▋▌▇▆ █▅▄▊ ▄▍▇▄▄▆▉█▋█▌▍▋▄▆█▅█▊▇▇▉
12 Months Ago
▇█▅▅ ▋▊▋▉ ▉▊▅ ▉█▉▉▍▍▅██ ▌█▌ ▍▇█▊▄▄▉▅ ▍▅▆ ▍▊▆█▊▅▇▆ ▅█▇ ▊▉█▅▍▇█▅▉
12 Months Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
12 Months Ago
Have wolves give up stalking after a while if not dealt damage, and give up a lot faster if they see fire
12 Months Ago
Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
12 Months Ago
Don't return a success status from the position generator as we don't project on nav anymore, so it'll always succeed
12 Months Ago
Fix target check that was inverted after refactoring target getter
12 Months Ago
Prevent player dismounting from temp ragdoll mountable
12 Months Ago
Remove unused RequireComponent attribute since components are now cached in the base state class
12 Months Ago
Use sense component member functions instead of magic extension functions to get or set the target This makes the API more consistent
12 Months Ago
Remove some state local references to components that are no longer needed since references are now kept in the parent state class
1 Year Ago
Reduced the limbs rdrag and added bounciness
1 Year Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
1 Year Ago
Added an orientation debug gizmo to the parent nested prefab. 40mm size a little bit up again. Fully realistic size too small.
1 Year Ago
merge from siege_weapons
1 Year Ago
merge from ragdolling
1 Year Ago
Compile fix
1 Year Ago
▆▇▊▌▄ ▊▆█▉ ▍▌▅█
1 Year Ago
Kapok tree greybox and swinging vine greybox
1 Year Ago
Fixed a crash when adding/removing a lot of slacked points to a wire Fixed a wire length calculation when adding and removing a lot of points Native arrays allocation optim
1 Year Ago
Set battering ram wheels lod to dynamic
1 Year Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
1 Year Ago
Update: adding extra logging and sanity checking when exporting a profile snapshot For some reason one of frames from standalone gets borked - hoping this'll help track it down. Tests: exported craggy in editor
1 Year Ago
- Fixed issue causing effects to spawn inside siege tower - Removed left over mesh renderers - Renamed some colliders
1 Year Ago
Update: Gather GC.Collect activity into perf snapshot - Avoid thread id checks reaching to mono runtime to resolve it, as it's unsafe during GC.Collect Tests: did a 6k standalone perf snapshot, but didn't catch a collection event. Forced one in editor on 3rd frame, confirmed visible in perfetto.
1 Year Ago
Further changes to new siege tower model: - Setup 50%~ of the detail colliders - Fixed wheel orientation - Added catapult wheels to the tower
1 Year Ago
Added wallpaper analytics
1 Year Ago
- ▊▋█ ▇▇▍▉█ ▇▇ ▊▌▉ ▄▋▋▌▆█▌▍▇ ▇▄▅▌ ▍▆▊▍ - ▌█▇ █▅█▍▄ ▍▅▉▊▋▅▇▉ '▇▇▍▅▋▅▇█▆▇▇█▆█' ▍▇▌ '█▉▅█▅▌▇▋▌▇▇▇▇▉▆▋▊▉▊▆' █▅ ▋▅▍▅▋▅▉▌ █▅▅▌▇▉▅ ▄▆█▊-▇▌-▋▍▅▌▌ ▄▋▉▍▇▄▇▆▋▄ - █▍▄ ▆▆▄ ▌▅ ▅▉▅▊▉ ▉▆▅▊ ▅▇▍▅ ▌▇▍▄▌ ▆▉▌▄▉▄▌▅▉ ▇▇▇▅ ▌▍▋ ▍▇▊▇▅ ▄▊▅█ ▆▍▌▌ ▊▊▅▅█ ▋▇▇▄▍ ▅▌▇ ▍▍ ▌ ▆▍█▍▇▌▍▆ ▋▊▅▌▋ (▊▆▅▍▇▍ ▋▆ ▆▋▄▊█▌▇▉█▋ ▄▋ ▇▅▆█ ▌ █▌▊▌█) - ▋▉█▊█▋▍▍ ▄▄▆▉▄▆█ ▇▍▍▉▋▆▌▅ ▄█▉▄▊▅ ▌▅▄▇▌▍█▅▋ █▊▊▉▊▄ ▉▋▄▄ ▄▉▉ -> ▌▅▅ - ▅▌█▇▆▍▊▆ ▋▆▌▅▅ ▆▆▍▅ ▅▉▌▅▊ ▆▄▉▊ █▄▊▉ ▇.▇▍ -> ▆.▊▅
1 Year Ago
Moed ladders to be compatable with new siege tower model
1 Year Ago
Fixed disabled quantity text for repair bench ingredients when the quantity is 1
1 Year Ago
main -> vines
1 Year Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
1 Year Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
1 Year Ago
added playground.sculptures test scene with its own filestorage db to store the sculpture data
1 Year Ago
server handles decoding saved sculptures from disk properly
1 Year Ago
merge from main
1 Year Ago
Battering ram NRE fix
1 Year Ago
made server file storage a convar - default behaviour retained
1 Year Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
1 Year Ago
Set some initial placeholder preset values for all four presets (mostly just to stop it crashing)
1 Year Ago
Update: export Allocs as process-wide events This puts them on a separate track, making it easier to spot them. Tests: checked craggy snapshot in perfetto
1 Year Ago
Clean: removing some unnecessary sanitization logic One of recent updates now guarantees storage is enough to house all snapshot data Tests: loaded craggy snapshot in perfetto - no missing names/allocs, no asserts
1 Year Ago
Added all new options to preset list
1 Year Ago
Update: export Alloc events to json snapshot They get a bit lost in the sea of all other instantaneous events, so will need to somehow improve this Tests: loaded craggy snapshot in perfetto
1 Year Ago
Fixed catapult reloading progress bar staying on screen