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129,000 Commits over 4,232 Days - 1.27cph!

12 Months Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
12 Months Ago
Fixed offset battering ram scoop
12 Months Ago
Merge from december24_art_fixes/tutorialcleanup
12 Months Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
12 Months Ago
Added missing texture maps for catapult. Added battering ram hardware gibs.
12 Months Ago
merge from main
12 Months Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
12 Months Ago
Merge from main
12 Months Ago
merge from skin-bundles-2024-11
12 Months Ago
merge from rfbroadcaster_powerloss_fix
12 Months Ago
merge from tod-dithering-disable
12 Months Ago
collider fixed on barge 3600
12 Months Ago
Merging .editorconfig from main/StandardCodeFormatting
12 Months Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
12 Months Ago
Re-run conversion tool
12 Months Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
12 Months Ago
Merge from monument_scenes_renderlod_fix
12 Months Ago
Merge from gesturepack
12 Months Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
12 Months Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
12 Months Ago
Merge from main
12 Months Ago
merge from main -> biome_visuals_2
12 Months Ago
Fixed pickup notices spawning in the wrong place
12 Months Ago
Fixed colliders on all shield world models to match their entity counterparts
12 Months Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
12 Months Ago
Merge from fix_leather_gloves_no_fingers -> main
12 Months Ago
Fixed picking up unrelated items would put away equipped shield
12 Months Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
12 Months Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
12 Months Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
12 Months Ago
More RCON security - Seperate out manual bans and failed login autobans - Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet) - rcon.unban_ip will remove any permanent bans, or any failed attempts New convars: - rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam - rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false) - rcon.print_rcon_bans - List the permanent IP/network bans
12 Months Ago
Protobuf, manifest
12 Months Ago
Merge from main
12 Months Ago
Ammo additives WIP
12 Months Ago
Update: moved profiler code to unmanaged assembly - submitting debug DLL for now, will ship release once ready Can take snapshot, but export doesn't finish - likely an exception on export thread. Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
12 Months Ago
siege tower animations
12 Months Ago
merge from fix_inventory_ui_reconnect -> main
12 Months Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
12 Months Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
12 Months Ago
main -> 4ShotMiniCrossbow
12 Months Ago
main -> vines
12 Months Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
12 Months Ago
Updated female model to V3 rig and updated skin sets
12 Months Ago
folder renaming
12 Months Ago
- further tweaking - fix screen projection mode - coverage map tiling - worley noise in coverage detail layer
12 Months Ago
fixes for ironsights not working
12 Months Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
12 Months Ago
exported updated mini crossbow rig and assigned textures
12 Months Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
12 Months Ago
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