reporust_rebootcancel

138,494 Commits over 4,505 Days - 1.28cph!

12 Months Ago
Do not reset "stopAtDestination" when end of path reached, that defeats the purpose, as we want to keep moving even after reaching the end
12 Months Ago
small engine blockout for modular boats
12 Months Ago
Store start/end positions during jobs, add `laserbeam.useJobs` convar to allow for toggling the new jobified laser beams.
12 Months Ago
Rebase on /main 🤞🏻
12 Months Ago
Optimise laser beams by moving them to jobs
12 Months Ago
Split dispatches per LOD, enable camera culling per cell, improve use of groupshared memory, enable renderer in editor, and add LOD distribution slider.
12 Months Ago
PT Boat Naming Update
12 Months Ago
Merge from main
12 Months Ago
fluorescentlight userCraftable fix
12 Months Ago
Merge: from sleepignbag_assign_to_friend_bug - Bugfixes for sleeping bag friend assignation, making private and "make bed" action not replicating to the new owner fully - Added sleepingbag.assigntoplayer <bag entity id> and clearfromplayer <bag entity id> server vars for testing Tests: spawned sleeping bag and bed and used above functionaility while assigning/clearing from self - was visible on map when expected.
12 Months Ago
added extra col shapes to deck crane and fixed smoothing on LOD3
12 Months Ago
Merge from scientist_rhib
12 Months Ago
Bugfix: fix Make Bed and Set Public bed interactions Tests: spawned a bed_deployed, assigned to self, made public (visible on map), cleared from self (no longer visible), used make bed (visible). Made private - still visible on map
12 Months Ago
Bugfix: SleepingBag.AssignToFriend now correctly replicates updated spawn options for new owner player - added sleepingbag.assigntoplayer and sleepingbag.clearfromplayer server vars Tests: deployed an unassigned bag, used above command to assign to self - it was visible on minimap
12 Months Ago
More dock lighting
12 Months Ago
Deleted scientist RHIB test mesh that was causing errors.
12 Months Ago
Tweaked dock lighting
12 Months Ago
merge from naval update
12 Months Ago
some quick tweaks to prefabs, rhib and deck cranes
12 Months Ago
texture sizes for rhib crane, disabled srgb on AO maps
12 Months Ago
merge from main
12 Months Ago
merge from decor_lighting_dlc
12 Months Ago
merge from chandelier_groundwatch
12 Months Ago
merge from bag_label_update_fix
12 Months Ago
merge from bag_label_offline_fix
12 Months Ago
OrientableLight 5 power
12 Months Ago
cache transform, shader ids, reuse beamST. about 30% faster with 80 instances.
12 Months Ago
Fix update queue gc allocations
12 Months Ago
Cherry pick flashlight optimizations
12 Months Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
12 Months Ago
main -> full_drone_marketplace_fix
12 Months Ago
Fix bag labels not recognising sleeping players
12 Months Ago
Disabled placeholder surface dirt in barges
12 Months Ago
Removed third blend layer from floating walkway materials
12 Months Ago
Ensure bag label updates if you quickly swap between different bags
12 Months Ago
Some additional unique walkway pieces to improve traversal Casino progress
12 Months Ago
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
12 Months Ago
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
12 Months Ago
Fix Chandelier groundwatch not working when it moves away too far from its origin
12 Months Ago
- Rewrite path following logic to not rely on unity's navmesh agent - Add convar to toggle between using unity navmesh, and recast navmesh to calculate paths (only wolf, tiger, croc for now)
12 Months Ago
Merge: from steamworks_posix_fix - Bugfix for mods not beign able to work with Steamworks.Linux.dll - we go back to shipping Posix.dll Tests: Built server standalone for Windows and Linux from Windows
12 Months Ago
Bugfix: don't ship Steamworks.Linux, go back to shipping Posix for both OSX and Linux - this unblocks modders. - Linux got renamed to LinxuEditor and is only loaded for editor This takes us back to only shipping Posix.dll for both platforms, while enabling to wwork with the project in Linux editor. In theory, builds Linux -> Linux and Linux -> OSX should work as well, but not tested. Tests: Built Server Standalone for Windows and Linux from Windows. Confirmed in both cases LinuxEditor.dll doesn't get deployed, and in Linux case Posix.dll is.
12 Months Ago
New codelockedhackablecrate prefab variants for modded servers - server owner request for minigame servers. 1. codelockedhackablecrate_no_build_radius https://files.facepunch.com/jacob/1b0111b1/Unity_bJNCZmkNDK.png 2. codelockedhackablecrate_min_build_radius (no build radius of 3) https://files.facepunch.com/jacob/1b0111b1/Unity_7dnq9b0kFb.jpg
12 Months Ago
Merge: from baseplayer_serverupdateparallel - Optim: reducing allocs for UsePlayerUpdateJobs 2 codepath as much as possible(I think) Tests: a bunch of 2p session on Craggy with UsePlayerUpdateJobs 2 and various interactions(occlusion, shooting, connect-disconnect)
12 Months Ago
Merge: from main
12 Months Ago
Optim: UsePlayerUpdateJobs 2 - BasePlayer.WaitForTasks no longer allocs Could be slower to wait like this, but I doubtr we'll have more than 30 tasks at sync points even on high-pop servers, so it doesn't matter Tests: 2p on Craggy with UsePlayerUpdateJobs 2
12 Months Ago
security tower mesh split and volume fixes
12 Months Ago
Fixes to get things working again
12 Months Ago
Added `graphics.vram_report` command so we can begin getting the VRAM situation under control.
12 Months Ago
Optim: UsePlayerUpdateJobs 2 - reduce garbage generation of BasePlayer.ApplyChangesParallel Can't eliminate it fully till we get UniTask, but this should make a dent Tests: couldn't test thoroughly as missing credentials, but it runs(and doesn't send) under UsePlayerUpdateJobs 2. Profiler confirmed less allocs