reporust_rebootcancel

142,833 Commits over 4,413 Days - 1.35cph!

1 Year Ago
separated splatting for sand and snow again, debug render command, cleanup
1 Year Ago
Continuing testing out floating walkway platforms
1 Year Ago
fix layer compositing
1 Year Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
1 Year Ago
Tweaks and cleanup
1 Year Ago
Try to ensure editor weaving process isn't running on build
1 Year Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
1 Year Ago
Fix #SERVER compile error for attack helicopter `timeReloadHeldDown`
1 Year Ago
iv stand,blood bag pile and single blood bag scale blockouts
1 Year Ago
merge from Cocoknight_gloves_update
1 Year Ago
Cocoknight armor fixes
1 Year Ago
merge from qol_attack_heli_ammo_select -> main
1 Year Ago
patrol_helicopter_rotation_fixes -> main
1 Year Ago
Sanitise patrol helicopter spotlight rotations
1 Year Ago
merge from iofeedback_fixes
1 Year Ago
merge from TeaToken_Andgrammar
1 Year Ago
merge from main
1 Year Ago
bee_catapult_bomb -> main
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Compile fix
1 Year Ago
Changed pick up and drop sounds Fixed error in Tech Tree 0
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Minor folder changes
1 Year Ago
Added Bee Catapult Bomb On impact it spawn groups of Bee Swarms. Setup icons, catapult setup and entities. Manifest
1 Year Ago
Nuked _GroundTests folder
1 Year Ago
merge from main
1 Year Ago
engine.json update
1 Year Ago
User interface settings tab done Added new categories to organize the settings a lil bit New tooltips
1 Year Ago
Testing floating walkways WIP
1 Year Ago
Try and skip setter injection on the client by checking the subtarget
1 Year Ago
main -> syncvars
1 Year Ago
Wallpaper floor & ceiling pack - updated material values, changed patterns and colours, fixed alignment with guide mesh in wood patterns
1 Year Ago
New tea token and grammar correction
1 Year Ago
main -> bee_catapult_bomb
1 Year Ago
cleaned up floor and ceiling wallpapers, removed unsed ones, set up defaults, reapplied to model prefabs so correct ones display, created steam pack and id, renamed token descriptions for all, assigned temporary icons
1 Year Ago
Merge from large_demolishing
1 Year Ago
Fix spawn issues by stopping invalidation while still computing cells
1 Year Ago
Screen tab
1 Year Ago
Do my analytics TODO
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from fix_copy_paste_steam_networking
1 Year Ago
merge from wall_shelf_centered
1 Year Ago
Merge from main
1 Year Ago
Water catchers
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Added the following items to the list of items that can be demolished (within 10 mins): Watchtower Barricades Wind generator Paddling pool
1 Year Ago
Prefabbed up floating walkway parts of level
1 Year Ago
merge from outbreaksci_viewmodel_reference_fix