reporust_rebootcancel

137,527 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Fix for the Steam auth ticket failing to return after lengthy client sessions
1 Year Ago
Removed a mask on skin tiles, not needed Tweaks
1 Year Ago
Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph
1 Year Ago
Potential fix for "eject pistol shell not found" warning spam
1 Year Ago
merge from fogmethod1 (sky branch)
1 Year Ago
merge from main
1 Year Ago
switch colors to colorpalette variants, weigh ADC accuracy mods higher
1 Year Ago
Fix scientists potentially using the reload last frame pose instead of the aiming pose
1 Year Ago
Gradient glow for normal skins, looks better
1 Year Ago
merge from new_menu
1 Year Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
1 Year Ago
new_menu -> main
1 Year Ago
Better glow, added shimmers for the featured skin Skin viewer glow tweaks
1 Year Ago
Remove flex graphic transitions from two buttons (unneeded)
1 Year Ago
swap "builds" and "creative" priority around
1 Year Ago
Blur changes
1 Year Ago
Can now see and open server maps in the menu (super early version) Ensure rust plus button refreshes on server connect Some more quick join code, not plugged in yet
1 Year Ago
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
1 Year Ago
Removed trueshadow glow on limited skin tiles, we now have a gradient image using a static color based on the icon Added a glow behind the model in the skin viewer, using that color
1 Year Ago
update from main
1 Year Ago
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
1 Year Ago
Merge from main
1 Year Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
1 Year Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
1 Year Ago
Fix ownership share with buried weapons
1 Year Ago
new_menu -> main
1 Year Ago
Split MotionList in separate file
1 Year Ago
Ensure official servers are hidden in both community and modded
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Possible MapInterface.ResetMapView NRE fix
1 Year Ago
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag
1 Year Ago
- fixed mip level calculation errors for fallback objects - fixed fallback objects not properly updating when in motion
1 Year Ago
main_menu -> main
1 Year Ago
Set client entities internal value instead of resetting the hidden value itself
1 Year Ago
Vis/parent checks for auth wip
1 Year Ago
Fix notifications for ultrawide
1 Year Ago
Potential fix for footstep NRE
1 Year Ago
Update Abyss Pack and Industrial
1 Year Ago
renamed pilot hazmat skin asset name to pilot pack
1 Year Ago
Fixed rare scale issue when opening skin modal
1 Year Ago
fix build
1 Year Ago
removed duplicate lodgroups and set up mesh lod on pilot codelock
1 Year Ago
update lumberjack and wallpaper pack with new media
1 Year Ago
Updated backpack textures
1 Year Ago
Loading Screen and Bootstrap views ultrawide fixing
1 Year Ago
Fixed skin viewer settle rotation not being consistent accross all framerates
1 Year Ago
Clamp skin viewer mouse pos on parallax, fixes models spinning while your mouse is on another screen Also inverted parralax Y axis, feels better
1 Year Ago
Added a warning when the steam overlay failed on checkout
1 Year Ago
modding_prefabs_july -> main