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145,330 Commits over 4,444 Days - 1.36cph!

12 Months Ago
String light bulbs + lights are now pooled
12 Months Ago
Merge from main
12 Months Ago
Merge from frontier_external_fixes
12 Months Ago
Fix walls being demolishable with hammer after being reskinned (will apply to another redirect skins as well)
12 Months Ago
Merge from main
12 Months Ago
fix cloud reprojection artifacts where viewDir.y < 0
12 Months Ago
Floating cities greybox cleanup
12 Months Ago
Minor changes
12 Months Ago
snap_deployables -> main
12 Months Ago
Ensure corner pivot point is added, not subtracted
12 Months Ago
sleeping bag changes
12 Months Ago
main -> snap_deployables
12 Months Ago
Fixed sleeping bag corner snapping Fixed Furnace -> Furnace snapping Some tweaks to locker and fridge (needs more height)
12 Months Ago
remove debug print
12 Months Ago
Fixed issues snapping workbench 3 against the wall
12 Months Ago
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
12 Months Ago
snap_deployables -> main
12 Months Ago
Sofa corner padding to .02
12 Months Ago
disable biome fog on craggy and playground as it doesn't make sense
12 Months Ago
" Wicker Barrel Medieval Box Bamboo Barrel Twitch Rivals Desk
12 Months Ago
merge from main
12 Months Ago
" Workbench
12 Months Ago
Computer station cant connect to other computer stations nearby Ensure sofa and patterned sofa can snap Turn on for: Retro TC Shockbyte TC Small Battery Medium Battery Large Battery Repair Bench Storage Barrels (inc abyss) Chippy Arcade Machine BBQ Water Barrel Small Generator Powered Water Purifier Composter Pressure Plate Disco Floor
12 Months Ago
Have the ability to turn on and off corner/same deployable snapping on a per object basis
12 Months Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
12 Months Ago
Updated ReportType enum so BreakingServerRules is correctly marked as LAST. Fixes bug where non-player-specific BreakingServerRules F7 feedback reports are not ignored by server.reportsserverendpoint when this was the intended behaviour in CS:109053 04/12/24
12 Months Ago
Update(wip): new comprehensive projectile test on craggy - spawns a bunch of players on craggy and drops projectiles on them Currently fails as majority of hits miss (but expect 100% hit rate) - likely bad test setup. Will investigate tomorrow Tests: ran unit tests
12 Months Ago
12 Months Ago
Resolved the compiler warnings flagged by the IDE as errors
12 Months Ago
Changed 'heart' icon on server listings. Fixed server browser entries instantly opening when trying to scroll through listings with the mouse. Fixed new canvas mode causing issues with keyboard locking and buttons not working properly.
12 Months Ago
Iterating Cirrus clouds zero'd out for now.
12 Months Ago
fixed bugs with lods on dlc lights
12 Months Ago
Setup UI_Window support for flex element state swapping Move Home and Session pages over to canvas alpha instead of GameObject setactive
12 Months Ago
Update: projectile tests against players with shields Test: ran new unit tests
12 Months Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
12 Months Ago
Have scientist only ask their closest ally to help in a rush, not the whole squad
12 Months Ago
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12 Months Ago
wall strip light mount . Updated spotlight and added gibs.
12 Months Ago
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12 Months Ago
Setup Rust Plus modal, show when you press learn more
12 Months Ago
Crate crafting modal update
12 Months Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
12 Months Ago
A bit more cleanup
12 Months Ago
refillvitals, refillvitalsall, heal will now also revive players if they are injured. This can be disabled by passing in "--no-recover" as the first argument.
12 Months Ago
Sails only work if they're outside
12 Months Ago
texture update
12 Months Ago
floating city barge
12 Months Ago
- Replace f1 grenade with smoke grenade - Add support for custom expiration time for blackboard facts
12 Months Ago
- Add option to specify priority of voice lines - Encapsulate speaking logic into a separate component