reporust_rebootcancel

139,573 Commits over 4,505 Days - 1.29cph!

1 Year Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
1 Year Ago
Remove non threadsafe timeWarning from multithreaded part
1 Year Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
1 Year Ago
merge from main
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
1 Year Ago
Media assets, store page
1 Year Ago
positioned lock empty in wall cabinet
1 Year Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
1 Year Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
1 Year Ago
gunshot_network_range_improvements -> main
1 Year Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
1 Year Ago
fix for double audio trigger bug
1 Year Ago
Ensure the AK variants have the same sound range as the base ak
1 Year Ago
logs
1 Year Ago
Floating city scene cleanup Medical bay progress
1 Year Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
1 Year Ago
Floating walkways set dressing WIP
1 Year Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
1 Year Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
1 Year Ago
Baseline
1 Year Ago
Merge from main
1 Year Ago
Staging wipe network++ save++
1 Year Ago
added CoACD package locally to allow modification
1 Year Ago
Merge from main
1 Year Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
1 Year Ago
Merge: from benchmark_demo_clean - Clean: removal of dead functionality for demo benchmarks (not supporting it) Tests: compiled in editor
1 Year Ago
Clean: remove expired editor-only upload endpoint Tests: none, trivial change
1 Year Ago
Clean: remove full-server-demo benchmark demo uploading FullServerDemos are not used for benchmarking(since they're not net protocol stable), so there's no point in this code. Tests: compiles in editor
1 Year Ago
Instanced terrain cell renderer setup
1 Year Ago
tweaks to torso and hand so there's less clipping on some clothing items
1 Year Ago
Re-prefabbed floating walkways for set dressing pass
1 Year Ago
pulled mannequin's wooden leg down so it's same height as the foot
1 Year Ago
merge from fix_jackhammer
1 Year Ago
merge from gesturebind_log_fix
1 Year Ago
merge from admin_invis_misc_fixes
1 Year Ago
merge from scene_warmup_fixes
1 Year Ago
merge from cargorange
1 Year Ago
merge from spas12_vm_ironsights
1 Year Ago
merge from Attackheli_Buildvolume
1 Year Ago
merge fix_invoke_handler_errors to main
1 Year Ago
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
1 Year Ago
head_lookdown_debug -> main
1 Year Ago
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
1 Year Ago
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
1 Year Ago
merge fix_hp_post_restart to main
1 Year Ago
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
Removed light occludee on chandelier main point light as its dynamic
1 Year Ago
merge from crafting_search_improvements