reporust_rebootcancel

137,162 Commits over 4,474 Days - 1.28cph!

1 Year Ago
merge from new_menu
1 Year Ago
Fixed remaining Application.isPlaying using the wrong namespace
1 Year Ago
Restored FPS slider behaviour, show "unlimited" when set to 0
1 Year Ago
merge from new_menu
1 Year Ago
Fire store init NRE
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from phrase_applybutton
1 Year Ago
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
1 Year Ago
Settings: - Fixed submesh issue on the tooltips when switching language - Crowdin URL clickable - Updated some tooltips
1 Year Ago
Add -> TryAdd in BuriedItems
1 Year Ago
Fixed SettingsGestureDraggable.OnDropped NRE
1 Year Ago
Reduce texture size and/or enable compression on some textures
1 Year Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
1 Year Ago
Premium icon doesnt use global mip map limits
1 Year Ago
New scene2prefab flatten hierarchy logic that actually flattens things
1 Year Ago
Fixed orientation breaking bits of it.
1 Year Ago
merge from main
1 Year Ago
merge from new_menu
1 Year Ago
Added store static grids system, converted all the store static grids Refresh store on checkout Minor fixes
1 Year Ago
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
1 Year Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
1 Year Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
1 Year Ago
Fixed editor perf issue with UI blur material
1 Year Ago
Restored sofa and retro toolcupboard store page assets
1 Year Ago
Store analytics, added sources on all item grids
1 Year Ago
Restored sofa store assets
1 Year Ago
don't interpolate atmosphere density stuff when live editing
1 Year Ago
Added store.printGeneralStore
1 Year Ago
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
1 Year Ago
Chandelier - Added blockout models to deployable prefab
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
1 Year Ago
Restored missing video miniature in store pages
1 Year Ago
Wider scroll hitbox for the general store
1 Year Ago
merge from new_menu
1 Year Ago
Fixed a typo in the store search menu
1 Year Ago
make cloud haze configurable completely separately from atmosphere fog
1 Year Ago
Updated discord logo compression
1 Year Ago
Add a direct link to the changelog on news
1 Year Ago
Fixed some minor animation issues with the general store tab nav
1 Year Ago
3p mp5 anims updated so finger presses the trigger on shoot
1 Year Ago
Removing custom spine offset on spear gun
1 Year Ago
setup mp5 3p anims,entity and and override controller
1 Year Ago
- Fix scientist staring at walls as if they were taking a leak when patrolling - Make sure scientists are always limited by a turning speed, and can't snap turn
1 Year Ago
Fix NRE with parsing new noticies (remove al the account json crap we dont need anymore)
1 Year Ago
new_menu -> main
1 Year Ago
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
1 Year Ago
Setting up 3p spear gun anims, entity and override controller