reporust_rebootcancel

138,333 Commits over 4,505 Days - 1.28cph!

1 Year Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
1 Year Ago
PT Boat update
1 Year Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
1 Year Ago
merge from storeitem_phrase for todays skin upload
1 Year Ago
Spotlight collider tweaks, added a large interaction collider
1 Year Ago
minor code cleanup
1 Year Ago
Electric table light prefab minor cleanup
1 Year Ago
Added working compass to the new RHIB
1 Year Ago
Update: Test.ServerOcclusion - rewrite perf tests - Also added ParallelJob perf test covering recent Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env. Tests: ran the perf tests
1 Year Ago
Fix max health display applying modifiers twice on the client.
1 Year Ago
Fixed advanced christmas lights spawning disabled bulbs
1 Year Ago
added new mesh for charity plushie 01 set up new prefabs for the new plushie updated textures and materials and set up new material for plushie sash
1 Year Ago
Fixed the propellers not rotating with movement speed
1 Year Ago
Add Waterworld to the scene loader
1 Year Ago
Update: Test.ServerOcclusion - update stale cases with new ones This was much more painful than expected. Need to update the perf test next Tests: ran the unit tests
1 Year Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
1 Year Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
1 Year Ago
constraint editor on by default
1 Year Ago
moved constraint editor to handles, re-used Unity's angular joint handles
1 Year Ago
More farm set dressing WIP
1 Year Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
1 Year Ago
Blockout farm entrance kiosk WIP
1 Year Ago
Bugfix: replacing old occlusion cache to unblock unit tests All expect-true tests are currently failing - need updating the query locations Tests: ran the Server Occlusion tests
1 Year Ago
Update: batched OcclusionLineOfSight now handles sending updates internally (like serial) - driven by OcclusionLineOfSightNoBroadcast - this thing we can test Don't like this encapsulation, but it should prevent issues like missing foundPairs. Tests: none, trivial change
1 Year Ago
Scientist hit reacts and death prototype animations
1 Year Ago
Move field to server only
1 Year Ago
Renamed all lights in the pack to match the other IO items
1 Year Ago
Make sure to reset spotlight spring values on destroy
1 Year Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
1 Year Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
1 Year Ago
Christmas light setup following string light spawning changes Bulbs are poolable
1 Year Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
1 Year Ago
Fix compile error
1 Year Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
1 Year Ago
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
1 Year Ago
Enable read/write on backdrop and road_tunnel meshes
1 Year Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
1 Year Ago
WIP orbital camera setup. Currently swaps cameras with pressing Q, Tab changes lock target, hold right click and use mouse to move orbit. Needs UI setup
1 Year Ago
Updated pilot pack suit media
1 Year Ago
backgroundvideo_fix -> main
1 Year Ago
Convar to force menu background videos to be webm only. Default = true
1 Year Ago
Added textures and set up a material for charity plushie 01
1 Year Ago
Change texture compression on the RHIB controls
1 Year Ago
Bugfix: player replication no longer stutters with UsePlayerUpdateJobs 2 Was iterating over wrong occlusion results - need to refactor to avoid future confusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
1 Year Ago
Fix new drybox not spawning on the RHIB
1 Year Ago
gave BurstClothConstraint some rotation gizmos
1 Year Ago
Bugfix: rewrite batched OcclusionLineOfSight to supports sleepers Tests: 2p session on Craggy with UsePlayerUpdateJobs 2, disconnected multiple times - no more out-of-bounds exceptions
1 Year Ago
chainsaw wip attack anims exported and anim controller edited
1 Year Ago
Adding new anim layers to player animator
1 Year Ago
Setup the rest of the player gesture animation buttons. Surrender and the dances don't work right now