reporust_rebootcancel

138,246 Commits over 4,505 Days - 1.28cph!

1 Year Ago
session_text_fix -> new_menu2
1 Year Ago
Prevent header image from stretching in the session page
1 Year Ago
Ensure server title and logo changes properly on the session page
1 Year Ago
switched to just use cutout texture on bulbs
1 Year Ago
Update: starting work on batched BasePlayer.NetworkPositionTick Doesn't do any batching/tasks yet, just preliminary clean of non-player logic. Goal is to batch underlying server occlusion Tests: 2p session on craggy with UsePlayerUpdateJobs 2
1 Year Ago
Fixing cinematic pilot suit skinning
1 Year Ago
merge from ambient_lighting_fixes
1 Year Ago
server_image_size_fix -> new_menu2
1 Year Ago
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
1 Year Ago
Added a wrapper to the SpatialEnvironmentVolumePass to make it work with both BiRP and RRP
1 Year Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
1 Year Ago
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
1 Year Ago
3p db shotgun reload sfx anim event
1 Year Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
1 Year Ago
Updated the Rust.RenderPipeline package to add support for custom render passes
1 Year Ago
main -> new_menu2
1 Year Ago
fix_shockbyte_button -> main (changes were stomped)
1 Year Ago
Remove extra logs
1 Year Ago
Fix shockbyte button again
1 Year Ago
renaming anims
1 Year Ago
Update: Refactor FinalizeTickParallel to isolate ApplyChanges logic Should help with profiling, and sets up for batched BasePlayer.NetworkPositionTick Tests: local 2 palyer session on craggy with UsePlayerUpdateJobs 1 and 2
1 Year Ago
Fixed store search using empty takeover names instead of GetItemName
1 Year Ago
manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
1 Year Ago
merge from main
1 Year Ago
WIP test stuff
1 Year Ago
Fix build error due to InstanceHandleList
1 Year Ago
Reset meshes to their state in /main
1 Year Ago
Bugfix: ensure we update player eyes before we kick off various jobs Previously this would cause cached state to have stale eye positions. Tests: none, trivial change
1 Year Ago
Remove unused baker prefab
1 Year Ago
Editor GUI tidy up
1 Year Ago
added media images to pilot pack sitem
1 Year Ago
merge from fix_rest_static_fields_disabling -> main
1 Year Ago
merge from hardcore_refresh
1 Year Ago
merge from menu_hotfixes_2
1 Year Ago
Codegen ResetStaticFields
1 Year Ago
Disable applying "ResetStaticFields" unless domain reload is disabled
1 Year Ago
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
1 Year Ago
TODO comments for later around camera work
1 Year Ago
Move camera gradually using WASD/leftshift (up)/leftctrl (down)
1 Year Ago
Clothing is now equipped to the active viewmodel. Makes use of a new editor-only method to apply clothing directly from a list of ItemModWearable rather than using a BasePlayer to look at their equipped clothing. Run this method when equipping items and wearables so the viewmodel is always up to date. (Doesn't work with skins just yet)
1 Year Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
1 Year Ago
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
1 Year Ago
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
1 Year Ago
merge from main
1 Year Ago
Updated pilot pack store assets
1 Year Ago
Materials count on the steam inventory crafting modal is now client predicted
1 Year Ago
Chandelier - WIP textures, small mesh fixes
1 Year Ago
Commenting
1 Year Ago
Weaver setup: Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class Inject proxy methods (getter and setter) Util method to try and find EntityComponentBase inheritence
1 Year Ago
Added new FOV slider to the canvas to modify Camera FOV. Setup min/max values respecting regular gameplay FOV bounds. Includes "Field of View" text overlaying the slider