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158,078 Commits over 4,566 Days - 1.44cph!

11 Months Ago
Underwater labs mission now checks that there are enough boomboxes in a lab for a lab to be valid. Remove hacky position generators for deep sea, these were not actually generating any positions and just acting as validators that deep sea stuff exists. Better way of checking this now.
11 Months Ago
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11 Months Ago
Tweaked end of deep sea wipe radiations
11 Months Ago
Hooked up lights and exhaust effect
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update/oilrig_boats
11 Months Ago
Missed one file
11 Months Ago
Possibly fixed NRE's when another player is placing a sail in range
11 Months Ago
wip deepsea transition grace period
11 Months Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
11 Months Ago
Regen tropical 1 mesh chunks
11 Months Ago
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11 Months Ago
- Lerp properly - Dirty system - CLeanup fire system
11 Months Ago
merge from oilrig_boats
11 Months Ago
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
11 Months Ago
Small Engine lighting & FX
11 Months Ago
Large oil rig do not spawn PT boats, only rhibs
11 Months Ago
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
11 Months Ago
Now rename them so they match the order they get dynamically set to
11 Months Ago
Rename buoyancy transforms so I can tell which side is which
11 Months Ago
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11 Months Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
11 Months Ago
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11 Months Ago
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11 Months Ago
Compile fix
11 Months Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
11 Months Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
11 Months Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places
11 Months Ago
Merge from ptboat_lightingfx
11 Months Ago
Finalized
11 Months Ago
Remove ramp sockets from hulls
11 Months Ago
Fixed Get Network Time compile error
11 Months Ago
Revert hull_square, fucked it.
11 Months Ago
Mege from parent
11 Months Ago
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11 Months Ago
merge from boat_building
11 Months Ago
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11 Months Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
11 Months Ago
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11 Months Ago
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11 Months Ago
Scene2prefab on all floating cities
11 Months Ago
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11 Months Ago
casino creak sounds and volume changes
11 Months Ago
Fixed boat scientist all sleeping when the boat driver dies
11 Months Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
11 Months Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
11 Months Ago
Play codelock effects/sounds for steering wheel
11 Months Ago
boat steering anim update
11 Months Ago
single 50cal turret mount/dismount changes
11 Months Ago
merge from space_checking_ore_spawners -> main