reporust_rebootcancel

135,486 Commits over 4,324 Days - 1.31cph!

1 Year Ago
fixed gibs import settings
1 Year Ago
Update: Added batched version of Vis.Components Still building up to engage it as part of main parallel logic. Also still need to cover with tests. Tests: compiles in editor
1 Year Ago
Merge from /main
1 Year Ago
- Missed file settings - Lootpanel changes
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
manifest
1 Year Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
1 Year Ago
Some minor optimisation to Tree addition spawning
1 Year Ago
Icon setup Deployment progress
1 Year Ago
Names
1 Year Ago
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1 Year Ago
merge from playerlights_culling_fix
1 Year Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance
1 Year Ago
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1 Year Ago
Rough techtree pass
1 Year Ago
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1 Year Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
1 Year Ago
Material Update Beehive
1 Year Ago
- Setup proper despawn rarities - Remove from loot tables
1 Year Ago
Set ceiling light AmbientLightLOD as dynamic Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
1 Year Ago
mini crossbow sight alignment fix
1 Year Ago
cookingv2 -> bees
1 Year Ago
coop update
1 Year Ago
main -> cookingv2
1 Year Ago
Made the train tunnels environment volume type also block out sunlight. Also moved the indirect lighting shader and flags to their own IndirectLighting folder
1 Year Ago
base palceholder techtree
1 Year Ago
merge from train_prevent_building
1 Year Ago
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1 Year Ago
Fixed heater lights always on following the recent optims
1 Year Ago
Fix server compile error
1 Year Ago
Hook up egg world model and item
1 Year Ago
Fix accept item bug.
1 Year Ago
Deployable setup
1 Year Ago
Merge from cookingv2/coop
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person Also increased the culling distance
1 Year Ago
Fixed clearinventory and refillvitals commands not working when ran from a bind
1 Year Ago
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1 Year Ago
Changed the volume buffer to only reallocate if the total enabled volumes changes to prevent GC allocations due to frustum culling
1 Year Ago
Fixed incorrect stack amounts when harvesting corpses
1 Year Ago
Merge from media_projects
1 Year Ago
Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
1 Year Ago
Fixed shield staying active when the weapon is holstered