reporust_rebootcancel

134,850 Commits over 4,324 Days - 1.30cph!

1 Year Ago
Initial prefab setup
1 Year Ago
Offset item positions
1 Year Ago
More debug drawing
1 Year Ago
Some hackweek as fuck wip code/tests
1 Year Ago
Fixed RidableHorse2.VehicleFixedUpdate server NRE
1 Year Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.
1 Year Ago
merge from entity_scale -> hackweek_modding_improvements
1 Year Ago
Add support for the server to tell the client what scale to set an entity - pooling already reset scale when entities return to the pool
1 Year Ago
Faster and cleaner AND switch tests
Rin
1 Year Ago
Floor netting item setup gameplay proof of concept
1 Year Ago
Door controller server tests
1 Year Ago
Fixed some old failing tests New test utils, code cleanup
1 Year Ago
merge from main
1 Year Ago
Show send message option if one of your Discord friends who you don't have on Steam sends a game message too
1 Year Ago
Add a send message option in the chat message context menu
1 Year Ago
Missing files
1 Year Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main.
1 Year Ago
Some basic handling for full containers, this will need more work
1 Year Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
1 Year Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
1 Year Ago
Merge from main
1 Year Ago
Misc prefab setup, guide meshes, icon
1 Year Ago
Merge from main
1 Year Ago
Fixed door controller side inputs adding active usage to batteries When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input Fixed the exact same bug with industrial conveyors
1 Year Ago
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1 Year Ago
Reserialized tech trees to fix "total cost" not working
1 Year Ago
Toggled 'import animation' on RustPlayer.fbx Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
1 Year Ago
Tweaked static ballista deploy volumes and dismount pos
1 Year Ago
Color corrected all trumpet trees Reexported trumpet trees with AO (AO got deleted by mistake)
1 Year Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
1 Year Ago
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1 Year Ago
Static ballista mount/dismount sounds
1 Year Ago
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1 Year Ago
removed walks (doubled up jogs) in player animator for more responsive movement
1 Year Ago
merge from main
1 Year Ago
Fixed hitbox system
1 Year Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
1 Year Ago
Tweaked turn speed when holding ctrl Tweaked head movements
1 Year Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
1 Year Ago
crocodile turns and sprint anims edited
1 Year Ago
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1 Year Ago
added mountanybox command to mount first non-mounted bot in targeted vehicle (or create a bot for it if non exist)
1 Year Ago
corrected AABB distance check (only used in HitBoxSystem and difference not significant for current projectile sizes)
1 Year Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
1 Year Ago
Updated default spine offset as derived from idle animation