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143,601 Commits over 4,413 Days - 1.36cph!

1 Year Ago
Abyss Containers - Tweaked textures and seaweed on the vertical version. Added horizontal version as a copy of wicker barrel, updated model and textures to the proper ones, setup prefab with materials and seaweed, setup wind shader support for both variants, created new seaweed material with different wind shader parameters, re-ran manifest
1 Year Ago
Added support for animation curve easing in FlexTransition
1 Year Ago
Floating city greybox progress
1 Year Ago
Catapult bee impact
1 Year Ago
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
1 Year Ago
Refactoring, added store item grid
1 Year Ago
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
1 Year Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
1 Year Ago
syncvar_fixes -> main
1 Year Ago
Added back SpatialEnvironmentVolumePass changes after merge
1 Year Ago
added new spoiled produce model, lods and textures updated prefab
1 Year Ago
Continung placing floating walkways into level
1 Year Ago
Merge from main
1 Year Ago
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
1 Year Ago
Subtractive Merge: 122426 (New environment volume lodding was causing issues on world gen, reverting for now)
1 Year Ago
Floating city greybox update
1 Year Ago
missed some files
1 Year Ago
Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
1 Year Ago
spotlights blockout and prefabs
1 Year Ago
General store grid setup, overlay page spawn
1 Year Ago
Setter protection (catches null value set on the client)
1 Year Ago
iv stand meta files and texture tweaks
1 Year Ago
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
1 Year Ago
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
1 Year Ago
More intelligent weaving behaviour - if in client mode then skip the process entirely.
1 Year Ago
New reset method to reset syncvars back to their default values Called on ResetState (when entering pool)
1 Year Ago
merge from industrial_blue_light (phrases)
1 Year Ago
added blue light to industrial lights sitem description and updated phrases
1 Year Ago
General store grid
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
1 Year Ago
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1 Year Ago
merge from wallpaper/floor
1 Year Ago
added updated header webm video and pack icon for floor and ceiling pack to ingame store
1 Year Ago
Fix construction guide not appearing
1 Year Ago
Merge from environment_volume_lods
1 Year Ago
Only registering spatially aware environment volumes to be processed by the SpatialEnvironmentVolumePass
1 Year Ago
General store page wip
1 Year Ago
merge from main
1 Year Ago
Converted the EnvironmentVolume class to a LODComponent rather than having a separate component for it
1 Year Ago
merge from naval
1 Year Ago
Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Localized store page desc, reenabled mask
1 Year Ago
merge from main
1 Year Ago
Fixed HBHF config buttons not working, broken on 121245
1 Year Ago
Merge from main