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139,386 Commits over 4,505 Days - 1.29cph!

1 Year Ago
Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one Boolean to decide if changing that specific syncvar should invalidate the network cache or not Serverside callback when the server syncvar changes
1 Year Ago
ceiling light fixes - reconfigured fluorescent ceiling light joints to rest properly at all orientations - don't force moving body back to init state when resting, it looks bad on anything but flat surfaces - fixed pooled ceiling lights not resetting state correctly
1 Year Ago
merge from deep_sea/portals -> deep_sea
1 Year Ago
Removed the chair model from beanbag prefabs Increase max mount distance
1 Year Ago
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs Set the bean bags anim speed to 1
1 Year Ago
set pose to loop
1 Year Ago
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
1 Year Ago
syncvar_loading_fix -> main
1 Year Ago
Spas12 weapon anim updates
1 Year Ago
Merge from /indirect_instancing
1 Year Ago
Rebase on /main
1 Year Ago
Remove unused compute shader from indirect instancing
1 Year Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
1 Year Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
1 Year Ago
merge /main/glass_fix_resourcerefs to main
1 Year Ago
Stop syncvar autoload only running on the client
1 Year Ago
update from main
1 Year Ago
Ensure the deferred indirect lighting active property flag gets set in builds
1 Year Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
1 Year Ago
added updated icons for fairy lights and string bulb lights
1 Year Ago
merge from ui_mipmaps_fixes
1 Year Ago
Tagged more UI assets to use the UI mip map group
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
Small y offset on the bulb string light point lights
1 Year Ago
Add info to partial paths
1 Year Ago
viewmodel chainsword update animation edits
1 Year Ago
Enabled pickup on bulb string lights
1 Year Ago
Tweaked spotlight yaw range
1 Year Ago
Removed collider from mannequin corpse
1 Year Ago
Merge Indirect Instancing
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
1 Year Ago
Merge: from main Tests: compiles in editor, player cache unit tests
1 Year Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
1 Year Ago
Changed chandelier protection
1 Year Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players - Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly Tests: ran new unit test
1 Year Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
1 Year Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
1 Year Ago
Added farm sign to farm kiosk
1 Year Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
1 Year Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
merge from main
1 Year Ago
Fixed chandelier bounds issue preventing wiring
1 Year Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
1 Year Ago
merge from buried_item_null_checks
1 Year Ago
Add null checks for buried item creation.
1 Year Ago
Anim update for sks and l96
1 Year Ago
Rebase on /main