reporust_rebootcancel

135,852 Commits over 4,324 Days - 1.31cph!

1 Year Ago
Reduce update rate when looking in a box
1 Year Ago
merge from main
1 Year Ago
merge from main -> item_ownership
1 Year Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
1 Year Ago
Add item ownership to items horses poop - uses breed's name as the username - doesn't actually do anything because poop is stackable, planning for future if they poop different unstackable items
1 Year Ago
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1 Year Ago
Transfer item ownership when explosives are picked up - this doesn't apply yet because C4 & satchels are stackable but laying the code down ahead of time
1 Year Ago
Add ownership to ItemModRecycler (no prefabs use this but better to be safe)
1 Year Ago
Set item ownership to keycards that are picked up
1 Year Ago
Add item ownership when animal head is beheaded with a skinning knife
1 Year Ago
Set item ownership for resources that use RandomItemDispenser instead of ResourceDispenser
1 Year Ago
Add item ownership when collectible is picked off the ground
1 Year Ago
Add item ownership for items produced when car is shredded
1 Year Ago
Add item ownership to plants harvested
1 Year Ago
Fix item ownership not applying to finishing bonus
1 Year Ago
Set item ownership of photographs taken by the camera
1 Year Ago
Set item ownership of cassette tape to the player who made the recording
1 Year Ago
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1 Year Ago
Add ownership for gifts that are wrapped
1 Year Ago
merge from main, fuck fuck Plastic or whatever we call it now..
1 Year Ago
Try without merge tracking, ignoring subtractions
1 Year Ago
Untangle bad merges - maybe
1 Year Ago
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1 Year Ago
Only show the repair UI to the corpse owner Changed softcore gamemode convars
1 Year Ago
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1 Year Ago
Cooking table progress
1 Year Ago
added and updated some crocodile animations
1 Year Ago
Seed variants for sunflower, rose and orchid
1 Year Ago
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1 Year Ago
Added correct data path and log path when checking for DLSS support
1 Year Ago
merge from fast_debug_draw (fix shader on metal)
1 Year Ago
Update: ServerDemoPlayer - report errors if failing to find entities Need to verify if my previous changes are working in more complex scenarios. Tests: none, trivial change
1 Year Ago
fast debug draw: skip geometry shader on metal
1 Year Ago
experimentally routing calls to queries from a non-burst context to run a burst compiled job on the main thread and calls from burst contexts to directly run the code - uses a mixture of BurstDiscard and compiler hints to avoid compiling any branching into burst-compiled code - twice as fast than just burst compiling the function calls and calling it directly from managed/non-managed contexts - at least 10x faster for larger queries in worst cases (empty grid) and negligable difference for small queries
1 Year Ago
merge from main
1 Year Ago
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.
1 Year Ago
Update: FullServerDemo - detect full network ID range used in demo Replaces old invalid system of just reserving a constant chunk Tests: played back all demos that I have - all valid.
1 Year Ago
Add terrain blend layer to standard 4-way and packed mask blend, reduce terrain sampler slot usage
1 Year Ago
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1 Year Ago
Interior set dressing, tweaks to floor material in zigg scene
1 Year Ago
mauritia flexuosa M variant with LODs and billboard, materials initial commit
1 Year Ago
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1 Year Ago
Temporarily disabling DLSS/DLAA due to crashes
1 Year Ago
Update: FullServerDemo - support client RPCs for transient entities Implemented via an extra parse of demo stream, but should be okay since it's an editor-only process. Tests: Played the same demo where I collected wood - previously it quietly failed, now player got attributed resources.
1 Year Ago
Roadsign glove tweaks
1 Year Ago
Eye controller fixes
1 Year Ago
merge from main
1 Year Ago
Continuing work on zigg scene
1 Year Ago
Corpse inventory saving/loading Added workbench corpse
1 Year Ago
merge from terrain_ignore_grid