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142,972 Commits over 4,413 Days - 1.35cph!

1 Year Ago
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1 Year Ago
moved order of erosion to be between cliff placement and medium rock formation placement to get better seated rock placement
1 Year Ago
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
1 Year Ago
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1 Year Ago
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1 Year Ago
Added indirect lighting back to reflection probe rendering
1 Year Ago
More wallpaper checks
1 Year Ago
Allow modular car population to spawn in forest and forestside at the roadside
1 Year Ago
merge from fixcars_hab_fix
1 Year Ago
merge from jungle_ruins_c terrain fix
1 Year Ago
merge from cave_large_sewers_fix
1 Year Ago
merge from naval update
1 Year Ago
Merge from main
1 Year Ago
floating walkway progress
Rin
1 Year Ago
Phrases
1 Year Ago
Fixed more strange spacing on larger sets of server listings
1 Year Ago
Wire up server entries UI Tag system Precache all tags Fixed some strange spacing on larger server listings
1 Year Ago
Late night refactoring
1 Year Ago
Ensure scroll starts at 0 Ensure server tabs are set to toggle Ensure gamemode tabs are set to toggle
1 Year Ago
More improved scroll behaviour Use absolute scrollbox setup Use padding rather than hardcoding values Fixed scrollbar
1 Year Ago
merge from wallpaper/floor
1 Year Ago
merge from wallpaper/floor/admin_commands
1 Year Ago
Some cleanup and refactoring
1 Year Ago
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
1 Year Ago
World model skins replication
1 Year Ago
Fixed wallpaper view model default missing materials
1 Year Ago
Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object
1 Year Ago
Arctic biome tweaks with new ambient features.
1 Year Ago
floor and ceiling world model, lods, added to entity
1 Year Ago
Fixed some issues with the wallpaper inside checks
1 Year Ago
resized viewmodel textures
1 Year Ago
updated ceiling and floorpaper materials and textures
1 Year Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
1 Year Ago
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
1 Year Ago
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
1 Year Ago
merge from fix_ammo_count_not_updating -> main
1 Year Ago
floorpaper tool material and textures
1 Year Ago
merge from main
1 Year Ago
bloody bucket and diy hammock
1 Year Ago
merge from main
1 Year Ago
add shore distance falloff control for biome fogs
1 Year Ago
Settings keybinds tab wip
1 Year Ago
Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings
1 Year Ago
Add queue system for adding/removing instances to prevent colliding with the jobs
1 Year Ago
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1 Year Ago
add more parameters to control biome fog lighting
1 Year Ago
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()
1 Year Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
1 Year Ago
rebalanced terrain splatting around snow and sand to not be massively too broad
1 Year Ago
Blocking in temporary colours and materials on floating walkways