reporust_rebootcancel

142,938 Commits over 4,413 Days - 1.35cph!

1 Year Ago
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
1 Year Ago
merge from fix_ammo_count_not_updating -> main
1 Year Ago
floorpaper tool material and textures
1 Year Ago
merge from main
1 Year Ago
bloody bucket and diy hammock
1 Year Ago
merge from main
1 Year Ago
add shore distance falloff control for biome fogs
1 Year Ago
Settings keybinds tab wip
1 Year Ago
Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings
1 Year Ago
Add queue system for adding/removing instances to prevent colliding with the jobs
1 Year Ago
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1 Year Ago
add more parameters to control biome fog lighting
1 Year Ago
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()
1 Year Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
1 Year Ago
rebalanced terrain splatting around snow and sand to not be massively too broad
1 Year Ago
Blocking in temporary colours and materials on floating walkways
1 Year Ago
Update Compass View Model and World Model Mesh Imported Compass Textures and Setup Compass Materials Setup World Model Prefab, LODS and Collider
1 Year Ago
Added support for gradients in StyleAsset (only implemented by RustButton for now) Also fixed refresh not working in edit mode
1 Year Ago
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
1 Year Ago
Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection
1 Year Ago
merge from fix_backpack_corpse_remains -> main
1 Year Ago
Fix backpack not being inserted into corpse remains if the backpack has items in it
1 Year Ago
merge from qol_train_inaccurate_turrets -> main
1 Year Ago
merge from qol_train_inaccurate_turrets -> main
1 Year Ago
Additional check
1 Year Ago
Merge from large_demolishing
1 Year Ago
Merge from large_demolishing
1 Year Ago
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
1 Year Ago
Merge from main
1 Year Ago
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
1 Year Ago
frame mat
1 Year Ago
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
1 Year Ago
large sail blockout mesh update
1 Year Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
1 Year Ago
merge from fix_corpse_limited_slots -> main
1 Year Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
1 Year Ago
Settings controls tab
1 Year Ago
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
1 Year Ago
Working graphics presets Some layout and toggle fixes
1 Year Ago
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1 Year Ago
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1 Year Ago
Turn down bootstrap image opacity
1 Year Ago
Remove flex transition from page animations
1 Year Ago
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
1 Year Ago
Headers
1 Year Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
1 Year Ago
created WIP ceiling and floor paper viewmodels
1 Year Ago
More WIP work on floating walkways
1 Year Ago
Disable only unsupported submeshes in MeshRenderers, not all of them
1 Year Ago
Added Ping to the performance logging