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140,532 Commits over 4,536 Days - 1.29cph!

1 Year Ago
supermarket minor loot suffle No build increased s2p
1 Year Ago
gas station minor loot suffle No build increased s2p
1 Year Ago
Power plant loot location suffle diesel spawns behind puzzles switched no buiild to sphere Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention s2p
1 Year Ago
replaced the two doors in the ghost ship loot room for static doors
1 Year Ago
merge from optimise_laserbeams
1 Year Ago
merge from meta_shift
1 Year Ago
codegen
1 Year Ago
consolesystem restore
1 Year Ago
implement volumes that stencil out biome fog density in the density map
1 Year Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
1 Year Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
1 Year Ago
Switch out outer reticle parts to lines, add convar and slider to change width and length
1 Year Ago
Casino progress / improved elevator shaft / still basic but already functioning
1 Year Ago
Volcano smoke
1 Year Ago
switch from using string path to GameObjectRef
1 Year Ago
Halved the texture tiling, given the volcano size.
1 Year Ago
Attempt #2 - store two specific weather states inside the single climate prefab (deep sea calm, deep sea wipe) - lerp between the two deep sea weather states based on the lerp float inside the DeepSeaManager entity (and network it) - add separate ClimateParameters for the deep sea (duplicate of Temperate for now) - read the DeepSeaWeatherState for temperature and rain (don't need to override snow since it can't snow outside the arctic)
1 Year Ago
Nerfed the initial instant damage because that's probably no fun. Still heavy dmg over time.
1 Year Ago
improvised walkway stairs 450x150 lods. floating city fender collision and mesh fixes. added skeletonjail mesh for fun. oil rig feet prefab variations. improvised walkway security tower mesh updated, quick collision too.
1 Year Ago
Movement friction tweak in lava.
1 Year Ago
LODs/COL/Prefab setup for all bridges Fixed collision issues in medical bay
1 Year Ago
Lava modding cubes
1 Year Ago
Some refactoring and fixes, the active entities list are now populated correctly after the server init
1 Year Ago
State agnostic methods will check if we have a target or not - force the right state in both ways Pursuit state sets right gas pedal depending on distance Pursuit state sets the right steering setup as well Locked to just players for now - this wont do
1 Year Ago
update manifest for client testing projectiles
1 Year Ago
remove generic projectiles, disable first-person visuals for entity
1 Year Ago
Minor adjustments to the collision mesh for the external wood high wall, removes most of the invisible walls between posts so you can shoot between them properly
1 Year Ago
Optim: ServerOcclusion - split work in batches and process them serially This reduces RAM pressure and possible paging, but still generates enough work for CPU (8mil subgrid cells per batch) to keep it busy. 4.7k generation times went from 50s -> 30s. Gonna clean up and merge. Tests: generated and visualized
1 Year Ago
Add dynamic environment volumes, move transformation/bounds math to burst. todo: jobify?
1 Year Ago
merge ghostship_timeouts fix to naval_update
1 Year Ago
Disable timeouts on ghost ships
1 Year Ago
Make ghost ship environment volumes dynamic
1 Year Ago
Set dressing on supplies barge
1 Year Ago
Regenerate ConsoleSystem.cs
1 Year Ago
Regenerate ConsoleSystem.cs
1 Year Ago
Make the reticle a prefab since its used in two places now Improve looks of the outline of the center dot (just use a slightly bigger circle behind it instead of an actual outline)
1 Year Ago
crossbow anim update
1 Year Ago
When in dynamic mode, give the preview crosshair a pulsing animation and block changes to scaling
1 Year Ago
basic blueprint fragment pickup item always spawns on red keycard desk, next to red keycard (blue puzzle room)
1 Year Ago
re-enable collision with dropped items after short timeout
1 Year Ago
merge from main
1 Year Ago
added foliage displacement to the drone because I kept losing them
1 Year Ago
Merge other fixes from /indirect_instancing
1 Year Ago
Rebase on /main
1 Year Ago
Merge build fix from /indirect_instancing_fixes
1 Year Ago
Restore constant that I removed because I was an idiot.
1 Year Ago
Casino progress Medical barge fixes Fixed broken collider in corrugated_sheet_1x2_c prefab Created no-seaweed lobster trap prefab Slight progress on improvised walkways LODs
1 Year Ago
updated the chainsaw PORC (player override controller)
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update/deep_sea