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138,142 Commits over 4,505 Days - 1.28cph!

1 Year Ago
Ensure map name is sanitised properly in streamermode
1 Year Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
1 Year Ago
Ensure session background isn't fully transparent
1 Year Ago
scene2prefab millitary_tunnel_1 (no hlod)
1 Year Ago
Fix scientists shooting before fully aligned to aim
1 Year Ago
adjusted terrain ignore volume
1 Year Ago
Subtract mesh and material changes
1 Year Ago
Remove excess logs
1 Year Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
1 Year Ago
Fix spacing issue with queue icon
1 Year Ago
Fix server queues not detecting single person queues
1 Year Ago
Dont adjust gamemode counts if you are on the wrong category
1 Year Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
1 Year Ago
cherrypick 127820
1 Year Ago
Try and fix promo site not working
1 Year Ago
Fix interaction toast sometimes running logic twice on a single button press
1 Year Ago
Fix rust plus close button not working
1 Year Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
1 Year Ago
Restore old streamer mode server description
1 Year Ago
added metal sounding open and close for black box
1 Year Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
1 Year Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
1 Year Ago
merge from main
1 Year Ago
merge from /new_menu2/ian_hotfixes
1 Year Ago
merge from buildingskin_tags
1 Year Ago
merge from ejector_seat_collider_fix
1 Year Ago
merge from pilot_hazmat_dlc
1 Year Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
1 Year Ago
Fix source generator not running on components Code cleanup
1 Year Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
1 Year Ago
Added first pass of farm barge container shell no.1
1 Year Ago
Pilot Ejector Seat - Improved gibs
1 Year Ago
Spotlight icon
1 Year Ago
l96 - removed anim events from aimed idle to fix sound issues
1 Year Ago
Fix formatting in RebindSkinnedMeshRenderer
1 Year Ago
work around unity_BaseCommandID not being set
1 Year Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
1 Year Ago
Fix heavy scientist sometimes still turning too fast to face player or noise
1 Year Ago
Reduce heavy's magazine size and increase his reload time to create clearer opportunities for players
1 Year Ago
merge domain reload codegen improvements back to main -- editor only code gen
1 Year Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
1 Year Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
1 Year Ago
Fixed not being able to reselect most recently selected items/wearable after using the clear buttons
1 Year Ago
Added a clear selected item button (shortcutted with `I`) to unequip the player item, worldmodel and viewmodel
1 Year Ago
Make heavy scientist turn slower when surprised, to give a longer window of time to shoot his backpack and make it explode. Without this flanking is quite unrewarding.
1 Year Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
1 Year Ago
Ghost ship crane
1 Year Ago
Added xsens avatar and presets
1 Year Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
1 Year Ago
Merge: from main Tests: none