reporust_rebootcancel

138,998 Commits over 4,505 Days - 1.29cph!

1 Year Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
1 Year Ago
Added deferred mesh decal rendering support to RRP
1 Year Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
1 Year Ago
Move `autoconnect` variable to `client.autoconnect`.
1 Year Ago
fix compile errors from improve_restart_toast_messages
1 Year Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
1 Year Ago
Merge: from main
1 Year Ago
Merge: from shoretexture_editor_cache - editor-optim: generates a cache for shore texture buffers Tests: ran craggy twice
1 Year Ago
merge from improve_restart_toast_messages --> main
1 Year Ago
Merge: from main
1 Year Ago
Update: cache shore dist textures in editor Tests: booted up craggy, checked files were written, booted up again - was able to load
1 Year Ago
Update method of broadcasting translated toasts
1 Year Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
1 Year Ago
File scheme.
1 Year Ago
Rebase on /main
1 Year Ago
Replace unity profile markers with timewarnings, add stopwatch to log build times
1 Year Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
1 Year Ago
merge from main
1 Year Ago
Typo fixes + 1 clarification for new users in tutorial
1 Year Ago
Rebase on /main
1 Year Ago
Add debug commands to test pathing and sampling
1 Year Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
1 Year Ago
text clarity: For new users clarifying that the player must talk to the survivor (it is not a proximity trigger). Unlike other missions the player doesn't initate it by talking to the mission-giver so there is an edge case they will not know they can/must interact/talk.
1 Year Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
1 Year Ago
Cherry-pick reverting old shader changes to instancing
1 Year Ago
bug fix: wrong inventory button was shown in tutorial message.
1 Year Ago
rhib_scientist -> naval_update
1 Year Ago
Turn off RHIB map if in Hardcore
1 Year Ago
bug fix: typo in Battlefield description
1 Year Ago
scientist_rhib -> naval_update
1 Year Ago
Small map screen changes Ensure RHIB population still works
1 Year Ago
naval_update -> scientist_rhib
1 Year Ago
Working mesh terrain setup
1 Year Ago
Merge: from main
1 Year Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
1 Year Ago
Codegen
1 Year Ago
team_bag_label_improvements -> main
1 Year Ago
Reduced popup scale a wee bit
1 Year Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
1 Year Ago
main -> naval_update
1 Year Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
1 Year Ago
integrated_protobufs -> main
1 Year Ago
Minor colour changes
1 Year Ago
Updated table lamp icon
1 Year Ago
Fixed bean bag worldmodel being the deployed version
1 Year Ago
Updated table lamp volumes to match the new scale
1 Year Ago
Fixed spotlight worldmodel and repair
1 Year Ago
Full phrase update
1 Year Ago
Rebase on /main
1 Year Ago
Remove dead code and other cleanups from the code review