reporust_rebootcancel

134,481 Commits over 4,444 Days - 1.26cph!

1 Year Ago
Merge from lockedcrate_shock_effect_parent
1 Year Ago
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
1 Year Ago
Fixed keybind buttons not working Fixed some click/up/down in RustButton again
1 Year Ago
Even dumber compile errors.
1 Year Ago
more wip
1 Year Ago
compile fixes
1 Year Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
1 Year Ago
WIP: still some weird y rotation offsets
1 Year Ago
Weekly skins countdown widgets
1 Year Ago
Fix debug camera not tracking the correct object when playing back demos
1 Year Ago
Fixed text wrapping issues for the featured limited skin
1 Year Ago
Fixed store tab navigation not changing button states
1 Year Ago
marge from party_system -> main
1 Year Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
1 Year Ago
Network++
1 Year Ago
Codegen
1 Year Ago
heli_crash_canyon -> main
1 Year Ago
Ensure helicopter cant crash at canyon c
1 Year Ago
main -> naval_update
1 Year Ago
naval_update -> scientist_rhib
1 Year Ago
Terrain deploy volume
1 Year Ago
Setup info box heros. Link info box on the dashboard to store/limited
1 Year Ago
1 Year Ago
Merge from main -> party_system
1 Year Ago
Add patch info hero, updates itself with the latest patch from the manifest
1 Year Ago
Remaining biomes in climate.
1 Year Ago
Fix compiile error
1 Year Ago
Ignore invites for a party you are already in
1 Year Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
1 Year Ago
Continuing floating walkway progress, deleted obsolete autogen material
1 Year Ago
General store background crossfade when focused on pack categories
1 Year Ago
Added a debug command to print the weekly skins
1 Year Ago
Limited tab scroll view
1 Year Ago
Fix effects triggered by AnimationEvents component not being included in builds
1 Year Ago
Fix some prefab issues from older merges
1 Year Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
1 Year Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
1 Year Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
1 Year Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
1 Year Ago
merge from macos-water-fixes
1 Year Ago
merge from findactivewaterbodies_optim
1 Year Ago
fix server compile
1 Year Ago
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1 Year Ago
more sun configurableness
1 Year Ago
Fixed flex grid vertical height
1 Year Ago
Store limited tab scrollview
1 Year Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
1 Year Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
1 Year Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
1 Year Ago
Minor cleanup