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140,453 Commits over 4,536 Days - 1.29cph!

12 Months Ago
New wait state MAX/MIN times to be in wander and wait Move between wandering and waiting if you've been stuck in a state too long
12 Months Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
12 Months Ago
naval_update -> scientist_boat_ai
12 Months Ago
Add another pref for disabling the companion server
12 Months Ago
Lower yaw/pitch clamps on the cannon
12 Months Ago
Fix Radtown sign by manually disabling mipmap streaming.
12 Months Ago
merge from main
12 Months Ago
New: TestInsideTerrain - Burst version - added unit test Tests: ran unit test
12 Months Ago
Properly fix brightness flicker by using a GlobalKeyword instead of a string
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
merge from naval_update/deep_sea/wipe
12 Months Ago
merge from test_generator_snapping
12 Months Ago
merge from hide_combatlog_network_ids
12 Months Ago
merge from fillmounts_command
12 Months Ago
merge from catapult_adminreload_fix
12 Months Ago
merge from military_tunnels_radiation_consistency_remerged s2p
12 Months Ago
Command to print deep sea content
12 Months Ago
dome monument loot shuffle s2p
12 Months Ago
light house monument pass, very minor loot placement changes
12 Months Ago
UV Fix for spike trap
12 Months Ago
merge from main
12 Months Ago
fixed boat wall.window dimensions, made colliders snug
12 Months Ago
Merge from main and parent
12 Months Ago
Merge from main
12 Months Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
12 Months Ago
desc update
12 Months Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
12 Months Ago
hackable crate loot always contains advance blueprint fragments
12 Months Ago
basic and advance loot base setup
12 Months Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
12 Months Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
12 Months Ago
merge from main
12 Months Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
12 Months Ago
Rock/cliff files.
12 Months Ago
update manifest for projectile error
12 Months Ago
fix HoldTypeAnimationOverride, setup for client testing
12 Months Ago
manually override raid, snow and temperature manually when players are inside the deep sea
12 Months Ago
merge from deep_sea/wipe
12 Months Ago
Fix static mode always visible ignoring client.crosshair Fix settings preview crosshair updating dynamically Add tooltip mention that spacing doesn't do anything in dynamic mode
12 Months Ago
Add separate set of sliders for chance of each weather preset inside the deep sea - only clear weather allowed: no fog, rain or storms (since that indicates the deep sea is wiping soon) - only modify the visual weather effects on the client, don't mess with the ocean simulation yet
12 Months Ago
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
12 Months Ago
Players in the deep sea when it wipes are all killed by radiation Some cleanup
12 Months Ago
More splat tweaks.
12 Months Ago
Hook up all the convars so far to the options menu Switch to colour dropdowns for the colour settings Set/fix all phrases correctly with the new system, adhering to convention Move main crosshair enable/disable toggle into the new section Simplify / rename a few crosshair variables, add one more color option
12 Months Ago
Optim: ServerOcclusion - convert OcclusionIncludeRocks part of narrow phase to Burst Total generation time went from 240s -> 130s. There's still 80s worth of TestInsideTerrain to rewrite Tests: regenerated and visualzied in editor
12 Months Ago
Progress/backup
12 Months Ago
merge from meta_shift
12 Months Ago
large sail
12 Months Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
12 Months Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)