reporust_rebootcancel

137,839 Commits over 4,505 Days - 1.27cph!

1 Year Ago
merge from main -> io_snapping
1 Year Ago
Iniital IO snapping progress
1 Year Ago
Bit more safety on store hero
1 Year Ago
Menu chat DM target improvements, cleaned up code and added menu chat subclass
1 Year Ago
Fix Hero Store NRE
1 Year Ago
new_menu -> main
1 Year Ago
MegaMesh approach (1+2) WIP
1 Year Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
1 Year Ago
Pilot hazmat icon (not final)
1 Year Ago
Update: Don't step players that have been kicked by antihack Tests: none, trivial change
1 Year Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
1 Year Ago
merge from PilotHazmat_LODs
1 Year Ago
Updating Pilot Hazmat LODs
1 Year Ago
Bugfix: avoid scripting API when sending EventRecords from RunAnalyticsJob task - EventRecord.New now can be created on worker threads Tests: hacked code to enable analytics in editor, then ran around on craggy
1 Year Ago
Fix broken connect modal (plastics fault)
1 Year Ago
Revert to try and fix stupid plastic
1 Year Ago
Bugfix: avoid scripting API in EACServer.LogPlayerTick - cache more of player state on main thread Tests: hacked code to run EAC in editor and activated player tasks - no more exceptions
1 Year Ago
Attempt 2
1 Year Ago
Hidden party member button opens the social menu
1 Year Ago
Workshop UI_SettingsTweakSlider nre fix
1 Year Ago
Bring back old default server image to the connection modal. Fix bug causing infinite 'loading' of a servers image if it doesnt have one
1 Year Ago
merge from new_menu
1 Year Ago
UI_SteamInventoryCrafting init NRE fix attempt
1 Year Ago
Added remaining COL mesh to food market barge shell
1 Year Ago
Fixed store price tags being cutoff with some currencies
1 Year Ago
Missed a file
1 Year Ago
Cherry pick back from the duplicate branch, wtf plastic
1 Year Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
1 Year Ago
NPC statements now copied over too
1 Year Ago
Stop tabbox allocating every frame
1 Year Ago
Updated floor and ceiling wp pack store assets
1 Year Ago
Update: add "Server.UsePlayerTasks" feature switch - also submitting updated ResetStaticFields Tests: turned it on and off in the editor and validated in profiler
1 Year Ago
Fixed some init issues when clicking on store sub items Fixed medieval showcase tile not having a price tag
1 Year Ago
Pilot hazmat lod material/textures
1 Year Ago
Post node data copy
1 Year Ago
Phantom moved items from 127520
1 Year Ago
Pre node data copy
1 Year Ago
merge from main
1 Year Ago
Context menu changes so it doesnt spawn offscreen when right clicking party member Also gave it a min size so it doesnt shrink too much
1 Year Ago
Merge from ammocontainer_garbage
1 Year Ago
phrases
1 Year Ago
merge from save270
1 Year Ago
merge from hardcore_refresh
1 Year Ago
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
1 Year Ago
Explosive ammo shares the same hardcore game mode costing behavior as other ammo types (Subject to change)
1 Year Ago
Merge from main
1 Year Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
1 Year Ago
Merge from main
1 Year Ago
Fixed NVG looping sfx getting lost when modifying other clothing
1 Year Ago
merge from new_menu