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145,231 Commits over 4,444 Days - 1.36cph!

12 Months Ago
deployable anchor update
12 Months Ago
More arctic tuning for when the sun is low.
12 Months Ago
Less fog overflow out of the arctic biome.
12 Months Ago
Fix connecting to same server multiple times in a row not firing off "OnLobbyGameCreated()" callback
12 Months Ago
Store, Inventory fixes for floating footer
12 Months Ago
Remove allocs in flanking state
12 Months Ago
Make leaving zone during rush more robust
12 Months Ago
Overcast improvements. Minor SSS tweaks on clear.
12 Months Ago
merge from print_light_counts -> main
12 Months Ago
Fix "Print Lights" doing both ddraw and printing light count
12 Months Ago
merge from main -> print_light_counts
12 Months Ago
merge from party_system -> main
12 Months Ago
Fix more spacing issues
12 Months Ago
move and fix home news
12 Months Ago
Floating Header and Footer, inventory tweaks
12 Months Ago
Merge from main
12 Months Ago
subtract 124169 (vclouds/fog)
12 Months Ago
- Remove nav blockers in small oilrig - Cache zone on spawn - Discard potential destinations out of zone when peeking or taking cover - Don't flank targets out of our zone, or rush them, unless they got injured or an ally asked for help - Add debug visualization for zone checks - When leaving the zone for any reason, scientists should not filter points outside the zone anymore, or they'll be stuck
12 Months Ago
subtract 124170
12 Months Ago
subtract 124178
12 Months Ago
subtract 124192
12 Months Ago
subtract 124209
12 Months Ago
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
12 Months Ago
compile fix
12 Months Ago
Pilot Hazmat - WIP helmet model/materials
12 Months Ago
merge from main
12 Months Ago
Floating cities greybox progress
12 Months Ago
More dumb fixes
12 Months Ago
Ensure they are both set to off
12 Months Ago
Fixes for the crafted item and new item blur backgrounds
12 Months Ago
Adding cow animation exports and clip set up
12 Months Ago
Use Application integration instead of my rubbish pipeline for those notifications
12 Months Ago
Inventory Modal
12 Months Ago
Initial setup for new AI zones (zones they don't want to leave unless they have a very good reason like pushing an injured player) This is to avoid all the scientists going on the same floor to fight upon hearing the first shot, instead they should cover the entrances to their floor and only move between floors on special occasions Previously this was done with navmesh blockers, but they prevent the scientists to ever pushing in another floor
12 Months Ago
Fixed NRE when connecting to a server
12 Months Ago
Give the player a notification in the menu if a new rust version has been released on Steam. Pipeline to grab manifest changes with an event.
12 Months Ago
Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
12 Months Ago
Fix scientists not shooting back when sniped from very very very far away
12 Months Ago
Hook up twitch drop data on the clientside
12 Months Ago
Wire up 'latest changeset' data on the clientside manifest
12 Months Ago
Add some Y offsets to the buoyancy points on the walkway prefab
12 Months Ago
Enable instancing on all supported materials
12 Months Ago
Enable Read/Write on all prefab meshes
12 Months Ago
Build manifest
12 Months Ago
Fix scientist flicking too fast when hurt or hearing sound while they are unaware (bug in suppressive fire)
12 Months Ago
merge from erosion
12 Months Ago
Remove UI window and fix escape captures
12 Months Ago
Prevent shooting too long at where target was after it left
12 Months Ago
Bring scientist health back to what it was, hook hazmat protection values on top
12 Months Ago
add ui window script to modal on inventory