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137,705 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
1 Year Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
1 Year Ago
Clean: dead variable Tests: none, trivial change
1 Year Ago
Updated Body and Gloves textures/mat
1 Year Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
1 Year Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
1 Year Ago
Hide 'friends' in connect modal when joining a development server
1 Year Ago
Dont bother animating progress bar scale on the new hero
1 Year Ago
Disable WearableRandomMaterial, was just an internal test
1 Year Ago
Clean: fix code formatting Tests: none, trivial change
1 Year Ago
FriendsList is a UI_Window Added escape capture Cleanup
1 Year Ago
Updating pilot hazmat burstcloth settings
1 Year Ago
Merging food market barge shell meshes plus LODs
1 Year Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
1 Year Ago
merge from stringpool_warnings_investigation
1 Year Ago
Initial helmet variation setup
1 Year Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
1 Year Ago
Fixed checkout result layout issue
1 Year Ago
merge from new_menu
1 Year Ago
Removed log in UI_Settings Some skinviewer tweaks
1 Year Ago
renamed pilot hazmat suit description to pilot suit
1 Year Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
1 Year Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
1 Year Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
1 Year Ago
Adding burstcloth setup to pilot hazmat
1 Year Ago
network++ sav++
1 Year Ago
merge from distanceglowfix
1 Year Ago
merge from rainimprove
1 Year Ago
merge from benchmark_fpslimit_fix
1 Year Ago
merge from car_radio_rpc_fix
1 Year Ago
merge from weapons_attachment_stats_updating
1 Year Ago
merge from fix_terrain_hole_clipping
1 Year Ago
merge from fix_primitive_typo
1 Year Ago
Re-encode foliage asset data
1 Year Ago
update from naval_update
1 Year Ago
Merge from tutorial_baked_foliage_removal
1 Year Ago
Scene changes
1 Year Ago
Update some outdated splats on tutorial island
1 Year Ago
Merge from main
1 Year Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
1 Year Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
1 Year Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
1 Year Ago
Allow the mannequin inventory to be opened
1 Year Ago
Codegen
1 Year Ago
Merge from pilot_hazmat_dlc
1 Year Ago
Merge from main
1 Year Ago
new_menu -> main
1 Year Ago
Compile fix (remove old convar)
1 Year Ago
new_menu -> main
1 Year Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)