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145,406 Commits over 4,444 Days - 1.36cph!

12 Months Ago
bake height map changes
12 Months Ago
Assign textures and bundles
12 Months Ago
QA Island scene/map setup
12 Months Ago
Add ability to add general padding Fixed locker snapping
12 Months Ago
Can now snap an object by looking at the wall instead of looking at the ground Better calculations for Y heights Better Y heights in corners (fixes fridges) Ensure pivot offset is rotated by rotation first
12 Months Ago
initial pass on batched projectiles, functional except for LOS checks but failing consistency tests which needs more diagnosing - added batch support to multiple tests for comparison
12 Months Ago
Icon setup
12 Months Ago
merge from main
12 Months Ago
Steam inventory market price is using the steam client country code
12 Months Ago
Discord trophy can no longer be broken down (it never could be due to no market value)
12 Months Ago
Required items rework. More UI wip.
12 Months Ago
Made OnFeedbackReport RPC async and log upload results/exceptions
12 Months Ago
updaed ship, improved the hull material with macro variation mask and more colour
12 Months Ago
Send non-player-specific BreakingServerRules F7 feedback reports to the server.reportsserverendpoint
12 Months Ago
merge from frontier_external_fixes
12 Months Ago
rework some volumes to make snapping and building block to work nicer
12 Months Ago
Update: projectile perf test Tests: ran the perf test
12 Months Ago
12 Months Ago
more legacy cleanup
12 Months Ago
12 Months Ago
also delete stray Assets\Materials dir, added in 119921
12 Months Ago
deleted beehive natural large and horse costume icon from asset root dir
12 Months Ago
deleted random jungle rock in Asset root dir
12 Months Ago
snap_deployables -> main
12 Months Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
12 Months Ago
Updated legacy wall icon
12 Months Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
12 Months Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
12 Months Ago
manifest
12 Months Ago
main -> snap_deployables
12 Months Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
12 Months Ago
revert_ui_slider_merge_issues -> main
12 Months Ago
Dont stomp new ui volume slider
12 Months Ago
updated files
12 Months Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
12 Months Ago
merge from frontier_external_fixes
12 Months Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
12 Months Ago
merge from rpc_sourcegen
12 Months Ago
merge from abyss_containers
12 Months Ago
merge from lookingat_improvements
12 Months Ago
merge from feedback_report_enum_fix
12 Months Ago
merge from fridge_texture_res
12 Months Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
12 Months Ago
Phrases
12 Months Ago
main -> patrol_heli_revision_2
12 Months Ago
main -> snap_deployables
12 Months Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
12 Months Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
12 Months Ago
Update: TestConsistency now passes - validates auth proj hit their players/shields - added utility that helps revalidate projectile hit and get more info (auth only for now) Need to expand to re-validate non-auth hits Tests: ran projectile consistency test
12 Months Ago
merge from main