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144,454 Commits over 4,444 Days - 1.35cph!

12 Months Ago
Update: BiomeBenchmark - snap camera to player height above ground Tests: benchmark in editor
12 Months Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
12 Months Ago
Removed the ItemDefinition label from the store UI prefab (wtf)
12 Months Ago
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer This caused foliage/clutter to not spawn as much as it could, leaving islands barren. Tests: benchmark in editor
12 Months Ago
Feature store tile text wrapping fixes
12 Months Ago
New loading screen
12 Months Ago
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
12 Months Ago
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
12 Months Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
12 Months Ago
Viable fogging.
12 Months Ago
setup semi auto m15 skin with latest mesh
12 Months Ago
Client compile fix
12 Months Ago
Progress backup.
12 Months Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
12 Months Ago
Assigned but its value is never used compile fixes
12 Months Ago
Made the store debug commands not editor only for now
12 Months Ago
Bunch of server compile fixes to get ready to merge
12 Months Ago
Store medieval pack section
12 Months Ago
Gesture wheel compile fix
12 Months Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
12 Months Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
12 Months Ago
Minor animation changes and scrollbar sizes
12 Months Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
12 Months Ago
Fix not being able to reskin a twitch rivals computer station via spray can
12 Months Ago
Block placement rules wip
12 Months Ago
Fixed weekly skin modal not opening
12 Months Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
12 Months Ago
Missing files
12 Months Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
12 Months Ago
merge from /MiscMissingSounds
12 Months Ago
merge from add_missing_excavator_sfx
12 Months Ago
merge from codeanalysis_build_stripping
12 Months Ago
merge from OpenCloseSoundsForCorpses (deployables)
12 Months Ago
merge from abyss_storage_fix
12 Months Ago
Restore settings gesture wheel prefab guid
12 Months Ago
Remove RendererBatch from whitebox pieces
12 Months Ago
Manifest
12 Months Ago
Merge from parent
12 Months Ago
merge from mo' env volume changes
12 Months Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
12 Months Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
12 Months Ago
Filter out assets that don't exist in builds so we don't try to warm them up
12 Months Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
12 Months Ago
Merge from photo_filter
12 Months Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
12 Months Ago
Merge from fish_pose_fix
12 Months Ago
Upgrade fbx exporter for exposed export options API
12 Months Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
12 Months Ago
Merge from frontier_external_fixes
12 Months Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up