reporust_rebootcancel

139,361 Commits over 4,505 Days - 1.29cph!

1 Year Ago
Small y offset on the bulb string light point lights
1 Year Ago
Add info to partial paths
1 Year Ago
viewmodel chainsword update animation edits
1 Year Ago
Enabled pickup on bulb string lights
1 Year Ago
Tweaked spotlight yaw range
1 Year Ago
Removed collider from mannequin corpse
1 Year Ago
Merge Indirect Instancing
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
1 Year Ago
Merge: from main Tests: compiles in editor, player cache unit tests
1 Year Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
1 Year Ago
Changed chandelier protection
1 Year Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players - Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly Tests: ran new unit test
1 Year Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
1 Year Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
1 Year Ago
Added farm sign to farm kiosk
1 Year Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
1 Year Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
merge from main
1 Year Ago
Fixed chandelier bounds issue preventing wiring
1 Year Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
1 Year Ago
merge from buried_item_null_checks
1 Year Ago
Add null checks for buried item creation.
1 Year Ago
Anim update for sks and l96
1 Year Ago
Rebase on /main
1 Year Ago
Enabled default indirect lighting implementation when in prefab edit mode as the deferred indirect lighting script won't be present
1 Year Ago
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
1 Year Ago
Merge from foliage_instancing
1 Year Ago
Fixed an issue where spatial environment volumes were being registered to be rendered when they shouldn't have been
1 Year Ago
merge from pilot_hazmat_dlc
1 Year Ago
Deleted pilot hazmat cinematic folder
1 Year Ago
Merged from parent
1 Year Ago
Rebase on /main
Rin
1 Year Ago
Added small power substation
1 Year Ago
Create separate materials for foliage placements/instancing
1 Year Ago
More splat set stuff.
1 Year Ago
Progress
1 Year Ago
Merge from main
1 Year Ago
Place entrance & exit ports based on the loot direction of the map - entrance to deep sea should be on the T2 side of the map - exit out of deep sea is on the "opposide side" so you enter & exit into one continious ocean - example: leave left side of map, enter on right side of ocean
1 Year Ago
update deep_sea/portals
1 Year Ago
Include all the other prefabs updated when generating manifest
1 Year Ago
Update manifest
1 Year Ago
Fix compile errors
1 Year Ago
Update protobuf
1 Year Ago
Commit AK FBX that keeps being reserialized
1 Year Ago
merge from deep_sea/portals -> deep_sea
1 Year Ago
Codegen
1 Year Ago
merge from naval_update -> the correct `naval_update/deep_sea` branch
1 Year Ago
Codegen after merge
1 Year Ago
Merge from s2p_flatten