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139,423 Commits over 4,505 Days - 1.29cph!

1 Year Ago
adjusted mannequin collider so it cant put it's arms through walls
1 Year Ago
fix uppercase mannequin prefab paths
1 Year Ago
Disable more burst attributes for place entities offshore
1 Year Ago
Update: UsePlayerUpdateJobs 1/2 - for blocking-water parented players, store empty WaterInfo instead of garbage - Expanded TestWaterFactorsConsistency unit test to detect this case Not marking as bugfix as I couldn't cause any bugs by hacking code. Makes BasePlayer.GetWaterFactors consistent with BasePlayer.WaterFactor Tests: ran unit tests
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
fix compile error
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
Mannequin can be deployed on tugboat
1 Year Ago
Fix mannequin inventory swapping and dropping issues
1 Year Ago
Fluo ceiling light deploy volume tweaks
1 Year Ago
Force disable HLOD while Indirect Instancing is enabled
1 Year Ago
Floating city / casino progress and medical bay dressing progress
1 Year Ago
Static beach parasol prefabs
1 Year Ago
Improvised walkways / merged all floor meshes and setup temporary colliders
1 Year Ago
Disable burst compilation on GenerateSpawnPoints for now, its not used anyway.
1 Year Ago
Lighting DLC - Carpet floorpaper - Material, textures, WIP setup
1 Year Ago
merge from fix_burst_compiler_errors to naval_update
1 Year Ago
Move GenerateSpawnPoints job to its own file.
1 Year Ago
gunshot_network_range_improvements -> main
1 Year Ago
Progress backup More splat files & palette stuff.
1 Year Ago
Can only deploy chandelier on flat surfaces Can't deploy chandelier on the deployed layer
1 Year Ago
Restored bolt and l9 to be 700 meters
1 Year Ago
All weapons can now be heard up to 400 meters away (50~ meters higher than regular network range)
1 Year Ago
merge from vclouds_default_enable
1 Year Ago
menu convar
1 Year Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
1 Year Ago
Added construction to the table lamp deploy vol layer mask
1 Year Ago
Fixed mannequin loot panel title being "Locker"
1 Year Ago
Dump players going back to main island offset from the main island portal instead of on spawn beach - keep failback to put onto spawn beach incase something happens to the portals
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
Can't drag and drop items on a backpack equipped to a mannequin
1 Year Ago
merge from vclouds_default_enable
1 Year Ago
merge from deep_sea -> naval_update
1 Year Ago
main -> gunshot_network_range_Improvements
1 Year Ago
rename graphics.vclouds to graphics.volumetric_clouds
1 Year Ago
syncvar_load_fix_2 -> main
1 Year Ago
- Fix bools not being passed from c# to c++ correctly - Add [Out] and [In] annotations where relevant - Expose maxNodes to c#
1 Year Ago
Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one Boolean to decide if changing that specific syncvar should invalidate the network cache or not Serverside callback when the server syncvar changes
1 Year Ago
ceiling light fixes - reconfigured fluorescent ceiling light joints to rest properly at all orientations - don't force moving body back to init state when resting, it looks bad on anything but flat surfaces - fixed pooled ceiling lights not resetting state correctly
1 Year Ago
merge from deep_sea/portals -> deep_sea
1 Year Ago
Removed the chair model from beanbag prefabs Increase max mount distance
1 Year Ago
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs Set the bean bags anim speed to 1
1 Year Ago
set pose to loop
1 Year Ago
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
1 Year Ago
syncvar_loading_fix -> main
1 Year Ago
Spas12 weapon anim updates
1 Year Ago
Merge from /indirect_instancing
1 Year Ago
Rebase on /main
1 Year Ago
Remove unused compute shader from indirect instancing
1 Year Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate