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139,682 Commits over 4,505 Days - 1.29cph!

1 Year Ago
Subtract 127690 - get rid of the custom Parallel class
1 Year Ago
Replaced the sphere colliders in the Comfortsource on the bear rug with a single box collider, so you dont lose comfort stood in the middle if the rug is on the ceiling
1 Year Ago
Bugfix: UsePlayerUpdateJobs 2 - skip trying to run occlusion checks between 2 same players A little slapdash, but it fixes editor-only CLIENT+SERVER bug of sometimes failing to notify player that they're awake. I'll exclude it from all modes next CL. Tests: loaded into 2k procgen world with UsePlayerUpdateJobs 2 set from the start 3 tmes - all times no weird zombie state
1 Year Ago
Make mixing table overflow items drop from the player's eye level to improve visibility.
1 Year Ago
merge improve_mixingtable_drop_visibility to main
1 Year Ago
Add playermodel LOD override for Mannequin
1 Year Ago
Optim: UsePlayerUpdateJobs 2 - reduce GC allocations around creating tasks Surprisingly, this was a struggle to test. Suspicious about a potential bug in unrelated part of UsePlayerUpdateJobs 1/2. Tests: 2p on Craggy and 2k Procgen map with UsePlayerUpdateJobs 2
1 Year Ago
merge from deep_sea/networking -> deep_sea
1 Year Ago
merge fix_torch_underwater to main
1 Year Ago
Fix being able to swing a torch underwater to keep it lit. Add a transition from attack_lit -> extinguish.
1 Year Ago
PT Updates
1 Year Ago
proxy street lights added to docks, static buoys
1 Year Ago
merge fix_worldsize_skipdomainreload to main
1 Year Ago
Fix skip domain reload breaking world size in procedural maps.
1 Year Ago
Adding FPBuild flags for MacOS build in Jenkinsfile
1 Year Ago
fix_tree_marker_color_ui
1 Year Ago
Fix tree marker color selector
1 Year Ago
Update: Unit tests that experiment with reducing allocation overhead of tasks Got the following reductions in the unit test: Garbage size: 1.1KB -> 0.3KB Alloc Calls: 11 -> 5 The remaining ones seem impossible to remove while still using System.Threading.Task. Tests: ran the new unit tests
1 Year Ago
label_fix_2 -> main
1 Year Ago
Compile fix
1 Year Ago
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it Dont do team member updates, instead just update any players bags who joins or leaves a team Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
1 Year Ago
Ensure for connection is valid before trying to save
1 Year Ago
wrapped baker in our own component and added IPrefabPreProcess validation and component stripping - exposed ValidateColliders in inspector
1 Year Ago
floating walkways set dressing WIP
1 Year Ago
merge from ceilinglight_fix
1 Year Ago
Tweaked the ceiling light joint and rb, takes less time to stop swinging
1 Year Ago
Make sure to reset ceiling light joints after a entering network range
1 Year Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
1 Year Ago
added inspector buttons
1 Year Ago
Phrase contexts
1 Year Ago
Phrase update
1 Year Ago
merge from mil_tunnel_terrain_ignore_fix3
1 Year Ago
merge from decor_lighting_dlc/storepage
1 Year Ago
Added wall cabinet to the storage category Updated pack description
1 Year Ago
Updated store assets
1 Year Ago
Fix any extra issues with auth (should've been using CanBuild)
1 Year Ago
merge from gutting_stacksize_fix
1 Year Ago
merge from tool_storage_phrase
1 Year Ago
merge from spas12_vm_ironsights
1 Year Ago
merge from homing_gesture_fix
1 Year Ago
merge from Ak_Missing_dryfire_sounds
1 Year Ago
merge from store_double_fix
1 Year Ago
merge from decor_lighting_dlc/fluorescentlight_skin
1 Year Ago
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
1 Year Ago
merge from main
1 Year Ago
Merge from foliage_displacement_improvements
1 Year Ago
Merge from main
1 Year Ago
Adjust circle displacement output to make displacement animation less linear
1 Year Ago
try/catch our save method
1 Year Ago
label_fix_2 -> main