reporust_rebootcancel

139,646 Commits over 4,505 Days - 1.29cph!

1 Year Ago
merge from gutting_stacksize_fix
1 Year Ago
merge from tool_storage_phrase
1 Year Ago
merge from spas12_vm_ironsights
1 Year Ago
merge from homing_gesture_fix
1 Year Ago
merge from Ak_Missing_dryfire_sounds
1 Year Ago
merge from store_double_fix
1 Year Ago
merge from decor_lighting_dlc/fluorescentlight_skin
1 Year Ago
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
1 Year Ago
merge from main
1 Year Ago
Merge from foliage_displacement_improvements
1 Year Ago
Merge from main
1 Year Ago
Adjust circle displacement output to make displacement animation less linear
1 Year Ago
try/catch our save method
1 Year Ago
label_fix_2 -> main
1 Year Ago
label_fix_2 -> main
1 Year Ago
remove redudant isclient
1 Year Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
1 Year Ago
label_fix_2 -> main
1 Year Ago
Ensure labels work for offline members as well (of course they should)
1 Year Ago
Switch the deep sea island test prefab to only network to deep sea
1 Year Ago
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
1 Year Ago
label_fix_2 -> main
1 Year Ago
Ensure team member name is valid before trying to load it
1 Year Ago
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
1 Year Ago
merge from decor_lighting_dlc/storepage
1 Year Ago
Cherrypick 129636, went to the wrong branch
1 Year Ago
update deep_sea/networking
1 Year Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
1 Year Ago
Enabled GPU instancing on a bunch of materials
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
better fluorescent light icons
1 Year Ago
exhibit decor wallpapers setup, icons etc
1 Year Ago
merge from fix_metalplate_icon --> main
1 Year Ago
Enable read/write for metal plate torso model
1 Year Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
1 Year Ago
replaced wallpaper tool icon wot i accidently overwrote whoops
1 Year Ago
merge from main
1 Year Ago
merge nvg_fix to main
1 Year Ago
Fix other people's night vision goggles glowing even if they're disabled.
1 Year Ago
Updated spotlight assets
1 Year Ago
team_bag_label_fixes -> main
1 Year Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
merge from main
1 Year Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
1 Year Ago
merge from respawn_wet_proposed_fix --> main
1 Year Ago
merge from decor_lighting_dlc/storepage
1 Year Ago
Hexagon tiles - Updated textures
1 Year Ago
merge glass_fix_resourcerefs to main
1 Year Ago
Addded mannequin to the store decor category