reporust_rebootcancel

142,861 Commits over 4,413 Days - 1.35cph!

1 Year Ago
merge from bee_catapult_bomb
1 Year Ago
1 Year Ago
wind shear animation, fix shadow map when vclouds off
1 Year Ago
Catapult admin reload supports the bee bomb as a possible ammo type
1 Year Ago
merge from fix_outbreak_death_icon -> main
1 Year Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
1 Year Ago
Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
1 Year Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
1 Year Ago
merge from fix_oil_rig_invisible_collider -> main
1 Year Ago
1 Year Ago
Fix invisible collider on top level of large oil rig
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
made blue light more blue, tweaks to emissive to make as bright as red
1 Year Ago
merge from main
1 Year Ago
fix missing shore vector texture in ocean vface calc
1 Year Ago
Fixed settings toggle NRE Fixed some sliders using the wrong formatting Tweaked scroll view
1 Year Ago
`fixcars` now works for hot air balloons
1 Year Ago
merge from qol_chainsaw_ammo_count -> main
1 Year Ago
Refactor Item.ammoCount -> Item.clientAmmoCount - was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable - this worked for client but caused the server's item ammoCount to not always be correct - remove server assigning ammoCount to the item since it's redundant - switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
1 Year Ago
Wallpaper floor & ceiling pack - added WIP metal floor, fixed materials and icons
1 Year Ago
Fix chainsaws not showing their fuel count when inside a chest
1 Year Ago
ParticleTestMap crap file
1 Year Ago
Added a flex element to the ui context scene, so flexed prefabs look nice when opened
1 Year Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
1 Year Ago
Custom unpress siblings setup Works with options settings
1 Year Ago
Hook settings menu into new main menu
1 Year Ago
merge from main
1 Year Ago
separated splatting for sand and snow again, debug render command, cleanup
1 Year Ago
Continuing testing out floating walkway platforms
1 Year Ago
fix layer compositing
1 Year Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
1 Year Ago
Tweaks and cleanup
1 Year Ago
Try to ensure editor weaving process isn't running on build
1 Year Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
1 Year Ago
Fix #SERVER compile error for attack helicopter `timeReloadHeldDown`
1 Year Ago
iv stand,blood bag pile and single blood bag scale blockouts
1 Year Ago
merge from Cocoknight_gloves_update
1 Year Ago
Cocoknight armor fixes
1 Year Ago
merge from qol_attack_heli_ammo_select -> main
1 Year Ago
patrol_helicopter_rotation_fixes -> main
1 Year Ago
Sanitise patrol helicopter spotlight rotations
1 Year Ago
merge from iofeedback_fixes
1 Year Ago
merge from TeaToken_Andgrammar
1 Year Ago
merge from main
1 Year Ago
bee_catapult_bomb -> main
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Compile fix
1 Year Ago
Changed pick up and drop sounds Fixed error in Tech Tree 0
1 Year Ago
merge from wallpaper/floor