reporust_rebootcancel

144,817 Commits over 4,444 Days - 1.36cph!

12 Months Ago
Add context menu to party members - UI to kick and promote members to party leader Add ability to promote other players to party leader
12 Months Ago
Update party invite modal to look less WIP - add profile picture - improve colors - wait up to 2 seconds before showing party invite to give time for profile picture to load Update HttpImage to expose whether the image is currently loading or finished
12 Months Ago
Ignore party invites from non steam friends
12 Months Ago
merge from main -> party_system
12 Months Ago
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12 Months Ago
Update: AutoTurret - rewrite rotations via matrices instead of TRS - Delete all TRS related stuff (turns out you can't do non-uniform scaling with it :/) - Incorporate transform hierarchy up to gun_yaw This should be slower, but different PC - will re-bench once home Tests: spaend a turret and caused it to rotate different ways
12 Months Ago
trawler ship hull material vcol blends progress, more uving
12 Months Ago
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12 Months Ago
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12 Months Ago
Add command to join party by ID
12 Months Ago
separate volume slider for UI sounds
12 Months Ago
fix reproj artifact when camera rotation snaps far
12 Months Ago
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
12 Months Ago
fix wobbly reprojection
12 Months Ago
M15 Pistol - Small fixes to world model LOD3
12 Months Ago
add separate shadow density scale for cloud atmosphere shadowing
12 Months Ago
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12 Months Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
12 Months Ago
M15 Pistol - Added final world model and LODs FBX, tweaked attachment positions
12 Months Ago
- Removed indirect_instancing.enabled toggle (was broken) - Reverted all modifications to MeshLOD, MeshCull, RendererLOD, RendererBatch and other LODComponents
12 Months Ago
fixing erosion issues waterside and stripe artefacts - corrected slope angle calculation that was causing striped carving at low - introduced procedural carving limit that eliminates waterside carving and just limits max-depth elsewhere
12 Months Ago
day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
12 Months Ago
VC TOD gradiation of ambient and scattering during sunsets.
12 Months Ago
- Fixed and optimise debug diagnostics - Use an array instead of a dictionary to store RenderKeys - Added various toggles for controlling which parts of the system run during profiling
12 Months Ago
InstancedDebugDraw: Fix performance issue when re-adding instances each frame
12 Months Ago
merge from abyss_containers
12 Months Ago
merge from frontiergatewalldesc
12 Months Ago
merge from viewmodel_camera_anim_v2
12 Months Ago
merge from combatknife_sfx_drop_fix/woodtea_drink_sfx_fix
12 Months Ago
merge from resourcedispenser_stacksize_fix
12 Months Ago
merge from grass_skirt_legs_fix
12 Months Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
12 Months Ago
Fix response buttons being clickable when animating
12 Months Ago
Fixed being able to repeat non-repeatable missions
12 Months Ago
S2P compound Add a spawn point fishing village a, S2P Create a new CompoundSpawning test scene
12 Months Ago
Merge from outpost_spawning
12 Months Ago
Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)
12 Months Ago
Unsaved
12 Months Ago
Document icons Add support for showing non item rewards
12 Months Ago
Switched outpost scientist npc to a generic mission provider Added support for generic dialogue handling when there are no available missions Generic mission process is now alloc free
12 Months Ago
Safe zone spawn unlock mission boilerplate
12 Months Ago
Very rubbish first attempt at wall snapping when placing deployables
12 Months Ago
Merge from party_system -> main
12 Months Ago
Fix another NRE when connecting to a server in a party
12 Months Ago
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12 Months Ago
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12 Months Ago
patrol_heli_revision_2 -> main
12 Months Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
12 Months Ago
Clicking link in steam chat will add you to the party
12 Months Ago
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