reporust_rebootcancel

135,196 Commits over 4,324 Days - 1.30cph!

1 Year Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
1 Year Ago
Fixed testrunner.runall command Added testlist command, returning the server test list json Added current branch and changest in the test result filename
1 Year Ago
Merge from modding_prefabs
1 Year Ago
Apply root motion
1 Year Ago
Collider tweaks for food cache static prefabs
1 Year Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
1 Year Ago
Better fail message for blocker and door controller tests
1 Year Ago
drawbridge wip anims and set up controller/avatar
1 Year Ago
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1 Year Ago
Updated anchor point for medieval door single static prefab
1 Year Ago
Removed colliders on static berry bush prefabs (not needed for static variants)
1 Year Ago
wip drawbridge greybox and anims
1 Year Ago
Removed nunit.framework refs
1 Year Ago
RPC & Protobuf for server to send custom phrases
1 Year Ago
Add support to Translate.cs for additional translate files to be added from the server - additional translations will always apply after the built-in ones
1 Year Ago
Update description Update socket names
1 Year Ago
merge from main -> hackweek_modding_improvements
1 Year Ago
merge from protobuf_skip_default_fields_2 -> main
1 Year Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
1 Year Ago
horizon angle fog
1 Year Ago
Reduced cook time to 1 second
1 Year Ago
merge from cui_button_colors -> hackweek_modding_improvements
1 Year Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
1 Year Ago
nunit.framework preserve in link.xml
1 Year Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
1 Year Ago
cooking workbench model and textures
1 Year Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
1 Year Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
1 Year Ago
- Changed honeycomb stack size to 100 - Removed logs
1 Year Ago
Trees call combat entity die on tree destruction rather than kill
1 Year Ago
merge from dropped_item_name -> hackweek_modding_improvements
1 Year Ago
fog adjustment, remove commented out stuff
1 Year Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
1 Year Ago
Fix items dropped on ground not using their server-sided name
1 Year Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
1 Year Ago
hackweek_swarms -> bees
1 Year Ago
Splashable water items actually increase the wetness value of the attacked player
1 Year Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
1 Year Ago
Fixed test runner not loading the test list correctly
1 Year Ago
merge from draggable_cui -> hackweek_modding_improvements
1 Year Ago
Reapply brace in correct place
1 Year Ago
Subtract previous fix for BaseEntity.saveload.cs
1 Year Ago
Fixed test list export failing on startup
1 Year Ago
torch - initial 3p anims and prefab updates
1 Year Ago
3p rock anims and set up
1 Year Ago
updated 3p ak deploy to remove jitter
1 Year Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.
1 Year Ago
Convert the enum to an int since RPCs don't like bytes either