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139,510 Commits over 4,505 Days - 1.29cph!

1 Year Ago
spas12 viewmodel - added ads anim
1 Year Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
1 Year Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
1 Year Ago
Fix impact effects on the mannequin only appearing near the feet
1 Year Ago
merge glass_fix_resourcerefs to main
1 Year Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
1 Year Ago
Improve mannequin model part hiding with skin overrides
1 Year Ago
Implement pathfinding iteration limit, so that paths to unreachable polys waste less budget
1 Year Ago
- Fix chunks not being correctly processed - Add budget queue when rebuilding tiles at runtime - Add command to test rebuild of tiles
1 Year Ago
Jungle ak viewmodel - fix for ads dryfire
1 Year Ago
Merge fixes from /indirect_instancing
1 Year Ago
Rebase on /main
1 Year Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
1 Year Ago
decor_lighting_dlc -> main
1 Year Ago
Deployable snapping for the table lamp
1 Year Ago
Deployable snapping for the Mannequin
1 Year Ago
Added snapping to the spotlight
1 Year Ago
Added snapping support to the two types of beanbag
1 Year Ago
merge from decor_lighting_dlc/gameplaypass
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
viewmodel chainsword update attack animation edits
1 Year Ago
merge from ui_mipmaps_fixes
1 Year Ago
Wheat icon mipmap group set to UI
1 Year Ago
merge from main
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
1 Year Ago
Merge: from main
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
Fixed string lights with no wire slack looking terrible
1 Year Ago
More farm barge set dressing
1 Year Ago
Apply the stringpool fix to ~20 more entities
1 Year Ago
merge from main
1 Year Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Fixed deep sea spawning erroring on other scenes
1 Year Ago
Clean: Replace persistent native WaterFactorCache with transient native allocs This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense. Tests: ran unit tests
1 Year Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
1 Year Ago
merge fix_static_respawn_areas to main
1 Year Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
1 Year Ago
Removed sound player on chandelier guide
1 Year Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
1 Year Ago
merge from main
1 Year Ago
Fix static respawn areas no longer showing up after optimizing player bags.
1 Year Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
1 Year Ago
candeller crafting pass
1 Year Ago
Added a collider on the game trace layer to spotlights
1 Year Ago
Chandelier world model fixes
1 Year Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
1 Year Ago
additonally wall cabinet socket check to prevent placement/blocker windows
1 Year Ago
wall cabinet not in water check
1 Year Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable