reporust_rebootcancel

134,722 Commits over 4,324 Days - 1.30cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
Reserialized tech trees to fix "total cost" not working
1 Year Ago
Toggled 'import animation' on RustPlayer.fbx Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
1 Year Ago
Tweaked static ballista deploy volumes and dismount pos
1 Year Ago
Color corrected all trumpet trees Reexported trumpet trees with AO (AO got deleted by mistake)
1 Year Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
1 Year Ago
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1 Year Ago
Static ballista mount/dismount sounds
1 Year Ago
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1 Year Ago
removed walks (doubled up jogs) in player animator for more responsive movement
1 Year Ago
merge from main
1 Year Ago
Fixed hitbox system
1 Year Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
1 Year Ago
Tweaked turn speed when holding ctrl Tweaked head movements
1 Year Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
1 Year Ago
crocodile turns and sprint anims edited
1 Year Ago
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1 Year Ago
added mountanybox command to mount first non-mounted bot in targeted vehicle (or create a bot for it if non exist)
1 Year Ago
corrected AABB distance check (only used in HitBoxSystem and difference not significant for current projectile sizes)
1 Year Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
1 Year Ago
Updated default spine offset as derived from idle animation
1 Year Ago
reduced material usage updated chicken coop mesh
1 Year Ago
Reduced the number of draw calls needed per environment volume from 3 to 2
1 Year Ago
Player avatar uses spine1,2,3 Updated all v4 animations Updated custom offsets on sar and ak
1 Year Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
1 Year Ago
Manifest update for new items. Egg icon.
1 Year Ago
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1 Year Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
1 Year Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
1 Year Ago
Skeleton compile fix
1 Year Ago
edited tiger run 180 left and right anims and updated prowl fire anim
1 Year Ago
Compile fix, don't use Skeleton to reset bone pos for now
1 Year Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
1 Year Ago
Moved the deferred indirect lighting pass into its own class
1 Year Ago
Bugfix: read back from the right array of heights after sampling ocean - Reported by new unit tests Tests: ran water-related unit tests - now they pass
1 Year Ago
Bugfix: Make sure WaterLevel tests run full simulation path during unit testing Previously it was earlying out during GetWaterLevel Tests: ran the new tests, they report an issue that I need to fix
1 Year Ago
Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
1 Year Ago
Restored horse animation speed reset when exiting ragdoll
1 Year Ago
Test item tweak
1 Year Ago
More work on ziggurat exterior (decal passes). Renamed jungle decal test materials.
1 Year Ago
Reset horses server and client bone local positions after exiting ragdoll Reset lastMovingTime when exiting ragdoll
1 Year Ago
Fixed a bug with using a pre-culled volume list when creating the environment volume compute buffer
1 Year Ago
Don't start attacks or hazzards when dead
1 Year Ago
Zero the Y when calculating look forward
1 Year Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
1 Year Ago
Update: missing meta files from merge Submitting for now, but should nuke once back on main Tests: none, trivial change
1 Year Ago
Merge: from main - Skipping a couple meta files for empty folders, will submit them separately Tests: booted editor for import
1 Year Ago
Setup hiss anim state, trigger it.
1 Year Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.