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135,153 Commits over 4,324 Days - 1.30cph!

1 Year Ago
The code generator code for last commit
1 Year Ago
Add ability to mark RPC attributes to not kick in editor - avoids you getting disconnected every time a RPC throws exception when developing - by default RPCs all throw errors
1 Year Ago
Added a recipe book UI to inventory screens, shows all the recipes for both mixing table and the new food workbench. Highlights recipes you can currently afford to craft. Refactred the original loot panel recipe UI code out so I can use it in multiple places easily.
1 Year Ago
Refactor ItemManager by moving the addition & removal of ItemDefinitions to separate methods instead of all inside one `Initialize()` method
1 Year Ago
Add `test_custom_items` command to confirm it works
1 Year Ago
Add a bunch of code to support creating custom items based on JSON sent from server
1 Year Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
1 Year Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
1 Year Ago
Fixed testrunner.runall command Added testlist command, returning the server test list json Added current branch and changest in the test result filename
1 Year Ago
Merge from modding_prefabs
1 Year Ago
Apply root motion
1 Year Ago
Collider tweaks for food cache static prefabs
1 Year Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
1 Year Ago
Better fail message for blocker and door controller tests
1 Year Ago
drawbridge wip anims and set up controller/avatar
1 Year Ago
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1 Year Ago
Updated anchor point for medieval door single static prefab
1 Year Ago
Removed colliders on static berry bush prefabs (not needed for static variants)
1 Year Ago
wip drawbridge greybox and anims
1 Year Ago
Removed nunit.framework refs
1 Year Ago
RPC & Protobuf for server to send custom phrases
1 Year Ago
Add support to Translate.cs for additional translate files to be added from the server - additional translations will always apply after the built-in ones
1 Year Ago
Update description Update socket names
1 Year Ago
merge from main -> hackweek_modding_improvements
1 Year Ago
merge from protobuf_skip_default_fields_2 -> main
1 Year Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
1 Year Ago
horizon angle fog
1 Year Ago
Reduced cook time to 1 second
1 Year Ago
merge from cui_button_colors -> hackweek_modding_improvements
1 Year Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
1 Year Ago
nunit.framework preserve in link.xml
1 Year Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
1 Year Ago
cooking workbench model and textures
1 Year Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
1 Year Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
1 Year Ago
- Changed honeycomb stack size to 100 - Removed logs
1 Year Ago
Trees call combat entity die on tree destruction rather than kill
1 Year Ago
merge from dropped_item_name -> hackweek_modding_improvements
1 Year Ago
fog adjustment, remove commented out stuff
1 Year Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
1 Year Ago
Fix items dropped on ground not using their server-sided name
1 Year Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
1 Year Ago
hackweek_swarms -> bees
1 Year Ago
Splashable water items actually increase the wetness value of the attacked player
1 Year Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
1 Year Ago
Fixed test runner not loading the test list correctly
1 Year Ago
merge from draggable_cui -> hackweek_modding_improvements
1 Year Ago
Reapply brace in correct place
1 Year Ago
Subtract previous fix for BaseEntity.saveload.cs