reporust_rebootcancel

134,589 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
1 Year Ago
Merge from main (discard branch changes on hoodie.prefab)
1 Year Ago
Outbreak scientist random parts first pass
1 Year Ago
FIxed death screen displays for deployed siege ammo
1 Year Ago
Merge from mfm1, big merge, including Unity version update.
1 Year Ago
Fix exception when opening the demos UI and the demos folder is missing
1 Year Ago
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1 Year Ago
Manifest build to bring snakes back
1 Year Ago
More merge fixes
1 Year Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
1 Year Ago
Merge from main wip
1 Year Ago
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1 Year Ago
merge from main -> item_ownership
1 Year Ago
Initial outbreak scientist setup Added sprayer entity
1 Year Ago
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1 Year Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
1 Year Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
1 Year Ago
merge from primitive/fix_loot_table_nre -> primitive
1 Year Ago
Fix NRE when enforcing eras for loot tables
1 Year Ago
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1 Year Ago
Remove debug spam of server tags in F1 menu
1 Year Ago
merge from main -> primitive
1 Year Ago
Generate manifest to prevent build server from failing when generating manifest remotely
1 Year Ago
Link asbestos armor insert world model
1 Year Ago
asbestos armour plate world model LODs, materials and textures setup .worldmodel
1 Year Ago
Deployed explosives explode when the ground they're deployed on is destroyed
1 Year Ago
Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode
1 Year Ago
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1 Year Ago
merge from primitive/deployable_ammo
1 Year Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
1 Year Ago
Polished explosive bomb effects, added fuse sound
1 Year Ago
Fixing outbreak scientist wearable
1 Year Ago
merge from ragdoll_fixes
1 Year Ago
merge from main
1 Year Ago
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
1 Year Ago
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1 Year Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
1 Year Ago
main -> bees
1 Year Ago
Improved Siege Tower Colliders
1 Year Ago
Fixed propane bombs not deployable on roofs Physics materials
1 Year Ago
Fixed deployable explosives short culling distance
1 Year Ago
merge from primitive
1 Year Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
1 Year Ago
Anim stuff