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135,153 Commits over 4,324 Days - 1.30cph!

1 Year Ago
freestanding tree and 360 large canopy strangler fig files/prefabs
1 Year Ago
Kill all debris in TestRockets TearDown Cleanup and fixes
1 Year Ago
Bugfix: ServerProfiler - properly name worker thread's allocation track - Another one of the "did it right first time, simplified, now it's borked" cases Tests: snapshot in editor Craggy
1 Year Ago
Added support for multiple rocket fire angles and positions per scenario Test cases codegen
1 Year Ago
launch site trees set dressing++
1 Year Ago
Update: ProfilerExporter.JSON - emit virtual memory graph Tests: exported on craggy
1 Year Ago
Skin bundle update (part 2)
1 Year Ago
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1 Year Ago
Deployable car tyre you can sit in and roll down hills. V0.1
1 Year Ago
Skin bundle update (part 1)
1 Year Ago
Optim: ServerProfiler - properly avoid false-sharing when recording memory state when taking a snapshot - using debug binaries (b445081f) Should be a smidge faster faster in multithread allocation-busy scenarios. Tests: took a snapshot on craggy
1 Year Ago
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1 Year Ago
FoodVisualConfig setup for entity/third person too.
1 Year Ago
Added a "Branch Name" description to the Config UI along with a new token so it can be translated
1 Year Ago
added parallax plane to break stuff even more
1 Year Ago
break everything
1 Year Ago
Update: ServerProfiler - emit working set as KB instead of Bytes - Also pre-allocate extra size in string builder to account for the memory counters. KB are easier to spot on the graph changing(not really on perfetto's Values view, better on delta view) Tests: exported in editor on Craggy
1 Year Ago
Holding alt when clicking an item in the F1 item menu will debug log the item definition filename, clicking that message selects the item definition in the project.
1 Year Ago
3rd person pie animation fix
1 Year Ago
merge from Hazmat Plushy
1 Year Ago
Icon
1 Year Ago
Merge from main
1 Year Ago
Merge from rotation_parent_fix_2
1 Year Ago
phrases
1 Year Ago
merge from backpacks_wr
1 Year Ago
merge from dismount_player_rotation_fix
1 Year Ago
merge from demo_button_fix
1 Year Ago
merge from supplydrop_flyhack_fix
1 Year Ago
merge from shield_info_fix
1 Year Ago
merge from horse_double_ragdoll_fix
1 Year Ago
Implemented visibility system for chickens (taken from recent horse implementation)
1 Year Ago
Setup new material and foliage asset, improve grass blade shape, change instance data to use bezier curves.
1 Year Ago
Move need updates into a budgeted work queue
1 Year Ago
merge from main -> hackweek_modding_improvements
1 Year Ago
merge from custom_url_tag -> hackweek_modding_Improvements
1 Year Ago
Include level url in tags so you can get the custom map by querying server
1 Year Ago
merge from custom_vitals -> hackweek_modding_improvements
1 Year Ago
Fix compile error
1 Year Ago
Add ability for the icon to be changed - use textureId just like CUI
1 Year Ago
Merge from modding_prefabs
1 Year Ago
More rocket splash test scenarios Improved the gizmos, refactoring
1 Year Ago
Berry bush static prefabs (all colour variants)
1 Year Ago
Medieval metal door static prefabs (single & double)
1 Year Ago
Static variants of food cache prefabs (001-005)
1 Year Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
1 Year Ago
Merge from main
1 Year Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
1 Year Ago
Add `test_custom_vitals` command to test modding vitals works
1 Year Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
1 Year Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab