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132,294 Commits over 4,262 Days - 1.29cph!

1 Year Ago
Updated knights armour set LODs and icons
1 Year Ago
Updated Game Manifest Updated Skin List Updated Single Medieval Metal Door Item Prefab Setup the Icon for Single Medieval Metal Door
1 Year Ago
Mossy variations of wood trims and logwood for jungle floors
1 Year Ago
Fix default menutip icon to the correct info icon.
1 Year Ago
Buildfix: Disable ProfileBinViewer if we're not in Server mode Tests: switched to Client in editor
1 Year Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor
1 Year Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
1 Year Ago
more weapon camera clipping fixes
1 Year Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
1 Year Ago
Merge from ai_wolf_iteration (significant optimization)
1 Year Ago
Fixed battering ram parenting trigger warnings
1 Year Ago
main -> 4ShotMiniCrossbow
1 Year Ago
Merge from main
1 Year Ago
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door Imported Single Medieval Metal Door GIBS Updated Game Manifest
1 Year Ago
Texture updates Adding another female head seed
1 Year Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
1 Year Ago
Fix compile error
1 Year Ago
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1 Year Ago
Cleanup
1 Year Ago
Setup population convar and fix error. Increase snake trigger radius.
1 Year Ago
Merge compile fix
1 Year Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
1 Year Ago
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1 Year Ago
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1 Year Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
1 Year Ago
Increase client side trigger radius so snakes turn towards players earlier
1 Year Ago
Manifest
1 Year Ago
Codegen
1 Year Ago
Merge from main, resolve conflicts.
1 Year Ago
Merge from main, resolve conflicts.
1 Year Ago
Cherrypick era convar after merge
1 Year Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
Codegen
1 Year Ago
Manifest
1 Year Ago
Deleted unused battering ram door prefab and old ballista models
1 Year Ago
merge from main
1 Year Ago
merge from Medieval_Barricade
1 Year Ago
merge from ai_patrol_heli_opti
1 Year Ago
merge from baseball_bat_description
1 Year Ago
merge from accessibility_block_movementy_inventory
1 Year Ago
merge from t1_smg_clipping_issues
1 Year Ago
manifest
1 Year Ago
removed the now deleted rock assets from CraggyIsland to stop the error spam
1 Year Ago
Removed second realmed removed incase thats the issue as well
1 Year Ago
Hopefully prevent battering ram door from bricking Aux2
1 Year Ago
Merge from cmBrainEnabled
1 Year Ago
Added debug.cmBrainEnabled convar to enable/disable a cinemachine brain attached to the main camera (if it exists) Convar is saved and defaults to off
1 Year Ago
ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc) will now work if the player is first person spectating Previously only worked if the local player was in debug cam mode
1 Year Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)