reporust_rebootcancel

131,922 Commits over 4,262 Days - 1.29cph!

1 Year Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
1 Year Ago
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1 Year Ago
Merge from defaults
1 Year Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
1 Year Ago
Merging new TAA implementation to main
1 Year Ago
1 Year Ago
merge from xmas2024
1 Year Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
1 Year Ago
Minor horse code cleanup
1 Year Ago
Fixed ballista client loading issue
1 Year Ago
Fixed horse towing ropes not being destroyed when the joint breaks
1 Year Ago
Experiment with dark pie menu colors
1 Year Ago
Fixed ballista choppy 3rd person reloading
1 Year Ago
Horses equipment (armor, shoes, saddle) and speed mods
1 Year Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
1 Year Ago
Fixed jittery movement when noclipping
1 Year Ago
Setup rotation through animation curve
1 Year Ago
Swap over to using Quaternions instead
1 Year Ago
Xmas menu background video
1 Year Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
1 Year Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
1 Year Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
1 Year Ago
Editor exporting of presets as default configs. Load defaults before convars.
1 Year Ago
merge from legacy_shelter_description_change
1 Year Ago
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1 Year Ago
merge from lanternfixes
1 Year Ago
merge from xmas2024
1 Year Ago
merge from xmas_light_uncrappification
1 Year Ago
battering ram - model update export
1 Year Ago
battering ram - updated animator to remove additional broken anim loop
1 Year Ago
updated battering ram anims
1 Year Ago
merge from increase_vis_entity_buffer -> main
1 Year Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
1 Year Ago
Didn't save Catapult.cs
1 Year Ago
Can't mount the catapult if its loaded Minor ballista cleanup
1 Year Ago
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1 Year Ago
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1 Year Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
1 Year Ago
Renaming crouch to duck for consistency
1 Year Ago
First pass on scientists peeking out of tall and low cover
1 Year Ago
Cleaning up the last of the TAA code
1 Year Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
1 Year Ago
Submitting new ballista rigs
1 Year Ago
merge from main
1 Year Ago
Changed how we detect the entities to damaged when using the battering ram, works better
1 Year Ago
handling item condition properly on ice sculpture deployables
1 Year Ago
Fixed battering ram door not cancelling its busy tick
1 Year Ago
BallistaGun.Update and ServerTick nre fix
1 Year Ago
Battering ram button animation