reporust_rebootcancel

135,138 Commits over 4,324 Days - 1.30cph!

1 Year Ago
break everything
1 Year Ago
Update: ServerProfiler - emit working set as KB instead of Bytes - Also pre-allocate extra size in string builder to account for the memory counters. KB are easier to spot on the graph changing(not really on perfetto's Values view, better on delta view) Tests: exported in editor on Craggy
1 Year Ago
Holding alt when clicking an item in the F1 item menu will debug log the item definition filename, clicking that message selects the item definition in the project.
1 Year Ago
3rd person pie animation fix
1 Year Ago
merge from Hazmat Plushy
1 Year Ago
Icon
1 Year Ago
Merge from main
1 Year Ago
Merge from rotation_parent_fix_2
1 Year Ago
phrases
1 Year Ago
merge from backpacks_wr
1 Year Ago
merge from dismount_player_rotation_fix
1 Year Ago
merge from demo_button_fix
1 Year Ago
merge from supplydrop_flyhack_fix
1 Year Ago
merge from shield_info_fix
1 Year Ago
merge from horse_double_ragdoll_fix
1 Year Ago
Implemented visibility system for chickens (taken from recent horse implementation)
1 Year Ago
Setup new material and foliage asset, improve grass blade shape, change instance data to use bezier curves.
1 Year Ago
Move need updates into a budgeted work queue
1 Year Ago
merge from main -> hackweek_modding_improvements
1 Year Ago
merge from custom_url_tag -> hackweek_modding_Improvements
1 Year Ago
Include level url in tags so you can get the custom map by querying server
1 Year Ago
merge from custom_vitals -> hackweek_modding_improvements
1 Year Ago
Fix compile error
1 Year Ago
Add ability for the icon to be changed - use textureId just like CUI
1 Year Ago
Merge from modding_prefabs
1 Year Ago
More rocket splash test scenarios Improved the gizmos, refactoring
1 Year Ago
Berry bush static prefabs (all colour variants)
1 Year Ago
Medieval metal door static prefabs (single & double)
1 Year Ago
Static variants of food cache prefabs (001-005)
1 Year Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
1 Year Ago
Merge from main
1 Year Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
1 Year Ago
Add `test_custom_vitals` command to test modding vitals works
1 Year Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
1 Year Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
1 Year Ago
Added hopper socket to medieval box
1 Year Ago
Chef kiss gesture - animation + setup. Added icons for all 4 gestures.
1 Year Ago
Add protobuf for custom vitals message
1 Year Ago
Generate manifest
1 Year Ago
Add ClientModdingEntity to handle RPC for custom vitals
1 Year Ago
Fixed repair/pickup
1 Year Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
1 Year Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
1 Year Ago
+ BaseEntity.SyncVar (doesn't compile)
1 Year Ago
Added implicit conversion operators
1 Year Ago
Add correct list of allowed types
1 Year Ago
Proper client receive method
1 Year Ago
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1 Year Ago
main -> syncvars
1 Year Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb