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132,056 Commits over 4,262 Days - 1.29cph!

12 Months Ago
Ballista constructable setup
12 Months Ago
Fixed catapult fire interaction available when looking at the ammo container
12 Months Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
12 Months Ago
- Ballista Guidemesh - Ballista Build Stages
12 Months Ago
Better catapult constructable colliders Tweaked bounds
12 Months Ago
Merge from quality
12 Months Ago
Merge from main
12 Months Ago
Fixed catapult server error
12 Months Ago
Fixed horse lootpanel max speed indicator
12 Months Ago
merge from fix-filterrichtext
12 Months Ago
merge from hot_air_balloon_unparent_noclip
12 Months Ago
merge from tutorial_island_fixes
12 Months Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
12 Months Ago
Merge from zipline_dismount_angle
12 Months Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
12 Months Ago
Codegen
12 Months Ago
Merge from main
12 Months Ago
Merge from protobuf_osx_fix
12 Months Ago
Merge from fix_vending_multiplier_widget
12 Months Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
12 Months Ago
Added generate.command so you can just double click rather than running terminal
12 Months Ago
Fixed protobufs not generating on OSX
12 Months Ago
Both wooden shields now use wooden impact pfx
12 Months Ago
Fixed "ent kill" commands affecting shields
12 Months Ago
Horse code cleanup Fixed handbrake not working properly
1 Year Ago
Fixed item store lumberjack prototype pickaxe name
1 Year Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
1 Year Ago
Fix industrial conveyor not pulling from the last dropbox slot
1 Year Ago
merge from fix_dropbox_industrial_last_slot -> main
1 Year Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
1 Year Ago
vending_stats_fixes_2 -> main
1 Year Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
1 Year Ago
Codegen
1 Year Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
1 Year Ago
Update codegen exe (merged pooling -> optional field changes)
1 Year Ago
Further work on handling reload state with arrow persistence
1 Year Ago
Fixed battering ram using the wrong head health values
1 Year Ago
battering ram anim upodates
1 Year Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
1 Year Ago
Fixed Single Reload Finish -> idle transfer
1 Year Ago
Fixed deploy -> idle time
1 Year Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
1 Year Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
1 Year Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
1 Year Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
1 Year Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
1 Year Ago
converted f1 grenade to use specgloss
1 Year Ago
added ao map
1 Year Ago
Battering ram scoop damage renderer
1 Year Ago
Reduced blurring when using TAA