reporust_rebootcancel

135,130 Commits over 4,324 Days - 1.30cph!

12 Months Ago
phrases
12 Months Ago
merge from backpacks_wr
12 Months Ago
merge from dismount_player_rotation_fix
12 Months Ago
merge from demo_button_fix
12 Months Ago
merge from supplydrop_flyhack_fix
12 Months Ago
merge from shield_info_fix
12 Months Ago
merge from horse_double_ragdoll_fix
12 Months Ago
Implemented visibility system for chickens (taken from recent horse implementation)
12 Months Ago
Setup new material and foliage asset, improve grass blade shape, change instance data to use bezier curves.
12 Months Ago
Move need updates into a budgeted work queue
12 Months Ago
merge from main -> hackweek_modding_improvements
12 Months Ago
merge from custom_url_tag -> hackweek_modding_Improvements
12 Months Ago
Include level url in tags so you can get the custom map by querying server
12 Months Ago
merge from custom_vitals -> hackweek_modding_improvements
12 Months Ago
Fix compile error
12 Months Ago
Add ability for the icon to be changed - use textureId just like CUI
12 Months Ago
Merge from modding_prefabs
12 Months Ago
More rocket splash test scenarios Improved the gizmos, refactoring
1 Year Ago
Berry bush static prefabs (all colour variants)
1 Year Ago
Medieval metal door static prefabs (single & double)
1 Year Ago
Static variants of food cache prefabs (001-005)
1 Year Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
1 Year Ago
Merge from main
1 Year Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
1 Year Ago
Add `test_custom_vitals` command to test modding vitals works
1 Year Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
1 Year Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
1 Year Ago
Added hopper socket to medieval box
1 Year Ago
Chef kiss gesture - animation + setup. Added icons for all 4 gestures.
1 Year Ago
Add protobuf for custom vitals message
1 Year Ago
Generate manifest
1 Year Ago
Add ClientModdingEntity to handle RPC for custom vitals
1 Year Ago
Fixed repair/pickup
1 Year Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
1 Year Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
1 Year Ago
+ BaseEntity.SyncVar (doesn't compile)
1 Year Ago
Added implicit conversion operators
1 Year Ago
Add correct list of allowed types
1 Year Ago
Proper client receive method
1 Year Ago
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1 Year Ago
main -> syncvars
1 Year Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
1 Year Ago
Enable bee particles on the beehive if it has bees in it
1 Year Ago
Missing files
1 Year Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
1 Year Ago
Update: ServerProfiler - vizualize process working set memory - using debug binaries for now(bc3e74cd) Need to add virtual set as well and test standalone servers(Win and Linux) Tests: in editor on craggy.
1 Year Ago
Directional item dropping. Throw items to the ground in the direction you drag the icons.
1 Year Ago
Improved server projectile trajectory prediction Folders
1 Year Ago
Bugfix: ProfilerExporter - filter out worker thread marks that are before the frame start It was originally correct, but in previous commit I simplified the code, thus breaking it. This restores it. Tests: none, as currently too many changes present in workspace - will test later
1 Year Ago
Door controller tests tweaks