123,835 Commits over 4,171 Days - 1.24cph!
merge from main -> global_networked_bases
Adding ModelConditionTest_Outside / ModelConditionTest_Inside
Adding placeholder conditional variants of shipping container floor for inside / outside
Scene additions for Matt. Pool, volumetrics volume.
Fixed extended UVSet support in Blend4Way
merge from aiarena_animal_control
Can now control animal movement in AIArena - take control of an animal and left click to move it to the player's look position.
Added Animalbrain.States.MoveToPoint to move to raycast position memory.
Added Animal.ControlTest AI design, added it to all animals as second AI design.
Clothing r/w changes (all in one commit so I can revert it if needed)
Temporary rough water masks
Allow fbx's into server bundles if they have import legacy animation enabled (fixes car lifts not animating on server)
Basic monitor UI for tugboat
Increase water consumption of sprinklers to better match the water being consumed in liquid containers
Tugboat fuel storage work. RHIB doesn't need some overrides that it had.
Fixed tugboat fuel storage interaction
More buoyancy for tugboat - sit higher in the water
Request updated camper positions for the map if a player has a camper in their respawn options every 30-45 seconds (it gets updated every 10s if a player is dead)
Finished porting all Core shaders to Rust Standard shader backend
Manifest rebuild after merge
Merge from tooltip_cleanup
More layout change (what if we just.... didn't have a layout component)
Merge Main -> RagdollRewrite2
Support cover fill rendering for HttpImage
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Merge from lighting_test_scene
Remaining test map stuff for Matt
Fixed a small issue with the green gambling light
exported bear attack 2 and 3 and updated attack 1 and idle 03 anims
More precision - reduce MAX_JOINT_DIST to 2
merge from map_team_bags_fix
Scrap heli don't parent ragdolls
Disable pooling on tooltips (not sure if it's the issue, but makes sense to rule it out)
Added server sync ragdoll save/load methods
Comment on ragdollmode convar. Ragdoll corpseJoint made readonly.
Fixed corpse issues with the initial fixed joint to the pelvis. Removed that joint - pelvis collider is now on the base, no separate rigidbody on the pelvis.
Manifest, adding the new corpse type
Sync ragdoll limb pos more frequently: 10 times per second instead of 5