138,331 Commits over 4,324 Days - 1.33cph!

3 Years Ago
Added a convar to disable the landing animations
3 Years Ago
Added position support for the animated screen shake
3 Years Ago
Update first person landing animation to match third person anim Fixed hands staying visible after landing
3 Years Ago
Snappier landing animation when landing the parachute
3 Years Ago
More transition rule changes
3 Years Ago
Reinstate my custom-shader-based fix for the attack heli gunner UI because some gun components clip through even at a minimum distance
3 Years Ago
Improvements, fixes
3 Years Ago
Testing out a heavy landing animation, implementing via a full body non looping gesture that's triggered by the server on landing Fixed an issue where the animator would transition to the parachute mounted animation instead of the deploy animation
3 Years Ago
Remove the backpack indicator from the item icon prefab
3 Years Ago
Fixed parachute not going into the parachute wear slot on right click
3 Years Ago
Merge from parachute
3 Years Ago
Merge from main
3 Years Ago
Updated attack heli gunner UI to show both current rocket ammo before reload, and the total rocket ammo available
3 Years Ago
Unpacked parachutes now start decaying after an hour, takes an hour to fully decay
3 Years Ago
Don't show ammo value on the attack heli monitor UI preview, since it's not actually set
3 Years Ago
more scene and lighting setup, added all current twitchdrop run items with innitial pass
3 Years Ago
Merge from main
3 Years Ago
Completed refraction baseline and integration (except ray misses)
3 Years Ago
attack helicopter sounds
3 Years Ago
Performance upgrade & visual progress WIP.
3 Years Ago
more lighting setup, starting to set up double barrelled shotgun
3 Years Ago
More rocket launcher viewmodel FX polish against erratic player movement.
3 Years Ago
parachute anim update
3 Years Ago
Clear up performance text Remove instanced triangles from performance text as we don't know on CPU how many meshes will be rendered post GPU culling
3 Years Ago
Merge from rocket_trails
3 Years Ago
Merge from save249
3 Years Ago
Change slider range of instanced rendering from 500-1500 Default instanced rendering distance 1000m Convar still can go from 500-2500
3 Years Ago
Change clans to soft delete instead of fulling purging from the SQLite database Add clan score value with a new table for tracking clan score events Incrememnt clan DB version because migrating the unique index for clan names to a partial index was too complicated (sorry anyone who started using clans already)
3 Years Ago
Categorize mesh renderers based on prefab the mesh came from Add commands to toggle rendering of certain meshes: `instanced_toggle_buildings`, `instanced_toggle_cliffs`, `instanced_toggle_other` Rename `instanced_rendering` to `instanced_toggle_all`
3 Years Ago
Timing fixes
3 Years Ago
Polish
3 Years Ago
Viewmodel prefabs & naming
3 Years Ago
cherry pick from 86211, tweaked lighting working on final render settings
3 Years Ago
Ensure all instancing classes have instancing namespace
3 Years Ago
Launcher viewmodel FX backup
3 Years Ago
twitch drop render setup, added all my reference models, ordered folders, test with AR
3 Years Ago
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3 Years Ago
Merge Main -> Save241
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
loose mats that were not committed
3 Years Ago
loose mats that were not committed
3 Years Ago
merge from art generic props
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Merge from quarry_desployable_refresh
3 Years Ago
Mining quarries monuments S2P
3 Years Ago
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3 Years Ago
Merge from global_networked_bases