138,914 Commits over 4,352 Days - 1.33cph!

4 Years Ago
network++
4 Years Ago
Merge from hardcore -> aux2
4 Years Ago
Merge from furnace_ui_rework -> aux2
4 Years Ago
No longer need to add potential player death sources to the master list on the Death Screen prefab, added a "shownOnDeathScreen" toggle on the PrefabInformation and the list is generated at runtime Enabled the new toggle on all prefabs that were in that list
4 Years Ago
Delete MLRS instead of trying to disable it Loop through all entities to try and find mission providers rather than safezones
4 Years Ago
Merge TrainWorkContinued -> Main
4 Years Ago
A couple of minor edits
4 Years Ago
Fixed Dropbox NRE when right clicking items into it
4 Years Ago
Get hurtTiggerUser once, instead of every tick
4 Years Ago
Fixed client RPC being broke
4 Years Ago
Also allow HUD component toggles
4 Years Ago
Unsaved
4 Years Ago
Allow the Tools tab to be used in Demos
4 Years Ago
Refactored mesh trim settings, adjusted height on gas station to properly remove interior faces
4 Years Ago
Hooked everything back up
4 Years Ago
SLM FFT now working properly
4 Years Ago
Fix some wonky nameplate behavior when mixing clans and teams
4 Years Ago
Marge from hardcore -> aux2
4 Years Ago
Accidently included ProjectSettings
4 Years Ago
Merge from hardcore -> aux2
4 Years Ago
Hide mission button in inventory when disabled
4 Years Ago
debugging...
4 Years Ago
Caboose exterior backup + new stringlight mesh files
4 Years Ago
Updated butterfly
4 Years Ago
Updated harness model with collar lods
4 Years Ago
Disable missions for hardcore Only remove scientists from safezones when gamemode disables safe zones
4 Years Ago
Adjusted changelog
4 Years Ago
Custom bool for disabling spawn groups rather than disabling the game object
4 Years Ago
debugging...
4 Years Ago
Leader rank always has all permissions set so don't tell the client otherwise Remove refresh button from logs tab, it'll auto-refresh when switching to the tab instead
4 Years Ago
Exterior lighting files Light animation WIP
4 Years Ago
Updating FFT to SLM version
4 Years Ago
Made ingame changelog prettier
4 Years Ago
Harness with updated rig + lods
4 Years Ago
Add a short pause to nexus.redirect so the loading screen can render before disconnecting
4 Years Ago
Codegen
4 Years Ago
Resized some textures
4 Years Ago
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4 Years Ago
- Added methods to check all, or individual, train track splines in prefabs for potential tangent issues. - Fixed up the dodgy tangents in four train tunnel prefabs. - Removed the temporary workaround for the broken ones, and some now-unused methods. - Regenerated spline data. - Some formatting. One remaining problem with the updated splines joining up so this can't go on Main just yet.
4 Years Ago
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4 Years Ago
More build fixes
4 Years Ago
Merge from furnace_ui_rework -> aux2
4 Years Ago
Merge from main -> aux2
4 Years Ago
Saving map file in encrypted state
4 Years Ago
Build fix
4 Years Ago
Merge from main -> furnace_ui_rework