250,285 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
3 Months Ago
Platform sounds
3 Months Ago
Cleanup
3 Months Ago
Media greybox scene: zero'd origins
3 Months Ago
Merge from Halloween24
3 Months Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
3 Months Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
3 Months Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
3 Months Ago
Merge from vm_names_ugc
3 Months Ago
Dev cam mat
3 Months Ago
Fix server admin panel NRE
3 Months Ago
Merge from main
3 Months Ago
Fix [Placeholder] attribute not actually setting PlaceholderText
3 Months Ago
siege_weapons/visual_towing -> siege_weapons
3 Months Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
3 Months Ago
merge from fix_map_focus_light -> main
3 Months Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
3 Months Ago
▍█▊▍▅ ▋▍▆▄ ▍▊_▆▊▉▌_▄▍▇▇▇▆▌▅_▋█▌█▊
3 Months Ago
▇▅▍▋▋ ▌▉▋▍ ▊▍█▍▄▅█▉▊▇▍▄▊▍_█▇▆▉▄▍▍▊▄▍
3 Months Ago
merge from main -> fix_map_focus_light
3 Months Ago
merge from qol_io_arrows -> main
3 Months Ago
Fix compile errors on CLIENT and SERVER
3 Months Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
3 Months Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
3 Months Ago
- add cloud config preset system, presets can be transitioned between - add presets: scattered, sparse, thin, thin2 - weather map moves with wind vector and skews coverage shapes - don't follow the camera Y component, just XZ - more lighting and shaping tweaks - add editor window to view live weather map - set up proper gameobject+mesh under sky dome to display the render
3 Months Ago
Update ragdoll bone objects in editor
3 Months Ago
merge from 106893 - skinnable backpack
3 Months Ago
Move renderersout of the rig to make FindRig work properly
3 Months Ago
Fixed catapult
3 Months Ago
nre fix
3 Months Ago
Update joints scene
3 Months Ago
Ragdoll uses Model.CreateBoneObjects
3 Months Ago
Add Model extension to create bone objects Rework skinned renderer to use create bone objects extension. Ignore absolute bone objects.
3 Months Ago
baseline
3 Months Ago
Removed PhysicsCharacter and replaced it with Sandbox.PlayerController
3 Months Ago
Fix asset browser not opening if last opened directory from previous session was deleted/moved
3 Months Ago
Fix UI sounds having Occlusion, Attenuation, Absorption and Transmission applied to them. [HideIf] those properties when UI is true. Resolves Facepunch/sbox-issues#6742
3 Months Ago
merge from main -> qol_io_arrows
3 Months Ago
merge from copypaste -> main
3 Months Ago
Remove console spam when copying entities
3 Months Ago
Fix comment
3 Months Ago
Allow player models to be pasted - convar `paste_players` (default false) - change the steam id of the players pasted so they can't conflict with existing players in the server as it causes issues (give them a steam id above bots but below the range of real players)
3 Months Ago
When creating a component, if the typename has a conflict, then prioritize the type that exists in addon code PlayerController component Player Controller prefab
3 Months Ago
▌▉▋▆ ▍▅▌ ▊▋▄▋ ▅▄█▍▆▊▉▊ ▌▊▆▉▇▌▉▅▍▋ ▄▄ ▆▉▋ ▊▇▉▍▋▍▊▄.▄▋▇▉▇▊▍▉▄▉▄▊ - ▅▉▍█▇█▍▍ ▍▋▍▉▊▇ ▌▊▊▊▌▊ ▅▉▆ ▌▍ ▇▅▉▍▆▍ █▅▌▉▄▇▅ ▉▆▄▋▅▇▋▌▌▄▌▇ ▌▇▋ ▇▉ ▊▆▄█▄ ▆▇▍▊▌█▇▋▋ ▋▆█▅▉▊▇█, ▍▅▅ █▅▋▊ ▇▉▋▋▇ ▍▋▇▋ █▄ ▊▌██▆█▅▆▄▄█▆, ▅▋▅▅▇▍▆▉▅▊ ▆▇▇ ▋▊█▌▍▍▊▊
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Undo accidental change to procedural map
3 Months Ago
refinery updates
3 Months Ago
Do filtering of pasted entities before they are spawned by filtering the prefab instead of the spawned entity and then trying to delete it Fix autosnap for pasting not working if there were no foundations in the paste - disable autosnap when no foundations are found