250,275 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Player insight charts use new daily data
3 Months Ago
Merge from main
3 Months Ago
material meta files
3 Months Ago
Compile fix
3 Months Ago
merge from save_260 - Staging wipe
3 Months Ago
network++ save++
3 Months Ago
merge from t1smg - WIP
3 Months Ago
merge from io_research_table
3 Months Ago
merge from main, stomping radtown_1 changes from main
3 Months Ago
Maintain daily package stats
3 Months Ago
hp info bar, change dash bar layout, etc simplify nametag homing and pierce interaction planner perk mystery box
3 Months Ago
Leaderboard backup, run #15053
3 Months Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
3 Months Ago
Fix for FizzleEffect being hardcoded on DudExplosives
3 Months Ago
Merge from gesturepack
3 Months Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
3 Months Ago
Merge from shields
3 Months Ago
Animator fixes
3 Months Ago
Satchel polish/debug. LOD distances, FX orientation translation.
3 Months Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
3 Months Ago
Clothing Updates
3 Months Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
3 Months Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
3 Months Ago
Added indicators to the item information panel if a wepaon is compatible with shields
3 Months Ago
Added description to RPS gesture
3 Months Ago
Detect root motion state on a clip and lookup the appropriate curves when applying model position/rotation
3 Months Ago
Clothing Updates
3 Months Ago
Parent merge
3 Months Ago
Apply mask when loading a pose from file
3 Months Ago
Fixed fingers not updating due to curve namings
3 Months Ago
Humans: brand-new data sets for hitboxes, physics joints, and physics shapes + improved WalkFast_E + added WalkFast_W https://files.facepunch.com/maxlebled/1b3111b1/2024-10-31%2001-49-11.mp4
3 Months Ago
merge from qol_bag_unclaim_convar -> main
3 Months Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
3 Months Ago
Merge fix
3 Months Ago
Better client prediction for the ballista controls (still wip)
3 Months Ago
merge from fix_npc_death_icon -> main
3 Months Ago
Fix climbing - jumpoff
3 Months Ago
Unsaved
3 Months Ago
Merge from main
3 Months Ago
Merge from gesturepack
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
3 Months Ago
Platform sounds
3 Months Ago
Cleanup
3 Months Ago
Media greybox scene: zero'd origins
3 Months Ago
Merge from Halloween24
3 Months Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
3 Months Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
3 Months Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)