130,417 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                naval_update -> scientist_rhib
                
                
                
                
             
         
        
            
            
            
                
                Fix prefabs in assets/scenes/release and assets/scripts not packed for custom maps to use
                
                
                
                
             
         
        
        
            
            
            
                
                Use a relatively small render texture for display
Seems to work in most cases (since the video is transcoded)
                
                
                
                
             
         
        
            
            
            
                
                Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
                
                
                
                
             
         
        
            
            
            
                
                Mark coat_hanger collision meshes as read/write
                
                
                
                
             
         
        
            
            
            
                
                Never destroy the currently displayed texture on the loading screen
Only free old textures after we have loaded new ones
                
                
                
                
             
         
        
            
            
            
                
                Prevent fall damage sfx playing when in debug.invis
                
                
                
                
             
         
        
            
            
            
                
                Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
                
                
                
                
             
         
        
        
        
            
            
            
                
                Make ClientsideModel able to be hit by clientside only traces
* When using physics. Collision bounds must be set manually if model changes.
Merged Pull Requests
* TTT: Updated Turkish localization (Community Contribution)
* Main menu: Make check box labels clickable (Community Contribution)
* TTT: Set Attacker and Inflictor to usages of SWEP:FireBullets (Community Contribution)
                
                
                
                
             
         
        
            
            
            
                
                properly attach egg to hands during animations
                
                
                
                
             
         
        
        
            
            
            
                
                Fix ban notifications not coming in
                
                
                
                
             
         
        
            
            
            
                
                Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
                
                
                
                
             
         
        
            
            
            
                
                Update: shaping up SendEntityUpdates, not complete
I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear
Tests: compiles in editor
                
                
                
                
             
         
        
            
            
            
                
                Fix tugboat, scraptranspoheli light lods -> dynamic
                
                
                
                
             
         
        
            
            
            
                
                MsgC no longer outputs empty strings when first arg is a color
Update launcher_main.rc - fix version
Added NPC:BecomeRagdoll
Same as Nextbot:BecomeRagdoll
Added NPC:SetForceCrouch
Allows force crouching Citizens and combine soldiers.
Added new commands to studiomdl.exe
$maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout
More StudioMDL.exe commands
Added $appendsource, $redefineattachment
Added $skinnedLODs for StudioMDL
Update StudioMDL usage info when given no parameters
Added previously unmentioned command line options, dump supported .qc command list.
StudioMdl metadata & icon
VRAD: Added `-SunSamplesAreaLight` (Community Contribution)
HLMV improvements
Fixed crashes when doing stuff without a model selected
When a material is missing, include the missing material name in "VMTs loaded" section
HLMV: Fixed extremely slow screenshot performance
* Images are now saved as .bmp instead of .tga
More HLMV crash fixes with no model
HLMV: Change Shader display to a read only text entry
HLMV: Display selected material in a text box so it can be copied
Limit static prop counts to save values for now
Fixed regression in gmod_camera
                
                
                
                
             
         
        
        
            
            
            
                
                Update protobuf deserialization of navdata
                
                
                
                
             
         
        
            
            
            
                
                add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
                
                
                
                
             
         
        
            
            
            
                
                fix clouds null ref outside play mode (introduced with demo timescale fix)
                
                
                
                
             
         
        
        
            
            
            
                
                Fix query vis job runner not ignoring terrain holes.
                
                
                
                
             
         
        
            
            
            
                
                Undo vphysics changes
Limit static prop counts to save values for now
Fixed regression in gmod_camera
                
                
                
                
             
         
        
            
            
            
                
                Chandelier raise/lower interaction priotity logic
                
                
                
                
             
         
        
        
            
            
            
                
                Update: slightly more landscaping
Tests: none, trivial changes
                
                
                
                
             
         
        
            
            
            
                
                merge from projectiled_batched_demo_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from background_flickering_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from tutorial_video_fix_2
                
                
                
                
             
         
        
            
            
            
                
                Merge from ./command_buffer_indirect because I'm stupid
                
                
                
                
             
         
        
            
            
            
                
                Revert model importers and materials to the state they have on /main
                
                
                
                
             
         
        
            
            
            
                
                 merge from steaminventory_price_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from initial_description_fix/server_description_wait/server_logo_incorrect/connect_modal_nre_fix_2 (..to be continued)
                
                
                
                
             
         
        
            
            
            
                
                (WIP) SIMD frustum culling implementation
                
                
                
                
             
         
        
            
            
            
                
                 merge from vanilla_techtree_fix
                
                
                
                
             
         
        
            
            
            
                
                Update: being brave and replacing an if-continue with an assert
Tests: none, read through code to confirm it should hold
                
                
                
                
             
         
        
            
            
            
                
                Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
                
                
                
                
             
         
        
            
            
            
                
                reduce the amount of smoke, lower volume of sfx
                
                
                
                
             
         
        
            
            
            
                
                Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Chandelier progress
Prefab tweaks
                
                
                
                
             
         
        
            
            
            
                
                Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction