250,613 Commits over 3,959 Days - 2.64cph!

4 Months Ago
Added a warning to the RendererBatch component if a mesh has been assigned that is not compatible with renderer batching Checks for submeshes, vert counts and r/w status Added a tool in "Tools/Optimize/Find RendererBatch not marked read write/Fix" that will enable r/w on any models in the scene that are otherwise compatible with batching Ran this on radtown, picked up 177 objects S2P radtown
4 Months Ago
ChunkBiomes -> ChunkData. Chunks store cost alongside biome Updated everything else to use ChunkData properly, assigned unique costs to each chunk Prefabs can now be saved to ChunkData in dev tools
4 Months Ago
Fix crafting queue getting stuck at 0 seconds and wrong item when reordering crafting queue and cancelling items
4 Months Ago
Logo Update
4 Months Ago
Set up some audio mixer channels
4 Months Ago
Settings menu
4 Months Ago
moving platforms, map updates
4 Months Ago
Use img for logo
4 Months Ago
Fixed input settings not being applied in subsequent games (d'oh)
4 Months Ago
Fix water jug & bucket dumping water if you leave water while holding right click to fill them
4 Months Ago
Try to make restitution work with soft contacts, fixes bouncy surfaces when dynamic collides with kinematic
4 Months Ago
█▇▆▋▌ ▆▌▆▊ ▋█▋█▉▉▆▌▌▅█_▊▆▉▄▆
4 Months Ago
WIP cookie get / set node
4 Months Ago
Better handling for this edge case, also handles empty strings and when the editor itself is mid-shutdown
4 Months Ago
Grab a few edge cases preventing all scenes from loading from the last session
4 Months Ago
Merge from main
4 Months Ago
- Add a boolean to monuments allowing manual control of if heli should crash there or not - Ensure patrol heli respects the filter
4 Months Ago
merge from main
4 Months Ago
merge from wallpaper
4 Months Ago
merge from stables_npc_fix
4 Months Ago
Fix NRE happening on TravellingVendor::IgnorePlayer
4 Months Ago
Wrap spawn logs in UNITY_EDITOR checks
4 Months Ago
4 Months Ago
Expose AccessorNodeDefinition
4 Months Ago
various hacksaw blade lengths, basic hacksaw script, hacksaw prefabs
4 Months Ago
Merge from fix_computer_station_enter -> main
4 Months Ago
Stop Travelling Vendor from spawning on top of stuff inside the Radtown: - Simplified Travelling Vendor spawning - Profiling for spawn attempts - Topology alongside better physics checks - Refactor
4 Months Ago
Fix having to click on the input field after each camera you enter in computer station
4 Months Ago
Added rock_formation_huge_e
4 Months Ago
▄▄▊▍▋ ▉▋▅▇▅▆▊ ▄▅▍▄▆▋▋█ ▆▋ ▉ ▋█▆▇▆▄ ▋▌▇▄ ▋▉ ▇.██ ▄▆▊▊ █▉█▍▊█▉▆ ▄▊▍ ▄.▍▆ ▉▍█▉ ▅█▄ ▊▆▌▊▇▊▊▉ - ▌▊█▋▊▇▍ ▆█▉▍▋▌▋▆ █▍▌▆ ▋▉▍▉▄▅▉▌ ▆▉ ▇▇▋▌▊▅ ▍█▇▆▍ ▉▊▄ ▍▆▋▆ ▌▄▇▊▉ █▌▍▌▅ █▉▄█▊▊▅ ▅▅▌▅ ▉▆▍▊▉▆▆▍▍▉▋ █▇▄▆▆▊ ▌▆▄▊▆▋▄▋▅▉▍ ▍▍▌▅▌▄ ▆▋█▍▍▆▊
4 Months Ago
Radtown puts down monument topology
4 Months Ago
▉▅▉▆▇ ▌█▊▄ ▄▍▇▍▊▌▅▄▌▊▆_▌▄▍▊▅▆▋▇▆_▇▋▉
4 Months Ago
▍▌▌▄▍▄ ▍▅▍▊ ▆▉▆▄▅▉ (▊▆▉▌▋▌▌▇▄▊ ▌▋▍▉▇▇█▊▅▅▅_▋▇▍▊▉_▅▄▇ █▇▇▅▊▉▌▄▆)
4 Months Ago
█▉▅▌█▅▉▊ ▋▆▉▋▊▉ (█▌▅▊▉█▉▉▊▍▍_▍▄▅▋▋_▄▄▄ ▉▋▅▇▄ ▅█▌▆▊▍▋▉)
4 Months Ago
Update: Whole tree streaming logic is time budgetted - Right now has a budget of 1ms, controlled by UpdateBudgetMS convar - Streaming preference is given to players who have more cells left to stream This change protects us from having too many players in the streaming queue eating up all the frame budget. Tests: On craggy confirmed that streaming still completes
4 Months Ago
Update Facepunch.ActionGraphs
4 Months Ago
Editor will restore all opened scenes/prefabs from previous session, not just the last one.
4 Months Ago
Changes to rope segments of catapult. Added transmission to parts that needed it.
4 Months Ago
Update type/labels
4 Months Ago
▇▌▍▉▋▌ ▌▊▄▄▅▅██▆▅▊ ▌█▅ ▋▄▊▌▇ ▅▌█▄▍▌
4 Months Ago
gmad.exe - do not pause when launched through existing cmd.exe (Partially Community Contrib) Make "force open main menu" warning an informational one (Community Contrib) Also make it use a localization string RPG entering water does not slow down Also if the RPG missile somehow reaches speed close to 0, explode (before required exactly zero)
4 Months Ago
4 Months Ago
Added failing IsAssignableToExtended test Fix IsAssignableToExtended edge case with generic interfaces
4 Months Ago
Revert "Add [Target] attrib to ForEach enumerable" This reverts commit 387e1b482f8525e728fba73be973345cf312ebbe.
4 Months Ago
Early tests at getting siege weapons hitchable by horses and cars Tweaked catapult colliders, added repel and hurt triggers
4 Months Ago
Update: consolidate tree manager cell streaming - Hidden behind the Network level 2 logging Right now we don't fit the 10micros budget(~60micros), so we end up sending 1 cell per player - going to add a frame budget with player sorting to avoid hogging the server Tests: On 4.5k procgen map tracked first and second player connecting, was able to observe cost of jit
4 Months Ago
4 Months Ago
Add [Target] attrib to ForEach enumerable
4 Months Ago
4 Months Ago
Failing test for DefaultConstructorConstraint Fix testing DefaultConstructorConstraint