134,813 Commits over 4,293 Days - 1.31cph!

7 Months Ago
snap_deployables -> main
7 Months Ago
Storage barrel changes
7 Months Ago
Merge from manual_anchor
7 Months Ago
Snapping for Abyss barrels Better barrel to barrel snapping
7 Months Ago
main -> snap_deployables
7 Months Ago
Turn on snapping for bamboo shelves (full size)
7 Months Ago
Fixed weird menu text error for deployable snapping Turn on snapping for the command block Turn on snapping for the beach towel
7 Months Ago
Breakdown buttons styling
7 Months Ago
added detail map to enhance deployable anchor material
7 Months Ago
texture optimisations
7 Months Ago
Prevent pressure pads from being able to be placed on top of each other infinitely
7 Months Ago
Tests: new GameTrace tests - TestsTraceAll and TestsTraceAllBatched TestTraceAllBatched is currently failing, as it's wip Tests: ran new unit tests
7 Months Ago
Fix sprinting players not being noticed by scientists fast enough, and crouching players being noticed too fast
7 Months Ago
Balance scientists vehicle awareness
7 Months Ago
Menu compile errors
7 Months Ago
Fix twitch drops json model error
7 Months Ago
Enabled left and right triangle roof line conditional models on the server (for most skins) Fixes flyhack kicks when climbing them
7 Months Ago
gibs and collision setup for deployable anchor texture update
7 Months Ago
Make horse riding players more visible to npcs
7 Months Ago
Add convar to tweak npcs health
7 Months Ago
Compile fixes
7 Months Ago
Tags styling, price is in the marketable tag
7 Months Ago
Restored TMP menu drop shadow preset
7 Months Ago
Potential fix for all scientist placeholder audio being feminine on some systems
7 Months Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
7 Months Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
7 Months Ago
Have scientists coordinate a push together when throwing a smoke grenade
7 Months Ago
Steam inventory twitch drop nicer view
7 Months Ago
Still shoot when panicking, just be inaccurate, looks less silly
7 Months Ago
- Have scientists notice a player 1.5 times faster based on playtest feedback - Have scientists spot vehicles from further away
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Merge from UI
7 Months Ago
Show tick for valid required items
7 Months Ago
Improve placement of boat building station
7 Months Ago
Non tradeable and non marketable tags
7 Months Ago
7 Months Ago
Assets for External Walls page and fix weekly skin tile long names
7 Months Ago
Show required item status. UI fixes.
7 Months Ago
Steam inventory item tags system
7 Months Ago
Deployable anchor merged mesh together into 1 object, LODs
7 Months Ago
merge from main
7 Months Ago
Show the reason why an item cannot be scrapped in the modal
7 Months Ago
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7 Months Ago
Hide another incorrect prefab id error Fixed case senstivity causing editor to think entities are missing from the manifest
7 Months Ago
Syncvars and Protobuf, save into separate scene
7 Months Ago
First pass on a better onboarding demo
7 Months Ago
Don't show manifest info if entity is in a scene
7 Months Ago
Don't show manifest fix options if prefab ID is 0
7 Months Ago
Merge from frontier_external_fixes