252,249 Commits over 3,990 Days - 2.63cph!

5 Months Ago
Updating: EngineAudioClip.Grain implements IPooled Will need to explore further if it's dead script Tests: None, trivial change
5 Months Ago
Removed missing guid rocks from craggy
5 Months Ago
Merge: from main Tests: none
5 Months Ago
Don't hide moderately downvoted games Better gamejam list
5 Months Ago
Leaderboard backup, run #13492
5 Months Ago
Shop UI now closes if vendor dies while player is shopping Setup placeholder clothing loadout
5 Months Ago
Add NPC/vending spawners to water well C and E
5 Months Ago
Lowered chance of teas in food cache loot table
5 Months Ago
5 Months Ago
Protobuf restructuring, save next refresh time Expose server.waterWellNpcSalesRefreshFrequency, default one hour (WIP)
5 Months Ago
Scale music volume using mixer
5 Months Ago
Removed a bunch of code in InvisibleVendingMachine that was marked to be removed
5 Months Ago
Protobuf
5 Months Ago
Merge from net_vis
5 Months Ago
Merge from main
5 Months Ago
Merge from npc_dynamic_pricing_updates
5 Months Ago
Changed the default npc vending machine price update frequency to every 3 hours (was 5) Added new PriceUpdateFrequencyBiWeekly and PriceUpdateFrequencyWeekly convars, defaults to 2hrs and 1hr respectively Vending machines will use these if the server is running a bi weekly or weekly wipe schedule, requires the correct tag assigned in server.tags (specifically "biweekly" or "weekly") Added npcvendingmachine.ResetFrequencyTags, this needs to be called to adjust pricing if the servers tags are changed at runtime, mostly for testing
5 Months Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement (on the right branch this time)
5 Months Ago
Added a new physics material - cactus Uses same settings as grass, currently has no decals Fixes some cactus variants using dirt decals and ensures we have the same hit sfx across all variants Also switched the needle renderers on several variants over to MeshCull for a very, very minor memory improvement
5 Months Ago
Log pile AO doesn't go pure black in the middle.
5 Months Ago
Testing less washed out color grading. More oldschool.
5 Months Ago
Fixed DPV client-side speed calculation being weirdly variable. Use fixed network time
5 Months Ago
Reduced DPV power again
5 Months Ago
Merge from hackweek_accessibility_colourblind
5 Months Ago
Disable the clan name tag option, it's unused (just need to enable the gameobject when we're ready)
5 Months Ago
Merge from hackweek_accessibility_colourblind
5 Months Ago
Make AccessibilityComponent abstract
5 Months Ago
Don't recreate the decal material if not needed
5 Months Ago
Music Slider on Main Menu now affects the Main Menu Music 🫡
5 Months Ago
Merge from main
5 Months Ago
Small tidy up in bike class
5 Months Ago
Fixed server compile
5 Months Ago
Gave DPV a little more power, felt slow on real-sized maps
5 Months Ago
Change icons for Recently Updated and Recently Played so there aren't any duplicates
5 Months Ago
Fix GameTile BuildHash not including the TileSize, causing tiles to be perfect squares until hovering for the first time.
5 Months Ago
Fix unused variable in PackageFilterButtons
5 Months Ago
Display GameTiles as skeleton components until retrieved instead of nothing https://files.facepunch.com/CarsonKompon/2024/August/26_14-52-SupportiveNilgai.png
5 Months Ago
Give settings menu a max-width so it doesn't stretch across your entire monitor. Give SettingsFooter some margins so it doesn't touch the PartyBar Replaced PackageFilterGroup dropdown with new PackageFilterButtons in header https://files.facepunch.com/CarsonKompon/2024/August/26_14-07-AuthenticDore.png CreatePartyMenu and ReviewModal use the Primary Colour as background to match Game Start Info and Pause Menu
5 Months Ago
Fixed building error messages popping up when starting to place high walls on a valid position
5 Months Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
5 Months Ago
Merge from world_update_2
5 Months Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
5 Months Ago
Change colour of Games Page and Maps Page headers. Fix colour banding on page headers. Active Lobbies cards are slightly larger so text doesn't cut off as easily Added Convar/Setting for Music Volume Favourites SidebarLink now highlights properly when on the page Main Menu GameTiles are given random sizes instead of adapting to the length of the game's title
5 Months Ago
Fixed link to commits.facepunch.com on beta branches Removing point_spotlight will now also remove entities it created Fixed vbsp.exe disabling -v flag if -verboseentities is not set Output identifying string to map/model compile tool startup So you know the studiomdl/vbsp/vvis/vrad are from gmod VVIS/VBSP automatically tries to find gameinfo.txt if path not given
5 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
5 Months Ago
Make sure scene scope is pushed when calling OnValidate
5 Months Ago
world_update_2 -> aux2 (again)
5 Months Ago
Streamlined legacy woodpile material setup
5 Months Ago
Phrase update
5 Months Ago
Removed pointless Profile Picture from Main Menu Header Main Menu Background Colour is no longer near-black Remove background scene from Main Menu Vertical Games Lists no longer scroll independently, just scroll the entire page instead Moved Favourites into it's own page. Favourites Page has Games and Maps tabs so you can now access favourited maps. Fixed background not resetting on Main Menu when exiting a game Fixed issues with Favourites and Org pages