198,685 Commits over 4,140 Days - 2.00cph!

6 Months Ago
Moved siege tower drawbridge notifiers to a slightly better position
6 Months Ago
Removed old towing code left on modular cars
6 Months Ago
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6 Months Ago
merge from siege_weapons (horse siege harness)
6 Months Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
6 Months Ago
edited vm mini crossbow shoot animations
6 Months Ago
Merge from presets_editor/quality
6 Months Ago
Merge from integration
6 Months Ago
RFO debug stuff for Dayaan
6 Months Ago
Various atlas iterations.
6 Months Ago
Fixed female breasts censor cube covering screen when using ballista
6 Months Ago
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
6 Months Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
6 Months Ago
-Updated Ballista Texture and material assignments
6 Months Ago
Negative background to fix halo.
6 Months Ago
Set shadows to hard & soft across all quality levels, in-line with previous settings.
6 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
6 Months Ago
Added DLAA support and added it as an option in the graphics menu
6 Months Ago
merge from main -> primitive_gm
6 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
6 Months Ago
-Hopper Blockout
6 Months Ago
Merge from parent
6 Months Ago
New flame impact atlases.
6 Months Ago
Updating Ballista rig with new LODs
6 Months Ago
Switch to quiet run so that setting convar changes aren't printed to console
6 Months Ago
Remove some more logging
6 Months Ago
cargo_docking_fishingvillage_fix -> main
6 Months Ago
Increased min distance to a better level
6 Months Ago
Merge: from profiling_improvements Avoids recording methods that are tiny/fast - helps with overhead. Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
6 Months Ago
Merge: from main Tests: none
6 Months Ago
Update: Further reduce what methods we annotate - Removes get_* property accessors, as they are frequent but usually quick - Removes various storage classes and math utilities (ByteExtensions, BitUtility, Facepunch.System.Enumerator, all of Unity.Mathematics, etc) - Removes operator invocation (any op_* method) - Removes comparison method calls (as they are usually quick) This should reduce performance degradation in tight loops that frequently invoke these methods and produce smaller snapshot(6.7mb -> 6.1mb). Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
6 Months Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
6 Months Ago
Removed commented out code.
6 Months Ago
Remove test convar
6 Months Ago
exported latest vm mini crossbow anims
6 Months Ago
Merge from primitive
6 Months Ago
Merge from /main
6 Months Ago
Merge: from buildingprivilegeretrotool_recycling Fixes invalid pooling of protobuf type when replicating data. Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
6 Months Ago
Combat Entity compile fixes
6 Months Ago
Bugfix: don't flood pool with ProtoBuf.BuildingPrivelegeRetroTool Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
6 Months Ago
merge from main
6 Months Ago
Fishing villages wont spawn close to harbor anymore (prevents interactions between the cargo docking and the village)
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
vendor_event_printout -> main
6 Months Ago
Merge from main
6 Months Ago
Ensure Road Bradley Event outputs the correct stuff as well
6 Months Ago
Ensure Travelling Vendor event prints out the same stuff as prefab events