136,782 Commits over 4,324 Days - 1.32cph!

1 Year Ago
Wow, it works -Fixed orientation issues
1 Year Ago
merge from ballista_fixes
1 Year Ago
merge from shield_fractional_fix
1 Year Ago
merge from fix_tech_tree_total_cost
1 Year Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
1 Year Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
1 Year Ago
vending_stats_fixes_3 -> main
1 Year Ago
Fix wildly inflated vending stats sold amounts
1 Year Ago
small vehicle editor fix to not spam assert errors when no mount points are set
1 Year Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
1 Year Ago
blackboard model materials and textures
1 Year Ago
Export test results in the server directory
1 Year Ago
Added cancel command, to cancel the current test run
1 Year Ago
Update: Impllement GamePhysics.HandleIgnoreCollisions as a batch - extended TerrainCollision to support batching - extended WaterColllision to support batching There's still more improvements that can be done (translating into burst jobs and better job-graph building), but currently the goal is to translate more of code into batch form away from singular. Tests: none, it's not hooked up yet - will explore writing unit tests next-ish
1 Year Ago
Split server and client tests correctly into different folders Compile fixes
1 Year Ago
Generate json results after each test run Cleanup
1 Year Ago
moved handcar under trains folder
1 Year Ago
reverting scene changes from merge that look unintentional
1 Year Ago
merge from horse2_fixes/handling
1 Year Ago
merge from handcar
1 Year Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions
1 Year Ago
First pass piping update data (similar to IO tool)
1 Year Ago
Created farming inventory loadout Chickens can eat and drink
1 Year Ago
Added server.fillChickenCoop command
1 Year Ago
Hook up sunlight tracking
1 Year Ago
Refactors for future content Added sunlight stat
1 Year Ago
First pass new model setup
1 Year Ago
Merge from main
1 Year Ago
Implement new foliage placement function in RefreshAsync update, adjust refresh distance when using instancing, make debug toggle.
1 Year Ago
Protobuf
1 Year Ago
Merge from parent
1 Year Ago
Unsaved assets
1 Year Ago
Added a slight delay before items start moving
1 Year Ago
Placeholder effects
1 Year Ago
ServerInit. Nicer placement.
1 Year Ago
Movement fixes
1 Year Ago
Fixes
1 Year Ago
Prefab and settings tweaks
1 Year Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
1 Year Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
1 Year Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
1 Year Ago
bunkbed added fbx, prefab and setup deployable object
1 Year Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
1 Year Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
1 Year Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
1 Year Ago
Initial prefab setup
1 Year Ago
Offset item positions
1 Year Ago
More debug drawing
1 Year Ago
Some hackweek as fuck wip code/tests
1 Year Ago
Fixed RidableHorse2.VehicleFixedUpdate server NRE