130,680 Commits over 4,232 Days - 1.29cph!

20 Days Ago
merge from Halloween_25_Update/PH/storepage
20 Days Ago
Updated krieg backpack store media
20 Days Ago
Merge from main
20 Days Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
20 Days Ago
Make fold out colliders convex, general prefab setup
20 Days Ago
Fixed button text that broke after merge
20 Days Ago
Setup 3rd person reload effects on turrets
20 Days Ago
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
20 Days Ago
▄▊▄▍▉▌▍▊ ▄▆▊ `▆▌▉█▉█▋▋▆▊▄▆▆▇▆▄▄█ > ▄██▅▋▊█▊▄▄_▋▌▍█▊▋_▉▆▅▄▅` ▅▋▌█ ▇ ▍█▌▊▇▋▌▅ ▄▋▆▄▅▌▄ ▌▇▊▍ █▋▉▉█▋ ▄▍▄▇▌▊▊ ▋▇▊ ▄▌█▋▄▍ ▋█▌▉█▅▆▄▆▋▄▌▄▊█▌▇▌ ▆▌ ▌▌▅▄ ▉▇▋▅ ▄▄▌▍▍█▍▅▊ ▍▇▌▋▍▄▄▊ ▌▋▋▆▅▉ ▊▉ ▆▄▌▆▋▍▅▇▄▄_▆▌▅_▌▉▊▆▅██▇. ▄▌▌▅, █▋▉▍ ▍▌▉ ▆▇▋ ▇▅▍▍▍▅ ▉▋ ▍▋▆ █▍▅▅▄▍▅▅▅▅ ▅▄▅▆▆▉█ ▅▅▋▊▌▄▅. █▆'▆ █▆▌▇▍▄▌ ▄▋ █▋▌▍ ▇▄▆▊ ▅▄▌▊ ▊▊▅▊▋ ▄▉▊▌▍▋▋▊ ▊▍▆▌▆▄▆▆ █▅ ▊▆'▆ ▇▊▉█▄██▊▌ ▊▋▋▆▍▇ █▌█▄ ▅▆▋▅▍▋▍▄▉▇_▅▉█_█▉▊▍▄█▍▆
20 Days Ago
Merge from parent
20 Days Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
20 Days Ago
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
20 Days Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
20 Days Ago
Merge from Project_Hammer
20 Days Ago
Merge from slots_optimize
20 Days Ago
Fixed caboose slot machine
20 Days Ago
Add max texture resolution information for skinnables in the workshop scene
20 Days Ago
Merge from main
20 Days Ago
Merge from boat_building
20 Days Ago
Merge from auth2
20 Days Ago
Merge from naval_update
20 Days Ago
Compile fixes
20 Days Ago
Only show steering wheel health bar in edit mode
20 Days Ago
Rework steering wheel priv linking to fix save issue
20 Days Ago
Minor cleanups Cleanup GMOD_Player class a little bit * Moved public fields to private for those that already had accessors Fixed infinite loops when calling DrawModel from Pre/PostPlayerDraw * The hooks will no longer be called while they are already being executed Better descriptions for gm_snapangles and gm_snapgrid Merge small fix for LuaJIT Optimized some CVEngineServer functions to do with looping over player list * Also fixes some pointless compile warnings Fixed more compile warnings Optimizations for GM:PlayerCanHearPlayersVoice usage * Removed IVEngineServer::GMOD_GetPlayerIsSpeaking & GMOD_ShouldUpdateVoiceMasks, CBasePlayer::IsUsingVoice, C_BasePlayer::ShouldGoSouth * Moved certain gmod fields at the end of CBasePlayer and C_BasePlayer to be private, rearranged others * GM:PlayerCanHearPlayersVoice will no longer be called for non speaking players when any player speaks * GM:PlayerCanHearPlayersVoice will be called for a speaking player if it was called too long ago (0.3 seconds)
20 Days Ago
squeeze bent normals into skin shader g-buffer
20 Days Ago
Update: UsePlayerTasks - lifting skipping logic out of OcclusionLineOfSight to caller - left a couple more TODOs as I found a weirdness in the original code Only thing left in OcclusionLineOfSight is grid-cell caching and deduplication. Tests: none, discovered unit tests are broken since I upgraded occlusion cache version a month ago. Will fix and test later
20 Days Ago
Topologies
20 Days Ago
Final splatting/sculpts.
21 Days Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
21 Days Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
21 Days Ago
merge from misc_fixes
21 Days Ago
added indicators for ammo types: slug, smoke, buckshot
21 Days Ago
Fix muzzle fire appearing at the wrong place
21 Days Ago
Re-apply CodeGen
21 Days Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
21 Days Ago
Swap to the rigged versions of the 50 cals
21 Days Ago
Reset some CodeGen to their state on /main
21 Days Ago
merge from fix_deep_sea_network_layer -> naval_update
21 Days Ago
CodeGen
21 Days Ago
Fixed front turret only reloading the left 50 cal
21 Days Ago
Rebase on /main
21 Days Ago
Fix SV_ReloadStart error on rear turret
21 Days Ago
Another manifest Finally working with some clean prefabs
21 Days Ago
bug fixes, cleaned up scene folders
21 Days Ago
audio clip properties updates