userLaylacancel
Today
Simple cubemap skybox
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Yesterday
Add frame rate setting to sequence pose node
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18 Days Ago
Add payout slot to loot panel
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18 Days Ago
Show number of spins left from deposit
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18 Days Ago
Take scrap from storage inventory instead of player inventory
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18 Days Ago
Allow scrap to be deposited, only show spin menu item if there's enough scrap for a spin
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18 Days Ago
Fix demo browser scrolling
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18 Days Ago
Custom loot panel for deposit/payout
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19 Days Ago
Open loot panel on deposit
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19 Days Ago
Spawn storage container as sub entity to hold lootable deposit and payout
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19 Days Ago
Add deposit and spin menu items to slot machine
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2 Months Ago
Revert to old method of receiving headshot sfx
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2 Months Ago
Send headshot rpc so sfx can be filtered out
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2 Months Ago
Try fixing local player receiving headshot sfx
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2 Months Ago
Fix compile error
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2 Months Ago
Add hitnotify.headshot convar to toggle headshot sound fx
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2 Months Ago
Add new conbutton for selecting debug camera target so it can be bound to whatever
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2 Months Ago
Change debug camera entity targeting to use keybind instead of F key
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3 Months Ago
Fix demo browser playing/deleting incorrect entry when list is sorted
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3 Months Ago
Add quality of life improvements to demo recorder UI for Paddy
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3 Months Ago
Rename some input button codes
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3 Months Ago
Fix Shader::FloatParameter::SetVec3
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3 Months Ago
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3 Months Ago
Clean up slot machine entity based on code review feedback
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3 Months Ago
Add temp imgui debug window to view asset library
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3 Months Ago
Add FileSystem::FindFiles with extension and recursive options
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3 Months Ago
Bail out of importing fbx animation if there's no bones or no frames
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3 Months Ago
Remove _lod postfix from mesh names on fbx import (saves having to apply materials for same mesh per lod)
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3 Months Ago
Update README.md
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3 Months Ago
Try parenting l96 to hand
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3 Months Ago
Set the first bone influence as identity matrix if the weight is zero in shader
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3 Months Ago
Add Util::HashSeed, Util::HashCombine
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3 Months Ago
use unique_ptr for pose node list Merge branch 'master' of rust-lite
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3 Months Ago
Update README.md
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3 Months Ago
add pants
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3 Months Ago
Add skeleton instance override to allow a master pose (tshirt uses playermodel pose)
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3 Months Ago
Allow ObjectModelSkinned to hide mesh sections
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3 Months Ago
Test hat parenting
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3 Months Ago
Rename StaticMesh shader to MeshSkinned. Add world transform to ObjectModelSkinned
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3 Months Ago
Add bone name to index map to SkeletonReference
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3 Months Ago
Move pose nodes to their own file
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3 Months Ago
Move material list to ObjectModelSkinned class. Model SubMeshInfo instead has a material index computed on model commit
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3 Months Ago
Add chain function forssetting pose node root result
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3 Months Ago
Add PoseNode_Link to run nodes one after another (eye flicker ontop of anim sequence)
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3 Months Ago
Add Util::RandomVector
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3 Months Ago
Move animations and eye flicker to pose nodes
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3 Months Ago
Split skinned model rendering from the asset data
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3 Months Ago
Store asset load time in nano seconds
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3 Months Ago
Add stopwatch class
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3 Months Ago
Add load time to assets
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3 Months Ago
Asset base class for shared info (name, is special, etc etc)
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3 Months Ago
Serializer for animation data
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3 Months Ago
Read animation scaling keys from fbx Store components of bone transform so they can be interpolated easier
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3 Months Ago
Add FileStream class to get read/write data stream as file Set shader uniforms directly instead of deferring them Don't compile shader in constructor Rename StaticModel to Model for now Move demo reading code to own file
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3 Months Ago
Add read support for data serialization. Test reading player model from serialized data.
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3 Months Ago
Implement slot machine entity save/load
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3 Months Ago
Award winning player with payout at end of spin if results match
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3 Months Ago
Add a few random payout info entries to test
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3 Months Ago
Take scrap from inventory to allow spin, don't allow if player doesn't have enough scrap
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3 Months Ago
Don't allow handle to be pulled if UI is open
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3 Months Ago
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3 Months Ago
serialize model data to get an idea of filesize
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3 Months Ago
fix matrix uniforms
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3 Months Ago
Fix icons compile errors
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3 Months Ago
Fix most compile errors in Rust.MovieMaker plugin
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3 Months Ago
Add MovieMaker and VideoOut plugins
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3 Months Ago
merge from cinematic_tools
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4 Months Ago
test eye flicker and blinking
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4 Months Ago
fbxutil casts
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4 Months Ago
Hide recorder with demo.togglehud
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4 Months Ago
Finish demo recorder frontend, record time elapsed, saved notification
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4 Months Ago
bit of cleanup
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4 Months Ago
more anim fixes
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4 Months Ago
finally fix dodgy bone transforms in animations, use bind pose when animation for a bone has no curve keys
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4 Months Ago
Initial frontend UI for demo recording
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4 Months Ago
animate root bone
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4 Months Ago
animations
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4 Months Ago
FbxUtil. Animation and loader classes
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4 Months Ago
apply poses to bone buffer
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4 Months Ago
vertex weights, bone buffer
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4 Months Ago
bone parents
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4 Months Ago
draw bone names
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4 Months Ago
Add first person spectating of other players in demo playback
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4 Months Ago
Make ent_find_radius find all entities, not just ones with colliders
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4 Months Ago
Add debug_camera_target convar, set debug camera target entity by netid
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4 Months Ago
Allow debug camera to lookat local player of demo recording
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4 Months Ago
Add ent_find_radius convar, gets a list of entity info in radius (only works in demo playback)
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4 Months Ago
Allow map UI to be viewed during demo playback
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4 Months Ago
renaming
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4 Months Ago
fbx binormals
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4 Months Ago
fbx loader cleanup
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4 Months Ago
restore current program after loading shader
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4 Months Ago
fbx tangents
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4 Months Ago
cache float and vector shader properties
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4 Months Ago
fbx vertex colors
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4 Months Ago
compare int uniforms
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4 Months Ago
cache gl texture, sampler and active program state
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4 Months Ago
global uniform buffer class
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4 Months Ago
try using uniform buffers for global shader uniforms
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4 Months Ago
temp static model texturing
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