userLaylacancel

3,107 Commits over 2,343 Days - 0.06cph!

Yesterday
Add AnimEntity.RootMotion
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2 Days Ago
Add PhysicsBody.AddMeshShape
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3 Days Ago
Scale damage for headshot
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3 Days Ago
Add ModelEntity.GetHitboxGroup
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3 Days Ago
Set vertex/index buffer data directly after creating buffer if data exists
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3 Days Ago
Use modelbuilder
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4 Days Ago
Add ModelBuilder.WithLodDistance
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4 Days Ago
ModelBuilder.AddMesh can optionally set a lod level
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4 Days Ago
Create new meshes through mesh ctor instead of a lame static mesh create func
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5 Days Ago
Fixed not being able to select inventory slots 7-9 with slot keys Merge pull request #15 from gvarados1/patch-1 Fixed not being able to select inventory slots 7-9 with slot keys
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5 Days Ago
Add ModelBuilder.WithSurface to set collision surface property
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5 Days Ago
Change ModelBuilder API so it uses a struct
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5 Days Ago
Change PhysicsBuilder to a class
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5 Days Ago
Meshes and physics meshes use signed indices because they're better to work with
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5 Days Ago
Flashlight can't reload
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5 Days Ago
BaseWeapon.CanReload
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5 Days Ago
Fix flashlight world light being enabled before it's active
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5 Days Ago
Add Mesh.Bounds setter (bbox)
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5 Days Ago
Remove all other shitty ways of creating models. Creating models is now done through Mesh and ModelBuilder
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5 Days Ago
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5 Days Ago
Check best msaa mode when creating textures with msaa
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6 Days Ago
Mesh.CreateVertexBuffer and Mesh.CreateIndexBuffer can optionally set initial data
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6 Days Ago
PhysicsBuilder.AddMesh uses uint indices
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6 Days Ago
Fix possible crash in ModelBuilder.Create
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6 Days Ago
PhysicsBuilder.AddBox and PhysicsBuilder.AddHull now take a center and rotation instead of a transform because scale isn't used
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6 Days Ago
Mesh api update
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6 Days Ago
Add some safety checks in CRenderMesh::DestroyBufferResources New mesh API. Removed VertexBufferHandle and IndexBufferHandle. Creating and updating of buffers is now handled in the Mesh class
comment1 Comment
6 Days Ago
AnimGraph: Allow notes to be added to nodes https://files.facepunch.com/layla/1b1611b1/notes.mp4
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6 Days Ago
Fix ModelEntity.CopyMaterialGroup
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7 Days Ago
Disable unused particle function
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8 Days Ago
ModelDoc: Fix viewing compiled models
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8 Days Ago
dmfbxserializer: compute delta state normals for blend shapes in a way that isn't completely fucked
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8 Days Ago
Update vertex color shader
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8 Days Ago
Update vertex color shader
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9 Days Ago
Fix one of the CSceneObject::SetTransform functions stripping off scale
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9 Days Ago
Try moving wood flecks texture to core
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9 Days Ago
Recompile impact.wood.fibers to see if that fixes it
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9 Days Ago
Add simple vertex color shader
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10 Days Ago
Remove unused log
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10 Days Ago
Ragdoll force on physics impact damage
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10 Days Ago
Add WithPosition and WithForce to DamageInfo Set damage force on physics impacts so ragdolls can use it
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10 Days Ago
Flashlight attack sound
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10 Days Ago
Flashlight attack sound
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10 Days Ago
Flashlight can be used as melee weapon with secondary attack
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10 Days Ago
Update flashlight animgraph Merge branch 'master' of sbox
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10 Days Ago
AnimGraph: Start renaming newly added params/motors/tags when added
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10 Days Ago
Add ModelBuilder API Setting mesh buffers also sets the ranges to max element count
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12 Days Ago
Change shotgun holdtype as requested
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12 Days Ago
Bump up gravgun pull force a bit
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13 Days Ago
Weapon IsUsable also checks if it can be added to the users inventory
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