136,901 Commits over 4,324 Days - 1.32cph!

1 Hour Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
3 Hours Ago
subtracting 142870 naval_update merge
3 Hours Ago
merge from island_shore_seam_fix
3 Hours Ago
merge from minor_turret_adjustments
3 Hours Ago
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4 Hours Ago
merge from naval_update
4 Hours Ago
merge from pt_turret_reload_mag_fix
4 Hours Ago
merge from bbs_nre_fix
scientist_boat_aggro_fixes -> main
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scientist_boat_aggro_fixes -> main
Ensure scientist boats dont target players deep underwater
ptboat_front_turret_nerf -> main
Nerf PT Boat front turret - Allow BaseProjectile turret scaling to be used with MountedWeapons for AI - Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
mounted_weapon_seat_errorspam_fix -> main
mounted_weapon_seat_errorspam_fix -> main
Today
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
Today
Tools tab HUD components toggles
Today
merge from main
Today
Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets Fixed some potential crash issues chat.AddText handles numbers
Today
wip comps box textures
Today
Placeholder notify for third person reload sound
Today
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Today
Molotov refresh
Today
merge from fix_texture_streaming_naval
Today
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).
Today
Charcoal Box - texture and gibs update
Today
Added horse mask to the skin viewer
Today
merge from LNY26/skinviewer
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error
Today
merge from LNY26/skinviewer
Today
Skin viewer scripts folder cleanup
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
silly horse mask world model prefab setup
Today
Added silly horse mask to the skinviewer
Today
merge from main
Today
Enable streaming on recent updates new content textures
Today
Enable streaming on more DLC textures
Today
Enable streaming on a bunch of naval textures
Today
z data error fix attempt 2: electric boogaloo
Today
Enable streaming on a bunch of recent DLCs
meta file
Exported broken spec again
Today
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
Today
HorseMask updated Materials
Today
HorseMask updated .mat
Today
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
Today
Charcoal Box - lods and gibs
Z data error fix attempt
Today
Added worldmodel for the silly horse mask