142,702 Commits over 4,383 Days - 1.36cph!

6 Minutes Ago
Fix C4 & satchels doing 2x damage to the deployable it's attached to - was doing splash damage + direct damage to the entity it's parented to if it was a deployable (stuff like workbenches, not building blocks, doors or anything you would be raiding) - fixed by skipping splash damage on the entity it's attached to so it only does direct damage
24 Minutes Ago
merge from dump_prefabpreprocess -> main
30 Minutes Ago
Add `dumppreprocess` to specifically dump the list of prefabs inside prefabpreprocess & their component counts - will also be included when running full `dump` command
1 Hour Ago
merge from fix_dump_dontdestroyonload -> main
1 Hour Ago
Add automatic shader remapping to Indirect Instancing This also properly initialises BatchRendererGroup, but getting the .bufferHandle requires a Unity mod for the time being. (need to migrate ComputeBuffer → GraphicsBuffer first)
1 Hour Ago
Refactor dumping objects per scene into separate folders because it was copy pasted between `dump` and `dumprootobjects`
1 Hour Ago
RRP: Add some DOTS support to Lit vertex shader
1 Hour Ago
Fix DontDestroyOnLoad scene including all the objects in other scenes instead of all the objects not in other scenes
1 Hour Ago
1 Hour Ago
Send daily rent to client in apartment room entity Link apartment upkeep terminal -> apartment room on client
1 Hour Ago
Switch loot panel for apartment upkeep terminal to new one
1 Hour Ago
Add support for the TC loot panel to show the upkeep for the apartment rooms - use the apartment room to get the daily scrap rent
2 Hours Ago
set electric furnace emissive HDR intensity to 1, and adjusted emissive texture to compensate
2 Hours Ago
progress on darts game controller, initial structure and setup for starting/ending game and players joining/leaving
3 Hours Ago
Bump exe/dll versions and make it easier to do so Fixed gravity gun acting up again Update localization files
3 Hours Ago
Bump exe/dll versions and make it easier to do so Fixed gravity gun acting up again Update localization files
3 Hours Ago
adjusted bed blankets and tweaked texture
3 Hours Ago
prototype upgrade texture update
3 Hours Ago
Clean up InstanceCreationInfo.material
3 Hours Ago
Set debug labels for indirect instancing buffers
4 Hours Ago
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
4 Hours Ago
Bugfix: Ensure TriggerParent properly tracks forced corpse Corpses forcefully inherit trigger volumes, which doesn't properly initialize internal contents, leading to skipped cleanup when volume is destroyed. Rare bug in the wild, but consistent in auto tests. Tests: ran all PlayerMountedToArmoredVehicle_PlayerNotTargeted auto tests
4 Hours Ago
Charity Plushie 03 setup
5 Hours Ago
Remove unintended antivehicle damage scaling
5 Hours Ago
Reapply small oilrig changes
5 Hours Ago
Fixed ghost ship loot spawning unparented and on top of each other
6 Hours Ago
Remove now empty entry in KillAllAnimals mission objective asset
6 Hours Ago
deployable_snapping_fix_2 -> main
6 Hours Ago
Fix another reference to the old wolf in the trophy data
6 Hours Ago
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
6 Hours Ago
Cleanup
6 Hours Ago
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
Today
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Today
Today
Minor lens flare tweaks.
Today
update apartment_complex_monument/prototype
Today
Update manifest
Today
Set up sound anim events for binoculars viewmodel, added sounds for deploy
Today
Codegen
Today
Merge from main
Today
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
Today
merge from main -> apartment_complex_monument
Today
S2P'd some stuff to fix compact ceiling light regression.
Today
Reapply the increased building blocked + added safezone from the merge
Today
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code Make ragdolls respect setlightingorigin input again Double bone cache limit
Merge from 3p_spectator_improvements
Fix potential NRE when starting debug camera
Today
merge from main
Today
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Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument