133,239 Commits over 4,262 Days - 1.30cph!

11 Minutes Ago
▍▋▄▉▇▋▇▄▌▄▉▊ ▄▌▋▆▍▋ █▍▋▊▉▍▄ ▊▍▊▇ ▆▍▊ ▉▆▍▇▊▇▊▄▋▉ ▌▅▌▄▌▅▅▆: - █▌▇▍▍▇▅▄▉_▋▋▋▋▉ = ▅ ▍▄▋▍ █ - ▉▉▄▇_▅▆▋█▅ = ▄ ▋▋▉▄ ▌
12 Minutes Ago
Merge from readout_animations_fix
12 Minutes Ago
Update viewmodel prefab with new mesh renderer display fixes
20 Minutes Ago
Fixed broken TV static on floating cities tvs
22 Minutes Ago
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
23 Minutes Ago
improved transform access
32 Minutes Ago
added bespoke parent convex volume mesh for ghost ship
35 Minutes Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
50 Minutes Ago
S2P'd all islands.
53 Minutes Ago
Male twitch underwear repose
57 Minutes Ago
Merge from /naval_update/lr300_space_display_animations
1 Hour Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
1 Hour Ago
don't touch any tick interpolator stuff for NPCs during MovePosition
1 Hour Ago
Merge from item_ownershipsshare_free
1 Hour Ago
Free ownershipShared list if not null on Item pool reset
1 Hour Ago
Make ammo readout animations work with new mesh renderers
1 Hour Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
1 Hour Ago
Merge from changeset 138978 (mission change and leak fix)
1 Hour Ago
Merge from naval_missions
2 Hours Ago
Remove time limit from boat scientist hunt mission Fix 138975 2.0
2 Hours Ago
Merge from naval_missions
2 Hours Ago
Merge from changeset 138975 (another leak)
2 Hours Ago
Another leak 💦🔧
2 Hours Ago
merge from triggerparent_pooling_leak
2 Hours Ago
▇▍▅▉▅▊▇ █▄▋▍ ▍▋█ ▌▌▅▊▅▋▉▅▊▉ ██▉▉▇█▉▇: - ▊▅▉▆▋▇▊▇▊_█▍▋▄▊ = ▌ █▉▄▍ ▋ - ▆▇▉▆_▇▊▄▋▄ = ▋ ▅▉▅▊ ▆
2 Hours Ago
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2 Hours Ago
Merge from changeset 138967 (fix leaky lists)
3 Hours Ago
Disabled mesh particle instancing disabler during asset scene runtime process
3 Hours Ago
Merge from naval_missions
3 Hours Ago
Fix leaky lists on the server relating to missions
3 Hours Ago
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3 Hours Ago
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
3 Hours Ago
▅▍▅█▊▌▌█▋▄ ▊▅▍'▆ ▌▊▍█▌ ▌▆▊▍ ▄█▍ ▍▇▉▇▌.
3 Hours Ago
▅▇▋▍▋ ▅▍█▉▆▅▉_▉▅█▇ ▅▅▌ ▄▍▅▉▇▆▊▆ ▅▄ ▋▅▅▌▌▇▋▌▅▉▉ █▅▅█ ▋▅▌▆ ▇█▉▆▉ ▍▅ ▍ ▌█▋ ▄▍ ▌█▋▅▍▋ ▋▌▋▉▍▊▆ ▊▋▄▅▉ ▅▌ ▍▋▉▅▌▊▍ ▋▇▍▇█ ▉▊▊ ▊▇▆▋▇▄▇▊▍▊▊. ▆▆▇▍ ▊▌▉ ▅▍ ▄▍▉ ▇▇▋▍ █▌▅▉▅▊▄▄ ▊▌▌▌▋▉▅▊▉ ▅█▊██▆▉▍ ▇▋ ▉▋▌▍█▉▄ ▍▌ ▋▄▉ ▉▆▆▆▋▍▋▇▇ ▍▇▍ ▅▍▅▉ ▄ ▉▉▉▋▍█ ▇▌▍ █▆▋▊▇ ▌█▉▌▇▅▅ █▉'▆ ▍█▉█ ▌▋ ██▉
3 Hours Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
3 Hours Ago
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
3 Hours Ago
Move the player check up to ScientistNP2 and disable the FSM as well
3 Hours Ago
Added a temporary fix for invisible mesh-based particles
3 Hours Ago
female twitch underwear repose
3 Hours Ago
Cannon reload camera update, less looking down and tilt
3 Hours Ago
Don't run LimitedTurnNavAgent if there are no players within 150m Check every 5s
3 Hours Ago
Adjusted random Y max on coconut spawners.
3 Hours Ago
Fixed random Y offset not being enabled on 2
3 Hours Ago
Removed some dupes from deepsea_island_tropical1 prefab
4 Hours Ago
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4 Hours Ago
▉▇▍▌▍▅▅█▉ ██▌▄▊▊▇▄▆▅▋▋▆▉▍▍▆▊▆ ▇█▆ ▌▅▆▍▋▍▋█ ▍▄█▇▋▄▍▊ ▌▄▇▋█▄ ▄▆ ▇▌▄▍▊▉▍▄▅ ▅▊▊ ▌▋▍█▆ ▌▆▋▆▌▌ ▌▍▊▋▆▄▊▋ ▋▅ ▍▊▌▍▌▋▇ ▄█ ▆▉█▇▌▅▄ ▌▉▊ ▌▆▄█▄ "▅▍▄▌▋▍█▇" ▌█▌▅▄▉▇▄▍ ▊▌▉▆ ▇▊▋▊▆▆▅▅ (▍▍▌▅▌▋▌▋-▉▇█▌▅▉▌ ▍▄▍▇▅▊▌▉ ▅▌ ▋▋▇▆▆)
4 Hours Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
4 Hours Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
4 Hours Ago
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
4 Hours Ago
Fixed waterwell NPC