userLaylacancel

2,507 Commits over 2,161 Days - 0.05cph!

2 Hours Ago
Just use endpos of the trace for thirdperson collision
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3 Hours Ago
Add collision to thirdperson camera
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3 Hours Ago
Add Trace.Radius for sphere traces
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3 Hours Ago
Add look at camera
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6 Hours Ago
Allow joints to attach to and from ent with body index or name or directly to a physics body
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Today
Add BodyCount and GetBody (from index or name) to PhysicsGroup
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Today
Bind GetJointHandle from physics aggregate
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Today
Fix typo in CommonConstraintConfig.IsValid
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Today
Better param names in config to avoid typos
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Today
Add summary for revolute config
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Today
Fix WithLimitEnabled
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Today
Add WithLinearSpring, WithAngularSpring to weld joint config
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Today
Add comments for revolute motor funcs
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Today
Add motor api to revolute joint config (WithLimitEnabled, WithPositionModeMotor, WithVelocityModeMotor)
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Today
Add motor params to revolute joint config
comment1 Comment
Today
Bind PhysicsJointMotorMode enum
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Today
Put joints in their own folder, keep it all tidy
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Today
Add StartsNotActive to common joint config
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Today
Native helper func to fill out PhysicsJointDesc_t
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Today
Add friction and breakable impulse limits to common joint config
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Today
Cleanup duplicate code as much as possible in joint api
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Today
Disable EnableSceneObjectOverride for now Don't create joint if both bodies are null in the config Make sure collision property isn't null before trying to get physics body from it
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Yesterday
Remove a log left over by mistake
comment1 Comment
Yesterday
Add ShadowsOnlyEnabled via scene object override
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Yesterday
Typo :S
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Yesterday
Redesign physics joint api with builder design
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Yesterday
Comment out ui render test so there isn't an ugly square in the corner
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Yesterday
Bind CRenderAttributes
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Yesterday
Set UI render material and texture from managed
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Yesterday
DrawQuad and DrawIndexed in managed
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Yesterday
Add ArgUShort to InteropGen. Bind 16 bit index buffer.
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2 Days Ago
Fix annoying assert in conical joint swing limit
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2 Days Ago
Avoid using vector2 binds for now Add UIRender.DrawSetColor
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2 Days Ago
Add UIRender.DrawQuad
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6 Days Ago
Initial support for weld and revolute joints
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16 Days Ago
Add body groups to citizen, add ModelEntity.SetBodygroup
comment1 Comment
20 Days Ago
Add Rotation.Identity
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20 Days Ago
Whitelist RuntimeHelpers.InitializeArray
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20 Days Ago
Procedural model experiments
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20 Days Ago
Rotate bindpose when using import rotation. Set import rotation to zero to avoid nan values.
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21 Days Ago
Wake up the physics aggregate to make sure every body gets woken up
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22 Days Ago
Bind FollowEntity and try putting pants on the player
comment1 Comment
22 Days Ago
Remove unused binds, remove unused model class
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22 Days Ago
Add animating entity, only supports setting of a single sequence currently
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22 Days Ago
Bind everything needed to enable physics instead of overriding basemodelentity
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23 Days Ago
Rename to ApplyImpulseAtLocation that takes a location and impulse, makes more sense than a global impulse vector
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23 Days Ago
Override CBaseModelEntity to enable physics
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46 Days Ago
Add stb_dxt
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46 Days Ago
Some asset archive renaming
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46 Days Ago
Choose lod level when generated convex hulls from model
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