142,670 Commits over 4,383 Days - 1.36cph!

19 Minutes Ago
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57 Minutes Ago
21 Minutes Ago
Minor lens flare tweaks.
22 Minutes Ago
update apartment_complex_monument/prototype
22 Minutes Ago
Update manifest
25 Minutes Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
26 Minutes Ago
Codegen
28 Minutes Ago
Merge from main
33 Minutes Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
34 Minutes Ago
merge from main -> apartment_complex_monument
38 Minutes Ago
S2P'd some stuff to fix compact ceiling light regression.
39 Minutes Ago
Reapply the increased building blocked + added safezone from the merge
47 Minutes Ago
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code Make ragdolls respect setlightingorigin input again Double bone cache limit
49 Minutes Ago
Merge from 3p_spectator_improvements
49 Minutes Ago
Fix potential NRE when starting debug camera
51 Minutes Ago
merge from main
55 Minutes Ago
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56 Minutes Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
57 Minutes Ago
Make ragdolls respect setlightingorigin input again Double bone cache limit
57 Minutes Ago
Take scrap from the apartment every 30m for rent payment
57 Minutes Ago
Remove TC prefab from medium apartment
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
merge from automated_testing
1 Hour Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
1 Hour Ago
removed duplicate asmdef refs
1 Hour Ago
Added baked textures for the LODBakerTestPrefab
1 Hour Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
1 Hour Ago
Fix oilrigs not having navmesh when outside of map bounds
1 Hour Ago
Apartment bed prefabs and lods
1 Hour Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
1 Hour Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
1 Hour Ago
Potential fix for ResetPath error spam
1 Hour Ago
merge rust_relay_server -> main
1 Hour Ago
edited 3p sprint update anim
1 Hour Ago
Update second gingerbread npc, should fix nre
1 Hour Ago
Skinning update for wooden armour jacket
1 Hour Ago
Update source entity of wolf corpse, should fix broken head trophy
1 Hour Ago
Merge from viewmodel_early_disable_fix
1 Hour Ago
Move viewmodel clear config file
1 Hour Ago
merged main -> rust_relay_server
1 Hour Ago
vendingmachine_ui_refresh -> main
1 Hour Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
1 Hour Ago
Fix the weird input font
2 Hours Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
2 Hours Ago
Fixed passed/failed filter text width
2 Hours Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
3 Hours Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
3 Hours Ago
Merge from viewmodel_early_disable_fix
3 Hours Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe