139,959 Commits over 4,352 Days - 1.34cph!

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12 Minutes Ago
merge from main
16 Minutes Ago
easter wallpaper #2 textures, material, icon, setup. updated skins list, engine file
29 Minutes Ago
Subtracting 146007 and 145999 (tunnel_netgroup_fix)
31 Minutes Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
37 Minutes Ago
merge from new_console-ui
40 Minutes Ago
Moved new error overlay to the OverlayCanvas
46 Minutes Ago
Restored loading screen
57 Minutes Ago
Restored OverlayCanvas size (perf text, branding and legacy error overlay)
1 Hour Ago
merge from main
1 Hour Ago
merge from memcell_shortcircuit_tests
1 Hour Ago
Added new memory cells tests to cover short circuits
1 Hour Ago
merge from itemicons_compression_fix
2 Hours Ago
All item icons tagged with the ItemIcon label + changed all their compression format to DXT5|BC3 (from BC7), fixes the compression artifacts
2 Hours Ago
ItemDefinition DoPrepare now adds the ItemIcon label to its icon sprite
3 Hours Ago
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3 Hours Ago
merge from skinviewer_easter
3 Hours Ago
Skin viewer resolution is now matching the resolution set in the graphics settings (clamped to 4K)
3 Hours Ago
Fixed skin viewer lighting rig not toggling themselves correctly sometimes
3 Hours Ago
Updated bunny costume in the skin viewer
3 Hours Ago
merge from main
3 Hours Ago
merge from new_console-ui
3 Hours Ago
merge from main
3 Hours Ago
Compile fixes
4 Hours Ago
Fix error from changing quality when terrain buffers have not been created
5 Hours Ago
Merge from egg_demo_fix
5 Hours Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
5 Hours Ago
Merge from egg_demo_fix
5 Hours Ago
Better fix for Top bunnies leaderboard in demo
6 Hours Ago
Make errors more see-through
6 Hours Ago
Merge from egg_demo_fix
6 Hours Ago
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
6 Hours Ago
Error UI: - Dont force uppercase - Allow turning off amount object again
6 Hours Ago
Ensure new error panels alpha is auto set to 1
6 Hours Ago
Attempt to scroll auto complete when navigating
6 Hours Ago
Prevent new error ui from autowiping its errors depending on alpha state
Autocomplete now shows in a scroll
Today
Added an Attachment label, use this to populate the Icon Renderer
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
Pressing enter on autocomplete entries submits them to the console input field
Add light/dark rows to the command list
Today
Fix missing attachment slot on manager Add ownership check to Picker
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
Today
Update attachment visibility if player changes perspective
Today
Fix height sample double scaling
Today
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
Today
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
Today
Merge from hackweek_server_mesh_cull
Today
Compile fix
Today
Commit 2/2