136,355 Commits over 4,324 Days - 1.31cph!

25 Minutes Ago
Merge from main
47 Minutes Ago
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
1 Hour Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
1 Hour Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
3 Hours Ago
Small changes on HorseMask and updated textures
3 Hours Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)
Today
Small display lighting tweak.
Today
File organization
Today
Signal computer polish.
Today
Signal computer improvements, part 1.
Today
Final tweaks for the ambient black crush fix.
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Yesterday
signal computer transmit sound tweaks
Yesterday
signal computer transmit sound
Yesterday
merge from main/naval_update/sound_polish
Yesterday
merge from main/naval_update
Yesterday
cannon sound polish
Yesterday
sail sound polish
Yesterday
play a more agressive water movement sound when modular boats move quickly
2 Days Ago
deep sea island and ghost ship ambience tweaks
2 Days Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
2 Days Ago
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2 Days Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
2 Days Ago
Deep sea signal computer LODs and col
2 Days Ago
Remove more unused HUD elements from builds HUDShouldDraw gets called for cl_showfps panel (when active) Remove more unused GameUI stuff Fixed crashes with certain material proxies when used on static props More minor cleanups sv_showimpacts draws server hitboxes in blue color Init QAngle to 0,0,0 on creation Fixed player hitboxes in vehicles at odd angles Fixed some player animation/hitbox desync * Vehicle animation poseparameters were not set serverside * Player "grab ear" animation was not playing serverside Restore sv_showhitboxes (cheat protected) Pull Request: Added color support for Arctic player model
2 Days Ago
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
2 Days Ago
Deepsea signal computer mesh and prefab edits
2 Days Ago
merge cannon window clipping fix
2 Days Ago
Fix ballista mounting checks failing in reasonable/well grounded spots. Fix cannons ignoring windows when checking line of sight.
2 Days Ago
Update: ServerProfiler.Core - more method annotation exclusions - release bins built from c969bbab Mostly focused on reducing the overhead of Scientists2's FSM evaluation and getting rid of injected Burst codegen gunk Tests: craggy in C+S editor, entered deep sea, went to ghostship to wake up scientists, took a snapshot
2 Days Ago
Updated HorseMask
2 Days Ago
merge from main/naval_update
2 Days Ago
Fix regression that caused scientists to not be able to throw grenades through some bottlenecks to setup a group push
2 Days Ago
Bugfix: handle similar-to-inf budget timespans Tests: spawned on Craggy - no exceptions
2 Days Ago
Merge from scientist_agitation_fix - improve perf/gameplay by fixing a scenario where nearby scientists would never stay in cover and be hyperactive - improve perf by making scientists on other floors just lay in ambush, instead of constantly trying to peek above/below their floor - fix regression that caused scientists to not group up to push when throwing grenades, landing a shot, or not seeing the player for a while - fix some scientists still trying to push or throw grenades on a location even after their allies confirmed visually that the player is not there anymore - fix a pool leak
2 Days Ago
Merge from naval_update
2 Days Ago
Also prevent double push when throwing grenades
2 Days Ago
- Reduce random chance to push after peeking - Prevent double push after landing a shot on the player
2 Days Ago
Fix bug in push assist logic which caused recursion, causing everyone to push instead of just a group
2 Days Ago
server error fix
2 Days Ago
merge from main
2 Days Ago
ghostship crate spawn increase
2 Days Ago
audio changes on the 50cal turret and tweak on ptboat engine
2 Days Ago
- Fix npc not grouping to push (bug introduced with voicelines removal) - Fix leak - Have npc always try to not push alone
2 Days Ago
Merge: from main
2 Days Ago
Buildfix: remove non-existent call Tests: none, trivial change
2 Days Ago
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2 Days Ago
Merge from naval_update
2 Days Ago
Merge from naval_missions
2 Days Ago
- Mission to kill the deep sea patrol boat scientists now also counts PT boat scientists - Add an option for kills must be in a certain biome to kill objectives - Disabled positions are exlusive flag from last tutorial mission, was causing it to fail to find a valid position - Enable "drops loot" on deep sea mission treasure chest so that it actually drops its loot