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Some cleanup.
17 Minutes Ago
missing null check
17 Minutes Ago
Add shield stats display to techtree selections
18 Minutes Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
36 Minutes Ago
Boatbuilding UI: Only check vis every second,
59 Minutes Ago
Extra profiling
1 Hour Ago
Relax IsMarkedForDeletion checks for Entity:Get functions
1 Hour Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
1 Hour Ago
Fix tropical underwater overlay logic issue
1 Hour Ago
Regenerate tropical2
1 Hour Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
1 Hour Ago
Removed unused functions
1 Hour Ago
merge from main/naval_update/floating_cities/island_ambience
1 Hour Ago
Null check reloaded sound for cannons
1 Hour Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
1 Hour Ago
1 Hour Ago
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1 Hour Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
2 Hours Ago
Rework how trace whitelist works * It now better respects the collisiongroup/mask, using it when testing for whitelist, instead of inverting it after the entity failed to pass the whitelist Added game,GetMapChangeCount Entity:GetModel force lowercases weapon world models too * It was already forcing lowercase on all other entities Set min_use_angle to 0.8 in the FGD * 0.8 is the old default value, before the feature was added Fixed prop gibs stopping spawning after the 300th in multiplayer Apply proposed SV_PackEntity optimization (Community Contribution) Apply the same fix for func_proprrespawnzone * Of it not being tracked properly like clientside physics props PR: Prevent recreating `GhostEntity` every tick with some tools Remove redundant arguments from calls to Entity:Fire Pull Request: Fixed wrong motor torque axis * Fixes the motor torque axis being wrong if the motor was rotated after creation and before first activation.
2 Hours Ago
merge from main
2 Hours Ago
merge from Techtree_PrimHard_Nava
2 Hours Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
2 Hours Ago
Added ramp up parameter for homing missiles, to control accuracy over lifetime.
2 Hours Ago
3 Hours Ago
reapply changes post merge
3 Hours Ago
Merge: from spectate_3p_fix - Bugfix for spectating yourself causing a client crash Tests: tried to spectate via F1 menu - no longer possible
3 Hours Ago
Clean: fix formatting for PlayerInfo Tests: none, trivial change
3 Hours Ago
Update: Block Spectate button in F1 Server menu when selected player is local player - updated engineui.serveradmin.playerinfo.prefab to link up the button Tests: Opened Server tab, selected self in list - button was not interactible
3 Hours Ago
Bugfix: Spectating - prevent server accepting spectating yourself Tests: Used F1 Server tab to spectate myself - no crash
3 Hours Ago
merge from main/naval_update
3 Hours Ago
3 Hours Ago
Reasign sound class to 50call sound and change pitch on loot storage
4 Hours Ago
merge from main/naval_update
4 Hours Ago
Swimwear_03 reposed
4 Hours Ago
Missed tape on canvas M
4 Hours Ago
Mat instancing for tropical foliage. (Respecting auto-change)
4 Hours Ago
Full spawns on 4
4 Hours Ago
merge from space_station_weapon_skin
4 Hours Ago
fixed wrong description on LR300 and space station LR300
4 Hours Ago
Fixed sulfur on 3.
4 Hours Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
4 Hours Ago
Test saves
4 Hours Ago
Island 4 initial spawner setup and deep sea script.
4 Hours Ago
HeadsetCap and NightVisionGoogles repose
4 Hours Ago
Unsaved
4 Hours Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
4 Hours Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers
4 Hours Ago
Reassign audio lists and removing a sound from the walkway prefab
5 Hours Ago
Merge from naval_update
5 Hours Ago
Merge from naval_missions