164,105 Commits over 2,832 Days - 2.41cph!

35 Minutes Ago
Mange all render targets on C# side, use full HDR now
37 Minutes Ago
Fixed crash in about box (GraphicsWidget multiple inheritance fucking us)
41 Minutes Ago
Add ropes and remove any attempts at prediction (for now)
3 Hours Ago
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3 Hours Ago
merge from main
3 Hours Ago
phrases
4 Hours Ago
Customization menu mockup
5 Hours Ago
Add console commands from Sandbox.Menu dll making menu_reload work again Add missing internals to a couple OpenVR structs Add float.MeterToInch / float.InchToMeter extension methods Make main menu VR overlay properly show when ingame Make the loading screen show in VR, add VROverlay.SortOrder, add RootPanel.IsVR set when a RootPanel is owned by a VROverlay
Today
OpenVR update 1.10.20 -> 1.16.8, resolve deprecated crap Interopgen OpenVR's IVROverlay to managed engine Add VROverlayPanel - these are panels rendered in local VR space over the world, input is automatically simulated VR.Init() in MenuDll, set VR.Enabled in Init only since it never changes When in VR create a main menu with an VROverlayPanel, make this wide and 4k so it doesn't look ass Basic interop of IVRInput to managed, get action origins & add VROverlay.SetTransformRelative( VRTrackedDevice )
Talk anim file test
CreateMenu editor script
Skeleton prefab changes, cine controller updates
Today
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Fix sand FX bug
Today
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Today
Fixing issues with terrain FX etc
Today
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Today
Fix wheel assignment, adjust wheel heights, remove unnecessary code
Today
Particle FX fix
Today
Fixed wheel FX direction
Today
Fix code lock UI appearing in a demo when a player attempts to enter a code
Today
Fix layer assignment on Tomaha colliders
Today
Remove excess Tomaha collider
Today
Drive wheel slip var
Today
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Today
Refactor snowmobiles into prefab variants of a common base. Add storage to the Tomaha.
Today
Adjusted table height
Today
Protocol++
Sam
Today
SDF shape batcher
Today
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Rearrange snowmobile files
Today
More snowmobile setup
Today
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Today
Add support for drawing capsules in tool render utils. Support drawing of capsule hitboxes in CToolSceneHitBoxes
Today
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Sam
Today
Initial commit for sdf reflections
Today
Update slingshot_rope.vpcf_c
Today
Slingshot rope particle Merge branch 'main' of sbox-slingshotsiege
Today
BaseTrigger handles touching entities properly when Enabling/Disabling Fixes sbox-issues/issues/1255
Today
Make texture more explicit
Today
First test with pouch constraints (may write custom physics for this) behaviour can be wild
Today
Data Flags Can setData
Sam
Today
Make combos in water a bool rather than byte
outpost list blur outpostlist styles, weaponlist tweaks
Today
merge from main