139,959 Commits over 4,352 Days - 1.34cph!
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easter wallpaper #2 textures, material, icon, setup. updated skins list, engine file
opaque windows on the apartment complex damaged side, removed interiors fully on that end
merge from new_console-ui
Moved new error overlay to the OverlayCanvas
Restored OverlayCanvas size (perf text, branding and legacy error overlay)
merge from memcell_shortcircuit_tests
Added new memory cells tests to cover short circuits
merge from itemicons_compression_fix
All item icons tagged with the ItemIcon label + changed all their compression format to DXT5|BC3 (from BC7), fixes the compression artifacts
ItemDefinition DoPrepare now adds the ItemIcon label to its icon sprite
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merge from skinviewer_easter
Skin viewer resolution is now matching the resolution set in the graphics settings (clamped to 4K)
Fixed skin viewer lighting rig not toggling themselves correctly sometimes
Updated bunny costume in the skin viewer
merge from new_console-ui
Fix error from changing quality when terrain buffers have not been created
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event
Saves us switching them over twice a year
Better fix for Top bunnies leaderboard in demo
Make errors more see-through
Remove EggUpdater, replace with a PersistentObjectWorkQueue
Unsure how this is breaking in builds, at lteast this is a simpler approach
Error UI:
- Dont force uppercase
- Allow turning off amount object again
Ensure new error panels alpha is auto set to 1
Attempt to scroll auto complete when navigating
Prevent new error ui from autowiping its errors depending on alpha state
Autocomplete now shows in a scroll
Added an Attachment label, use this to populate the Icon Renderer
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal.
- Added a console command to test NRE's
Pressing enter on autocomplete entries submits them to the console input field
Add light/dark rows to the command list
Fix missing attachment slot on manager
Add ownership check to Picker
- Mark convars that are methods with [METHOD] in autocomplete + Command List
- Add a scrollbar to console
- Clamp command list scroll instead of elastic
- Refactor autocomplete logic - put it all in a single script
- Reposition auto completes so they go top to bottom now
Update attachment visibility if player changes perspective
Fix height sample double scaling
Add TerrainData static property on TerrainMeta
Remove the Terrain static property
Fix server nre
Add heightsampling method with terraindata
Simplify TerrainRenderer operations
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime
Strip all AI meshes from the server (including animations)
Merge from hackweek_server_mesh_cull