141,273 Commits over 4,352 Days - 1.35cph!

Today
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
Today
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
Today
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
Today
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
Today
vehicles folder ok
Today
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Today
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
Today
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
Today
industrial shelves - created shelf material colour variations.
Today
industrial shelves - moved textures to its own folder.
Today
Automated test suite
Today
Merge from visual_config
Today
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Today
Created Electric Furnace Skinnable Asset Basic Setup of Electric Furnace Skinnable Asset
Today
testlist export
Today
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Today
basic test that boat can be pasted and is floating in water
Today
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Today
poker bandana setup
Today
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Today
Setup all three workbench upgradeVisualPoints. Set as servercull.
Today
Add placeholder placement transforms to Workbench1
Today
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
Today
Merge from main
Today
Today
Started adding support for cached spot light shadows
Today
renaming some outliers left from previous folders, mostly _displ and _transmission types
Today
Oven Textures and LOD0
Today
merge from main
Today
merge from automated_testing
Today
Fix repair item target for the base industrial wall light (only did the variants before)
Today
merge from main
Today
Merge from test
Today
Merge from main
Today
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Today
merge from new_console-ui
Today
Allow TAB to cycle tabs from the console if the auto complete is hidden
Today
Fixed console never creating new bucket entries based on time
Today
Fixed UICompass.CompassUpdate NRE when disabling the compass via tools tab
Yesterday
Fixed info not being copyable in the player info panel
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
Fix recycler not unpacking any attachments/ammo if a weapon was inserted while a recycler was already on (already happens when recycler is turned on)
Yesterday
Merge from paint_pool_fix2
Yesterday
Possible pooling fix for MeshPaintableSource showing the wrong texture after being popped from the pool
Yesterday
First pass rebuilding Scientist2 prefab with new player model Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards Updated Scientst2.mp5.anim.override with new animations
Yesterday
Merge from travelling_vendor_nre_fix