137,140 Commits over 4,324 Days - 1.32cph!

Today
Codegen
Today
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
Today
Make Trailer it's own entity class that inherits from BaseSiegeMachine
Today
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
Today
Fix leaks with CProceduralTexturePanel * This fixes color picker preview in particle editor breaking after a few uses Move CUtlVector::GrowVector error to memory grow functions Fixed single character folders not working for textures on Linux * This should fix missing textures on surf_quickie.bsp on Linux. Possibly other maps as well. Minor cleanups Fixed Global.EmitSound not firing EntityEmitSound
Today
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Today
updated the anim clips of the door closer
Today
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
Today
Implement STUDIOHDR_FLAGS_VERT_ANIM_FIXED_POINT_SCALE Fix potential crash issues with dropship Prevent `trace` concommand erroring with dropships Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs Try to fix Linux compile error Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets
Today
Various tundra/arctic biome edits and experiments.
Today
Fixed all 3 NREs, finally have both UI panels appearing at once and only one of them is in the wrong position
Today
Fixed print node only printing floats Different styling for exec connection lines
Today
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
Today
various pot plants and pot colour variants
Player head seed work
Yesterday
Data IO wires can parent to doors
Yesterday
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Yesterday
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Yesterday
added rock golfballs
Yesterday
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
Yesterday
layout and set dressing work on the apartment front yard continued
Yesterday
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Yesterday
Got both panels in the same spot finally but still NREs and also its the wrong spot
Yesterday
Merge from main
Yesterday
Merge from 3p wallpaper animation update
Yesterday
Cleanup old door closer code, open/close anims basic setup
Yesterday
edited pivots of greybox golf clubs and exported test 3p chip swing anims
Yesterday
merge from LNY26
Yesterday
Removed one shot from the horse armor store images
Yesterday
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
Yesterday
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
Yesterday
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
Yesterday
silly horse mask world mdoel variant outline fix
Yesterday
Added simple player course blocks for mini golf
Yesterday
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
Yesterday
Fixed cook mission stage not working Fixed respawn stage not working
Yesterday
Merge from hackweek_local_tutorial/mesh_strip
Yesterday
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
Yesterday
- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
Yesterday
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
Yesterday
Custom UI panel for items that need to show both protection properties and the Vessel UI at the same time, WIP
Yesterday
LNY horse armor sounds
Yesterday
Split grid sideblocks to simplify thread to coords
Yesterday
Added crappy path visualisation
Yesterday
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
Yesterday
Merge from hackweek_server_mesh_cull, testing out whether this can help
Yesterday
Fixed 200 bugs, UI tweaks and compile fixes
Yesterday
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
Yesterday
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
Yesterday
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