136,006 Commits over 4,293 Days - 1.32cph!

Today
added updated paintball icon
Today
Reduced timer for LOS easel checks, added max distance
Today
increased ammo drops at cannon loot, increased oil barrels at docks
Today
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
Today
edited boogie board anims and set up correctly
Today
set up rubber ring anims correctly
Today
More stuff
Today
Codegen
Today
Update manifest (mortar related stuff only)
Today
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
Today
Initial work
Today
polishing the ghost ship ambience creaks audio files
Today
Add LOS check to sign painting when on an easel, WIP still
Today
merge from main -> artist_pack_dlc
Today
Merge from naval_update
Support autosave/autoload in objects with inherited syncvars
Today
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
easel_canvas_syncvar_autoload_fix -> main
Today
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
Today
Blastdoor blocker WIP blockout
Today
Updating skinning for chicken costume
Today
pt boat audio files changes
Today
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Today
bbq workshop skinnable setup
Today
Added support for transmission specifically through decals on the decal layer of the standard shader
Today
bbq skinnable asset wip
Today
bbq workshop obj and file structure
Today
updated closed collision mesh for the building station umbrella to match mesh dimensions
Today
merge from boat_optim_pass
Today
Charcoal Box - blockout and initial setup
Today
Ramps now forward damange to parent boat correctly
Today
3p poker anims
Today
Component Box Ammo - Updated model and placeholder textures, split materials, others
Today
BBS prefab fix
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Today
Hookl up umbrella collider state toggling
Today
cleaned up ApplyCorrectionForces a bit
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Today
merge from parent
Today
More monument blocker blockout progress
proprenderer_print_log_fix -> main
Today
merge from main
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
Today
removed another deeper nested duped IsValid check on the entity
pt_boat_turret_seat_angle_fix -> main
Today
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null
Compile fix