196,916 Commits over 4,110 Days - 2.00cph!

Today
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Today
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Today
Merge from mission_create_streamlining/outpost_spawning/
Today
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
Today
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
Today
Immediately send respawn options when finishing the mission so it appears on the map
Today
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
More comments and minor code changes
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
Today
Merge from abyss_containers/cinematic
snap_deployables -> main
More minor adjustments with placement code
Fix items like planters and furnaces from not snapping
Don't bother with any padding, the calculations seem to be perfect
Can't static the directions array, use a pooled list instead
Yesterday
add some per-weather+per-biome fog mults
Yesterday
fix override/live edit weather not respecting cloud configs
Yesterday
Reduce noise made by melee and bow
Yesterday
Various consistency tweaks.
Yesterday
Meta for the RPC source generator too since it accidentally committed in 124029
Yesterday
Remove unnecessary things related to SyncVars source generator
2 Days Ago
Overcast profile RC
2 Days Ago
Clean up reaction time visualization code
2 Days Ago
Fix shooting scientists not making them aware after reaction time rework
2 Days Ago
Fix bow projectiles not making noise (regression)
2 Days Ago
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise
2 Days Ago
Fix hearing and being hit boosting scientist accuracy too fast
3 Days Ago
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3 Days Ago
merge from party_system -> main
3 Days Ago
Add `party_invites_enabled` convar to disable receiving party invites
3 Days Ago
Fix party invites not hiding names in streamer mode
3 Days Ago
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3 Days Ago
▉▆▉ ▄▅▆▇▉▍██▍ ▍█▌ ▊▉▊▋▉▄ ▇██▆▄ ▋▆▌ ▌▇▄▇▊▆█ ▉▌▌▆▇▊▌▄▌ ▆▅▅▆▅▊▅ - ▋▍█ ▅▌▅▋▅ █▄▊ ▄▄▇▊▇ ▆█▅▋▌█ ▆█ █▇▊▍▌ ▊▄ ▋▅▅ ▇█▅▄▊▇ ▄▊▌▆▍▋▍ █▊ ▋▍▌ ▄▍▇▆▊▄▋ █▉▋▇▋▄▍▍▍ - ▍▅▅▅▌ ▋▊▅▊▄█▊ █▅▇▄▋ ▆▋▅▋▄▋▅ ▇▅▌▆▇ ▄▅▄▌▄█ █▊▋▍▇▇▅▊▊ ▊▄ ▄▇█▆▄ ▌▆▋ ▅▍█▄▋ ▊▌▇▌▉▌▇▌ ▇▊▌█▍▆ ▇▌▊█▄▉▆ ▅█ ▌▅▄▇ ▌▅▌ ▉▄▉▍ ▇█ ▍▇▅▌▆▆▊▋ - ▊▋▄▊▌ ▌▉▉▇▉ ▉▉▇▉▋▉ ▉▉▊█▄▋ ▌▄▌▍▌▇▇▆▆ ▄█▋▅▇▍▊▄▆ ▇▄ ▋▄█▌ ▄█▉ ▉▆▋▉▅▊ ▌▍▄▋▌ - ▍▅▆▄▆█ ▄▊ ▇█▉▌ ▉▇▅▄▄ ▋▉▄▌█ ▋▋ ▍▉█ ▇▄▆▇▍▍ ▅▆▅ ▌▊▌▍ ▋█▄ ▅▍█▅ ▅▄ ▉▌▅▉ ▊▍▉ ██▅▋ ▍▋▉▅▄▊▍▇▄ ▍▆ █▍▉ ▇█▇ ▊▋▉▇▆▆ ▉█▅▇ ▆▅▋▋▇█▅▄▄ ▌▍▄▇█▌ ▄▅▇▇▆▍▆ - █▅▋▋▉▇ ▋█ ▄▋▌▇▊▆ ▇▅ ▍▍▌ ▉▇▊█▉█▄▉ ▆▅ `▅▄▍▇▍▊▊_▍▊▍▋▆▉▋_▅▆▄▌▉▋▄▇█`
3 Days Ago
Clean: minor comment fix Tests: none, trivial change
3 Days Ago
Update: projectile-entity test now covers more internal code - cleaned dead code - not sure I'll need it in the future, so to the grave it goes Tests: ran the unit tests
3 Days Ago
Add: new Projectile vs world base entity tests Tests: ran the unit tests
3 Days Ago
merge from party_system -> main
3 Days Ago
Add leave party button
3 Days Ago
fix missing shader input on scene load
3 Days Ago
merge from party_system -> main
3 Days Ago
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
3 Days Ago
shadow map cheapification
3 Days Ago
First pass on generating cfg/serverdefault.cfg on server startup. This is considerably bigger than serverauto.cfg so some more changes may need to be made
3 Days Ago
merge from indirect_instancing
3 Days Ago
Some .FBX.meta I didn't catch because they were uppercase
3 Days Ago
Fix legacy hooks for entity iterators feeding entities to the callback Minor cleanups in gl_util.cpp Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)