129,704 Commits over 4,201 Days - 1.29cph!

5 Hours Ago
persistance++ blueprint wipe
5 Hours Ago
removed workbench scrap crafting cost, scrap to be invested stright into unlocks
5 Hours Ago
Update(editor): SaveViewer - add a "SyncPos Only" toggle Need it to figure out what caused high counts of syncpos networkables on the server Tests: viewed a save from the playtest
5 Hours Ago
Removed 10% tax on WB1 Removed 20% tax on WB2 Common unlock cost: 10 from 20 Uncommon unlock cost: 20 from 75 Rare unlock cost: 40 from 125 Very rare unlock cost: 75 from 500 Values subject to change
5 Hours Ago
playables_fixes_2 -> naval_update
6 Hours Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
6 Hours Ago
merge from show_toggle_growable_ui
6 Hours Ago
Imported and Implemented the loot storage and 50cal turret sounds
6 Hours Ago
Merge from better_npc_grenades
6 Hours Ago
Remove logs and ddraw, hook to scientist but keep inactive for now
6 Hours Ago
cover pass ghost ship
6 Hours Ago
Add null protection to all exposed methods referencing the playable controller
6 Hours Ago
naval_update -> pt_boat_2
6 Hours Ago
Fix pooling issue on sort config panel
6 Hours Ago
Merge from hackweek_boxsorting
6 Hours Ago
Fix rear turret clipping on the ptboat
Today
Added to options UI under Settings / UI / Interaction
Compass reference is broken here too for some reason
Fix lost compass reference
Today
remove semiauto pistol from waterwell vendor jackhammer price increase
pt_boat_2 -> naval_update
Today
wood armour gloves repose
Today
Added showToggleGrowableUI convar. Toggles if the show/hide growable UI option appears when looking at growables.
Ensuire AI is saved
Today
merge from ui_overhead_optims
Today
Cull IO counter canvas by distance
naval_update -> pt_boat_2
Today
merge from boat_optims
Today
Cull all monument RF painting signs by distance S2P both oil rigs and excavator (oil rig will conflict with naval_update, will have to be stomped and redone)
Today
Workcart and locomotive cockpit canvases are disabled when the vehicle is off Also culled by distance
Today
Added GameObjectLOD on missile silo wipe laptop world space canvas S2P missile silo
Today
More material reduction (case by case basis) on floating walkway kit pieces
Today
merge from naval_update
Today
fixed cobweb ceiling rotation, adjusted emissive scroll to suit
Today
50cal Animation updates
Today
Added a new option to CullingVolume - AllowOnEntities Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy) This is off by default as if it was used on an actual entity it could have some unintended side effects Enabled on all of the floating city volumes, S2P all cities
Today
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Today
Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
Today
Merge from parent
Today
Merge from hackweek_boxsorting
Today
Added server.allowSorting convar as a safeguard (defaults to true)
Today
Merge from hackweek_boxsorting
Today
Fixed storage adaptor input slot not showing handles
Today
Only allow sorting while powered Remove automatic mode Apply translations
Today
Merge from main
Today
Merge from water_jump_height_change
Today
Increase jump up height when exiting water onto a ledge (13 -> 18)
Today
Merge from rpg_skin
Today
Fix ammo vis not initialising properly in some cases
Today
Merge from main