162,006 Commits over 4,597 Days - 1.47cph!

Today
Handle cases where the player is killed or dismounted while playing back a tape
Today
Run the manifest update so committed item ids match builds
Today
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Today
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Today
More escape capture stuff
Today
Updated gamepad escape calls
Today
Updated component specimen, added more button styles
Today
Added slider component
Today
Added draggable component
Today
Codegen
Today
Added InputField component
Today
Moved F7 pump out of Client.Input to a default bind like the F1 console
Today
Moved out global escape capture out of mainmenu manager because it never made sense. Added Client.Input
Today
Merge remote-tracking branch 'origin/hackweek-rain-benchmark' into hackweek-rainy-days
Today
Merge branch 'main' into hackweek-rainy-days
Today
Bring back camera parenting in demoui2
Today
Ignore all non-player packets when playing demo tape, send snapshot when done
Today
Ignore effect packets while playing back demo tape
Today
Updated benchmark scene a bit
Today
Merge remote-tracking branch 'origin/main' into hackweek-rain-benchmark
Today
Moved New 40mm Rounds into their own folders.
Today
Further SrcDS distribution cleanups * Do not build or ship filesystem_stdio.dll/so (on dedicated servers it is replaced by dedicated.dll/so) * Do not ship stdshader_dbg.so, stdshader_dx9.so (probably unused, runs without em) * Delete prebuilt dedicated.so from the repo (useless) * Remove dxsupport files from dedicated servers * Remove some more .dll files from Windows SrcDS as well
Today
Add enemies, a countdown and burner-lit balloons to extraction raids
Today
Fill the extraction map with more monuments
Today
Bank extracted loot in a stash and drop raiders in at raid start
Today
Add a 3k procedural map scene for extraction raids
Today
Add extraction raids with hot air balloon extraction points
Today
Slide when a sprint is ducked in the shoulder camera
Today
Show a reload bar beside the weapon in the shoulder camera
Today
Add free run, free look, camera weight and a throw arc to the shoulder camera
Today
Add an over-the-shoulder third person camera on F3
Today
Cleanup
Today
New main menu foundations in panels, ui.panels switches between the uGUI and panels menus
Today
More boilerplate changes
Today
Razor screen are in the main assembly, removed all the boilerplate
Today
Fixed scrolling perf regression
Today
Make sure the tools are published to Steam as well (Why can't Linux just have a single file extension for executables)
Today
Remove Linux 64bit Client stuff from Server package Also fixup Linux32 client folder mapping Do not build certain binaries for Linux SrcDS, including vaudio_speex and resources
Today
Added and Setup 40mm Artillery Barrage Round *https://files.facepunch.com/alfiebirch/2026/November/10_18-13-IntentIchthyosaurs.mp4 Added a 40mm Artillery Barrage Round. After firing the round a blue flare will illuminate an area that then will be hit with a 40 rocket artillery barrage.
Today
Add missing .so for Linux64 that were hidden by gitignore
Today
https://files.facepunch.com/Nowun/2026/November/Unity_ZDrGBlb4H0.jpg shipping container spawns on mainland, same type as on cargo requiring lock break before opening. Needs unique loot setup. Can spawn on any coastling including jungle, arctic and desert. Rare spawn, 1 per 100 players. (WIP)
Today
Show static until the base finishes loading when playing the tape
Today
Play camera tapes from computer station instead of TV
Today
Make tape item usable by other entities
Today
Higher frame budget for loading the tapes (demos) on the computer station
Today
Replay a camera's tape by loading it on a TV
Today
Record what a powered CCTV camera sees onto a video tape
Today
Only use conditional meshes when the garage door would clip through walls
Today
Add door conditional mesh tests
Today
Generate conditional meshes for garage doors