193,466 Commits over 4,079 Days - 1.98cph!

3 Days Ago
Throw error if too many sync vars are defined
3 Days Ago
Developer logging and disconnect/kick for incorrect replications on both client/server
3 Days Ago
Some fixes for client authoritative queue packing
3 Days Ago
bamboo lod fixes
3 Days Ago
Seperate client and server packing queues due to listen servers messing everything up Client now uses packed sending Cleanup
3 Days Ago
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3 Days Ago
Server: Fix error message about missing `InstancedDebugDraw` script
3 Days Ago
merge from building_los_fix
3 Days Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
3 Days Ago
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3 Days Ago
Deployable with no alternative checks fallback to the old behaviour Proper kill switch using a replicated convar Compile fixes
3 Days Ago
Merge from indirect_lighting_fixes
3 Days Ago
Merge from parent
3 Days Ago
Bug Fix: Switching between different held items no longer changes the ambient lighting. Also fixed an issue with ambient lighting being darker than it should have been when inside camera-based environment volumes
3 Days Ago
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3 Days Ago
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3 Days Ago
Batching system when sending packed sync vars. If all packed syncvars require a larger bitmask then split it over multiple send cycles
3 Days Ago
Fix crocs dying at jungle pond
3 Days Ago
Merge from naval_update
3 Days Ago
3 Days Ago
Swap syncvar system over to using bytes rather than ushorts. We will never reach max 255 per entity as the current queue limit is 32 (due to the bitmask), even if we split the queue its fine
3 Days Ago
wip shader test
3 Days Ago
Server receive packed sync var methods
3 Days Ago
naval_update ➡️ scientist_rhib
3 Days Ago
main ➡️ syncvars
3 Days Ago
main ➡️ naval_update
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
Commented ddraw and logs
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Comments
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from feedback_server_version
3 Days Ago
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3 Days Ago
merge from jungle_update/hunter_vision
3 Days Ago
merge from vine_descent_repeating_fix
3 Days Ago
merge from heli_jungle_monument_fix
3 Days Ago
merge from fix_croc_car_and_shelter_attack
3 Days Ago
merge from wildlife_hazard_vis
3 Days Ago
merge from jungle_update/vine_pool
3 Days Ago
merge from boomerang_fixes_2
3 Days Ago
merge from vine_mountable_passthrough
4 Days Ago
Don't forget to register the haptic umsgs on server
4 Days Ago
Don't forget to register the haptic umsgs on server
4 Days Ago
Recalibrated for both extremes of the fog range.