196,916 Commits over 4,110 Days - 2.00cph!
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Merge from mission_create_streamlining/outpost_spawning/
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
Immediately send respawn options when finishing the mission so it appears on the map
Fixed safe zone spawn mission not working in primitive
GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded
Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
More comments and minor code changes
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall)
So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
Merge from abyss_containers/cinematic
More minor adjustments with placement code
Fix items like planters and furnaces from not snapping
Don't bother with any padding, the calculations seem to be perfect
Can't static the directions array, use a pooled list instead
add some per-weather+per-biome fog mults
fix override/live edit weather not respecting cloud configs
Reduce noise made by melee and bow
Various consistency tweaks.
Meta for the RPC source generator too since it accidentally committed in
124029
Remove unnecessary things related to SyncVars source generator
Clean up reaction time visualization code
Fix shooting scientists not making them aware after reaction time rework
Fix bow projectiles not making noise (regression)
- Fix hearing not working after reaction time rework
- Make noise events readonly structs, they didn't really need to be classes and need all the pooling
- Only simulate sighting once per noise
Fix hearing and being hit boosting scientist accuracy too fast
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merge from party_system -> main
Add `party_invites_enabled` convar to disable receiving party invites
Fix party invites not hiding names in streamer mode
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Clean: minor comment fix
Tests: none, trivial change
Update: projectile-entity test now covers more internal code
- cleaned dead code - not sure I'll need it in the future, so to the grave it goes
Tests: ran the unit tests
Add: new Projectile vs world base entity tests
Tests: ran the unit tests
merge from party_system -> main
fix missing shader input on scene load
merge from party_system -> main
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
shadow map cheapification
First pass on generating cfg/serverdefault.cfg on server startup. This is considerably bigger than serverauto.cfg so some more changes may need to be made
merge from indirect_instancing
Some .FBX.meta I didn't catch because they were uppercase
Fix legacy hooks for entity iterators feeding entities to the callback
Minor cleanups in gl_util.cpp
Merge Pull Requests
* Remove duplicate "Black and White" color modify preset (Community Contribution)
* Use player.iterator over player.GetAll in some base game functions (Community Contribution)