userLaylacancel

2,460 Commits over 2,100 Days - 0.05cph!

15 Days Ago
Allow Log class to add multiple loggers (stdout and debugger)
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15 Days Ago
Add open modes to FileSystem::GetFileStream (Read, Write, WriteAndAppend)
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15 Days Ago
Remove render dependency from animation code, move animation into it's own library. Add Fbx library.
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18 Days Ago
Draw temp splash screen
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18 Days Ago
Start splitting project up into libraries
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18 Days Ago
Add Create Capsule, Cylinder and Cone to PhysicsWorld
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18 Days Ago
Add PhysicsObjectInitializer
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18 Days Ago
Start work on asset compiler
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22 Days Ago
Add CSBoxInput to allow IsMouseLookEnabled and disable some calls to GetHud to allow mouse look
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22 Days Ago
Fix annoying IsLocalPlayerResolvable spam
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26 Days Ago
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27 Days Ago
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39 Days Ago
Cleanup collision shapes
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39 Days Ago
Cleanup constraints from physics world
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40 Days Ago
Only allow physics objects to be created through physics world
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40 Days Ago
Initialize and run physics world in world class
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46 Days Ago
Add PhysicsWorld and PhysicsObject classes
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46 Days Ago
Link bullet, add helper classes, add physics model class
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2 Months Ago
Fix debug camera jitter
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2 Months Ago
Fix player accumulating velocity while in debug camera
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2 Months Ago
Turn character in place
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2 Months Ago
Replace all std::cout
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2 Months Ago
Add Log class using FMT
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2 Months Ago
Move HumanAnimationController to its own file
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2 Months Ago
Include any bone indexes needed in HumanAnimationControllerInitializer
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2 Months Ago
Add AnimationController helper method to create sequence pose node from animation
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2 Months Ago
Don't request animation assets inside HumanAnimationController, pass them through with an asset collection struct instead
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2 Months Ago
Add PreInitialize to AnimationController
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2 Months Ago
Add Quaternion LookAt. Rename Vector Normalise to Normalised.
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2 Months Ago
Add transform multiplication
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2 Months Ago
Add FreeCamera LookTo
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2 Months Ago
Basic character controller. Allow ObjectModelSkinned to be parented to bones of others.
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2 Months Ago
Test crouch walking blend matrix
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2 Months Ago
Remove pose node global params and let animation controllers handle it
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2 Months Ago
Add AnimationController so that animations can be controlled independent from ObjectModelSkinned
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2 Months Ago
Move SpineIK to its own pose node
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2 Months Ago
Add header above toolbar to show demo name and recorded date
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2 Months Ago
Add new toolbar
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2 Months Ago
Get movie maker working again after merge. Disable demo text.
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2 Months Ago
Merge from main
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2 Months Ago
Add image asset, same as texture asset but without uploading data to gpu
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2 Months Ago
Add font initializer
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2 Months Ago
Experiment with spine manipulation to look around
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2 Months Ago
Add font serializer
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2 Months Ago
Allow blend pose node to blend from a root bone (example: blend upper weapon hold and running)
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3 Months Ago
Add missing icons
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3 Months Ago
Add buttons to speed up or down movie playback
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3 Months Ago
Fix skip buttons. Hook up demo name to subtitle
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3 Months Ago
Port movie maker plugin from hdrp
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3 Months Ago
Blend matrix pose node now works along Y axis too
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