141,879 Commits over 4,383 Days - 1.35cph!

5 Hours Ago
Cleanup
5 Hours Ago
Merge from npc_gesture_heldentity_fix
5 Hours Ago
Fixed the issue with the near plane being incorrect for the spot light again, and fixed some issues with trying to get an instance from the render texture pool when there are none available
5 Hours Ago
merge from main
5 Hours Ago
Route regular server joins through the console command instead
6 Hours Ago
Bowless Crossbow - updated textures with new naming, added .skin file, updated prefabs
6 Hours Ago
bundle nuke prefabs - sometimes working? sometimes not?
6 Hours Ago
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Today
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
Today
merge from weapon_refresh_salvaged_cleaver
Today
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Rin
Today
merge from main
Rin
Today
merge from weapon_refresh_salvaged_cleaver
Today
Skin pass for ice armour vest and mask
Rin
Today
merge from cave_large_medium_ladder_fix
Rin
Today
merge from wire_pooling_fix
Today
Merge from workbench_ugprades
Today
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
Today
Merge from main
Today
Adding unity install step for each pipeline
Today
codegen
Today
merge from main
Today
Merge: from remove_netgroup_prealloc - Optim: NetGroup objects are now lazy allocated, saves 150MB Tests: ran unit tests, ran around on craggy
Today
Update: cleanup ClientVisibilityProvider when disconnecting from the server Tests: disconencted from local server
Today
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
Today
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
Today
Merge: from main
Today
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Today
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Today
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Today
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
Today
Cleanup, fixed some duplicated stuff from the shelves work
Today
Add blending between aimdir pitch and reload animation.
Today
Fixed some redirects
Today
Fix mortar controller transitions not having any conditions
Today
Added skinnable assets for half height and single height shelves to support future spraycan functionality Can't test right now as there's only one version of those entities
Today
Merge from main
Today
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Today
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Today
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Today
Setup fire effect properly, add effect recycle to muzzle fire fx
Today
Animate mortar during loading, disable the animator outside of loading.
Attempted fix for 'A session is already active.' EAC error
Today
Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
boatai_los_swapfix -> main
- Add a timer based LOS grace period to PlayerTarget acquisition, if LOS has been broken for longer than 10 seconds then drop the target. - Don't LOS to just the main body of the player (to prevent cheese)
main -> vendingmachine_ui_refresh
- Minor polish
Missed files