135,719 Commits over 4,293 Days - 1.32cph!

Today
Tweaked colliders on the small engine deployable prefab
Today
merge from main
Today
merge from main
Today
Only show block and deployable limits if enabled and above a threshold.
Today
NRE fix for construction with no deployable component (building blocks)
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
Today
Always show the edit/finish options but show an error toast when on cooldown.
Today
merge from main -> fix_manifest_errors
Today
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates
Today
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
Today
merge from artist_pack_dlc
Today
Phrase update
Today
Kill boat during load if it saved when sinking
Today
merge from naval_update
Today
Add ItemModChildIO to lightup frames, for power usage in inventory menu
Today
Localized the boat building UI Disable tooltip when empty
Today
fix ornate frame label placement
Today
Bunch more wip/experiments
Today
Paintable Reactive Target - Updated textures
Today
merge from artist_pack_dlc
Today
merge from naval_update
Today
Fixed the microscopic ghost ship map markers
Today
sulfur box append to adaptor allow collision group
Today
ran manifest, icon manifest and localization
Today
sulfur box prefab and item setup
Today
sulfur box greybox
Today
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
Today
merge from naval_update
Today
Fixed deep sea water height not initialized to SeaFloorDepth
Today
Updated skins
Today
spinner_wheel standard material test - no painting
Today
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Today
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Today
Paintball Gun - added ammo box
Today
merge from artist_pack_dlc
Today
Paintable reactive target is now a redirect skin of the reactive target
Today
Merge from parent
Today
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
Today
Update: blockout Immediate-Record API - Added unit tests to validate usage Tests: ran unit tests, has expected failures
Today
set paintable resolution on paintable window again
Today
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
Today
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
Today
removed medium frames from craftable and set to hidden
pt_boat_turret_fixes -> main
Ensure rear turret marks itself as dirty if it deviates enough of an angle
Today
made medium frames hidden and uncraftable
Today
Merge from parent
Today
added storm hull creaks audio stings to the ghostships
Today
Profile save
Today
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing