136,943 Commits over 4,324 Days - 1.32cph!

2 Days Ago
scientist_boat_aggro_fixes -> main
2 Days Ago
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2 Days Ago
scientist_boat_aggro_fixes -> main
2 Days Ago
Ensure scientist boats dont target players deep underwater
2 Days Ago
ptboat_front_turret_nerf -> main
2 Days Ago
Nerf PT Boat front turret - Allow BaseProjectile turret scaling to be used with MountedWeapons for AI - Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
2 Days Ago
mounted_weapon_seat_errorspam_fix -> main
2 Days Ago
mounted_weapon_seat_errorspam_fix -> main
2 Days Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
2 Days Ago
Tools tab HUD components toggles
2 Days Ago
merge from main
2 Days Ago
Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets Fixed some potential crash issues chat.AddText handles numbers
2 Days Ago
wip comps box textures
2 Days Ago
Placeholder notify for third person reload sound
3 Days Ago
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3 Days Ago
Molotov refresh
3 Days Ago
merge from fix_texture_streaming_naval
3 Days Ago
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).
3 Days Ago
Charcoal Box - texture and gibs update
3 Days Ago
Added horse mask to the skin viewer
3 Days Ago
merge from LNY26/skinviewer
3 Days Ago
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error
3 Days Ago
merge from LNY26/skinviewer
3 Days Ago
Skin viewer scripts folder cleanup
3 Days Ago
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
3 Days Ago
silly horse mask world model prefab setup
3 Days Ago
Added silly horse mask to the skinviewer
3 Days Ago
merge from main
3 Days Ago
Enable streaming on recent updates new content textures
3 Days Ago
Enable streaming on more DLC textures
3 Days Ago
Enable streaming on a bunch of naval textures
3 Days Ago
z data error fix attempt 2: electric boogaloo
3 Days Ago
Enable streaming on a bunch of recent DLCs
3 Days Ago
meta file
3 Days Ago
Exported broken spec again
3 Days Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
3 Days Ago
HorseMask updated Materials
3 Days Ago
HorseMask updated .mat
3 Days Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
3 Days Ago
Charcoal Box - lods and gibs
3 Days Ago
Z data error fix attempt
3 Days Ago
Added worldmodel for the silly horse mask
3 Days Ago
Ornate horse mask texture size pass, set material to opaque
3 Days Ago
deleted old placeholder LNY horse armour models
3 Days Ago
Ornate horse mask material fix
3 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
3 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
3 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
3 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
3 Days Ago
merge from shader_memory_fix