132,137 Commits over 4,232 Days - 1.30cph!

3 Days Ago
▌▄▍▉▉▇ ▌█▇▋▉▆▌█ ▊▍▌▆▇▍▊▅▌ ▆▋ ▇▍▍▉▍ ▊█▊ █▉▇▄_▌▅▉▆▇▄ ▆█ ▆▋▉█ ▊▅▊▋▋▆ ▊▅▋▋▅ █ ▌▍▇▄▅▊ ▇▌▇▍, ▍▄▌▊▇ ▄▊▌▉▊ ▇▉▍▌▍▊▌▆ ▍▅ ▇▄▄ ▅▇ █▋▆▆ ▊█ ▋▅▊▅ ▊▍ ▄▍▊▉ ▌▆▉▄▇▍█
3 Days Ago
Added deep sea exit icon
3 Days Ago
▆▉-██▆▍▊ ▍▋▌▌▇▇▌ ▅▌▋▅▆▄ ▍▍▄▉▆▅▊ ▌▅▍▌▄
3 Days Ago
▅▍▄▄ ▇▆▋▍█▅█▋▄▋ ▋▊▌▌▅▆▋ █ ▊▌▄▌▌▊ ▊▇▄▉▌▇ ▅▄▆▄ ▍▉▌▇ ▄█▋▄▇█▋ ▋▆ ▉▊'▇ ▌▋▆▆▍█▇▄ ▇▅▄▌ ▍ ▊▊▋▇▋▍▉▇▇▇▆, ▄▄ ██▌▍▄▉▌ ▉██▋ ▍▅█▆▌▄▍ █▌ ▄▊▌ ▄▇█▊▄▍█▇▄▅ ▍▍▌▆█▄▉▍█ ▅▆ ▄▇▊█ ▇▉▆█▋▆▍▋ ▊▌▉▉▍▋▉▄ ▄▊▌ ▅█ ▇▊▊▌▍▍▊ ▉▊ ▍▍▌ ▅▋█▆▍▆▍'▄ ▅▆▇▌▉▉▅▍ ▅▅▇▉▉ (▍.▍., ▍▊▉▌▇▇ ▆▍ ▌▊▋ ▋▄▅▋▄▇ ▌▅ ▇ ▅▆▌▇ ▇▋▋▇█▉▇▇ ▆▌█▊▇▇▊▋ ▍▆▉▆▋▋▅ ▋█▄▄▋▇▊▋ ▊▋ ▅▉▉▉ ▍▉▆▆)
3 Days Ago
merge from twitch_rivals_2025
3 Days Ago
▅▇▊▊██ ▌▍ ▆▇▍▆▊▋ ▇▇▄▊▅█ █▍▇▅ ▌▉▅█▄▋, ▇▄▍▆█ ▍▉ ▋▊█▇▌ ▍▆ ▊▆▊█ ▉█▄▊▆▌, █▅▄ ▉▋ ▌▆ █▌█▄▍▆▇▆█ ▋▇▄▊. ▅▊▄▅█ ▉▌▋▌▊▊ ▋▌▅▌▆▌ ▄▍▋▅ ▍▍█▅ ▋▄▇▅▅▊▋▉▉ ▋▌▅▍▅▅▍▉▉, ▆▌▇▄▅ ▉▄ ▉▋▇▆▉ ▅▊▉▍▊█▉ ▊▊▍▍▅, ▆▇▄▄▍▍▌▋ ▊▇▋▊▌ ▊▍▌ ▅▉ ▍█▇▄, ▉▅▉▄ █▊█▍, ▍▆▌▆▌▋█▍▊ ▌▉█▌ ▌▍▍ ▄▄▉▋█▄▄▉▋ ▅▋▌▉▍█ , ▅▇▋██▋▊ ▌▆▇▆▍ ▄▍▌▅ ▋▆▊ ▍█▅▋█▌▆▇, █▊▄▉▇ ▋▇▇▅▅█▉▆█▅▇▇ ▆▅ ▍▊▍▄▍▊▍▍▄▄▊▆
3 Days Ago
Fixed deep sea billboards leaking after a server restart
3 Days Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
3 Days Ago
Naval scientist suit .item setup
3 Days Ago
Code support for burst mode and low ammo indicators
3 Days Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
3 Days Ago
Deep sea portal debug command fix number 74
3 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
3 Days Ago
Paintball Gun - Texture update
3 Days Ago
▅▊-▊▋▄▇▉ █▇▍▍▆▌▋▆▍▇▇█▉ █▆█▄▊▋▇▅▋ ▆▌ ▍▋▊█▍▉▄▊▇▋ █▋▊▉▄ ▌▄▇█▇
3 Days Ago
▉▇▍█▊ █▄▍▆ ▉▆█▅▆_▉▇▍▋█▅ - ▆▄▆ ▋▉ ▅▉▉█ ██▋▇▊▄ ▌▋ ▇▉▌▍▅▅▉▄▅▉.▄▆▆▆▌▋ ▄▊▉▄▅▍█ ▍▉█▌▄▉▅ █▅ ▊▊▉▆
3 Days Ago
naval_update -> scientist_boat_ai
3 Days Ago
Merge of PT collision fix
3 Days Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
3 Days Ago
Test list including all the space station test cases
3 Days Ago
█▉▋▆▍ ▆▇▌█▇▌▋▄ ▅▇▊█▄▆ ▌█ ▉▆▊▍ ▆▇▌▋▉ ▆▅▍ ▉▍▊▋▆.██▇▉▋▌▌▌
3 Days Ago
Updating large sail rig with fixed vertex painted mesh
3 Days Ago
█▍▇▋▍ ██▌▆▉▇ ▆▊ ▄▍▇▉▌▆ ▄▆▄▍▍ ▋▄▊▉▆▍▉▊ ▅█ ▆▉▄▍▅▆▋▍▉▊▋▅ ▌▍ █▆▇▆▍▇▄▇ ▄▇▄▍▌▍ ▊▆▄▋▄, ▅▋█▆▊▊▍'▆ ▆█▇▅▊▅ ▋▅▄▊ ▇▊▋ █▍█▋▌▅█▌ ▆▇▉▄▄▊▅ ▄▍ ▊▉▄▄▋▌▋▆█▌▄ ▋▊▊▋▅▇▋▌
3 Days Ago
PT Colliison fix
3 Days Ago
▌▅▆-▅▊▌▅ ▇▌█▅▌▉▉▌ ▉▇▍▅▍▌▇█▌ █▄▄ ▋█▉█▌▍▇▆█▉▌ ▊▉ █▅▌▆▆█▋▌▅▌▍▌▋.▋██▊▇▋▉, ▋█▍▇▄▇▍ ▅▆█▍ █▇▉█▊█▅▊ ▍▆▆▉▉▉▉▄▅▍ ▋▋▆ ▅▄▋▄ ▅▉▆▌▉▊▉. ▋▍▉▉▆▇▋ ▄▉▊ ▋▆▉▌█▋▉▇ ▋▅▉▋▊▆▆▌▇▉▍▍▌ █▊ ▊▌▊▄ ▄▌▌▆▋
3 Days Ago
merge from boat_building
3 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
3 Days Ago
▋▍█▆▌▇ ▇▇▇▄▆ ▋▌█▄▄▊
3 Days Ago
updated textures
3 Days Ago
merge from server_part_caching2
3 Days Ago
removed wind effect from single vert on sails hand crank
3 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
3 Days Ago
▄▌▉▋▊▆▆▌▉█ ▄▆▄▋▅▊▋▅▌ ▊▇▊▉▄▇▍▊▍▇▊▇▍█▅▇▍█▇▋▇ ▄▄ ▉▄█▋ ▄▊ ▄▇▋▌▌▉ ▆█ ▇██ ▊▊▇▉▌▄▅ ▋▌▇▆▅▇▇▉▊▆▄▉▊▉▍▍-▌▍▍█▅▍▍▍▊ ▍▍▄▊▋▉▋▍ ▆▍▅▆, ▌▆▇▉▆▍▍▇ ▋▌▌▋▋█▉▌ ▊▄▌ ▍█▊▅▇▇ ▌▌ ▋▇▉▇▉▋▊▍ ▋▉▍▌▄▍ ▉▌ ▅▄▇ ▍▆▄▌▇▆▅▅▌▆▄▄▅-█▄▆▄▆ █▆▍▄▉▋▆▊ ▅▋▄▌
3 Days Ago
merge from main
3 Days Ago
merge from space_station_building_skin
3 Days Ago
Space station building skin added to upgrade_radius commands
3 Days Ago
Merge from parent
3 Days Ago
merge from birthday2025
3 Days Ago
merge from spinnerfixes
3 Days Ago
merge from fix_extra_autoswitching_log
3 Days Ago
merge from applygenes_command
3 Days Ago
merge from vending_mapmarker_close
3 Days Ago
merge from spawn_all_deployables_shelter_fix
3 Days Ago
Merge from foliage_displacement_fix
3 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
3 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
3 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
3 Days Ago
Check for valid material before submitting a draw call
3 Days Ago
▌▊▄▇▌ ▊▉▇▅▉▆▍▍ ▉▊▋▍█▍▅▊▄▊ ▌▍█▉▆
3 Days Ago
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)