132,070 Commits over 4,232 Days - 1.30cph!

2 Days Ago
Fixed small ramp not cancelling animation when colliding with a player boat
2 Days Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
2 Days Ago
building planner rolled out mesh for 3p view
2 Days Ago
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2 Days Ago
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2 Days Ago
Add tracer effects to Shotgun/Annabelle fired by NPCs Fixed rapidly loading models (dupes) affecting model translucency flags * Models now consistently get their translucency/twopass flags set, regardless of when they are loaded. Previously It was that opaque materials would be detected as translucent due to previous rendering operations, causing models to have wrong flags for the entire play session, and differ between play sessions. Try to occasionally compact pending sounds vector * Instead of waiting for player to disconnect, try to compact the queued sounds vector after they are sent out. Clear m_CompensatedEntities of invalid entities every second * To prevent server crash in highly unlikely scenario of nobody shooting a gun for centuries in the server
2 Days Ago
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2 Days Ago
very wip test
2 Days Ago
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2 Days Ago
santa_prop(scientist) repose
2 Days Ago
▇▄▄▅█ ▄▆▋▌▊▉▇ ▇▆ ▉▍▍ ▋▋ █▍▉ ▇▋▋▌ ▉▉▌▌▉▇▅▅ ▅▉▌ ▆▇▄▅▇▍ ▆▆▄▉██ - ▄▊▋▅▊▉▌ - ▊▆█▊▉ - ▊▍▄▅▆▆ - ▆▄▄▄▊▇▋ ▇▉ ▉▅▉▊▇ ▄▅▋▆▌▆ ▉▉ ▇▍ ▊▋▋██ █▍ ▅▄▌ `▆██▄_▍▇▇▇▄▆_█▊▌▇█▉▅▋` ▆▍▋▊▋▄ ▇▍▊▆ ▌▅▉ ▄█▌ ▄▊▊▋▆█▌▅ ▉▄█▍▍█▄ ▌▇ ▅▌▅▄▊▊▇▊ ▄▋▅▉▌▊ ▇▆▄▆▋▍█▉▌ - ▄▉▄▊▉█ ▍▅▅▍ ▌█ ▆▇▋█▄ ▆▅▆▋▊▊▊ ▇▅▊▍ ▅▆▍▍▊▍ ▄█▉▍▋▅▅▉▄▉▄ ▆▅▍▆▌▋ ▊▆▇▄▇▍
2 Days Ago
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2 Days Ago
Missed file
2 Days Ago
local BBS pos/rot change as part of larger wip changes
2 Days Ago
Pilot hazmat repose
2 Days Ago
tweaked heart balloon text position
2 Days Ago
Cleaned out baked digital counter from the textures.
2 Days Ago
made metallic version of single balloon that doesnt use SSS
2 Days Ago
Fixed zipline editor NRE caused by floating city 4
2 Days Ago
Krieg Hazmat pose
2 Days Ago
merge from naval_update
2 Days Ago
removed redundant w_blueprint prefab
2 Days Ago
removed old textures/mats to avoid confusion
2 Days Ago
updated anims to fix clipping issues
2 Days Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
2 Days Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
2 Days Ago
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
2 Days Ago
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2 Days Ago
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2 Days Ago
Kick hazmat repose
2 Days Ago
merge from boat_building
2 Days Ago
▆▄▅▇▆ █▅▅▉▋▊▇ ▌▅▊▄▉▄▄▄▇▌▌.▇▄█▇▌▇▅▉▆▆█▋ (▇▉▌▋▋█ ▌▉▅▄ ▇▇ ▄▌█▉▉ █▅▅▇▆▋▇▌▅▇▌█ ▅█▄▇█▆▉ ▋▆ ▇▉▉▇▊▇+▋▅▆▄▌▊), ▄▋▅▆▇▅▋▉ ▍▉▅▄▅▄▊▆▍▊▉▍▋ ▇▅▉▊▍ ▉█▉ ▊▌▇▍▋▄▊ ▌▄ ▄▅▌▆ ▇▋██▆▊▊█▅ ▊█▍▌▋▊ - ▉▊▇▉▆ ▍▆▊▌▄ ▇▍▍▇▍ ▉▇▅▉
2 Days Ago
Sunglasses repose
2 Days Ago
▅█▋▍▇ ▋▆▅▆▍▆▋█ ▅▆▌▋▋▍ ▆▅ ▇█▊▌_▅▊▊▌▉▌ ▋██ ▄▆▌█.█▉▍▇▇▍▍▉ ▊▄▊▆▆▊▄▋▋, ▋▄▄▄▅▅▊ ▇▋▅█▆▄▄▍ ▍▆▇▇▇▋
2 Days Ago
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2 Days Ago
▊▊▊▇▄▅ / ▍▊▍▌▄ █▇▉▅ ▍█▍▌ ▄▋▊▍ ▊▉▆▄▋ ▍▄▋▍ ▆▇▍
2 Days Ago
Hide boat building UI if there's a finished boat.
2 Days Ago
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2 Days Ago
Added tactical gloves
2 Days Ago
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2 Days Ago
naval_update -> scientist_boat_ai
2 Days Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
2 Days Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
2 Days Ago
Restored TwitchdropsTransformGroupManager
2 Days Ago
merge from main
2 Days Ago
merge from skinviewer_tacticalgloves
2 Days Ago
Fixing skinning for 50 cal left mesh
2 Days Ago
Frontier Hazmat repose
2 Days Ago
Added tactical gloves skin viewer model
2 Days Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)