223,995 Commits over 3,684 Days - 2.53cph!

Yesterday
merge from viewmodelrenderers
Leaderboard backup, run #11274
Yesterday
Manifest file upload check should be ignoring case
Yesterday
Fixed misconfigured viewmodel renderers on: Cake Flashlight Beancan grenade Molotov cocktail Water bucket
Yesterday
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
Yesterday
Fixed gmod toolgun beam not using the right viewmodel space
Yesterday
Add legacy crane colliders (crane_tower_a_COL and crane_base_a_COL) from 60177 as new assets (junkyard_crane_base_a_COL and junkyard_crane_tower_a_COL) and apply them to the junkyard_crane_a asset
Yesterday
Update hard-coded string ref to the old material
Yesterday
Fixed promote button not working if player wasn't looking at the player they were promoting (now uses new promote_id convar)
Yesterday
Reduced dropped item friction a small amount so they're not so absolutely set on never sliding. Using 0.9/0.95 instead of 1, and using Average instead of Maximum for friction. Bounce settings unchanged.
Yesterday
Switched attack heli and minicopter from Continuous Dynamic to Continuous Speculative collision. Seems to behave better with dropped items (which also use speculative)
Yesterday
Attack heli collider edit
Yesterday
Edge split https://files.facepunch.com/layla/1b2411b1/sbox-dev_tJAwpCBX7h.mp4
Yesterday
Impact cleanup
Yesterday
Layout fixes
Yesterday
Hide the bullet in the magazine if the player has one bullet loaded
Yesterday
Final tweaks
Yesterday
Conversation screen styling updates
Yesterday
S2P bandit town, fixes missing misison marker Remove mission/vending icon resizing due to proximity and just make a new toggle for showing missions
Yesterday
Edge dissolve https://files.facepunch.com/layla/1b2311b1/sbox-dev_bYy4nlGQcb.mp4
Yesterday
▆▋▍█▄▊▋ ▅▊ ▋▅▍▆ ▊▉█▉▄█▉▄▌▊▍ ▅▄▍▄▆▆ ▆▅ ▊▊▋ ▅▄▄▄▅▉▄▋ ▄▋▋▋ ▍▋▌▍▍ ▅▊▋▇ - ▄▍▆▄ ▊▊▌█ ▉▄▆▉▍▇ ▇█▄▇▍▍▅▉▆ █▆▄▆ █▇▇▍▄▍▇▅▄ ▌▍ █ ▍▆▇▉▊█ (▅▄█) ██▌▌▋ ▋▆█▋ ▋▌▊█▇▅ ▅▅▆▊▉ ▆▇▊▄▌ ▍▋▌▄ ▉▄▅▍▌▍ ▍█▅▆▅ (▄▊▆) ▄▅▌▉▌ ▆▇▉▆ ██▅▅▋ ▌▍▋▄ ██▆▋▊▊ ▉█▅▋▍▍▉█▉ ▄▊▌▄█ ▍▊▊▍▋▊ █▊▋▅▉▅█▅▊ ▆▄▆█▅
Yesterday
Refactor halfedge for safer component checking and easier access to components from handles Edge collapse https://files.facepunch.com/layla/1b2311b1/sbox-dev_yypYVe16Ni.mp4
Yesterday
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
Yesterday
More customise menu progress
Yesterday
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Yesterday
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Yesterday
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Yesterday
Merged doorcontroller_mergefix into main
Yesterday
Fixed NRE when clearing wire connections
Yesterday
more scaffolding
2 Days Ago
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score Updated FP.Nexus to expose refresh method
2 Days Ago
Add a public method to refresh a clan's data immediately
2 Days Ago
customise menu progress
2 Days Ago
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2 Days Ago
remove files that should be ignored Delete unicycle_frenzy.sln Update .gitignore
2 Days Ago
Fixed crashes with huge font blur values Fixed Color Modify post processing effect defaults not resetting invert Fixed nav mesh generation generating invalid navmeshes Fixed a self-crash with +vgui_drawtree
2 Days Ago
Fixed crashes with NPC debug features Fixed crashes with huge font blur values Fixed Color Modify post processing effect defaults not resetting invert Fixed nav mesh generation generating invalid navmeshes Fixed a self-crash with +vgui_drawtree
2 Days Ago
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
2 Days Ago
more scaffolding pieces
2 Days Ago
Allow random move point usage as fallback
2 Days Ago
Support old uncompressed tags alongside newer compressed tags
2 Days Ago
Ignore .idea and .sln Update with working Sdf2DWorld functionality Cleanup Use new project structure Use new libpolygon API HideInEditor -> Hide Use WIP [Unicast] RPCs
2 Days Ago
player update. exported/set up 3p hmlmg weapon anim set
2 Days Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set
2 Days Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
2 Days Ago
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it Fix transfer triggers near islands being able to transfer things parented to ferries Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
2 Days Ago
Patched issue where heli could go and orbit a random zone far away for no reason
2 Days Ago
April 18th - Skins and scene changes
2 Days Ago
Pooling
2 Days Ago
Tesla Coils and Igniters no longer take damage when picked up