129,761 Commits over 4,201 Days - 1.29cph!

3 Days Ago
▌▉▍▊▊ ▅▆█▇ ▌▄▇▊█▉_▋▄▋▅▊▋▍▅_▌█▋▇▄▇▍
3 Days Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
3 Days Ago
merge from boat_building
3 Days Ago
3 Days Ago
▅█▄▅█▄▄▍ ▉▆ ▍▍▌ ▋▊ ▇▄▇ ▍▍▌▆▍█ ▋▆▇▋█▇, ██▉▇█▇▍ ▉▍█▄▉▍ ▆▋▍▌█▋▋ ▊▍▉▊▊ ▍█ ▊▇▆▋
3 Days Ago
Merge from naval_update
3 Days Ago
Start setting up improved npc grenades
3 Days Ago
merge from boat_building
3 Days Ago
moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
3 Days Ago
burst compiling GJK distance methods directly, already compatible - not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button - verified compiling with burst inspector
3 Days Ago
Compile fix
3 Days Ago
Added prevent movement volumes to casino garbage piles near the bar Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
3 Days Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
3 Days Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
3 Days Ago
3 Days Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
3 Days Ago
Add 4 proof of concept cameras to the cargo ship
3 Days Ago
Fixed cabinet light bleed on these.
3 Days Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
3 Days Ago
Setup to have cargo ship spawn its own static cctv cameras, defined by a point + rotation + point to look at Prevent the cameras inheriting cargos global network group
3 Days Ago
Updating horse riding anims to v4 rig
3 Days Ago
Scene2prefab on all fc variants
3 Days Ago
Simplified casino culling volume setup using custom mesh collider trigger
3 Days Ago
Merge: from voice_when_invis_fixes - Voice chat is now heard by nearby invisible players and spectators Tests: tested voice replication between 2 players, when invis and when spectating. invis case also tested disconnect-reconnect while invis.
3 Days Ago
Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
3 Days Ago
Update: allow invis players to listen to nearby voice - invis players are now tracked in BasePlayer.invisPlayers Tests: 2p on Craggy, 2nd player went invis, host tapped mic - replicated. 2nd player disconencted and reconnected, host tapped mic - replicated
3 Days Ago
converted ladder hatch prefabs to use convex box colliders only added modular boat floor frame and floor.triangle frame prefabs
3 Days Ago
Boats can't be edited if recently damaged
3 Days Ago
Update: Spectators can listen to voice of spectated and nearby players - Spectators now exclude themselves from EntityGrid Tests: 2p on Craggy, flew away from the island, started spectating player on island and tapped the mic - it came through
3 Days Ago
Set halloween wallpapers ingame icons
3 Days Ago
Added "In Game Icon" field to ItemSkin, allowing us to override the sprite we use in spraycan, crafting and repair bench menus Useful when we want a branded icon in the store but still need a normal item icon to appear in-game. Only applies for skins that do not have proper items, like wallpapers
3 Days Ago
Removed colliders from floor rugs and tarps
3 Days Ago
Find the nearest usable station, not just the first
3 Days Ago
Dock & edit test
3 Days Ago
Cull hackable crate world canvases by distance (around 150m) Its a global networked entity so the canvas was enabled for all players on the map
3 Days Ago
added halloween wallpaper store icons and hooked up to wallpaper skin assets. We will need to fix in-game icons at another date
3 Days Ago
corrected convar bounds
3 Days Ago
corrected physics bounds
3 Days Ago
Rewrite how labels are set in ItemDefinition DoPrepare. No differences in the results, wasnt broken before, just less potential calls to the asset database
3 Days Ago
merge from main
3 Days Ago
merge from rpg_skin
3 Days Ago
merge from naval_update
3 Days Ago
Turned off sRGB on some floating cities related AO textures, downsized some maps that didn't need to be 2k. Removed obsolete temp textures. Added some ladders around FC1 and FC2 to improve water exit. Removed a few chairs from floating walkways and barges to help with perf. Ran S2P on FC1 and FC2.
3 Days Ago
Cache entity types list and reuse instead of redoing it every time
3 Days Ago
item description pass
3 Days Ago
Rpg7 viewmodel - Reduced ironsight curve to re-frame ADS and take up same screen space in ADS as base RPG - Includes base projectile update script with crosshair options - Set crosshair to be visible when in ADS
3 Days Ago
Merge from parent
3 Days Ago
Updating paintball block out rig
3 Days Ago
CullingVolume will no longer make a box collider if it already has a collider and that collider is marked as a trigger (allowing non box shapes to be used)
3 Days Ago
Merge from fog_fixes