196,916 Commits over 4,110 Days - 2.00cph!

3 Days Ago
Revert even more .fbx.meta and .mat files to the state they have on /main
3 Days Ago
Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
3 Days Ago
Subtract all .mat changes to investigate artifacting issues
3 Days Ago
Subtract all .fbx.meta changes to investigate artifacting issues
3 Days Ago
Merge from parent
3 Days Ago
Merge from m ain
3 Days Ago
Merge from placement_improvements
3 Days Ago
Deployables can now be deployed on boats at sea
3 Days Ago
Fixed crash issues with VPC.exe on windows Carefully updating win32 side of VPC scripts Update windows built scripts a bit Minor cleanups in gl_util.cpp VPC Cleanups
3 Days Ago
Minor VPC cleanups More VPC Cleanups
3 Days Ago
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3 Days Ago
Construction setup. Block fixes.
3 Days Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
3 Days Ago
Fixed InstancedDebugDraw instance and command buffers initially bound to zero
3 Days Ago
Fix peripheral vision being too strong in combat
3 Days Ago
Reduce scientist health
3 Days Ago
Merge: from autoturret_optim - Fix to auto turret not responding to shots outside of firing arc - Fix to turret not reacting to shots if it got depowered then powered up again - Fix to turret snapping to hostiles outside of it's default firing arc when powering up Tests: shot it, ran around and powered it up and down using infiniteiopower in various combinations
3 Days Ago
Bugfix: prevent turret snapping to a hostile outside of the default firing arc when powering up Tests: while hostile, depowered turret, got behind it and powered it up - it didn't snap on me until I shot it again
3 Days Ago
Bugfix: reset turret's cached visibility when unsetting the target This could cause the turret to think it doesn't have a target, yet has a visible target(unpowering the turret would cause this, for example). It prevents damage reaction. Tests: while the turret was aiming at me, disabled io power cheat. re-enabled - now responds to shots. Spotted another bug though
3 Days Ago
use soft mask instead of uigradient because its poopie
3 Days Ago
Bugfix: turret will respond to sneak attacks - takes 3 seconds to drop aggro that forces aiming Spotted another bug - target and targetVisible can desync Tests: spawned a turret, snuck behind, powered up, shot at it - it rotated
3 Days Ago
Linking Graffiti pack and video on medieval
3 Days Ago
Nicer fade ramp on store items
3 Days Ago
Change overlay base to use new sliced downwards gradient
3 Days Ago
More store views
3 Days Ago
trying out lerp transition again
3 Days Ago
Merge: from main
3 Days Ago
Increase reaction time, reduce damage, simplify accuracy formula
3 Days Ago
Prevent sun banding at twilight.
3 Days Ago
Have scientists always be surprised when first hearing or being hurt by a player
3 Days Ago
Preventt scientists from looking at bullet impact instead of bullet origin, even if the bullet origin is out of hearing range
3 Days Ago
configurable horizon buffer
3 Days Ago
Fix scientists being able to shoot through solid colliders when hearing the player
3 Days Ago
trawler ship hull material vcol blends progress, more uving
3 Days Ago
Even more store work
3 Days Ago
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3 Days Ago
3 Days Ago
performance tuning, cleanup
3 Days Ago
snap_deployables -> main
3 Days Ago
Compile fix
3 Days Ago
Allow rotating with R when wall snapping
3 Days Ago
Cleanup
3 Days Ago
Can no longer use wall snapping to bypass max placement distances for objects Don't safely assume the first snap canditate will be valid
3 Days Ago
don't use sort jobs
3 Days Ago
don't use sort jobs
3 Days Ago
Quick and dirty voicelines first pass
3 Days Ago
" Cooking workbench Mixing table Shelves Tier 1 -> Tier 3 workbench Small planter Large planter Bathtub and Railroad planter variants Fireplace Half shelves Fridge Sofa Legacy Furnace Table
3 Days Ago
Update: expand projectile test - Validates hits and misses, auth and replicated - renamed TestProjectileBaseline to TestProjectilePlayer (as I'll be adding more test types) Tests: ran all resulting unit tests
3 Days Ago
Can wall snap: Storage locker Small wooden box Electric Furnace Furnace Bed Sleeping bag As well as tc, large box etc.
3 Days Ago
Lots of store views