138,477 Commits over 4,474 Days - 1.29cph!

Today
Resolved more CanvasRenderer warnings
Today
Fixed Pie pool leak
Today
Premium FAQ modal, some fixes
Today
Flare animation updates
Today
fixing missing terrain data & textures on empty testmap
Today
merge from fix_alt_loot_clothing -> main
Today
Remove unused field + comments
Today
Update test list
Today
merge from hackweek_cui_tooltips
Today
Use query grid.
Today
Merge from render_pipeline_testing
Today
SkinViewer2 prefab RRP fixes after merge
Today
adding an empty map (contains only the minimal setup for you to run the game) for testing purposes
Today
statuib medium b update
Yesterday
merge from main -> fix_alt_loot_clothing
Yesterday
Fix compile error + rename field
Yesterday
Founders Door - lowpoly, textures, lods, gibs
Yesterday
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
Yesterday
Added another test to make sure that when alt looting with a full inventory, the extra clothing will go into the body bag
Yesterday
Update testlist
Yesterday
Start of snapping to existing fences. Fix delete visuals.
Yesterday
Update test list
Yesterday
Add new tests to TestItems for alt looting behavior I fixed & ensuring corpses still block input correctly
Yesterday
Merge from main
Yesterday
Add ability for RPCFactory.MoveItem() to supply ItemMoveModifier parameters
Yesterday
Fix NRE from ConstructionError.Log() for players without connections (for tests)
Yesterday
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
Yesterday
Whitespace fix for BRP_BloomPass
Yesterday
Update(tests): patch MapMarkerMissionProvider Tests: TestMTSave passes (down to 2)
Yesterday
Codegen
Yesterday
Update: TestServer now initializes PaintballColorLookup.instance Tests: TestMTSave - 5 -> 3 fails
Yesterday
Bugfix: make TravelingVendor.Save MT friendly - get rid of wheel flags processing, they were updated on server and sent over, but not used - cache linear velocity every fixed step (we're missing on interpolation, but we only send the snapshot every fixed update anyway) - use manually interpolated steeringAngle instead of querying the wheel collider Tests: TestMTSave(down to 5 remaining), ran TravelingVendorTest scene and looked at the vendor as it drove around
Yesterday
merge from main
Yesterday
Snap render reduced size. halved fence height.
Yesterday
merge from main
Yesterday
Add more items to ItemManager.Items to make tests easier
Yesterday
added final textures for bar games wallpaper01 , changed it to floorpaper, renamed, set up materials and desctiption etc. Still needs icon
Yesterday
Prototype/wip
Yesterday
Added new collision mesh for problem prefab
Yesterday
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
Yesterday
merge from skinviewer_charityplushies
Yesterday
Added charity plushies to the skin viewer Fixed plushie 04 wrong shortname in the sitem
Yesterday
merge from minifridge_reskin_fix
Yesterday
Fix reskinning mini fridge not preserving storage adaptor
Yesterday
some more tweaks to the art in lootroom
Yesterday
re-oriented door in powerplant_dependant_loot_room prefab
Yesterday
Bugfix: move tin can updates out of Save, as it's not MT safe Tests: TestMTSave and placed it on the ground, walked over and opened inventory
Yesterday
Remove obsolete potato subshaders to reclaim memory
Yesterday
merge from main
Yesterday
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg