138,350 Commits over 4,324 Days - 1.33cph!

Yesterday
merge from searchlight_worlddirection_fix
Yesterday
Fix searchlight not working correctly on boats
Yesterday
merge from boxes_dlc
Yesterday
glass_mat too
Yesterday
merge from main -> apartment_complex_monument
Yesterday
removed PSD's and saved as TGA, rescaled any 4k textures to 2k, set anything trillinear to billinear
Yesterday
merge from fix_duplicate_ocean_sim_data -> main
Yesterday
Update: expanded GamePhysics.Perf tests with spheres (batched and serial) - Fixed a perf bug of TestTraceRay causing it to do too much sorting - Further refactored & generalized code At 128 spheres, batched and serial seem to cost the same - going to continue moving ray optims across after I add unit tests Tests: ran perf tests, numbers within expectation
Yesterday
merge from main
Yesterday
fix boxes not updating on clear authing
Yesterday
Clean: more refactoring of unit tests in Test.GamePhysics Tests: ran perf tests
Yesterday
Fix trails following cannonballs during reloads and when moving the cannon around.
Yesterday
Fix "navmesh ready" log spam
Yesterday
▆ ▊▊▊▅▇ ▅▋▇▋ ▍▉▆▌▌▅▍▍▌▊▍▆▋▉▄▄▍▇▋▇▉▍▅█▉
Yesterday
▊ ▋▉▍▋▋▋ ▆▍▊▋▅▆ ▇▋▆▊ ▅▋█ ▊▉▆█▋▄▇ █▍▍█ ▅▍▇▉▅▅▅▉ ▇▊▍ ▌▇▊▊▅▊▅ ▍▋▄▇▅ ▇▅ █▄▆▊▇▇▆▄ ▅▊▆▌▌ ▊▅▉▉▇▌▊ ▋▍▌▄▍ ▋▇▄▅▇▋▋▍▇ ▋▄▌▍ ▄▇▊ ▋▅▍▇▆▌ ▉▋ ▆▉▍▇▋ ▇▉▅▅▋▊▍ ▆▍ ▋▍█▍█▍▄▊ ▊▇▉▄▍▋ ▌▋▋▌▋▆▌▌▋█
Yesterday
▅ █▌▋▇▌▇▊▌▆ ▄█▉ ▌▄▊▆▉▋▄█ ▇▅▅▊█▉▌▊ ▅▄▌ ▉▇▅▅▆██▌ ▌▊▆▆▅▋▋▊▄ ▋▊▊▊▍ ▅▌▇▊▅▌▇ █▄▋▅▅▌▅ ▊▍▇▌ ▄▍▆▌ ▄▌▄▌ ▊▌▌ ▌██▅ ▉▅▇▋▊▇▉█ ▇▉█▄▍▌ ▉▄▄ █▌▉▋▋▇▋
Yesterday
Clean: take out perf test measuring code into helper Utils class Tests: ran unit tests
Yesterday
merge from store_fixes_feb
Yesterday
Fixed NRE when opening the steam inventory bag crafting modal
Yesterday
Added currency font to the bundles
Yesterday
merge from naval_update/io_boats
Yesterday
Skinning update for wood armour gloves
Yesterday
Use direct-to-VRAM buffer uploads on Mac to fix memory leak.
Yesterday
ioentity.allow_on_boats set to true by default Added playerboat.kill_io_deployables command
Yesterday
▆ ▌▉▋▋ ▆▌▅ ▉▆▄ ▉█▍▋▋▆▋▆▋▍▊▍ ▉▋▆▅▄▇▌▄▌ ▌▌▉▆▉▉
Yesterday
Can't use the wiretool while swimming
Yesterday
Merge from skin_access_improvements
Yesterday
Remove DeveloperOnly visibility flag from skins_access due to some servers relying on it being visible Fix skins_access -1 not working with default wallpapers
Yesterday
comps box - lod update
Yesterday
merge from main
Yesterday
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
Yesterday
merge from doors_placingthroughwalls_fix
Yesterday
Merge from main
Yesterday
merge buoyancy_fixes to main
Yesterday
█ ▊▌▇ ▋▊▍▊▅▅ ▍▍▌▅ ▄▌▊▍ ▍██▍▄▊ ▋▅▋▆▇ ▍▄▍█▉▊▌
Yesterday
comps box - added lods, split base and lid for mesh lod, tweaked material values metal box - reduced lod1 distance
Yesterday
Added an alternative LOS check position for all single doors, double doors and garage door Fixes "Placing through walls" error popping up when you're clearly not placing them through walls
Yesterday
Fixed Gibbable NRE introduced in 144214
Yesterday
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
Yesterday
merge from gibbable_skins_fix
Yesterday
Fixed BBQ and garage door gibs not being skinned
Yesterday
merge cannon_protection to main
Yesterday
- More categorisation - Show resource path if its a place decor component
Yesterday
Merge from desctructible_boat_wrecks
Yesterday
- No need to generate cliff topology twice or process procedural objects twice - Expose Disabled flag in inspector - Change path to be 'Window/Map Creator'
Yesterday
some model fixes and conditional polish for low wall corners
Yesterday
Hide arrow buttons if we only have 1 gallery element
Yesterday
merge from store_fixes_feb
Yesterday
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)
Yesterday
Merge: from main