161,124 Commits over 4,597 Days - 1.46cph!

3 Days Ago
Fixed the apple item UI extending too far down into the 'Split item' panel below. (Clears the empty space in other consumables as a result)
3 Days Ago
Try to compile VBSP for Linux Updated LibCURL to v8.23 (Windows, Linux) * So it's able to link on SteamRT4, uses newer OpenSSL * No HTTP2 on Windows (because no libs and I cba to get them for now) Build Linux32 using SteamRT4
3 Days Ago
Scrap king store page wip
3 Days Ago
Reapply harbor change
3 Days Ago
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3 Days Ago
merge from bird_critters
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
fix seagullgroup population stringId
3 Days Ago
add an ignore list for baking terrain height, add bbs in tropical islands to it
3 Days Ago
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3 Days Ago
Add seagull group spawn points, interest zones, and flock spawners (in deeps sea) to monument scenes S2P fishing villages, harbors, ferry terminal, oilrigs, floating cities
3 Days Ago
merge from storepage_oct26
3 Days Ago
Updated sunburn media
3 Days Ago
add deep sea support for bird flocks
3 Days Ago
Append hash to uploaded store media URLs, so an updated image gets a different URL
3 Days Ago
anim updates
3 Days Ago
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3 Days Ago
remove non-jobified code path from laserbeams
3 Days Ago
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3 Days Ago
Fix harbors not spawning any crates when in tier 2 (mainly custom maps), S2P
3 Days Ago
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3 Days Ago
Optimize the player room detection code - only invalidate a deployable & player's cached room when the rooms near it are rebuilt
3 Days Ago
Add way to simulate player load (subscriptions, room detection)
3 Days Ago
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3 Days Ago
Fix turn in place not respecting parent yaw
3 Days Ago
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3 Days Ago
merge from demo_audio_export
3 Days Ago
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3 Days Ago
Merge `Rust.Editor` class into `EditorUtils` because it conflicts with `Rust.Editor` namespace and Unity 6.7's serialisation code gen didn't like that.
3 Days Ago
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3 Days Ago
Scrap King Ramps - Fixed UVs for both ramps LODs and Gibs
3 Days Ago
Final FX fixes.
3 Days Ago
Use Unity APIs for assembly loading
3 Days Ago
switch population for seagull groups to ConvarControlledSpawnPointPopulation, add population to procgen registers
3 Days Ago
Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.
3 Days Ago
Various fixes & iterations
3 Days Ago
exported updated seagull takeoff and land anims
3 Days Ago
Quick craft focusable/usable in dpad navigation mode
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
decouple seagull groups from Critters scripts, and remove the NavMeshAgent since they dont use it anyways
3 Days Ago
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3 Days Ago
Gamepad UI useDragThreshold fix
3 Days Ago
Capture Workshop Camera Position - Fixed UNITY_EDITOR wrap in Skinnable.cs
3 Days Ago
Don't try to detect generated meshes in indirect instancing because negative EntityIds aren't a thing anymore