147,590 Commits over 4,444 Days - 1.38cph!

3 Days Ago
Fixed random lines at low fps
3 Days Ago
merge from main
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Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
3 Days Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
3 Days Ago
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Merge from mfm_u6
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3 Days Ago
merge from skinviewer_turret
3 Days Ago
Fixed auto turret missing cover in the skin viewer
3 Days Ago
Merge from main
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Merge from main
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Merge from parent
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Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
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Lighting WIP
3 Days Ago
Only allow one shop at a time
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Fixed currency not being deposited in vending machine inventory
3 Days Ago
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Remove duplicate COMPILE_TIME_ASSERT macro (oopsie)
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Implement partial prediction latch resets from TF2 SDK/CS:GO * Makes prediction errors with weapons not reset every predictable variable, causing player position jolt. This is what HL2DM does now. Make player health non predictable * This makes sense, right? No other health/armor related variable is predicted, and you can't really predict health changes since they come from serverside only events. Fixed status bar scaling in Hammer Minor cleanups Fixed PCF particle colors using swapped endian-ness + Minor cleanups Fix ammo/net library not resetting serverside on disconnect Added cyclic reference test to net.WriteTable and util.TableToKeyValues Implemented chained command auto complete (Community Contribution)
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Cobalt Statue - Added cobwebs and foliage to the prefab
3 Days Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
4 Days Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
4 Days Ago
merge from fix_compile_sim_parallel -> main
4 Days Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
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4 Days Ago
fixes and improvements, created mockup prefab for playtesting
4 Days Ago
merge from videoplayer_fix
4 Days Ago
merge from fix_deepsea_terrain
4 Days Ago
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merge from fix_compile_sim_parallel -> main
4 Days Ago
Time how long it takes to fetch define constants
4 Days Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
4 Days Ago
Rename vent blocker entity for consistency Rebuild manifest
4 Days Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
4 Days Ago
Set correct motion vector shader in RRP settings
4 Days Ago
force runtime lookups to rebuild from the updated asset
4 Days Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be