158,123 Commits over 4,566 Days - 1.44cph!

Rin
Yesterday
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Yesterday
Tweak scrap heli dismount points so it doesnt always dismount you on the front
Yesterday
merge from main
2 Days Ago
Make cows actually line up with troughs to eat + play the correct animation Make a system so that we can align any animal with props without turn in place (maybe handy for cars mounting/unmounting?)
2 Days Ago
Optimize path following further following Daniel's leads: - support full batching, serial path no longer needed even if some NPCs can swim or open doors, move requests are queued for next batch - better use of unity's TransformAccessArray to avoid native overhead (don't set to null, do not re-build every batch instead persistent w stable identities) - iterate forward instead of backward (ListHashSet is slower backward, + has RemoveUnordered so iterating backward to delete is not really needed) - skip IsUnityNull checks that's no longer needed
3 Days Ago
Make sail wind behavior fully server sided - used to evaluate on both client & server so it could mismatch - client now just waits for server to send the flag - convar "sailblockedupdateinterval" to control the 5s polling the sail does to see if it's blocked (same interval as before)
3 Days Ago
scrap king - updated texture atlases, meshes
3 Days Ago
Gun tests
3 Days Ago
Breakroom progress
3 Days Ago
Run is cancelled when the client is disconnected Client can use fixture convars More client base combat entity tests
3 Days Ago
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3 Days Ago
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3 Days Ago
fix vclouds still disappearing in cargo hold in brp
3 Days Ago
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3 Days Ago
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3 Days Ago
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3 Days Ago
Client tests are added to the CI test list
3 Days Ago
Fixed a bunch of failing tests
3 Days Ago
Randomised Room K WIP
4 Days Ago
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4 Days Ago
Cows outside of navmesh kill themselves like other AIs
4 Days Ago
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4 Days Ago
Cleaned up test ores Added client test spawning all base combat entity and looking for errors
4 Days Ago
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
4 Days Ago
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4 Days Ago
Fixed test runner window not drawing tests sharing the same categories in two different realms
4 Days Ago
update for the underground medium station
4 Days Ago
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4 Days Ago
Cherrypick 166654
4 Days Ago
complete the revert of culling water/clouds when underground, causing issues, will revisit
4 Days Ago
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4 Days Ago
Fix blue particles when shearing sheep
4 Days Ago
Merge from livestock_hotfixes
4 Days Ago
Merge from main
4 Days Ago
Fix broken test, fix cow unfreezing its needs / aging when bonded not being saved
4 Days Ago
removed unused attachment gameobjects from viewmodel prefab
4 Days Ago
Halloween Wallpapers - small texture fix and icon rerender
4 Days Ago
Client test categories
4 Days Ago
final folder clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
4 Days Ago
LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up
4 Days Ago
merge from main
4 Days Ago
merge from tests_merge
4 Days Ago
Test list, cleanup
4 Days Ago
merge from automated_testing
4 Days Ago
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4 Days Ago
fixed halloween string lights not being deployable
4 Days Ago
Halloween Wallpapers - Final textures, icons
4 Days Ago
Fix modded servers crashing before fully starting not being tagged as modded
4 Days Ago
- added nailgun mag mesh - added mag drop effect - added events-only clip on a new w_nailgun Animator, no rig needed - set up hide/show mag
4 Days Ago
cherrypicking 165250