157,350 Commits over 4,536 Days - 1.45cph!

2 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
2 Days Ago
Cherrypick 165386 (Added IsAbsolute to RustFlexText)
2 Days Ago
Merge from rrp_ui_grabpass
2 Days Ago
Merge from main
2 Days Ago
Use GetTemporaryRT for UI blur capture
2 Days Ago
anim updates
2 Days Ago
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
2 Days Ago
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2 Days Ago
biofuel_generator -> main
2 Days Ago
merge from texture_optimization_2026
2 Days Ago
Indicator lights listen to their being disabled
2 Days Ago
Part2
2 Days Ago
Scene2prefab
2 Days Ago
Removed livestock pattern tester from Cow prefab. Updated values on BullPattern and CowPattern to allow full bias map utlisation.
2 Days Ago
Phrase update 1/2
2 Days Ago
Phrase update
2 Days Ago
Fixed 'Pregnant' on Cow UI being offset
2 Days Ago
Add profile markers and fix blur darkening
2 Days Ago
Fix fullscreenSkinViewer background
2 Days Ago
slight edit to legs on frog jump anims
2 Days Ago
Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
2 Days Ago
merge from main
2 Days Ago
merge from halloween_costume
2 Days Ago
merge from main
2 Days Ago
Resized the last few remaining LOD textures
2 Days Ago
Fixing crossbow arrow head rotation
2 Days Ago
Fixed the Forward+ shadow and attenuation for directional lights
2 Days Ago
Fixed the light attenuation for the Forward+ path
2 Days Ago
merge from main
2 Days Ago
More LOD texture optimizations Rebaked some textures and adjusted LOD distances
2 Days Ago
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader
2 Days Ago
- anim updates - updated left Ik position
2 Days Ago
merge from animal_fencing_v2
2 Days Ago
Merge: from main
2 Days Ago
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy
2 Days Ago
Bugfix: ensure thread-static buffer is initialized on all threads Tests: booted into craggy
2 Days Ago
Merge: from main
2 Days Ago
Changed from Array of Structs to Struct of Arrays for the additional light data in the Deferred+ lighting shader to reduce register pressure
2 Days Ago
fixed lamb fleece not appearing at LOD0-1. added new LambWool asset. updated sheeptrait tester to allow fleece LOD testing. updated lamb prefab to use the lambwool.asset.
2 Days Ago
Updated textures sheep textures to have a glassy eye texture, and masks to allow tinting. Updated the sheep_white material.
2 Days Ago
Merge from rrp_explosion_overlay_fix
2 Days Ago
Add MinimumIntensity to explosions overlay to stop lingering effects
Rin
2 Days Ago
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
2 Days Ago
Batch update UI prefabs with RRP grabpass/blur setup
Rin
2 Days Ago
subtract 165735
3 Days Ago
biofuel_generator -> main
3 Days Ago
Emulate UI grabpasses on RRP with Canvas hooks using sort order
3 Days Ago
fix wacky hand rotation
3 Days Ago
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
3 Days Ago
main -> biofuel_generator