132,357 Commits over 4,232 Days - 1.30cph!

Today
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
Today
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
Today
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
Today
fix dupe translation key
Today
ambience emitter changes and added ambience trigger script
Today
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
Today
merge from birthday2025 -> main
Today
easel lods and gibs
Yesterday
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
Yesterday
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
Yesterday
space weapon skin file and steam id - needs fixing to be skinnable yet
Yesterday
PT Boat cabin light addition
Yesterday
Added Salvaged Cleaver Worldmodel
Yesterday
XXL seamless artist canvas paintable WIP and tests
Yesterday
Fixing skinning for ammo box on 50 cal single rig
Yesterday
3p update
Yesterday
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Yesterday
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Yesterday
- set boat/building planner to use viewmodel renderer
Yesterday
mat/texture/folder organisation
Yesterday
merge from main
Yesterday
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
Yesterday
set 3p boat & building planner, added 3p anims
Yesterday
Merge from naval_missions
Yesterday
removed all textures/materials
Yesterday
Remove using from MapMarkerMissionProvider
Yesterday
merge from main
Yesterday
merge from deep_sea
Yesterday
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
Yesterday
Small engine detailed colliders.
Yesterday
Merge from naval_missions
Yesterday
Post merge fixes
Yesterday
Updated Prefab to re-include sensor rotation
Yesterday
Fix steering wheel art not getting removed from server.
Yesterday
Merge from naval_update
Yesterday
Merge from parent
Yesterday
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
Yesterday
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
Yesterday
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
Yesterday
Fixing skinning for 50 cal right rig
Yesterday
Updated screen material
Yesterday
merge from naval_update
Yesterday
Set all ghost ship lights to important, trying to fix the flickering shadows
Yesterday
Merge from main
Yesterday
Fix "look rotation vector is zero" error spam
Yesterday
Fix NRE's in demo mode causing weather to get stuck in stormy
Yesterday
Fixing 50 cal front left mesh vertex offset
Yesterday
Fix naval scientist corpse using normal scientist skin
Yesterday
merge from boat_building
Yesterday
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.