139,431 Commits over 4,474 Days - 1.30cph!

HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
Today
dartboard darts - enabled gpu instancing for player 1 and player 2 dart materials
Yesterday
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
Yesterday
game_room_dlc -> new_pool_ui
Yesterday
main -> game_room_dlc
Yesterday
gamesroom minifridge - disabled shadows on last lod - assigned ao map to glass material
Yesterday
tightened up sculpture placement sockets
Yesterday
gamesroom shotgun trap - added missing last lod cull to lod chain, same distance as base item
Yesterday
jukebox - minor polish to screen scroller - display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky - tweak cassette text display for matrix screen in prefab
Yesterday
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
Yesterday
merge from main
Yesterday
Improved gibs for water wheel
Rin
Yesterday
merge from save287
Yesterday
Merge From Main
Yesterday
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
Yesterday
Don't spawn canyons on maps below 4500 size
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Better green recycler convar fix
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
S2P airfield
Yesterday
Subtract 159563 (will need to s2p to be safe)
Yesterday
WTP S2P
Yesterday
Fix for green recycler efficiency convar
Yesterday
Fix recyclers not being in the correct power state on the client Remove redundant flag
Yesterday
Merge from satellite_crash
Yesterday
Added small, high radiation area to satellite remains
Yesterday
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
Yesterday
merge demoui2 to main
Yesterday
Fix regression with grading sliders, I broke them when I made grading convars usable again.
Yesterday
Merge from PMM
Yesterday
Cherry pick blur manager NRE fix
Yesterday
Add exposure slider to the effects tab, bump up max focus distance.
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Fix switching from dolly view -> dolly edit not keeping the camera where it was, let people create keyframes in dolly view.
Yesterday
Satellite launch computer now requires stage 4 power
Yesterday
Add a way to minimize options/sandbox panels, fix some demo2ui not using phrases.
Yesterday
Whoops, that should be stage 3 Also applied to small oil rig
Yesterday
Oil rig now requires stage 2 power plant level (50%)
Yesterday
Remove satellite event chat log
Yesterday
Unsaved
Yesterday
Fixed power icon on satellite computer
Yesterday
Push up phrases too, oops
Yesterday
Add copy/paste for timeline keyframes
Yesterday
Merge from main
Yesterday
Added clan events: Turned on oil rig switch Turned on water treatment plant (awarded when the gear is consumed) Inserting a heavy fuse in power plant Launching a satellite Looting a satellite crate Scores wip
Yesterday
Add double clicking keyframes to snap to their time. (+ a context menu button)
Yesterday
Fix demos not loading, blur manager NRE
Rin
Yesterday
network++ save++ persistance++
Rin
Yesterday
merge from sculptures
Rin
Yesterday
merge from game_room_dlc