159,256 Commits over 4,566 Days - 1.45cph!

Today
merge from fix_switch_ammo_reload -> main
Today
Test to prove it's fixed
Today
Fix guns with partial reloads (shotguns) not reloading all the bullets after switching ammo - example: 4 buckshot loaded, switch to slugs and it only reloads 4
Yesterday
Merge from SpiralStaircaseFix2
Yesterday
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Yesterday
Merge from SeedExtraction
Yesterday
Merge from icon_render_legacy_bindpose_fix
Yesterday
Workshop skin textures no longer keep a copy in RAM Downloaded skin textures were left readable, nothing used that copy 98MB -> 0MB RAM with 22 skins loaded ingame
Yesterday
Animator hash
Yesterday
Added support for a base melee to forward signals to a world animator, enabled on shears
Yesterday
reapplied berry extraction, undid another change I accidentally included i
Yesterday
merge from fonts_optims
Yesterday
Added 'Extract' option on berries to get seeds without having to eat the berries. 1 berry gives 1 seed.
Yesterday
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Yesterday
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Yesterday
Fixed our static font being set as readable The atlases are only in VRAM now, saves another ~42MB RAM
Yesterday
Fixed fonts duped in memory: - the interaction toast in bootstrap was using the non bootstrap version - TMP Settings was referencing Roboto which was pulling the entire chain Saves around ~60MB VRAM and ~30MB RAM
Yesterday
Add uploading of signs / sculptures / voicemails to our backend - simple retry: try 1x per minute, give up after 5x attempts
Yesterday
More tweaking
Yesterday
Apply the same hierarchy flattening from S2P on all prefabs in PrefabPreProcess (only at bundle time, skipped in editor by default) Fix some edge cases in the hierarchy flattening logic
Yesterday
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Yesterday
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Yesterday
merge from cui_allui_fix
Yesterday
Improved panel unregistration performance
Yesterday
Lets try ignoring UV adjustments in surface.DrawTexturedRectUV * So the function's UV arguments work like expected, without the "sub pixel adjustment" stuff, which seems unnecessary? * Only the Lua binding is affected Refine DImage subrect support and KeepAspect features Minor cleanups Remove leftover debug panel from Paint tool, KeepAspect the icons
Yesterday
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Yesterday
merge from fix_cookable_created_alloc -> main
Yesterday
Fix ItemModCookable allocating a new delegate every time an item is created
Yesterday
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Yesterday
merge from cui_allui_fix
Yesterday
Fixed CommunityEntity.AllUi list accumulating endlessly and only clearing when reconnecting to a server; it now validates the list and removes null entries on panel destruction Added admin-only `communityentity.print_alluis` for debugging, codegen Before: https://files.facepunch.com/raul/2026/October/13_20-59-InsistentSiamesecat.mp4 After: https://files.facepunch.com/raul/2026/October/13_21-14-GlamorousBalloonfish.mp4
Yesterday
first pass on restore tool - old tattoos that are faded can be painted with this tool to restore their colour to full without needing to be fully redrawn
Yesterday
Fix some weird/stuck crosshairs on the rear turret
Yesterday
another fix for third person crouch anim playing when dropping off ledges
Yesterday
S2P tropical island 1, 2, 3 and 4. Removed the coconuts from the big palm trees. Its really difficult to see the coconuts + the taller trees visually sway a lot more and currently the coconuts do not sway with the tree so it looks terrible.
Yesterday
merge from hitchtrough_save_fix
Rin
Yesterday
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Yesterday
merge from buildingprivilege_cache
Yesterday
Fixed blocks registering with a 0 net id on the server when placed with the building plan
Yesterday
merge from misc_alloc_cleanup
Yesterday
Make sure to also rebuild plant info when new quality data comes in via rpc without a network update
Yesterday
merge from main
Yesterday
merge from main
Yesterday
clip timing updates
Yesterday
replaced soundpooling for a readonly struct modulator, avoids all allocs and doesn't change any of the usage
Yesterday
Auto adjust jobs thread count when changing CPU affinity
Yesterday
added dryfire wip anims, stock updates, set up animator to correctly choose correct fire and dryfire anims based on state
Yesterday
fixed jenkinsfile using wrong param name for slack channels