156,198 Commits over 4,536 Days - 1.43cph!

Yesterday
Define fixes
Yesterday
updated lamb model with new lods. added and updated new lamb fur textures. added lamb fur lod material.
Yesterday
exported updated frog anims
Yesterday
Rework comparers.
Yesterday
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Yesterday
Bit more polish on randomised room L wires + pipes
Yesterday
updated milk icon
Yesterday
report_player_bots_fix -> main
Yesterday
Add textured milk jar with volume-preserving slosh, faster liquid updates and pooled surface meshes - will need a programmer to look over added milk icon https://files.facepunch.com/pilgrim/2026/September/15_15-39-VioletSapsucker.mp4
Yesterday
Stop bots showing up in the report player window
Yesterday
pefab explosive setup on some weapons
Yesterday
explosive crater definition support, reworked shapes to apply in 3D space with respect to blocking objects
Yesterday
Glyph/bind resolution cleanup
Yesterday
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
Yesterday
merge from hazmat_trophy_fixes
Yesterday
added missing BC component to froniter and pilot hazmats, lost when they were rerigged
Yesterday
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Yesterday
Updated Beef Prefabs to have world models linked
Yesterday
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Yesterday
Refactor duplicate stick suppression calls
Yesterday
Added new frog textures and materials. applied them to the frog_rig.fbx
Yesterday
Polish to small randomised room L + wires and decals added
Yesterday
merge from render_pipeline_testing
Yesterday
server_browser_filter_fix -> main
Yesterday
Remove dead phrases and input axes
Yesterday
Reapply sheep mark attacker hostile
Yesterday
Fix beef spoil item not assigned
Yesterday
Squirrel anim updates
Yesterday
Couple of performance improvements.
Yesterday
Fix black paintballs in third person in RRP
Yesterday
Workaround to preserve previous heli-specific input cancelling
Yesterday
Fixed player count of gamemodes changing when you click on different game modes
Yesterday
Rename some gamepad binds to action names not physical button names, for consistency.
Yesterday
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
Yesterday
foliage deformation experimental modes 0: invalidate cell and re-place foliage 1: acts as foliage displacement with convar for displacement/depth mod 2: acts as a mask to remove foliage from deformed areas
Yesterday
Squirrel animation content updates
Yesterday
dairy metal churn container (may not be used but it's available any time, just give me a call)
Yesterday
Merge from bindrefactor
Yesterday
Refactor two separate bind registration locations into one.
Yesterday
Revert guid of Assets/Rust.Ai/Agents/Sheep/Model/Sheep.fbx Quick and dirty rehook of most sheep stuff that I can see, verified sheep walks around, attacks me and dies as expected in editor
Yesterday
Upgrade SMAA in-place to SMAA T2x
Yesterday
Fixed battering ram flaky tests
Yesterday
spacing/line fixes
Yesterday
Disable debug overlay by default
Yesterday
Merge from main
Yesterday
client handling terrain deformations in the clipmap render - writes a mask for deformed terrain and uses it to switch between procedural normals and pre-baked - culling bounds also extends down to cover max deformation on each cell - foliage grid invalidates per-cell for deformation, probably should mask it out or act as displacement though
Yesterday
Updating frog rig
Yesterday
update ik jobs to use safe playables
Yesterday
Work on randomised room L so far (WIP and ongoing)
Yesterday
Merge from main