162,006 Commits over 4,597 Days - 1.47cph!

Today
Fixed some viewmodel rain effect issues * https://files.facepunch.com/jarryd-campi/2026/November/Unity_1QZcAB3TL7.mp4
Today
Added a new ambience system to play a rain on roof sfx when under cover during rain * Currently just using the one temp sfx, but has support for per physics material sfx so we could do rain on wood/metal/etc roof https://files.facepunch.com/jarryd-campi/2026/November/Unity_GIXWpMBA6y.mp4
Today
Apply wetness to terrain and foliage shaders, fade out based on foliage render range (looks bad at a distance) *Automatically inherited the rain grid functionality so terrain looks dry underneath solid objects https://files.facepunch.com/jarryd-campi/2026/November/Unity_OITx5EusZO.mp4
Today
Added a new rain benchmark, just flies through a lit structure with the rain enabled
Today
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Today
Created 40mm Flare Round Prototype
Today
Updated 40MM Incendiary Grenade to use different effect and sound. Added 40mm Incendiary Grenade Icon. Balanced 40mm Incendiary Grenade Damage
Yesterday
Merge remote-tracking branch 'origin/buildingblock_invisible_fix'
Yesterday
Merge remote-tracking branch 'origin/fsmtransitionbase_getagent_fix'
Yesterday
Merge remote-tracking branch 'origin/combatlog_weapon_short'
Yesterday
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Yesterday
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Yesterday
Sync .github from main (845dc095ded)
Yesterday
Sync .github from main (845dc095ded)
Yesterday
Sync .github from main (845dc095ded)
Yesterday
Sync .github from main (845dc095ded)
Yesterday
Sync .github from main (845dc095ded)
Yesterday
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Yesterday
Scale "24 units" based on the item's stacksize
Yesterday
Move up to a full stack at once if it's less than 24 units
Yesterday
Scale the amount of items a conveyor moves per tick to 24 "units"
Yesterday
Empty input boxes one at a time, nearest the conveyor first
Yesterday
Keep min & max filter per entity (furnaces) and per block of sequential filling (chests)
Yesterday
Split storage entities into blocks of splitting (furnaces) and blocks of sequential filling (chests)
Yesterday
Merge from foliage_shadows_optim
Yesterday
Allow thrown pies to be eaten in the air
Yesterday
Font specimen and component specimen pages
Yesterday
Search bar component
Yesterday
Toggle tweaks
Yesterday
Better button preview content
Yesterday
Button component
Yesterday
Toggle component
Yesterday
Scrollbar component
Yesterday
Panel can specify a parent they need to be previewed in
Yesterday
Preview window can play sounds in animations
Jen
Yesterday
Fixed nail gun rotation
Yesterday
Make the television a proper placeable item
Yesterday
Add the built RustVideo plugin for 64-bit Windows
Yesterday
Encode video camera recordings with VP8
Yesterday
Play video tapes through Unity's video player
Yesterday
Store video tapes as VP8 frames behind a format header
Yesterday
Record video at 30 frames a second
Yesterday
Fit the television picture to its glass
Yesterday
Add video tape tests
Yesterday
Add generated code and strings for the video camera, tape and television
Yesterday
Add television that plays a video tape
Yesterday
Add video camera that records on to a video tape
Yesterday
Add video tape item that stores a recording
Yesterday
Only stop doors at walls and foundations
Yesterday
Resave wall and foundation prefabs