140,008 Commits over 4,505 Days - 1.29cph!

Yesterday
Fix clan leaderboard never refreshing after it loads once
Yesterday
Fix reload animations not working on remote players
Yesterday
Fix some incorrect pooling in RentableShop and DeepSeaManager
Yesterday
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
Yesterday
fixed snapping in 3p hatchet aiming anim
Yesterday
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
Yesterday
fix stupid auto inserted using
Yesterday
merge from main
Yesterday
merge from hackweek_parented_ddraw
Yesterday
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
Yesterday
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Powerplant new loot fixes
Yesterday
merge from main
Rin
Yesterday
Increased Stone Sculpture protection properties
Yesterday
merge from main
Yesterday
Stone sculpture store page media
Yesterday
Allow player to alt look around while unlocking the door
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from airfield_maintainabled_features
Yesterday
Add airfield call check to StateThink of DropCrate, so it can now interrupt dropping in other monuments Ingore drop timeout timer when airfield call is active and unassigned
Yesterday
New Darts UI: - New setup for controls, leaderboard etc - New instruction setup (still to add leaderboard entries)
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
S2P launchsite again
Yesterday
merge from main
Yesterday
merge from balance
Yesterday
Phrase update
Yesterday
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
Yesterday
Set thruster_module_min_condition to 0.2, so even if you use up all burns, the harvested thrusters will still have some value
Yesterday
Satellite control computer no longer requires tech trash to power up, only aiming module Satellite cooldown set to 18 ingame hours (1 real hour) Launch site S2P
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Show that the clan system is disabled when trying to interact with a clan table
Yesterday
merge from main
Yesterday
merge from main
Yesterday
added drag handling to the expanded image so you can inspect the sculptures easier
Yesterday
Replaced those super expensive hobo barrels spread everywhere in Launch Site with more performant versions.
Yesterday
Crude production rate 9 > 6, collection interval 10s > 20s, works out to: Large oil switch (20min timer duration) -> 360 total crude per pump at dome, 1080 total in all pumps Small oil switch (20min timer duration, 0.5x multiplier) -> 180 per pump, 540 all pumps S2P Dome
Yesterday
Fixed the two wallpaper kick drops not being marked as drops
Yesterday
Fixed repair bench panel not updating when moving items in and out your backpack Fixed a pool leak too in DisplayCostItems
Yesterday
Missed guide mesh fix
Yesterday
merge from airfield_maintainable_features
Yesterday
switch airfield indicator lights back to green from feedback
Yesterday
Updated halloween garland gibs
Yesterday
merge from fix_workshop_list_height
Yesterday
fixed workshop list not auto-expanding height
Yesterday
Skull Wall Torch - manifest
Yesterday
merge from game_room_dlc
Yesterday
merge from darts_game