137,760 Commits over 4,474 Days - 1.28cph!

Today
LOD states for damage states (lockers)
Today
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
Today
texture optimisation
Today
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
merge from smallbackpack_workshop_setup (missing .meta)
Today
Compile fix 2
Today
wooden crate 2 lods and gibs
Fix pooltable collider NRE
Today
Fixed server compiler errors related to if CLIENT defines on renderer features
Added disclaimer text on the pooltable
Today
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
Today
Null check player in RPC_FireThruster
backpack model.meta
Today
Fixed compiler errors from merge
Today
Compile fix
Today
remove editor hacks
Today
Server-side mount enforcement check for power
Today
Updating arrow head and arrow meshes in weapon prefabs
Today
merge from apartment_s2p_spawner -> main
Today
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
Today
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
Today
merge from bootstrap_fastmode
Today
merge from bootstrap_logs
Today
merge from game_room_dlc
Today
Merge from main
Yesterday
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
Yesterday
Supermarket freezer new sounds
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Add _RRP multi_compile to all shaders with a forward pass
Yesterday
Remove _UsingRRP dynamic branch
Yesterday
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
Yesterday
S2P apartments
Yesterday
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
Yesterday
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
Yesterday
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
Yesterday
Manually force global broadcast, just incase - particularly for saves.
Yesterday
enabled censor on tank top (so skins don't reveal nudity)
Yesterday
merge from apartments_adminauth_bypass
Yesterday
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
Yesterday
Fix darts throwing towards the player and bricking the darts board
Yesterday
Bugfix(tests): ensure env volumes get cleaned between TestIsFlyingConsistency runs Found a test that fails when run in isolation Tests: ran unit tests
Yesterday
merge from main
Yesterday
Bugfix(tests): use test state caches for PlayerState Fixes failures from previous change. Spotted a bug that should cause a failure, yet it passes somehow - will investigate next Tests: ran AH perf and unit tests
Yesterday
Added logs in bootstrap when each step starts and ends, helps debugging issues
Yesterday
assigned temp baseplate to rock sculpture
Yesterday
Update: move generic AH state from BasePlayer to AH.PlayerState struct Tests: ran AH tests, perf tests failing (will fix next)
Yesterday
Fixed world setup in train tunnels test to make dwelling spawning work
Yesterday
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
Yesterday
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
Yesterday
Halloween costume prefab fixes