196,917 Commits over 4,110 Days - 2.00cph!

3 Days Ago
Lots of store views
3 Days Ago
Added DotRush config to ignore.conf
3 Days Ago
Swap to raw matricies since we dont have the transform at this point Cache raw entity on socket attribute setup Apply snapping logic to wooden large boxes Take bounds centre into consideration
3 Days Ago
merge from indirect_instancing
3 Days Ago
fix server build
3 Days Ago
Update: working TestProjectileBaseline baseline test Was more complicated than expected, but we got there. Tests: ran the unit test
3 Days Ago
Update: move PlayerWalkMovement awake to init Editor unit tests don't invoke lifecycle events (awake/onenable), this change makes it easier to use the class with unit tests. Tests: in C+S editor on craggy - spawned and ran around. Also spawned a fake player - no errors
3 Days Ago
edited m15 pistol admire animation so it sits in the hand nicely
3 Days Ago
added slight offset to w m15 pistol on its entity prefab so the trigger finger doesnt clip the trigger guard
3 Days Ago
Revert ProjectSettings.asset
3 Days Ago
Revert ProjectSettings.asset
3 Days Ago
merge from erosion
3 Days Ago
Prepare scientist TTS hooks (for prototyping only)
3 Days Ago
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3 Days Ago
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3 Days Ago
improved m15 pistol admire animation
3 Days Ago
strip light ceiling gibs
3 Days Ago
noise compression, reduce mip distance
3 Days Ago
Add TTS for prototyping
3 Days Ago
merge from main
3 Days Ago
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
3 Days Ago
tapering MaxCarveDelta off using multiple topology queries of different radii adjust sediment and waterheight values with carve limits so water and sediment are also corrected
3 Days Ago
All misc store pages
3 Days Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
3 Days Ago
merge from indirect_instancing (build test)
3 Days Ago
build fix
3 Days Ago
regenerate codegen
3 Days Ago
fixed normal issue on spotlight glass
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Block the compound respawn mission in softcore
3 Days Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
3 Days Ago
Merge from vine_syncPos
3 Days Ago
Subtract 123921 (was meant for aux2)
3 Days Ago
Remove a transform find by name every frame when conversations are animating
3 Days Ago
Merge from vine_syncPos
3 Days Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
3 Days Ago
Fixed the text animation not working on dynamic mission conversation pages
3 Days Ago
Force include loot panels in manifest
4 Days Ago
Merge from parent
4 Days Ago
Merge from main (a lot of viewmodel conflicts)
4 Days Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
4 Days Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
4 Days Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
4 Days Ago
Merge from mission_create_streamlining/outpost_spawning
4 Days Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
4 Days Ago
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
4 Days Ago
Documents typo fix
4 Days Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
4 Days Ago
Merge from mission_create_streamlining/outpost_spawning