156,744 Commits over 4,536 Days - 1.44cph!

Today
Merge from main
Today
Adding biofuel generator rig
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Fixed the shadow acne and bias issues when using low shadow quality
Today
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch - converted UI_StoreBackground to use it Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
Today
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
- Ensure you need to be super close to the generator to be able to stir
Today
Merge from oil_rig_pump_delay
Today
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
Today
4 grenades set up with anim subsystems, holdtype controllers removed
Broken helipad stages setup
Yesterday
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
Yesterday
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
Yesterday
Remove unused clan score event on RespawnableLootFridge
Yesterday
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Yesterday
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Yesterday
Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
Yesterday
Merge from Livestock_animals/critter_animals
Yesterday
main -> biofuel_generator
Yesterday
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
Yesterday
computer_station_device_adder_fix -> main
Yesterday
Fix computer station hiding the text in the identifier input box at different resolutions
Yesterday
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
Yesterday
Merge: from main
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
Yesterday
Merge from main
Yesterday
merge from sprint_shoot_anim_fix
Yesterday
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
Yesterday
merge from loadouts_pos_fix
Yesterday
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
Yesterday
Adding closed version of triangle ladder hatch rig
Yesterday
merge from main
Yesterday
Sheep mount animation update and cow look animator updated to use all neck bones not one
Yesterday
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
Randomised room G progress (still WIP)
Yesterday
Squirrel animation updates and movement speed changes
Yesterday
Fix dark paintable window in RRP
Yesterday
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Yesterday
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Yesterday
Merge from nms_hlod_fix
Yesterday
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
Yesterday
Merge from sandbag_gib_fix
Yesterday
Fix multi material gibbable not applying skinned materials correctly
Yesterday
Fixed all sandbag tiers not showing skins on gibs except for pillbox