147,553 Commits over 4,444 Days - 1.38cph!

3 Days Ago
▆▅▍▋▉▉▆▋ ▅▌▄▉▊ ▋▇▋▋ ▅▉█ ▋▆▊█▆ ▅▆▆▊▆▉ ▇▇▆▇ ▇▍▊█▋▊▇ ▇▋▍▌▊▍ ▌▅▌▇ ▉▉▆▄██▉▇▇▍ ▅▍▆ ▊▅▇▇▄▌▅▋▌▌█▌▍█ ▇▉▇█ ██▆ ▌▋ ▍▇▌ █▄▄█▊▆ ██▇▋▆ ▉▌▇ ▊▊ ▊▋▌▅▉▍ ▆▌ ▄▉▊█▄▋ █▇▄
3 Days Ago
fixes and improvements, created mockup prefab for playtesting
3 Days Ago
merge from videoplayer_fix
3 Days Ago
merge from fix_deepsea_terrain
3 Days Ago
▌█▋▇▇ ▉▄▋▅ ▍▆▄▊█▅▋▄
3 Days Ago
merge from fix_compile_sim_parallel -> main
3 Days Ago
Time how long it takes to fetch define constants
3 Days Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
3 Days Ago
Rename vent blocker entity for consistency Rebuild manifest
3 Days Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
3 Days Ago
Set correct motion vector shader in RRP settings
3 Days Ago
force runtime lookups to rebuild from the updated asset
3 Days Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
3 Days Ago
delete leftover file from tropical 4, plastic somehow forgot it
3 Days Ago
▌ ▊▊█▍█▋ ▆▇█▆▄▌▉▄█
3 Days Ago
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
3 Days Ago
Cobalt Statue - Added colliders and modified prefab settings
3 Days Ago
▊ ▇▄▋▇█▆ ▆▇▉█▌▇▇█ █
3 Days Ago
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
3 Days Ago
▉ ▅▆▌▉▍█ ▆▌▄█▋▉▆▊▍ ▇▉ ▆▊▄ ▋▄▊▆▇▇▊ ▉▅▋▍
3 Days Ago
▉ ▉▌█▊▅▉ ▆▊▇▍▅▅▆▆▊ █▇▅▌▋ ▆▊▍ ▄▄▊ █▍▉ ▄█▄▌▌ ▄▄▉▇▊ ▍▊▄▋ ▄▆▉▄▊▅▊ █▍▋▊▇▍▍ █▉ ▉▄▆ ▄▇▉▅▆▇▆
3 Days Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
3 Days Ago
Fixed the final bloom pass's render texture size
3 Days Ago
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
3 Days Ago
3 Days Ago
demo_compatability_layer -> main
3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
3 Days Ago
Implement camera motion vectors
3 Days Ago
Empty compat file so it gets included in builds
3 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
3 Days Ago
▊ ▉▄▌▍▇ ▍▊▉▄ █▌█▇▇▄▇▋▊▇█▄▋▄▇▅▄▍▇▌▋▍▅█▍▆▍▍█▍▌▍▇▋
3 Days Ago
▅ ▆▇▊██ █▅▇▊▋▄ ▌▌▊█▍▅ ▊▍▇ ▋▊▊▆▉▅▇ ▄▄▇ ▊▋█▊▆▅▆▆█ ▄▊▋ ▊▉▇ █▋▍▋ ▉▇▍▄▄
3 Days Ago
Set fridge as powered by default inside apartments
3 Days Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
3 Days Ago
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
3 Days Ago
merge from attachment_charms
3 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
3 Days Ago
vending_stats_text_fix -> main
3 Days Ago
Stop the text going blurry in the vending stats page
3 Days Ago
office light prefab & related files
3 Days Ago
Clean: fix up formatting crimes in BasePlayer-SaveLoad.cs Tests: none, trivial change
3 Days Ago
Update: duplicate ModelState.flags and ducking properties into their own arrays, keep them in sync with incoming model states Will allow me to removed caching of 5 properties in ServerCachePlayerInfo Tests: booted craggy
3 Days Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
3 Days Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
3 Days Ago
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
3 Days Ago
Set up (empty) camera motion vector pass
3 Days Ago
Merge from satellite_crash
3 Days Ago
Enable map zooming on the targeting map. Codegen.
3 Days Ago
Fix per-object motion vector pass