162,340 Commits over 4,597 Days - 1.47cph!

Yesterday
Default net.position_lod and net.position_lod_players to 2
Yesterday
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Yesterday
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Yesterday
catapult-offmap-clip-bug -> main
Yesterday
Send a team into a raid together when its leader sets out
Yesterday
Replaced the 'reduced airdrop' feature of the airfield fuse puzzle with an NPC mission, pressing the button in the tower calls two chinooks to drop scientists at airfield
Yesterday
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Yesterday
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Yesterday
More use for sheep/wool - Woolly Boots. Recipe cost would be something like 10 wool, 5 leather and 1 sewing kit. Wearing would dramatically decrease footstep/jumping sound but would come at the cost of less projectile protection. Ideal for being sneaky: *https://files.facepunch.com/lukester/2026/November/12_11-43-TruthfulLcont.mp4
Yesterday
Sync .github from main (845dc095ded) (#7)
Yesterday
test commit
Yesterday
Keep the ways into a raid clear of whatever goes for players
Yesterday
Stop the catapult yeeting players off the map since parented mounting was added
Yesterday
Have backpacks set the size of the inventory and the safe pocket
Yesterday
Charge wood, stone and metal for what the hub unlocks
Yesterday
Make paying towards a hub unlock take a held key
Yesterday
Merge branch 'main' of rust
Yesterday
Merge branch 'generic_animator'
Yesterday
Rebake a bunch of cinematic animations, fixes some real nightmare fuel in the tutorial
Yesterday
Rebake held-attack-anim, remove some unused instrument animations
Yesterday
Deleted 3p_lr300_sprint_idle_edited.anim, cleaned up some chainsaw humanoid refs
Yesterday
Mark extraction balloons on the map with a timer and close them in turn
Yesterday
Upload custom client builds from the custom client Steam scripts
Yesterday
Cleanup
Yesterday
Break out the reporting process from BuildAssetBundles, keeps the diff more manageable
Yesterday
Merge remote-tracking branch 'origin/main' into hackweek_local_tutorial
Yesterday
Allow HV ammo to bypass projectile protection added by armor inserts * Allow HV ammo to bypass projectile protection added by horse armor, player only * https://files.facepunch.com/el-hog/2026/November/12_13-09-LightseagreenLemur.mp4 (all players are wearing max metal armor inserts)
Yesterday
Adjusted sockets on dropbox * Will now always be flush with wall, fixes some awkward storage adaptor placements
Rin
Yesterday
Horse armour rework * Remove rider protection * Buff horse protection * Remove speed penalty * Allow heavy plate mounting * Add increased stamina drain with horse armour * Road sign gains 12 storage slots
Yesterday
Sleeping screen
Yesterday
Some minor changes to the player pose class to keep backwards compatibility with media version
Yesterday
HUD vitals
Yesterday
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Yesterday
Cleanup
Yesterday
Add eye look at support to PlayerLimbIkModule
Yesterday
Rebaked a small selection of clips that were using the mirror functionality or still targeting the old model
Yesterday
Make a missing bone in IK just spam warnings in the editor
Yesterday
Add building guide shader for guide blocks
Yesterday
Add guide flag for building blocks
Yesterday
Merge remote-tracking branch 'origin/main' into generic_animator
Yesterday
Renames
Yesterday
Extended the show hands anim preview option to support showing the whole player body
Yesterday
Cleaner looking F8 perf UI * Before: https://files.facepunch.com/cipeax/2026/November/12_01-08-CoarseAmericanbobtail.png * After: https://files.facepunch.com/cipeax/2026/November/12_01-20-RobustCaudata.png
Yesterday
Keep what players carry between sessions, at stake once they deploy
Yesterday
Give the safe pocket a place of its own on the inventory screen
Yesterday
Halve the main inventory on the extraction map
Yesterday
Keep players who are not in a raid inside Outpost
Yesterday
Bootstrap screen
Yesterday
Export held entities, distance flares, particle effects, and more animations
Yesterday
Changeset: 169457 Prototype Rust+ camera that renders real models, textures, etc. withn the app