145,616 Commits over 4,413 Days - 1.37cph!

4 Days Ago
▋ ▍▄▋ ▍▇▇▊▅ ▊▇▄▅ ▆▌ ▋▊▌▄▆ ▄▌▄▉▋▉▍ ▇▋▅▋▉▇▄ ▅▍▆▅▉▇▄▉▄█▌
4 Days Ago
industrial electric furnace; - It will now illuminate the small light green when an item is actively smelting inside the electric furnace - When nothing is actively smelting, it will illuminate the small red light - Updated prefab
4 Days Ago
merge from game_room_dlc
4 Days Ago
boomerang_model_dupe_fix -> main
4 Days Ago
merge from main
4 Days Ago
Settings pass on industrial torch
4 Days Ago
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
4 Days Ago
updated the collider for large furnace, added 3 material properties
4 Days Ago
correct IO positions on industrial auto turret
4 Days Ago
merge into main
4 Days Ago
▍▉▉▉▅▆ ▉▄▆▄▆▇▌█
4 Days Ago
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
4 Days Ago
Compile fix
4 Days Ago
merge from main
4 Days Ago
merge from oven_iscookingflag
4 Days Ago
Fixed typo
4 Days Ago
Added IsCooking flag in BaseOven Set when cooking something
4 Days Ago
binoculars_ultrawide_fixes -> main
4 Days Ago
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
4 Days Ago
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
4 Days Ago
merge from industrial_dlc
4 Days Ago
added industrial torch to allowed torches on torchholder
4 Days Ago
First pass of rotten trim blends for apartments
4 Days Ago
merge from main
4 Days Ago
Fixed torch holders torch position issues
4 Days Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
4 Days Ago
small apartment art, collision
4 Days Ago
Industrial torch animation polish pass
4 Days Ago
custom shadow proxies for apartment block building exterior
4 Days Ago
Integrate recast corridor, need to fix potential stale navmesh ptr cached by corridor, and investigate remaining path length
4 Days Ago
spelt targeting wrong
4 Days Ago
wip avoid targetting safezones, player buildings, water, etc. prevent building at impact location.
4 Days Ago
Added cart button to skin viewer fullscreen view
4 Days Ago
Merge from industrial_dlc
4 Days Ago
Add script for the chain on the industrial garage door to scroll with door opening/closing
4 Days Ago
industrial large furnace - updated colliders, minor adjustments to the main mesh
4 Days Ago
main -> PlayerRigUpdate2
4 Days Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
4 Days Ago
supermarket freezer texture wip
4 Days Ago
merge from main
4 Days Ago
merge from autoturret_workshop
4 Days Ago
fixed incorrect rotation on auto turret cover
4 Days Ago
Merge from main
4 Days Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
4 Days Ago
Merge from wb_comfort_range_upgrade
4 Days Ago
Merge from main
4 Days Ago
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
4 Days Ago
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.