133,471 Commits over 4,262 Days - 1.30cph!

Yesterday
Merge from naval_update
Yesterday
Merge from nav_optimisation Bump radius to 200m just to be safe
Yesterday
Merge from naval_update
Yesterday
male17 & mossmanarctic glove viewmodel fix Patch some models cs_fix.mdl - Fixed it not loading zombie_soldier.mdl and soldier_stripped.mdl - Remove dependency on cs_fix.mdl, use z_anm.mdl and m_anm.mdl like they are supposed to for player models Fix underwater ambient sound never playing Apply memory allocator fix for LuaJIT Update game_sounds_manifest.txt Ignore VPK build files Update "CUtlBlockMemory overflow" warning with some numbers Add missing Episodic soundscripts to the HL2 fallback VPK Make npc_strider fall to the ground if moved via physics gun * Also negates the bug where Antlion Guard can launch the strider into the sky infinitely Fixed a material refcount issue with render.MaterialOverride * Occurred with dupe icon generator where the outline became missing texture. Fix potential refcount issues with MaterialOverrideByIndex * Also fixes an issue with submaterials not setting correct variable "numPasses" in model rendering Fixed a recently introduced compile warning Even more potential material refcount issue fixes * render.WorldMaterialOverride, render.ModelMaterialOverride, render.BrushMaterialOverride * Also reset all 3 on disconnect Fix potential crashes with malformed models Use model bounding box if it has no hitboxes for particles * This fixes an issue with most PHX props where the fire particles come out of a single spot on the model, instead of the entire model like expected.
Yesterday
Update with new icons
Yesterday
Codegen
Yesterday
Codegen protobuf
Yesterday
merge from main -> fix_steam_nickname_bags
Yesterday
Fix pumpkin.wearable (was back to front)
Yesterday
added elite crates to ghost ships, rebalanced cannon damage against player boats
Yesterday
Fixed diving fins missing material
Yesterday
add graphics.atmospherefogdensityscale
Yesterday
merge from deepsea_portal_weather_fixes
Yesterday
another compile fix
Yesterday
Yesterday
merge from deepsea_portal_weather_fixes
Yesterday
deep sea/portal weather transitions work with vclouds, fix portal entrance weather transition not actually transitioning from current mainland weather
Yesterday
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Yesterday
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
Yesterday
merge from deepsea_demos_fixes
Yesterday
merge from main
Yesterday
Fixed climate not using the deep sea weather when playing demos in the deep sea
Yesterday
Fixed ocean material not switching to deep sea variant when playing demos in the deep sea
Yesterday
Fixed terrain config not switching to deep sea when playing demos
Yesterday
latex balloon better text conformity
Yesterday
merge from spacestation_storepages
Yesterday
Skin viewer: restored space LR 300 ammo counter screen following the changes
Yesterday
Sail lod FIX
Yesterday
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Yesterday
Added oil barrels to docks.
Yesterday
Mummywraps full body female reposed
Yesterday
mission rewards
Yesterday
Do not display sign text when censorsigns convar is enabled
Yesterday
merge from naval_update
Yesterday
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
Yesterday
merge from birthday2025 (safe skin viewer position tweaks for the balloon pack)
Yesterday
Tweaked balloon pack in the skin viewer, fixed scale and pos
Yesterday
Fix unset storage container in RHIB.DeepSea
Yesterday
Fixed scientist NRE on docks.
Yesterday
turret_fixes -> naval_update
Yesterday
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
Yesterday
Adding retargeted v4 player update anims
Yesterday
Merge from convar_to_disabled_npcs_on_islands
Yesterday
First pass weapon refresh salvaged cleaver set
Yesterday
Fixed a couple of dupe spawns on island 3
Yesterday
correct name for xmas wallpaper - decorative plaster, red festive floor tiles, assorted giftwrap
Yesterday
merge from main
Yesterday
merge from naval_update/boatAI_sync_optims
Yesterday
Convared the boat AI optimisation: basemountable.canPauseMountedPlayerSync Default to false