145,150 Commits over 4,413 Days - 1.37cph!

- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot
Today
Ripped carpet decals for interior
Today
fix BBQ workshop prefab being closed when publishing
Today
Updated player unarmed idle
Today
Quick refactor
Today
Optim: SplitQuotesStrings - use pooled list internally - also gave it a small clean, as it was a bit horrendous looking code Saves us 3 allocs - down to 6 allocs, 0.25KB per call Tests: unit tests
Today
merge from industrial_dlc
Today
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
Today
merge rust_relay_server -> main
Today
Optim: SplitQuotesStrings - replace regex usage with hand-rolled processing Saves us 24 allocs per call - now 9 allocs, 0.5KB per call. As a bonus, looks to be 3-5x times faster Tests: ran unit tests
Today
merge main -> rust_relay_server
Today
fixed another NRE in FakePlayer occlusion
Yesterday
Apply friction when bouncing off walls to prevent weird infinite rolling at certain angles on surfaces
Yesterday
Reset the game when the 8 ball is pocketed before its due
Yesterday
hammer anim update on deploy
Yesterday
Update(tests): more failing edge cases Tests: ran unit tests, old logic passes
Yesterday
merge from bowless_crossbow
Yesterday
Disable motion vectors for io arrows, fixes motion blur issues
Yesterday
Fixed shop marker cluster text scaling
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Industrial torch animation + animator blend updates
Yesterday
Fixed input fields using decimal number content type not working
Yesterday
Yesterday
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
Yesterday
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Yesterday
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
Yesterday
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Yesterday
Toned down speech animation parameters slightly
Yesterday
Add support for raycasting inside the pool physics engine
Yesterday
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
Yesterday
merge rust_relay_server -> main (NRE Hotfix)
Yesterday
resolved NRE in BasePlayer::SendEntityUpdates
Yesterday
missed file
Yesterday
Fix movember card moustache (for modders)
Yesterday
exported updated 3p jump anim
Yesterday
Combine both entiities
Yesterday
Updating industrial torch viewmodel rig
Yesterday
wip rain grace period
Yesterday
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
Yesterday
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Merge from main
Yesterday
merge from devtools_scaling_fixes
Yesterday
Copy paste list view fixes
Yesterday
Tweaked free aspect layout of item and vehicle tabs
Yesterday
Fixed F1 loadout tab scaling issues when using free aspect
Yesterday
Fixed copypaste grid button title text layout issues
Yesterday
Fixed F1 copy paste tab scaling issues when using free aspect
Yesterday
merge rust_relay_server -> main