146,890 Commits over 4,444 Days - 1.38cph!

3 Days Ago
added eye view adjustment submesh to makeshift hazmat
3 Days Ago
▇ ▆▌█▅██ ▉▇▋▋▊▍▌▍▍ ▌ ▇▉▊ ▌█▉▅▊█▍▍▋ ▉▌▉▋▌▆▉▉ ▌▇█ ▄▇▆▍ ▋▌ █▄▋▅▄▄█ ▅▉▍▋▋▋ ▋██▌▌▌▅▍ ▄ ▉█▇▍▄ ▅▊█▅▉█▋ ▄▍▆▊ █▌▄▉▇▇ ▌▌▅▉▍ ▉██▅▉ ▍▇ ▉▇ ▋▅▄▇▉▄▋ ▆▇▄▋ ▉▆▆ ▇▄▅▇▋▅▊ ▉▌█▅▄▍▋█▌ ▌▊█▍▌ ▇▋▊▍▆
3 Days Ago
set renderers properly in male bun wearable
3 Days Ago
Fixed an issue that was causing the color grading to be disabled in RRP
3 Days Ago
▅▇▌▇ ▊▋▍▉▅▄▇▋▄ ▊▍▊▊▅▆▋ █▍▌▊ ▊▄▇▋ ▍█▅ ▌▊▉▌▅▆▄▉▋ ▇▉▉ ▌█▄
3 Days Ago
Fixed clipping between heavy plate pants and boots. updates fbx and prefabs
3 Days Ago
▉█▋▊▆▅▊▄▋▍▅█▍▄▌▋▇ ▆▅▊ ▄▆ ▇▉█ ▄▌▍ ▅▄▄▅█▉▋▄▌ ▄▄▄▄▋▌█▌
3 Days Ago
Added support for color grade masking via a new volume component and hooked up the settings for all volumes that require that feature
3 Days Ago
▍▄▆▊▄ ▋▇▉ ▅▄█▉▉█▇▊▆▅▄▊█
3 Days Ago
mesh tweaks to male and female pants
3 Days Ago
Implemented new popup notif type
3 Days Ago
reverted boat unbeaching change
3 Days Ago
simplifying props prefabs, reducing amount of transforms
3 Days Ago
merge from main
3 Days Ago
Pretend gibs for barricade blocker, update to mani
3 Days Ago
Fixed notifications title being ignored by the client (now used by the popup notifs)
3 Days Ago
Updated rotation of the apartment door mats so it's 000 in unity.
3 Days Ago
simplifying props prefabs, reducing amount of transforms
3 Days Ago
simplifying props prefabs, reducing amount of transforms
3 Days Ago
Add default stencil state to skin shader
3 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
3 Days Ago
merge from button_colour_lod_fix
3 Days Ago
merge from conditional_hair_lod2s
3 Days Ago
merge from preview_player_white_eyes_fix
3 Days Ago
merge from relax_stringview
3 Days Ago
merge from amd_rendering_options_fix
3 Days Ago
merge from industrial_dlc
3 Days Ago
merge from saveloadout_popup_fix
3 Days Ago
merge from Deploy_Update
3 Days Ago
merge from swimming_footsteps_sfx_fix
3 Days Ago
merge from industrial_torch_viewmodel_lighting
3 Days Ago
merge from sleeper_wave_sfx_fix
3 Days Ago
Rename geolocation status convar to geo_status to stop it from hiding global.status
3 Days Ago
RRP stencil testing with terrain during GBuffer pass (replacing alpha testing) Add TerrainHoleStencil shader for holes rendering to stencil buffer instead of r8 Use sort values in terrain prepass and hole renderer features to fix ordering Add stencil option to terrain material for testing Replace stencil in Standard-Terrain to test against hole bit 4
3 Days Ago
Fixed some RPC limits on change name and add sell order Fixed wrong starting fee being applied
4 Days Ago
Remove the water level clamping while swimming, was causing footsteps to be audible when a player was fully submerged Dithering between swimming and walking needs a better fix, out of scope for this month
4 Days Ago
Fixed 3p_gesture_sleeping animation playing a wave sfx for some reason
4 Days Ago
merge from weaponinfopanel_nrefix
4 Days Ago
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)
4 Days Ago
Minor cleanups * Delete hud_drawhistory_time convar (unused) * Disable loading of certain weapon textures that are unused, such as ammo icons Minor 64bit compile warning fixes Remove test_freezeframe concommand Consistent usage of "64-bit" formatting in window titles Fixed a crash with TextEntry when going to the next word to the left Add some more map loading & other self checks Fix Airboat wake effect drawing in depth pass Remove FCVAR_ARCHIVE from sv_loadingurl * Don't want this to be saved on game clients. Fixed a bunch of unreferenced function warnings Fixed some minor compile warnings Completely remove the disabled Valve's ancient phonehome stuff
4 Days Ago
▋▅▉▅▊▉ ▅██▅▊ ▇█▇▉ ▍▉ ▊▉▋▆▋ ▇▍▊▅ ▄▇▌▉ ▆▉▋▄▅ █▍▌▍▉▋▇ ▄▌▋█▍▍▋▉▋ ▉▅▉▅▍▌▉ █▉█▌▊▍▌ ▄▊ █▆▅ ▄▋▋▄▄▍▊ ▉▆▅▅▅▊▆▌▊█▆ ▍▅▊▇▇█▄▍▋▅▍▊▌▉▊▉▉▍▌▅█ ▅▆▆▇ ▇▇▆ ▅▇▄ ▆▊██▄█ ▊█▆▍▄▆▉▉ ▉▇▊█▄▊▌▋ ▇▋▋▌▇▄▄▅ ▋▋▇▄▋▍█▄▊▄▍▉▊ ▅█ ▍▋▋ ▋▄▊▋▄▊▅█▇ ▊▋▅▅▊█ ▅▅▇▌▉▌▉▌ ▉▌▍▋ ▇▅▅▇▋▅▊▆▍█▄ ▊▊▌▇▊▋ ▆▉▍ ▆▅█▍▄▅▆ ▌▅▅▄▍ ▅▍▌▆ ▆▇▄▄▉▇█▊ ▅▊▅▊▉▍▅▇ ▇▄▉ ▆▊ ▅▆▉▍▋ ▄▌▇▄▉▋▄▄ ▇█▆▉ █▌▊ ▌▌█▍ ▉▆▅ ▄▋▊▄█ ▉▉▄▄█▄▋▇ ▊▆▅▄ █▊█ ▉▋▄▋▊▊▉▌▆▌▊▇ ▉▌▌▊▇▉▇ █▉▇ ▇▌█▋ ▉▄▉▋▇▉ ▍▌ ▊▆▊▌█▋▄▋ ▋▆▋▋▆█ ▌▊▋▉▄ ▅▍ ▆▇▆ ▇▌▄▉▆▉▉▄▇ ▊▆▉▍▉▄▉ █▌▉▅▄▊▉▅▆▍▄ ▋█▌▌▇▌█ █▉▋██▆▊▊█▉▅▆▊▅▉▉▋▅▋▆▆▋▇ ▌▇ ▆▉ ▌▊▉▌▍▊ █▄█ ▋▍▇ ▆█▇▆▍ ▄▍▇▌▅▌▄ ▋▉▊ ▆▋▆▌▅▅▋ ▌▄▌▋▅▊▅▄▄▋ ▋▋█▌▌ ▉▇▌▇▍▊ ▊▋█▄ █▄▆▇▆▍▌▆▉▊▆▇▆▌▆▅▋▅▅▇▄▄▌▇▆ ▌▍▋▆ ▅▆ ▇█▊▋▊▍▋ ▌▌▍▉ ▍▅▉ ▅▄▄ ▅▌▌▉▊▄▄▇▅▌▄▇▍▄▍█▇▍▌▊▄▊▅ ▄▆▆█ █▅▊ ▌▄▋ ▍▊▇▆▋▊ ▇▉█ █▅ ▊█▌▌ ▉▉ ▌▊▇█ ▄▉▊▌▆ ▇▊▉▆▉▄▄ ▉▄█▉▅▊▇▉▄▉▅▄▇▋▇▉▍▉▌▅▋▇▌▅▋██▇▊▄▆▌▄▊▍▌█▍▇▅▇▌▇█▇▉██▍▅▊▊▋▌▇▆▅▆▌▊▆▍▌▄▇▆▍▊▌▉▄▍▆▊▌▍▍█▋▅▄▍▇█▇▉▅▆▇▊▊▆▅▋▍▇▍▇▄▄▉▋▊█▅▊█▅▍█▆▊▉
4 Days Ago
Replace various usages of FindObjectsOfType with faster FindObjectsByType without sorting Most usages are editor only or convar utils, but get some small gains like speeding up FindMapEntities on server init on a 4.5k map from 189ms to 63ms
4 Days Ago
▄ ▅▊▊██ ▄▍▊▉ ▉▍▊▋▊▉▊▇▇▄▇▄▅▉▍▊▄▄▌▍▊▋▍▌▋▅▅▄▋▉▇
4 Days Ago
▉ ▌▍▇▄▉▊ ██▆▋ ▅▍▅▍▍▆▋ ▇▊▅▋▍▅▌▍ ▆█▊▄ ▇█▉▌▇▅▇▇▊▄ ▊▄ █▍▉ █▆▋▍▉ ▋▍▇ ▌▉▋▌▋▉▄▇ ▆▋▇▌ ▇▊▅▌ ▌▊▌▅▇▄▄▇▄▊ █ ▋██▄▇ ▇▅▊▇▉▆▉
4 Days Ago
merge from june_hotfix1
4 Days Ago
merge from weaponinfopanel_nrefix
4 Days Ago
ProjectileWeaponInformationPanel::EligableForDisplay NRE fix
4 Days Ago
merge from june_hotfix1
4 Days Ago
▍▅▋▌▆▌ ▍▇▆▊ ▊▌▄▊▋▋▆▊▊▊▋█▉▅▆▆▌▆█▅▋▊▄▅▆▍▋▊▅▆
4 Days Ago
▍▊▇█▇▅ ▄▇▄▌▅▆▊ ▊▇██▇▊▌█▍ ▆█▄▍▅▄▌▉▍ ▄▆ ▅▉▌▅▆▌▅▅▇█▋▋▋▋▇▅▌▉▇▍▅▍▄▇▍▇█▍▄██