156,826 Commits over 4,536 Days - 1.44cph!

Today
Fix limb twisting on the wrong axis
Today
merge from main
- Ability to limit changing race/gender from predefined steam id original - Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server - Ownership checks - Greatly clean up the player customisation backend
Today
Hooked up mounting animations
Today
merge from store_emptyinv_fix
Today
Fixed one more way for the store to break when you have no items
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Today
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
Today
Fix sheep material looking wrong when dung gene is maxed out
Today
Experimental livestock name localizations
Yesterday
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Yesterday
Lamb & sheep shear FX
Yesterday
Disable panel drag'n'drop with mouse 3/4/5 Fixed Hacked Rollermines ignoring Combine Hunters Allow setting filters via Entity:SetSaveValue Added a few more entities to override whitelist * info_player_teamspawn, info_vehicle_groundspawn * Placeholder entities based off of prop_dynamic and prop_physics Fixed various potential crash issues when creating entities More potential crash issue fixes when creating entities Even more potential crash fixes around entity search Fixed a couple instances of \b used instead of \n Bandaid fix for GetBoneTransform returning garbage * This needs investigating further
Yesterday
FX progress
Yesterday
Update: HttpImage - add option to use a best-fit mip - move httpimage comp to image on OverlayCarouselButton Tests: navigated to pack pages
Yesterday
Biofuel rig fixing liquid joint not being centered
Yesterday
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
Yesterday
Merge conflicts
Yesterday
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
Yesterday
merge from base_occlusion -> main
Yesterday
500 extra bases from the server save
Yesterday
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
Yesterday
merged 3p_melee_animsystem_updates
Yesterday
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
Yesterday
removed 9 further orphaned holdtype controllers no longer needed
Yesterday
merge from main
Yesterday
removed old unneeded holdtype controllers
Yesterday
adjust collider sizes
Yesterday
merge from main
Yesterday
merge from critter_animals -> Livestock_animals
Yesterday
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
Yesterday
merge from render_pipeline_testing
Yesterday
fix atmosphere volume NREs for reals
Yesterday
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
Yesterday
FX progress
Yesterday
main -> character_customisation
Yesterday
added WIP viewmodel unity camera anim
Yesterday
- set avatar on rig file - adding wip anims - added controller with param
Yesterday
Fix fractional reloads not working properly (mini crossbow)
Yesterday
Remove unneeded test
Yesterday
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Yesterday
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Yesterday
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Yesterday
Fixed the game window grabbing mouse + keyboard focus when running tests - should only show the window, not grab focus
Yesterday
Fixes for latest art assets
Yesterday
- Scale low grade + process time with food calories - Cache consumable component
Yesterday
Wires and decals for small room G
Yesterday
better rabbit animation/speed sync
Yesterday
Shear FX texture tweaks.
Yesterday
Improve base splitting - filter out external TCs and small structures so it only exports proper bases