161,993 Commits over 4,597 Days - 1.47cph!

Today
Sync .github from main (845dc095ded)
Today
Sync .github from main (845dc095ded)
Today
Sync .github from main (845dc095ded)
Today
Sync .github from main (845dc095ded)
Today
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Today
Scale "24 units" based on the item's stacksize
Today
Move up to a full stack at once if it's less than 24 units
Today
Scale the amount of items a conveyor moves per tick to 24 "units"
Today
Empty input boxes one at a time, nearest the conveyor first
Today
Keep min & max filter per entity (furnaces) and per block of sequential filling (chests)
Today
Split storage entities into blocks of splitting (furnaces) and blocks of sequential filling (chests)
Today
Merge from foliage_shadows_optim
Today
Allow thrown pies to be eaten in the air
Today
Font specimen and component specimen pages
Today
Search bar component
Today
Toggle tweaks
Today
Better button preview content
Today
Button component
Today
Toggle component
Today
Scrollbar component
Today
Panel can specify a parent they need to be previewed in
Today
Preview window can play sounds in animations
Jen
Yesterday
Fixed nail gun rotation
Yesterday
Make the television a proper placeable item
Yesterday
Add the built RustVideo plugin for 64-bit Windows
Yesterday
Encode video camera recordings with VP8
Yesterday
Play video tapes through Unity's video player
Yesterday
Store video tapes as VP8 frames behind a format header
Yesterday
Record video at 30 frames a second
Yesterday
Fit the television picture to its glass
Yesterday
Add video tape tests
Yesterday
Add generated code and strings for the video camera, tape and television
Yesterday
Add television that plays a video tape
Yesterday
Add video camera that records on to a video tape
Yesterday
Add video tape item that stores a recording
Yesterday
Only stop doors at walls and foundations
Yesterday
Resave wall and foundation prefabs
Yesterday
Show seamless neighbor islands as terrain HLODs
Yesterday
Add terrain HLOD
Yesterday
Commit transferred entities to SQLite on the transfer thread instead of waiting for main thread
Yesterday
Prevent server from sending delete message to client after transferring
Yesterday
Put items into partial stacks before using empty slots in the first box
Yesterday
Add tests for a box in front of furnaces & test for nearly full box
Yesterday
Fix stack of 20 aks instead of 20x aks
Yesterday
Record each conveyor movement so we can visualize the movements of the industrial system step by step
Yesterday
Merge branch 'main' into water_light_sources
Jen
Yesterday
Bake missing sprite import metadata (first Unity import on fresh git clone)
Yesterday
Added some noise and speed variance to pfx and wall/floor effects * https://files.facepunch.com/jarryd-campi/2026/November/Unity_PzCYQtMcz1.mp4
Yesterday
Lower rain drop collisions to low quality, just use the rain collision grid we made yesterday (saves CPU time)
Yesterday
Rain drops pick up lighting around them * https://files.facepunch.com/jarryd-campi/2026/November/Unity_dwa0rv3Zt0.mp4 https://files.facepunch.com/jarryd-campi/2026/November/Unity_Hf2pPVSJgl.mp4