147,631 Commits over 4,444 Days - 1.38cph!

3 Days Ago
cobalt mosaic projected decal, material
3 Days Ago
Make sure C++ returned bool are marshalled correctly to csharp (1 byte to 4byte int), could cause very hard to track issues
3 Days Ago
More fixes. Some debug commands.
3 Days Ago
Cobalt Statue - Moved prefab to the structures subfolder
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apartment_complex_core prefab set dressing progress
3 Days Ago
More fixes to use new input system.
3 Days Ago
added satellite crate mesh (with lods and gibs mesh)
3 Days Ago
.meta file
3 Days Ago
Manifest
3 Days Ago
merge from friendlist_contextmenu_fix
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merge from consoleinput_mask_fix
3 Days Ago
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
3 Days Ago
Fix oxygen ui flickering on/off
3 Days Ago
Merge from main
3 Days Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
3 Days Ago
Clean: refactor various player server states into one big struct Allows us to shrink func signatures and automate state propagation when we add new arrays. Only cleaned up bare minimum of funcs to get things working, need to do more Tests: ran all relevant-ish unit tests (discovered TestOverlapOBBsConsistency is failing, will fix separately), played on craggy
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merge from main
3 Days Ago
stats_blurry_clock_fix -> main
3 Days Ago
Fix a big blurry clock
3 Days Ago
merge from main
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3 Days Ago
main -> game_room_dlc
3 Days Ago
Fixed friend list context menu ordering issue
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
merge from wallpaper_boats_fix
3 Days Ago
Fixed not being able to place wallpaper on finished boats
3 Days Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
3 Days Ago
merge from computerstation_uiscale
3 Days Ago
Fixed escape not closing the console when mounted to a computer station
3 Days Ago
Computer station UI is now scaled by the UI scale convar
3 Days Ago
merge from vending_purchase_clamping_fix
3 Days Ago
Another vending machine clamping consistency fix
3 Days Ago
merge from paintingui_fixes
3 Days Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
3 Days Ago
Another fix
3 Days Ago
MeshPaintController.cs file formatting
3 Days Ago
Fixed random lines at low fps
3 Days Ago
merge from main
3 Days Ago
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Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
3 Days Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
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