141,232 Commits over 4,505 Days - 1.31cph!

3 Days Ago
first pass on critter animals general setup starting with the frog 🐸
3 Days Ago
Bugfix: cache owner entity of HittableByTrains on init Avoids lookups while running SaveComponent Tests: spawned a wooden double barricade with jobs 4 enabled
3 Days Ago
Glass AR - fix for borked base color texture breaking ammo alpha clip
3 Days Ago
Removed lingering generator on hills_cliffs_small\rock_formation_small_d, added terrain footprint for v3_rock_formations_small\rock_formation_small_d
3 Days Ago
Terrain footprint for both variants of rock_formation_small_c
3 Days Ago
Terrain footprint for both variants of rock_formation_small_b
3 Days Ago
Terrain footprint for both variants of rock_formation_small_a
3 Days Ago
Merge: from main
3 Days Ago
Merge: from async_serveroccl_gen - Optim: 4.5k server occlusion grid now generates in 22s, down from 45s Tests: unit and perf tests, 2p on craggy to validate server occlusion, visualized 4.5k map occl grid results
3 Days Ago
- Experiment with rendering the icons live, so if i change race then or skin colour then in the face tab it will show the correct race/skin color. - Fix various bugs with the preview player model - Remove the dodgy debug text - Tabs auto match the sub category labels - More tooling for taking/adjusting icon shots
3 Days Ago
Clean: extract GetBatchSize and WaitForTasks into ThreadingUtils Tests: ran compile simulator
3 Days Ago
Fix corrupt hazmat suit item prefab
3 Days Ago
Merge from setflag_remove
3 Days Ago
Remove obsolete SetFlag and replace existing usages with the disposable pattern
3 Days Ago
exported edited flashlight refresh 3p anims and new vm admire anim
3 Days Ago
Merge: from main
3 Days Ago
Update(editor): add heightmap sample and isInside visualization to server occlusion editor debug Spent too long chasing non-existent domain reload ghosts Tests: visualized occlusion of EU East 1. tested occlusion gen on craggy with 2p
3 Days Ago
merge from main
3 Days Ago
Ladder bare variant
3 Days Ago
Ladder textures
3 Days Ago
merge from demo_ui_2
3 Days Ago
updated Seaturtle model with LODs.
3 Days Ago
Fix crashing when switching cameras, + error spam.
3 Days Ago
Glass AR - texture and material update, more tint adjustments
3 Days Ago
Fix scientist path success check being wrong (or instead of and)
3 Days Ago
added Satellite.static.entity
3 Days Ago
Fixed long names on the market terminal rendering over the sides
3 Days Ago
Setup the viewmodel drop animation that's been unused for years on various grenades
3 Days Ago
merge from main
3 Days Ago
merge from vehicle_pooling
3 Days Ago
helper class cleanup
3 Days Ago
merge from Sculpture_SmartAlarm
3 Days Ago
Reapplied sculpture radial wheel text fix, and a typo in the smart alarm text
3 Days Ago
Added seaturtle mesh and textures, set up material.
3 Days Ago
Slightly decreased size of fireplace.deployed's deploy volume to fix bug where you couldn't place the fireplace under an existing floor
3 Days Ago
merge from kriegchainsword_rack_fix
3 Days Ago
merge from Missing_clothing_worldmodels
3 Days Ago
removed gibbable from hv arrow, poison arrow, wood arrow and spear gun spear as they weren't used + causing an error for automated testing
3 Days Ago
merge from automated_testing
3 Days Ago
New automated test checking meshes used by monument blockers stage colliders are readable and don't import a material (will be stripped from server builds) Fix the 4 found issues
3 Days Ago
Remove the short "hold left stick button" delay before toggling run, feels much better instant.
3 Days Ago
dedicated world model for chainsaw reduced highlight draw from 3->1 and model highlight was actually broken
3 Days Ago
Bugfix: avoid out of bounds access in FindComponent<T> - also add editor ifdef guards for editor attribute Results array can be oversized, since we reuse it Tests: ran unit tests - pass
3 Days Ago
inlined the work of some jobs to stress the job system less, takes another 5s off the time - water evap/accumulate inlined - slope calculation inlined
3 Days Ago
Ladder LODs
3 Days Ago
merge from main
3 Days Ago
Cleanup
3 Days Ago
merge from Livestock_animals
3 Days Ago
reworked largest erosion job to use an inlined SoA view - reinterpret float array as a float4 in the loop, this lets you to get fully laned SIMD auto-vectorization without needing intrinsics original 47s erosion down to 29s with matching results
3 Days Ago
Use gamepad cursor for inventory management by defaullt (dpad navigation is a convar)