161,401 Commits over 4,597 Days - 1.46cph!

Today
Uzi viewmodel - added shell to top of mag - set up system to hide shell on zero ammo count - added events to show shell on return of new mag during reloads
Today
Add IFlattenKeepsChildren to CinematicScenePlaybackEntity, should fix broken camera position in tutorial cinematic in builds
Yesterday
Merge from audio_import_changes
Yesterday
Also applied to water footsteps
Yesterday
Merge from audio_import_changes
Yesterday
All footsteps + impact sfx are now decompressed in memory All ambience sfx is now streaming
Yesterday
Increase apartment building bounds as it was slightly too small
Yesterday
Serialize apartment building
Yesterday
Fix apartment building serializing some client only fields
Yesterday
Fixed deployables checking all changes to building blocks nearby instead of only the most recent ones
Yesterday
Remove "No marker above the terrain to spawn a new marker from position" log
Yesterday
Sort rooms per-floor to speed up the execution time - 0.1ms -> <0.02ms / frame (only when in network range of apartment building) is very acceptable
Yesterday
Merge from prefab_hierarchy_flatten
Yesterday
Fix placing / destroying doors refreshing all doors on the server instead of only the door that was modified
Yesterday
Buildfix: stop QA island modifying splats because of saving with active paint mode Was mutating the splat textures, erroring out unity's content dir build determenism checks Tests: ran content dir - server build, passed
Yesterday
Add \n for SDL_Init failed message Make hl2.sh work with Dash and Bash, not just Bash file.AsyncRead calls the callback on early failure Don't force validate game if `+developer` is in the command line
Yesterday
Fix entities placed in scene missing preprocessing Fix boat building in editor with flattening enabled
Yesterday
Fixed a couple command line params not functioning correctly * -basedir, -condebug_filename, -pidfile on failure Minor cleanup Build VRAD for Linux * This commit removes `-sky` and `-coring` parameters from VRAD which set values that are never used during map compilation Cleanup some unused engine stuff Fixed autosaves making console warnings Fixed dropship container taking double damage due to double curtime Add m_hHackTarget to SetSaveValue whitelist Add "32-bit" label to 32 bit game client Fixed gmod_linux not being published to Steam (oopsie)
Yesterday
Fixed mags staying invisible after swapping weapons mid reload - Reload clips hide the mag with a HideLods event and show it again later in the clip, so holstering before that point left the mag's renderers disabled on the pooled viewmodel
Yesterday
Fixed the biofuel generator snapping to the wrong spot in corners with advanced snapping - Corner snap now subtracts the bounds centre offset, like the wall snap already does
Yesterday
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Yesterday
Fix rotation tilt on viewmodel barrel attachment mods Fix muzzle flash points on third person worldmodel Remove mod compatibility for 8x scope and burst module
Yesterday
Adding L85A1 blockout
Yesterday
Optimize apartment culling - cache transform - early exit rooms that were already hidden
Yesterday
merge from main -> base_occlusion
Yesterday
Further tweaks to uzi drop in hackable crates, avoid it spawning "on top" of the other guns, slightly cut bolty and lr weight to limit dilution Keep elite crate and underwater lab crate spawn the same but have it come with some ammo
Yesterday
merge from storepage_oct26
Yesterday
Scrap king page media
Yesterday
merging tattoo gun textures to /tattoos
Yesterday
Merge from /main
Yesterday
Fixed players getting stuck in the computer station when the space behind the chair is blocked - Added two dismount points beside the seat, only used once the rear three are blocked - A refused dismount on any seat now shows a toast instead of silently doing nothing
Yesterday
Extend f1 console multilines up to 25 rather than 8 - Going more than 25 will make it larger than the console window
Yesterday
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Yesterday
Fixed patrol heli rocket deaths not showing the heli on the death screen Rockets were spawned without a creator so the explosion had no attacker - Rockets now have the heli as their creator, so it gets the kill and its avatar - rocket_heli and rocket_heli_napalm death info points at the Rocket and Incendiary Rocket items, so it reads "with a Rocket"
Yesterday
Code cleanup
Rin
Yesterday
Uzi loot spawns. Hackable crate, elite crate and underwater variant of crate_normal Likely to revist this in a future update
Yesterday
Brutalist Rock - Adjusted hand position, updated and split models, updated prefabs
Yesterday
Removed all RRP condition shader keywords from the shaders
Yesterday
Added in M79 Grenade Launcher World Model
Yesterday
Bugfix: make sure ContentDirBackend serializes correctly Tests: generated ContentDirBackend
Yesterday
Merge From Main
Yesterday
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Yesterday
merge from scrap_king_building_skin - final store icon and square images
Yesterday
added steam quare images and final store icon to scap king sitem
Yesterday
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Yesterday
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Yesterday
Stencils now overflow correctly in menu
Yesterday
add some placeholder stencils for testing
Yesterday
Merge: from remove_baseplayer_breadcrumbs - Clean: remove error logs related to mystery client NRE Tests: build simulator
Yesterday
scrap king - updated gibs and prefabs