158,431 Commits over 4,566 Days - 1.45cph!

Today
Created mixing table recipes for all of the new milky and creamy teas Can still be crafted anywhere via crafting menu, but this allows bulk crafting Same crafting costs, same crafting time
Today
Merge from main
Today
meger from main
Today
Compile fix
Today
EntityFlag_Toggle events now skips one shot sounds the first time it runs, when entity spawns - fixes furnaces playing their extinguish sound when spawned (many other entities had the same issue: campfire, mixing table..) - it didn't cause any perf issues before: the sound manager drops one shot sounds beyond their audible range, and entities spawned at network range, far beyond it - now that we have base occlusion, you could hear them spawning which was an issue for both gameplay and performance
Today
merge from entityspawning_optims
Today
Codegen
Today
Show TCs on the map - only enabled when the TC limit convar is enabled - combines TCs with sleeping bags into clusters just like bags - can toggle TC visibility on the map with a new button just like toggling bags - TC map icons are slightly larger than sleeping bag icons
Today
Pooled industrial conveyors switch their hum off when retired
Today
merge from misc_alloc_cleanup
Today
Localize the "s" and "m"
Yesterday
Merge from underwaterlabs_mission_fixes
Yesterday
Merge from underwaterlabs_mission_fixes
Yesterday
Enable ALT+F4 closing the game Make Get/SetNetworkAngles exist serverside for consistency * Also made these functions check for reasonable values Apply that getmetatable() LuaJIT fix someone wanted Handle context menu errors when "originator" panel is removed Fixed engine.LightStyle only updating static props once (Community Cont) Remove some map compile tool parameters * `-novconfig` - was non functional basically * `-vproject` - same as `-game`, irrelevant for GMod * `-x360`, `-nox360` - never existed * `-xbox` - Same as `-nodrawtriggers` + one other pointless option * Moved `-tmpout` from VVIS (doesn't exist) to VBSP (exists) * VBSP's `-virtualdispphysics` - never worked/doesn't exist * Document some undocumented VBSP params (Already documented on VDC, so nothing new) Added -noTJuncsDetail to VBSP from TF2 Apply T-Junction limit softcap (Community Contribution) * Apparently is now in TF2, prevents the compiler from just stopping Bump MAX_MAP_TEXINFO to the new TF2 limit (16k>32k) * The other changes are already in GMod Other map compile tool related changes * Remove redundant VRAD code + fix VRAD potentially adding new planes to the map * Increase limit of detail sprites added by VBSP to its new TF2 limit (2mil=>2bil) Make r_DrawBeams 2 affect sprite trails (to draw wireframe)
Yesterday
merge from main
Yesterday
Fix some pool leaks (global entity data, copy paste ui)
Yesterday
merge from arabic_ellipsis_fix
Yesterday
merge from genericpopup_rrp_fix
Yesterday
Forgot a file
Yesterday
Fixed oversized and misplaced ellipsis "..." on Arabic text, was causing "Line breaking recursion max threshold hit"
Yesterday
▌ ▆▊▌▍▇ ▆▆ ▅▆▉▌ ▄▅▍█▇▄▅▅▆▌█ ▄▉█▄█ ▇▋██ ▌▊▅▇▅ ▌▊▋▋▋▅ ▆▅▅▍ ▆▍▌▊▅▇ ▆▇▄▋▊ ▇ █▆▌▍█▌ ▄▄▇▍▊ ▆▉▇███▊▆▌ ▇▉▌▉█▅▇▅▉▇▅▉▉█▅█▍▋▋█▅▄▊ ▆▆▉ ▄▋▌▌▌▇ ▉▋▍ ▍█▆█▆▉ ▍█▍▌▄▋▅▆▄▉▊▌▌▋ ▆▍▉▆▍▄▉▆▋▉▋▄ ▋▉▆▍▊ ▇█ ▍▆▊▊█▆ ▌▍ ▉▌▇▅▉▋ ▄▊▄▌▍▉ ▆▍ ▊▋▇▄▄ ▍▉▍ ▄▌▇▇▍▉▊ ▆▅▄▅▄▄▇██▆▇▋▍▆ ▄▋▋▆▍▉▍ ▇▇▅▌█ ▉▋▉ ▋▅▋▉▍▋▋▌ █▅▌ ▆▇▍▌▋▆▊▋ ▄▄▉▅▍ ▍▋▍▌▍ ▆▊▉▉ ▍▊▄▉▅ ▍█ ▇▌▇▄ ▅▆▊▇▉█▉▋ ▋▋█▆▄▌▉▆ ▋▍▍▅▉▇ ▊▇▇ ▋▆▄▋▆▊ ▆▆▄▋ ▊▄▊ ▆█▋▌▋ ▌██▄▊ ▊▊▊▇ ▌▅▉▌▉ ▆▄▋▆ ▉▄█▅▅▍▍
Yesterday
Fixed generic popup sorting issue with rrp enabled
Yesterday
merge from genericpopup_rrp_fix
Yesterday
merge from itemcrafttask_pooling
Yesterday
Fixed flying horse bullshit
Yesterday
merge from flyinghorse_fix
Yesterday
Replace the protobuf code generator exe in the repo The external bat/sh files will use the included csproj to build and run the same protobuf code the editor uses You'll need .NET SDK 8 or newer installed for it to run
Yesterday
Use SetText
Yesterday
merge from vm_alloc_fix
Yesterday
fix allocations in viewmodel renderer feature
Yesterday
Fix wounded UI formatting every frame
Yesterday
Merge from main
Yesterday
Don't raise boombox mission event for team members if they are not on the same mission
Yesterday
Disable instancing on horse hair
Yesterday
merge from console_autocomplete_improvements
Yesterday
merge from console_autocomplete_improvements
Yesterday
merge from vclouds_always_on
Yesterday
Fixed entity and item auto completion always showing SERVER realm
Yesterday
merge from sentry_crash_timestamp -> main
Yesterday
Missed Poolable.cs
Yesterday
Same change as 166970 but for all furnace prefabs (furnace, electric furnace, large furnace)
Yesterday
▇▊▊▊▉▋▄▋ ▌█▌▇█▋ ▌▊▇▇ ▍ ▉█▆▅▄▆▌ ▄▌█▅▉▅▉▊▅ █▉█▇▆▋▋ ▉▇▉▆ ▆▉▋▅▊▋ ▄▉ ▊▅ █▉▇▋ ▊▅▆▋▌ ▋▋▌▊▇▄▌▄▋▌▋▊▌
Yesterday
BoomBox shouldn't raise a mission event unless the instigator player has an active mission Misc code cleanup
Yesterday
Bugfix: fix late-arriving snapshots crashing client - also reset active scene name so we can identify LevelManager loading and skipping prefab pooling Tests: was able to reload into procgen then back to staging, but tripped some asserts
Yesterday
fix tattoos not saving between client-server properly
Yesterday
Include crash timestamp when uploading to sentry - sentry parses from the minidump but this includes it in the JSON body too - crashes happen in past then are uploaded on next startup so we want to know the difference
Yesterday
Conveyors are poolable We prewarm 10 copies
Yesterday
Fix sleeping bag map markers and death screen buttons allocating every frame
Yesterday
various BC improvements - collision as proper capsules again - colliders interpolate for sub-steps - fixed accumulator issue that would appear after a big spike frame - fixed issue with simulation space not actually being a simulation space