145,514 Commits over 4,413 Days - 1.37cph!

2 Days Ago
setting up 3p M16a2 anims
2 Days Ago
disable_ping_estimation_again -> main
2 Days Ago
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
2 Days Ago
Compile fix
2 Days Ago
merge from drawcolliders_improvements
2 Days Ago
Fixed skinning for industrial garage door
2 Days Ago
Codegen
2 Days Ago
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
2 Days Ago
Subbing industrial torch burst cloth mat(missed from my last checkin)
2 Days Ago
Fix shader error
2 Days Ago
merge from main
2 Days Ago
merge from barrel_conveyor_fix
2 Days Ago
Fix forceShowInConveyorFilters not overriding redirect check Show industrial barrels too
2 Days Ago
merge from main
2 Days Ago
Merge from indirect_instancing
2 Days Ago
Merge from main
2 Days Ago
merge from workshop_emission_fix_again
2 Days Ago
Add WorkshopEmissionToggle to basic furnance Add guard in EmissionToggle to not work while in the workshop (breaks emission colour selecting) Added workshop emission controls for miner hat, fix error with miner hat in workshop not displaying player model
2 Days Ago
Adjusting mannequin position to fix feet clipping
2 Days Ago
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
2 Days Ago
merge from spraycan_reskin_refactor 🎨
2 Days Ago
Updating mannequin skinning
2 Days Ago
Refactored the entire method / file now that reskinning is feature complete and all on the new system Clear steps, organized validation logic, comments, ripped out redundant stuff, etc. Allow reskinning while noclip flying
2 Days Ago
Tank top mesh update to reduce clipping with pants
2 Days Ago
start on 3p darts animation controller
2 Days Ago
main -> custom_;loadingmessages_newlines
2 Days Ago
\n is not working for loading messages. Support br and ensure its not stripped out as it was before
2 Days Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
2 Days Ago
industrial garage door; - fixed lock position
2 Days Ago
Updating burst cloth settings for industrial torch
2 Days Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
2 Days Ago
Examine button uses the bound key Fixes
2 Days Ago
Merge from std_shader_compat
2 Days Ago
merge from main
2 Days Ago
Add some notes about newly added .cginc files and why they are there.
2 Days Ago
cargo_map_marker_fix_2 -> main
2 Days Ago
industrial shelves; - missed one, removing redundant material
2 Days Ago
Fix cargo crates appearing underneath cargo map marker when joining games with a cargo ship already roaming around
2 Days Ago
industrial shelves; - Tweaked the colour mask texture to reduce the washed out look a bit - Polish on colour lookup values, shelves now matches your shipping container colours accurately - Removed redundant material files since its using lookup table instead - Reassigned model to the single material
2 Days Ago
2 Days Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
2 Days Ago
first large pass on shadow proxies and shadows disable across monument, apartment complex B and a bunch of props, road and floor prefabs
2 Days Ago
Tshirt proper import settings to fix seam on wrists
2 Days Ago
Polished the transitions
2 Days Ago
updated dart movement in 1p throw and added a temp 3p idle loop and trimmed the start animation clip
2 Days Ago
Adjusted tshirt mesh to avoid clipping with pants, and some other general cleanup
2 Days Ago
Adjusted the pickup volumes for bamboo and industrial single shelf. This fixes not being able to pick up the shelf if you've deployed it too close to the TC.
2 Days Ago
wire deploy update
2 Days Ago
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2 Days Ago
Fixed infinitely stacking bamboo and industrial half shelves on top of eachother