138,446 Commits over 4,324 Days - 1.33cph!
Small pass over deployables recently converted to convex colliders
Slightly more accurate, fix some missing materials
Touched large battery, reactive target, water barrel, water purifier
Player boat decay changes:
Doubled decay delay from 12 hours to 24 hours.
Reduced decay duration from 18 hours to 12 hours.
Made TriggerBoatMagnet a partial to fix codegen errors.
merge from assetscene_from_clean
delete AssetScene-X scenes before recreating and populating - trying to reduce chance of GUID changes causing corruption
Fix scaled netting collider on the bbs
Better repel checks for deep sea portals
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Kiosk trim paint mask and fixes to base textures
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Add `server.randomize_seed` cvar to set random seeds on launch.
server_browser_ping_removal -> main
Fallback to sorting via ping if we can't find regions
Fix various collider issues for things placeable on boats, resolve stringpool warning spam, incorrect materials, offset or redundant colliders etc.
Things touched are telephone, spotlights, splitter, single weapon racks, confetticannon, volcano fireworks, torch holder
Manifest
Make pinging servers a valid part of the startup procedure in bootstrap. Run via a coroutine
Re-initialize stringpool for the deployable tests as part of the setup
Update terminology for debug overlay
procedural_map_custom_save_support -> main
Add proc map custom to the build settings (lets us load into it)
main -> server_browser_ping_removal
map_creator_lag_fix -> main
Greatly improve editor play mode FPS if map creator window is left open
Don't apply any changes if playmode is active
Show 'Map Creator is disable whilst the game is running in editor' and disabl the window entirely
Fixed CLIENT_DoOpenNotification error again
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merge buoyancy_fixes to main
Implement cutoff planes and artificial water info for water volume burst queries, fix water volume queries using the wrong axis(wtf).
updated engine.json description for storage box pack
renamed to storage_box_pack dlc
hamster wheel wip textures
Skip disable internal collisions for ghostships, it takes 25s for each ship
Boxes DLC - disabled shadows in LOD3s
Reapllied tropical scene changes post merge
Move all charms to the 20k range temporarily to limit conflicts