147,824 Commits over 4,444 Days - 1.39cph!

Yesterday
fix AnimalFur shader missing g-buffer stencil write
Yesterday
Fixed RustIconEditor text align buttons not working since the tmp update
Yesterday
Fixed studiomdl crashing due to recent changes Build 64bit dmxconvert.exe Fixed engine failing to run DMXConvert when there are spaces in path * Fixes StudioMDL not able to work with .dmx files if the model path has spaces anywhere. Possibly other tools and symbols affected too Remove specific WINVER targets, should all consistently target Win10 now Fix project build warning with Hammer Make StudioMDL errors red color Minor studiomdl cleanups & additions from csgo *Added support for noforceloop for animations, $appendblankbodygroup, $preservetriangleorder, $bboxonlyverts * Some better error reporting Increase StudioMDL file buffer from 32MB to 128MB Add a StudioMDL crash check to do with that one DMX model * Probably not an ideal fix, but at least no crash Fixed func_conveyor applying infinity as force HLMV tweaks * Make frame slider taller * Enable Middle Mouse to translate the camera * Fixed error spam if using certain previews before loading a model * Origin Axis can draw without a model * Improve default camera angle (on launch, when no model)
Yesterday
Initial keyboard prefab setup + folder organisation - all very WIP
Yesterday
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Yesterday
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
Yesterday
merge from fix_deepsea_teleport_consistent -> main
Yesterday
small backpack prefab and material setup
Yesterday
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
Yesterday
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
Yesterday
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Yesterday
Update phrases
Yesterday
Change phrase name for apartment breaking in
Yesterday
FlexElements allow negative gaps
Yesterday
Monument info popup baseline
Yesterday
Set display floor number for basement elevator
Yesterday
Set floor display numbers in the apartment elevator shaft
Yesterday
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
Yesterday
Ridable horse prefab
Yesterday
Add icons for elevator floors
Yesterday
FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
Yesterday
update apartment_complex_monument/prototype
Yesterday
Update test lists
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
merge from main -> apartment_complex_monument
Yesterday
merge from lockpick -> apartment_complex_monument/prototype
Yesterday
merge from cannon_mortar_subsystems
Yesterday
Add Play() to child animators, fix mortar desync from spamming, fix animation handle copies never being disposed
Yesterday
Glowing wallpapers - texture updates
Yesterday
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Yesterday
Lighting prefab
Yesterday
merge from fix_server_browser_compression/http_clien -> main
Yesterday
Rename StagedResourceEntityInfo component to StagedDestructionEntityInfo Change serialized collision mesh references on StagedResourceEntity and StagedDestructionEntityInfo stages to arrays so we can swap out multiple colliders between stages Update all existing resource entities so collision meshes are held in the new arrays instead Update collapse blocker to correctly swap out its colliders at each stage
Yesterday
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Yesterday
Update(tests): amend BatchWaterLevels and SerialWaterLevels to support variety of query counts Existing 10k test is a bit unrealistic (even if shows nice improvement) Tests: ran perf tests
Yesterday
Loot ground scatter now has additional checks
Yesterday
Added reverb zones to complex_b and damaged_wing
Yesterday
Remove specific WINVER targets for Windows builds * Was 501 (WinXP) for 32bit builds, and 601 for 64bit builds, now should default to Win10 target * Fixes Hammer not building due to usage of DPI functions
Yesterday
FPV Goggles - Initial prefab setup, added placeholder model, ran manifest, added localization, mesh not visible on player yet
Yesterday
Switch BannedServers over to the shared HttpClient too (even though it's not frequently called)
Yesterday
Lighting prefab. Exit sign layer shift to stop it from being reflection probed.
Yesterday
SatellitePendingCrashSite prefab fixes
Yesterday
Fix compile error after merge
Yesterday
vending_stats_crash_fix -> main
Yesterday
vending_stats_page_fix -> main
Yesterday
merge from main -> fix_server_browser_compression/http_client
Yesterday
- Remove some test code in for disk - Add using statements
Yesterday
Fix foliage rendering with camera motion blur
Yesterday
apartment complex HLOD and S2P some material saves
Yesterday
Metas doing my head in