161,598 Commits over 4,597 Days - 1.46cph!

Yesterday
Merge from main. Conflicts on train tunnel double switch and single corner, accepted main version so needs redoing locally with any changes
Yesterday
Bugfix(editor): update unity version check for 6.7 Tests: script recompile - no more errors
Yesterday
Update: separate out AssetScene logic from AssetBundleBackend - plug it into ContentDirBackend as well Simplifies integration into ContentDirBackend Tests: none
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Fix PT Boat Turret viewmodels not showing empty magazines when totally empty
Yesterday
Train tracks - added bottom faces to procgen rails LOD0. Added deeper gravel skirt to all LODs to improve embedding in terrain.
Yesterday
experiment with ui to show everything you can craft with a specific item (mostly to save new players having to look it up) https://files.facepunch.com/adam-k/crafting_recipe_ui.mp4
Yesterday
fix rockets hitting large seagull group collider fix gulls disappearing when they cant find a landing spot
Yesterday
Regenerate settings preset defaults, fixes various outdated convars and max shadow quality being the default
Yesterday
Fix an unlocked locked crate showing the wrong time on the laptop screen after a restart
Yesterday
Clean up debug options and convars, improve foliage shadow block culling, reduce cell padding
Yesterday
Clean up DrawDecals() a bit
Yesterday
Clean up DrawDecals
Yesterday
Disable RRP for twitchrenderer tool
Yesterday
Don't run decal pass when there are no decals.
Yesterday
Info and net panels only slide out when their button is clicked, not when F1 opens or you switch back to the console
Yesterday
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Yesterday
Remove requirement to hold firemode button to change stock, now a single press
Yesterday
Minor UI adjustments
Yesterday
Fix skins not applying on thrown weapons whilst in flight Fix workshop skins still being applied if the skin application was reset during an in progress skin load
Yesterday
Merge from main
Yesterday
Player/horse modifier pooling. Bunch of related fixes.
2 Days Ago
Missed lake blend texture
2 Days Ago
Merge from gamepad_focus_nre
2 Days Ago
Merge from main
2 Days Ago
Control focus NRE fix
2 Days Ago
Increased radius of Lake C slightly to include blends and terrain splat/sculpt. Regenerated terrain anchors with new blend based script. Slightly gentler tolerances now.
2 Days Ago
Merge from main
2 Days Ago
Reduced blend and increased radius of Oasis B slightly so that they marry up better. Regenerated terrain anchors with new blend-based script, should be better in super hilly spots now. S2P.
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
BaseProjectiles will now always reset the hold type (and trigger the deploy animation) in third person when equipped, even if the player already had a matching weapon with the same animations equipped Fixes the reload continuing in third person when switching between identical guns
2 Days Ago
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Reworked sprint metabolism system (for next wipe, todays wipe is just the flat 10% penalty) Increased sprintmetabolismscale to 1.3 (30%) Scale is now decided by a new stat on armour - Sprint Effort Added Sprint Effort to the more effective armour items - Roadsign, Heavy plate, ballistic WIP values for now: Metal facemask + chest plate + roadsign kilt + roadsign gloves = 100% Heavy Plate set = 100% Ballistic set (helmet + vest + legs) = 75% Wood set = 40% Naked, burlap or cloth basics = no penalty at all
2 Days Ago
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Fixed Tomaha snowmobile throwing an Unsupported Type error when geetting prepared
2 Days Ago
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Testing out converting our voice and radio streaming process to use Unity's new IAudioGenerator interface, performance seems underwhelming (our existing implementations are pretty fast) Just parking on a branch for posterity
2 Days Ago
Fixed hoppers not collecting body bags
2 Days Ago
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build fix
2 Days Ago
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Fix harmless ch47 sounds NRE when disconnecting from a server
2 Days Ago
fix laser stretching in laserjobs
2 Days Ago
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