141,610 Commits over 4,505 Days - 1.31cph!

Yesterday
Flag fix, tests now pass
Yesterday
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
Yesterday
merge from hqm_ore
Yesterday
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
Yesterday
Merge from main
Rin
Yesterday
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
Yesterday
merge from heavy_helmet_crafting
Yesterday
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
Yesterday
Merge from render_pipeline_testing
Yesterday
Yesterday
Merge from main
Yesterday
Added support for Deferred+ lighting on Core type materials
Yesterday
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
Yesterday
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
Rin
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from automated_testing
Yesterday
merge from texture optimisations
Yesterday
Fixed the test list CI ordering issues
Yesterday
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
Yesterday
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
Yesterday
merge from gibs_fix
Yesterday
Scale blockout and prefab setup
Yesterday
merge from main
Yesterday
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
Yesterday
Gib improvements
Yesterday
Codegen, test list
Yesterday
Yesterday
merge from main
Yesterday
Merge from render_pipeline_testing
Yesterday
Gib setup
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
Setup threshold toggles
Yesterday
Remove the client colliders, not needed
Yesterday
merge from submarine_looting_fix
Yesterday
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
Yesterday
WIP code
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
merge from livestockanimals
Yesterday
Merge From Main
Yesterday
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
Yesterday
Merge from attackheli_armour_damage
Yesterday
Collider r/w fixes
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
merge from medical_honey_bandage
Yesterday
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
Yesterday
Batch add stencil block to common shaders