157,365 Commits over 4,536 Days - 1.45cph!

3 Days Ago
main -> character_customisation
3 Days Ago
merge from countby_command
3 Days Ago
merge from automated_testing
3 Days Ago
- Changed the NGSS shadow sampling code to keep the loops rolled to prevent register pressure. - Moved the poisson disk arrays to the CPU and passed them in to the GPU as a constant buffer to prevent them from taking up register space. - Reduced the amount of data needed per AdditionalShadowData element to reduce register usage during the shadow sampling process.
3 Days Ago
merge from minigun_ammo_reload_fix
3 Days Ago
Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood
3 Days Ago
Formatting
3 Days Ago
exported edited viewmodel pulpin anim and slight edit of pull pin to drop transtion on anim.controller
3 Days Ago
Fix minigun ammo count not updating when reloading it inside a box Fix the reload option being visible when already at max ammo capacity
3 Days Ago
idle update
3 Days Ago
Cherrypick of 165805 from mt_snapshot_saving
3 Days Ago
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3 Days Ago
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3 Days Ago
Optim: defer loading of small atlases, and pack them into ui dynamic bundle Prevents loading of ~30 atlases (original and small), which saves another ~250MB Tests: booted stnadalone build and compared snapshots. navigated to store with failloads and made sure small atlas versions are picked up
3 Days Ago
Fixed bull item name and description in prefab.
3 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
3 Days Ago
Cherrypick 165386 (Added IsAbsolute to RustFlexText)
3 Days Ago
Merge from rrp_ui_grabpass
3 Days Ago
Merge from main
3 Days Ago
Use GetTemporaryRT for UI blur capture
3 Days Ago
anim updates
3 Days Ago
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
3 Days Ago
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3 Days Ago
biofuel_generator -> main
3 Days Ago
merge from texture_optimization_2026
3 Days Ago
Indicator lights listen to their being disabled
3 Days Ago
Part2
3 Days Ago
Scene2prefab
3 Days Ago
Removed livestock pattern tester from Cow prefab. Updated values on BullPattern and CowPattern to allow full bias map utlisation.
3 Days Ago
Phrase update 1/2
3 Days Ago
Phrase update
3 Days Ago
Fixed 'Pregnant' on Cow UI being offset
3 Days Ago
Add profile markers and fix blur darkening
3 Days Ago
Fix fullscreenSkinViewer background
3 Days Ago
slight edit to legs on frog jump anims
3 Days Ago
Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
3 Days Ago
merge from main
3 Days Ago
merge from halloween_costume
3 Days Ago
merge from main
3 Days Ago
Resized the last few remaining LOD textures
3 Days Ago
Fixing crossbow arrow head rotation
3 Days Ago
Fixed the Forward+ shadow and attenuation for directional lights
3 Days Ago
Fixed the light attenuation for the Forward+ path
3 Days Ago
merge from main
3 Days Ago
More LOD texture optimizations Rebaked some textures and adjusted LOD distances
3 Days Ago
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader
3 Days Ago
- anim updates - updated left Ik position
3 Days Ago
merge from animal_fencing_v2
3 Days Ago
Merge: from main
3 Days Ago
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy