138,184 Commits over 4,324 Days - 1.33cph!

3 Days Ago
texturing progress - apartment complex
3 Days Ago
Fix boat ai attempting to reverse to stay in-line with a player on a boat rather than just slowing down the gas pedal Use a stuck timer locking mechanism to only allow the boat ai to reverse when its stuck.
3 Days Ago
Added coffee table to prefab
3 Days Ago
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3 Days Ago
Apartment kits update
3 Days Ago
merge from indirect_instancing
3 Days Ago
rebase on main
3 Days Ago
* Fixed doors getting detached when operated on a vehicle with indirect instancing * Fixed ghost objects being left behind if they had skins applied. * Fixed debug overlay not returning correct results in the editor * Improved debug overlay to be more useful and readable * Added prototype SIMD collider-less raycasting code. (WIP)
3 Days Ago
In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)
3 Days Ago
loot_container_populateloot_fix -> main
3 Days Ago
Fix 'CONTACT DEVELOPERS! LootContainer::PopulateLoot has null inventory!!!' being thrown when loot containers were attempting to populate loot whilst destroyed. Thanks nivex!
3 Days Ago
merge from hackweek_more_tests
3 Days Ago
Fix 18 more deployables clipping with construction Add whitelist to exclude some from the test
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
Add poolable component to contional contents, hide/show box contents depending on building privilege
3 Days Ago
merge from naval_update/io_boats
3 Days Ago
Fixed pressure pads being deployable halfway through walls
3 Days Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
3 Days Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
3 Days Ago
Updated and Improved Makeshift Coffee Table Prop LOD 3
3 Days Ago
All IO entities are disconnected when a boat sinks, same delay as the doors etc
3 Days Ago
Deployable test for missing guide mesh
3 Days Ago
Tweaked Vertex AO Values on Makeshift Coffee Table Prop Created Makeshift Coffee Table Prop Prefab Setup Makeshift Coffee Table Prop Prefab, LODS and Colliders
3 Days Ago
merge from hackweek_more_tests
3 Days Ago
Handle multiple groundwatch components in the groundwatch test
3 Days Ago
Restored spotlight and tripod spotlight deploy guides
3 Days Ago
Fixed issue when meshes with and without uv2 channel were combined in the same batch
3 Days Ago
merge from main
3 Days Ago
Fixed HBHF and simple light groundwatch Fixed industrial light placement regression
3 Days Ago
merge from testrunner_editor
3 Days Ago
Compile fix
3 Days Ago
Boxes DLC - fixed LOD issue with ammo box
3 Days Ago
merge from main
3 Days Ago
updated planners and wallpaper 3p run anim
3 Days Ago
merge from testrunner_editor
3 Days Ago
Fixed some selection bugs
3 Days Ago
updated planners and wallpaper 3p anims/override controllers
3 Days Ago
Split editor and runtime tests into two tabs Styling changes
3 Days Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
3 Days Ago
server_browser_remove_ping -> main
3 Days Ago
force player model to use average female skin set (for degbugging)
3 Days Ago
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3 Days Ago
Makeshift coffee table updated with vertex AO
3 Days Ago
Updated blockouts for apartment sets
3 Days Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
3 Days Ago
Removing unecessary quotes that would silently fail parts of the Server pipeline
3 Days Ago
Check for skins_access value when checking if a steam item is in our inventory
3 Days Ago
Merge from main
3 Days Ago
merge from PlayerRigUpdate2