161,841 Commits over 4,597 Days - 1.47cph!

Merge branch 'main' into sleepingbag_stuck_respawn_fix
Merge branch 'UZI_9mm'
Codegen
Today
Added 40MM Flashbang Grenade Icon
Merge branch 'main' into UZI_9mm
Today
Merge branch 'storageadaptor_pooling_fix'
Today
Fixed storage adaptor showing "Requires power to sort" when powered, pooling bug
Merge branch 'new_phone_conversations'
Unfuck merge
Today
Added "clearId" argument to all ddraw shapes / labels; they behave the same way "destroyId" works in CUI elements; it first clears all elements with a provided ID before drawing the object, codegen
Today
40MM Flashbang Grenade Prototype First Pass, First Git Test Commit
Merge branch 'main' into new_phone_conversations
Today
Crosshair customization v2 baseline: Shader rendering, pixel-based settings, bunch of new options and improvements
Today
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Merge branch 'animal_renaming'
Unfuck merge
Merge branch 'main' into animal_renaming
Fixed vending machine admin UI "Remove All" popup unable to be interacted with
Merge branch 'apartments_roomcount_fix'
Today
Merge branch 'wiretool_nre_fix'
Today
Fixed WireTool.ShowSavedWire NRE
Today
Unstucking editor tests in CI pipelines
Today
Undo support in panel preview editor window
Today
Codelock screen converted to panels
Today
Put generated razor files in a Generated folder
Rin
Today
Conditional hull shapes to make boats look more like boats
Today
Wetness and rain drops on viewmodels, looks a bit jank
Today
More perf work, rain calc now costs less than 0.01ms when camera is moving, free if stationary
Today
Perf improvements
Today
Panels preview window
Today
Merge branch 'render_pipeline_testing'
Today
Merge branch 'indirect_instancing'
Today
Revert "Render shadows via BRG (Experimental)"
Today
Merge branch 'entity_id'
Today
testing123 *teeeest test 1 2 3
Today
big testing
Today
Use lower LODs for foliage shadows
Yesterday
Added a RainShadowGrid - a grid of cells around the camera that store where the rain is hitting
Yesterday
Merge pull request #3 from Facepunch/helk/steam-inventory-halloween-icons
Yesterday
Add Steam inventory items 71400-71413 and update Halloween store categories
Yesterday
Create a new rain wetness feature on the standard rust shader
Yesterday
Merge from main
Yesterday
Updated PoseTools for generic compatibility
Yesterday
Fixed missing foot IK on unarmed stand anim (presumably lost in player model update?)
Yesterday
Fix turn in place, warping on leg bones while sprinting
Yesterday
Create PanelsGameHost during bootstrap/gamesetup
Yesterday
Started exploring using s&box panels to draw our UI. Added DLLs and unity bridge
Yesterday
Converted the player model to use generic animations
Yesterday
Let -nosteam keep a server's Steam off
Yesterday
Stop RustNav's tile builders when the application quits