202,135 Commits over 4,171 Days - 2.02cph!

10 Years Ago
tweaked the walking animations
10 Years Ago
Organising tools menus
10 Years Ago
added looking up /down animations for the character model
10 Years Ago
Remvoed ForgetOnInterrupt and CompleteAtEndOfChain flags from base behaviour data and code Added Wait actions to sitting behaviours Some un-used testing of popup data windows in editor Fixed a wrapper name swap Improved condition in Effect, I think
10 Years Ago
Fixed EnforceLimits deleting entities wrong
10 Years Ago
Bunch of generic detail textures for metal, plaster, concrete, asphalt, etc. Added them to dungeons materials
10 Years Ago
Console commands can reply with objects, which get serialized to json
10 Years Ago
Invalidate sound cache on level change Don't let airboats 'wheels' fall out of the level
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10 Years Ago
Automated Linux Build #211
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10 Years Ago
Automated OSX Build #211
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10 Years Ago
Automated Windows Build #211
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10 Years Ago
Automated Linux DS Build #211
10 Years Ago
Building occupancy groundwork, shelter building specific vicinity effect setup Added some events to VicinityEffect Added DesireConsideration, score returns the desire with highest weight + momentum Added Sheltered unit flag Nuked some old un-used top level goals
10 Years Ago
Added back "CompleteAtEndOfActionChain" to BaseBehaviourSettings, with better placement in the editor and some helpful text to boot
10 Years Ago
Removed wait action from Sit Interaction
10 Years Ago
Radtown fabrication
10 Years Ago
DesireCondition, DesireConsideration and lots of related changes/progress towards a full implementation
10 Years Ago
Data
10 Years Ago
Building desire params, filter set,, and goals data
10 Years Ago
Improved desire request creation in UnitCanFindEntity
10 Years Ago
Desire debug display updates
10 Years Ago
10 Years Ago
Scene stuff WIP lighting improvements
10 Years Ago
Sewers mud textures Another concrete detail texture Misc mat and meta changes
10 Years Ago
- Renamed scene and references - Added a booster item
10 Years Ago
- BaseMovement now takes the object's radius into account
10 Years Ago
- BaseMovement can now be set to not rotate towards movement direction - Disabled it for Spikeys to fix rotation glitch
10 Years Ago
Goodbye, DecisionContext.Weight, we hardly knew ye
10 Years Ago
GPV's DecisionScore now also take its GoalPlan's LastDecisionScore into account.
10 Years Ago
- Fixed projectile impact not triggering on enemies - WIP reward item selection - ItemDatabase can now return a random, non-weapon item
10 Years Ago
Pipe in DecisionPlan into DSE, debug DSE weight and agent DPL weight
10 Years Ago
Merged from main
10 Years Ago
Merged from main
10 Years Ago
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10 Years Ago
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10 Years Ago
Rebuilt plugins
10 Years Ago
Network, Save++
10 Years Ago
Compile fix
10 Years Ago
Compile fix
10 Years Ago
Pre Merge
10 Years Ago
Compile fix
10 Years Ago
Loot
10 Years Ago
DSE early rejection only after first consideration has been scored
10 Years Ago
more pre merge
10 Years Ago
FOR FUCK SAKE patcher rig !A patcher animation/controller FOR FUCK SAKE patcher prefab with updated version FOR FUCK SAKE spikey prefab with WIP wall hit FX !A Spikey hit slash FX FOR FUCK SAKE burner controller anim tweak
10 Years Ago
- More item reward screen stuff
10 Years Ago
- Removed debug define
10 Years Ago
- Reduced chance and duration of spikeys stopping
10 Years Ago
Fixed a few missing/incorrect enums: TYPE_ and TEXT_ALIGN_
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10 Years Ago
Automated Linux Build #212