202,135 Commits over 4,171 Days - 2.02cph!
Automated Windows Build #212
Slightly experimental this but, Reconsider of current goal plan variant's goal plan is now more than just a plan, it's in, but needs testing to confirm that the plan works as planned.
Improved handling of override decision plan params, front end and enforced through UDM
Automated Linux DS Build #212
- Item selection screen now compares current item against any existing item
Closed caption dictionaries now be loaded from VPKs
Soundsystem doesn't forget about snd_mute_losefocus on level change
Moved blood package to third party folder
More DecisionPlan inheritance tweaks and data update
Automated Linux Build #213
Automated Windows Build #213
UnitInfo widget displays description from current goal's data
Exposed GoalPlan description in editor
Added descriptions to most goal plans
Added EntityName convenience property to base Entity
-spawnradius in debug->spawn works
DSE final score is 1 as a base
Automated Linux DS Build #213
Fixed missing crafting queue
DecisionContext GetBonusFactor always returns a base value of 1
Added a second list of "bonus" Considerations to DSE
Updated DecisionPlanParametersDrawer
Bonus considerations in some Pick Best abilities
Fixed dragging not showing
Concrete Sewers textures
Stairs/Ladders Rusty version
Sewers mud texture blend mask
Sewer tunnels models/mats
Removing the concept of "active" Agent Desires
Tweaked item desire fulfilment
Straightened Dreadora's legs, LODs legs and skeletons legs.
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted)
Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
Compile fix (CLIENT && !SERVER)
overhauled lighting on lava court, set a lot to static and baked new lightmaps. still tweaking values
added new lava court specific water shader
tweaked fogging values
- Items are now equipped from reward screen
- Hovering over a reward now shows how the item looks on player preview model
- Reworked the way starter items are equipped
added PROP bones to male and waist PROP for female,
brightned animal skin colours a bit
Updated spawn masks for new layout.
Added new materials to skin list
Added sv_crazyphysics_vehicles, defaults to 0
Automated Linux Build #214
-removed empty goalplan in FulfillCraftDesire for it was breaking execution
-couple of abilities were deleted a few commits ago and errored on startup (Human still had them), removed
Initial work on Igor special
Automated Windows Build #214