202,105 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Revolver icon skins
10 Years Ago
Reactive target Missing collisions
10 Years Ago
Reactive target icon
10 Years Ago
Added effect to cowboy racket
10 Years Ago
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
10 Years Ago
added dylan rally counter effect to art
10 Years Ago
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around) Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects) Adjusted reactive target physics layers (no player collision on the moving parts)
10 Years Ago
DeferredDecalRenderer command buffer refresh is allocation free Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
10 Years Ago
Spawn population tweaks Fixed some stuff spawning midair near rocks
10 Years Ago
FOR FUCK SAKE particlenofog shader, remove refraction !A refraction shader FOR FUCK SAKE portal shader, fix refraction direction FOR FUCK SAKE bomb prefab particle FOR FUCK SAKE flame thrower added refraction
10 Years Ago
Save++
10 Years Ago
Petur's shitbag
10 Years Ago
Petur's shitbag
10 Years Ago
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
10 Years Ago
FOR FUCK SAKE bomb prefab FX FOR FUCK SAKE burner flame !A particle blast texture !A particle missing material
10 Years Ago
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10 Years Ago
fixed bullseye missing decals
10 Years Ago
phrases
10 Years Ago
Char morph editor funtimes
10 Years Ago
- More
10 Years Ago
- Fix
10 Years Ago
- Cocktail launcher changes
10 Years Ago
protocol++
10 Years Ago
Morph masking and editor improvements
10 Years Ago
Merge from prerelease/dungeons_art
10 Years Ago
Atmos piece added, mixer edited
10 Years Ago
no nose is good nose (removed nose from male and female) fixed ONLY clothing in bills example of clipping, rest still needs to be done.
10 Years Ago
- More testing
10 Years Ago
- Merge from main
10 Years Ago
- more
10 Years Ago
- Merge
10 Years Ago
forgot to press refresh before checking in last time
10 Years Ago
Trainyard major level design update and dressing improvement
10 Years Ago
- Increased bolt size
10 Years Ago
Reverted Terrain4 (I assume this was committed accidentally)
10 Years Ago
Default world size is 3000 to assure that everyone hates me
10 Years Ago
added lava court crucible to lava court added swamp court fish shadowmeshes
10 Years Ago
added swamp court shadow meshes and combined in to one mesh. added cruicible to lava court and animated
10 Years Ago
merge from dungeon art
10 Years Ago
adding a prefab for 15x15 road junction
10 Years Ago
FoliageTools > SpeedTreeImportWizard Lots of prefab/material updates because ^^
10 Years Ago
Move animal skin atlas mat out of Resources BiomeSettingsEditor groups materials by category (generic/foliage)
10 Years Ago
Mat library foldouts
10 Years Ago
Human prefabs updated
10 Years Ago
Added console shortcut to make it easier to tell people how to open the console Merged upstream nav mesh loading changes, nav meshes now load from addons properly game.MountGMA now reapplies models that have been reloaded on to entities
bot
10 Years Ago
Automated OSX Build #225
10 Years Ago
sabertooth and terror bird, still really really rough in a lot of places no nose on child preparing to fix some human funkyness in next checkin
10 Years Ago
this fixes broken adult human for me
bot
10 Years Ago
Automated Windows Build #225
10 Years Ago
latest data