202,105 Commits over 4,171 Days - 2.02cph!

10 Years Ago
fix compile error
bot
10 Years Ago
Automated Linux Build #226
bot
10 Years Ago
Automated OSX Build #226
10 Years Ago
Atmos piece fiddling
bot
10 Years Ago
Automated Windows Build #226
10 Years Ago
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
bot
10 Years Ago
Automated Linux DS Build #226
10 Years Ago
cherry picking road tinting
10 Years Ago
Refactoring Desire system to support the notion of Attain/Retain types. Improved DM target filtering options, with specific source options for Units and SO types Draft "manage items" goal data
10 Years Ago
GoalPlan editor fix for DM target filtering Data
10 Years Ago
Default asset importer settings for AudioClip, updated all sound metas Fixed pink trees
10 Years Ago
Get fucked silly coroutiner
10 Years Ago
Tweak
10 Years Ago
Settlement top level goal no longer cock blocked by my idiocy
10 Years Ago
Moved SQLLite to its own library, refactored, unittests Xp library refactoring, cleanup
10 Years Ago
Fixed desire conditions having the wrong filters set after refactor Desire code tweaks Debug shows new desire type
10 Years Ago
* Fixed trace functions not being able to use MASK_ALL * Added CRecipientFilter.AddRecipientsByTeam * Added CRecipientFilter.RemoveRecipientsByTeam * Added CRecipientFilter.RemoveRecipientsNotOnTeam * Added bViewCheck to debugoverlay.Text (4th arg) * Added debugoverlay.Grid( Vector ) * Added debugoverlay.ScreenText( x, y, txt, duration, clr ) ( x/y 0-1 ) * Added debugoverlay.Triangle( vec1, vec2, vec3, duration, clr, ignorez ) * Added debugoverlay.SweptBox( vStart, vEnd, vMins, vMaxs, dur, clr ) * Added debugoverlay.EntityTextAtPosition( pos, line, txt, durat, clr ) * Merged some minor hl2source stuff, its like really nothing
bot
10 Years Ago
Automated Linux Build #227
bot
10 Years Ago
Automated OSX Build #227
bot
10 Years Ago
Automated Windows Build #227
bot
10 Years Ago
Automated Linux DS Build #227
10 Years Ago
Trail path material tinted by biome Reset rocks biome tinting colours back to normal (rock_blended) Trainyard backup
10 Years Ago
3rd person throw melee source anim
10 Years Ago
speed up the spear ( stone/wood) attack animation speed.
10 Years Ago
Xp saving awesomeness
10 Years Ago
Atmos 007 edit
9 Years Ago
Desire condition fixes
9 Years Ago
Data
9 Years Ago
FOR FUCK SAKE playership prefab (tweak shoulder orientation) FOR FUCK SAKE player materials setup with new shader !A new character damage blend shader
9 Years Ago
First version of pools
9 Years Ago
added lava bubble effects to crucible
9 Years Ago
terrorbird improvements to anims
9 Years Ago
removed static from inner court lava court meshes
9 Years Ago
Data drive Unit+Senses proximity awareness Stat collections for sabertooth and terror bird Updates stats from CSV
9 Years Ago
Proximity awareness scales with Unit with unit scale, includes navmesh agent radius
9 Years Ago
UIOverlayStates
9 Years Ago
- Cocktail blasts now hurt the player (again) - Patcher anim stuff
9 Years Ago
Unit combat code tweaks/fix, better hunting goals data heirarchy
9 Years Ago
trainyard work backup
9 Years Ago
Fixes
9 Years Ago
PickBestAnimalaToHunt uses an inverse target threat score!
9 Years Ago
Initial changes
9 Years Ago
-select a single unit and press 'g' for a nice close up view. press g again to go back. Ideally, don't deselect the unit whilst in closeup :)
9 Years Ago
-fixes
9 Years Ago
UIManager formatting fixes and events as properties
9 Years Ago
Removed event instantiators
9 Years Ago
- ItemDatabase.GetRandomWeapon() can now take list of weapons to exclude - Currently equipped weapons are now excluded from loot drops
9 Years Ago
- Refactored that last commit and removed some debug text
9 Years Ago
- Max ammo values are now capped by ammo type - Added ammo cap modifier/item stats
9 Years Ago
trainyard backup