201,593 Commits over 4,171 Days - 2.01cph!
set up aim throwing for pickaxe
turned on animation import on fires
Editor shiz for machine component params
Machines support animator params on start/stop via wrapper data
General Machine cleanup
updated spits assigned correct animations to spit override controllers
Campfire .Machine animation param data
no more massive campfires
Campfires don't require any construction for now
Updated amplify color and switched to single pass tonemapping + color grading
Removed dedicated tone mapper
Enable clip planes for water reflection/refraction (stop addons from accidentally breaking them with render.EnableClipping)
Automated Linux Build #353
Automated Windows Build #353
Automated Linux DS Build #353
Started work on server list
resting properly co-exists with awake
Exhausted walk speed for frankie
FOR FUCK SAKE rotorz factorty tile and room, assigning proper door (still need to add the forcefield), setting up spawner, fixing some random stuff
Group Views (and therefore also territories) now spawn in the right place
improved spear throw anim for petur <3
Somewhat fixed stat considerations and added a couple more things to territory AI
- Deleted project version file
- Added new project version file
Fixed attack range being hidden in non-ranged attacks
bear attack was missing event
Switched to getting the server list from facepunch api
AH logs include frame number
Switched tire marks on grass, changed surface properties, added wheel particles
added triggerAlert to make the animals look around and search for danger
added triggerAgro to make the animals look angry when they find danger
- Fixed rotors not spinning
- Updated rooms/prefabs
Fixed flow control warnings in ocean and river shaders
* Marked dumpstringtables as a cheat
* Fixed 2 dumpstringtable* console commands being registered twice
Automated Linux Build #354
Added warning to RandomizeStartPosition when called on a sound missing audioClip
Automated Windows Build #354
use localPosition where possible (evaluating perf difference)
physics.steps for client (devs)
Working on Interaction Exclusivity. 'Tis not quite there yet, but getting there.