201,590 Commits over 4,171 Days - 2.01cph!
Save spawnable's population, restore on load
Herds flee in same direction / towards same destination.
Handle when action breaks for Construct Building Settings.
Added PP
Updated race sounds
Fixed Mini Map camera
Fixed package rotation
added cops and robbers swag bag and face mask, and dollar sprite sheet wip
Spawners reset, no longer only spawn adults, or only male deer
road decals texture - markings are a bit easier to spot
runway models WIP
airfield work backup
ActionSettings.BreakImplementation is abstract
Disabling confidence score modification in DSE
Deleted unused controllers & vm anims
Can now detect when wheels are off ground or not upright to respawn
Added third person throwing anims + clips
Added InStartingPool flag to ItemSettings, replaced Player.Init discovery calls
Bullets are hitscan for the first x meters (initialDistance)
Fixed bullets not actually firing until the next frame
Moved InStartingPool flag to Item.CraftableParameters
Removed random item modesl from island01 scene
more unused anims deleted
Updated manifest
Fixed server failing to start up if entity deleted in load
Reworking Tribe+Knowledge, removed old ticking setup for craftable items. Discovery support for buildings, better init, etc.
UnitCommands modals dont show tooltips on craft/build buttons
adding police siren prop.
added swag bag and box material to unity city 2 scene
created and added bank note particle effect.
playing with the airport building visuals
runway - added helipad and polish
airfield work backup
Updated mission to drop package
Fixed a buch of issues with UnitCommandsWidget not handling modal state properly
Damage model reboot baseline
couple of fence buildings
turned off destory on unsubscribe as I think it was making the corpse vanish when carrying it
update to player throw anim source
updates to vm crossbow source
fixed carrying animals being in injured or exhausted idle pose by adding isdead false to the injured of exhausted anim layer transitions
Created a new Unit Desire and refactored Desires to not use DesireEx
ContainsDesiredItemTweaks, other misc things
New overhang parts
Airfield work backup
SpawnPopulationSettings defines resolution for handler distrubtion stuff. Also exposed forced density in editor