199,329 Commits over 4,140 Days - 2.01cph!
Fixed file browsing marking folders as hidden (!)
Handle steam not being open better
Updated Facepunch logo to 2016 version
Fixed zooming
Fixed grey grass (maybe)
Lerped the download bar to make it look like Steam doesn't update the download progress once every 3 seconds
Ship changes, cannon ball changes, now spawn 5 idiot AIs for testing
Crane and tugboat prefabs
Paged item list on workshop menu
Fix for water no longer visible after relogging from flooded cave/monument (RUST-1360)
seperated flameturret base from the top; top can now rotate!
Fixed a crash related to rope rendering
Automated Linux Build #452
Fixed title unsetting
Randomize gender/skin/race
Show title, author, voting when viewing skin
Fixed error if item not downloaded right
Fixed missing sky
Automated Windows Build #452
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
Automated Linux DS Build #452
Merge from main
Network++
OSX FacepunchSteamworksAPI fixes
Added trails to truck
Update scene
Mostly handling death properly now. Still needs testing out...
Fixed StackOverflow TribeTrackerWidget when the player tribe is empty (rare because it's only empty in special test scenes)
Held corpses can no longer be skinned
Fixed NRE when switching items
Nuked old GoTo interaction
Updated hand axe knife
Fixed grass color, properly this time, probably
Added bollard and fuel tank blockouts
workshop: setting override tag and render queue when switching between opaque and cutout
updated prefabs with collision and tint masks
Audiko mixer tweaks
Player time controls only work in GameState.Game
TribeCreate UI sounds
Added updated controls display to MenuUI
Fixed tribe tracker UI widget causing some elements to flash in the middle of the screen on init
Decision's constructor really doesn't need to call Clear