199,330 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Building planner world model drop + LODS
9 Years Ago
Fixed workshop exporting black icons with revz; now disabled during export, nothing to gain from it there Updated Rust.Global binaries
9 Years Ago
AI related asset label validation
9 Years Ago
Refresh item lists after publish Don't open temporary folder during publish Open Item URL after publish Fixed tooltips sticking if owner element disabled/destroyed Button to hide/show editor Fixed tooltips going off the screen Float vars loaded properly Camera light toggle button Can zoom by holding down both mouse buttons
9 Years Ago
Added engage range and distance check to AI ship
9 Years Ago
Behaviour tree comments
9 Years Ago
Better labels validation
9 Years Ago
recycler light + texture size tweaks
9 Years Ago
cringey female placeholder chatting added
9 Years Ago
Capping lightwells in caves - caves_dressing scene update
9 Years Ago
missed some
9 Years Ago
merge from pre-release
9 Years Ago
merge from pre-release
9 Years Ago
convo levels
9 Years Ago
9 Years Ago
Lets see that happens if we don't pre-process our asset bundles
9 Years Ago
updated manifest
9 Years Ago
Ship collision changes
9 Years Ago
Fixed window.bars block displaying the wrong materials on LOD0 Doors biome tinting enabled
9 Years Ago
red dot sight; fbx, prefab, materials and textures
9 Years Ago
Merging building blocks biome tinting to pre-release
9 Years Ago
Merging building blocks biome tinting to pre-release
9 Years Ago
Fixed potential hole in terrain at cave 4 entrance
9 Years Ago
Scene2Prefab Monuments & Caves
9 Years Ago
More
9 Years Ago
Disabled pool.player_model by default for now Network++
9 Years Ago
FOR FUCK SAKE project gamma to linear space for hdr effect !A image effect, bloom/fog to camera !A temp skybox !A particle shader FOR FUCK SAKE ocean shader sorting for particle sorting FOR FUCK SAKE trail wip
9 Years Ago
FOR FUCK SAKE fix camera fog and linear space color
9 Years Ago
ConsiderationSettings.Response is now virtual, has access to DecisionContext and Blackboard Added UnitSleepTimeConsideration which is basically TODConsideration but pulling the inputs from the UnitSettings.Physiology data Addded TimeRangeParameters, TimeRangeUtility and editor drawer More labels and a bunch of assets validated with old fields removed etc
9 Years Ago
Missing meta
9 Years Ago
Added new weapon mod world models to bundles Network++
9 Years Ago
Goal.WakeUp and Goal.Sleep both use new UnitSleepTime Consideration
9 Years Ago
More debug drawing stuff
9 Years Ago
sleep time consideration should actually work now
9 Years Ago
Planner world model fix
9 Years Ago
CalculateConfidenceScore profiler hooks + some editor tweeaks
9 Years Ago
small sound recycle tweak
9 Years Ago
consumables pass
9 Years Ago
Started pathing for hexes
9 Years Ago
UDM layout/formatting tweak ProcEffectParamatersDraw.GetPropertyHeight fix foreach removal in Player.Update/LateUpdate
9 Years Ago
Debug tweaks
9 Years Ago
sidewalk changes, texture updates
9 Years Ago
more consumable tweaks
9 Years Ago
GoalPlan.EatFromResource now works for Items too
9 Years Ago
Removed coffee bushes from spawns, removed a tortoise spawn from island1, and some rabbits
9 Years Ago
campfire with spit in starting pool
9 Years Ago
TakeFromDispenserSettings ConsumeOneItem mode bypasses Item dispenser by simply applying consumtion effects directly, when the Unit has no Items component Breeding is now properly limited to people of opposite sex, appropriate ages and of the same species. Imagine that. Inspecting leather hides will now unlock craftable hat.
9 Years Ago
FOR FUCK SAKE temp skybox
9 Years Ago
Work started on Take Cooked Corpse From Fire, but it's not 100% there yet. (Score for DM is ticked off for now on the Goal Plan).
9 Years Ago
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