198,635 Commits over 4,140 Days - 2.00cph!

10 Years Ago
- Set Laser Link cooldown to 15 seconds
10 Years Ago
Include default key config on osx
10 Years Ago
added new trees and tree roots to temple court, added wip shader and tweaked lighting
10 Years Ago
-some more profiler hooks (tho they bring no joy) -ThreadedAffectorData changed to use fixedarrays, be a class, and be reused in InfluenceMap
10 Years Ago
- Laser link now does % health every damage tick - Added hit effect to laser link
10 Years Ago
AntiHack debuglevel is 2 in the editor
10 Years Ago
By default, allow admins to use their noclip cheat even on antihack userlevel 2
10 Years Ago
Foundation step exploit fix
10 Years Ago
water_treatment_plant sewer ladder path unblocked fixed a few little gaps between pipelines
10 Years Ago
Roofs are more expensive and have less health
10 Years Ago
Merge from procgen11
10 Years Ago
Merge from procgen11
10 Years Ago
hopper collision fixes (no more trapped items)
10 Years Ago
fixed missing collision component on sewer bridges
10 Years Ago
- Changed my mind. Laser Link laser now deactivates when no LOS to player, resums when LOS back. - Decreased Laser Link range from 1000 to 800
10 Years Ago
wood doorframe see-through exploit fix
10 Years Ago
merge from main
10 Years Ago
reload responsive fixes
10 Years Ago
- Seperated the laser from remote object for laser link - Laser link remotes now stop at walls and laser performs LOS and stops at walls - Laser link now does damage (currently instant death, needs DOT)
10 Years Ago
Merge from main
10 Years Ago
- Fixed TryWearItem calling the wrong thing - Updated human view prefabs (should fix error spam)
10 Years Ago
quarry fix - unrecoverable loot under bucket
10 Years Ago
- Split Unit Wearable handling into it's own partial
10 Years Ago
- Call Animator.Rebind() after Unit puts on a Wearable (fixes clipping/skinning stupidity)
10 Years Ago
Various building exploit fixes
10 Years Ago
Un-peturing the Temperate Biome, added Biome.PeturDevil for biome_test scene
10 Years Ago
UnitImportWizard AttachmentPoint handling
10 Years Ago
More work on Goals and DM integration.
10 Years Ago
Fixing weird PVT behaviour in GL/OSX
10 Years Ago
- More Laser Link player ability work - Added StopMovement() to BaseProjectile and they can now be flagged to stop moving when they hit something - Added AABB collider check function to MiscUtils
10 Years Ago
material fix on industrial light prefab
10 Years Ago
Manifest
10 Years Ago
Fixed KDTree changes.
10 Years Ago
Added vertex lit fallback to pixel lit particle shader
10 Years Ago
Lighting pass in military tunnel
10 Years Ago
Save++ Network++
10 Years Ago
Clothing Obj
10 Years Ago
Tweaks, Building LOD fix.
10 Years Ago
Merge from main
10 Years Ago
Fixed missing bushes when playing in the editor
10 Years Ago
Enabling LoadInBackground on sounds - to see what happens
10 Years Ago
Ore node spawn tweaks
10 Years Ago
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
10 Years Ago
dungeons rock material tweaks
10 Years Ago
Fixed VT washed out terrain (#263)
10 Years Ago
Will it blend?
10 Years Ago
Human max parenting/item skinning tweaks for placeholder wearables test
10 Years Ago
10 Years Ago
- Renabled grass - Tutu wearable prefab material fix
10 Years Ago
- Wearables WIP