198,746 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Working version; todo fix tod_shadows
bot
10 Years Ago
Automated Windows Build #22
10 Years Ago
fix for floating snap trap
10 Years Ago
Updated landing poses for throwables
10 Years Ago
Progress on building editor, window stuff.
10 Years Ago
architect
10 Years Ago
Project channels
10 Years Ago
Owl smash
10 Years Ago
Owl portrait anims
10 Years Ago
CameraParticleFX progress, fixed issue with Unit+Flags handling of sleep, added ResetBehaviour Action
10 Years Ago
* Updated All NPC/AI weapons except for Crossbow * Increased precision of Integers for util.KeyValuesToTable
10 Years Ago
Merging production changes
10 Years Ago
Fixed not reporting parameter errors properly
10 Years Ago
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10 Years Ago
Sentry guide marking improved
10 Years Ago
pumpjack and quarry guide meshes improved
10 Years Ago
Pushed culling distance on some of the bigger signs
10 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
10 Years Ago
Character concept sketches.
10 Years Ago
- Shader/image effects level is now saved and automatically applied to all cameras/scenes
10 Years Ago
Can rotate turrets to face a different area (when offline)
10 Years Ago
canceling a craft breaks any items with condition in the recipie before returning them
10 Years Ago
fixed beartraps always looking unarmed
10 Years Ago
Lava court hazard WIP
10 Years Ago
- Moved vignette/analogue tv from high to medium
10 Years Ago
Sticks can be harvested from trees, and will grow slowly
10 Years Ago
- Shader/image effect quality settings - Tons of meta files ?
10 Years Ago
merged sentry guide into main
10 Years Ago
merged sentry guide into main
10 Years Ago
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10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
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10 Years Ago
fixed pumpjack disconnect error upon repairing
10 Years Ago
Sandbag barricade uncommon, Stone barricade comon Loot tables update
bot
10 Years Ago
Automated Windows Build #21
10 Years Ago
Barricades stack, cost and crafting time more competitive against high walls Barricades are easier to place on terrain Barricades offer 1.5m of cover and standing up shooting Barricades health balance Models/Collisions and prefabs update
10 Years Ago
* Fixed some soundscapes being removed when cleanin up the map
10 Years Ago
- Excluded some cheat stuff from build
10 Years Ago
Fixed energy ticking twice like a twat
10 Years Ago
Removed animators from stuff that shouldn't have them
10 Years Ago
Removed UnitFindItemsScore, scoring added to UnitCanFindCraftingItems
10 Years Ago
Rotation changes to stone hatchet world prefab
10 Years Ago
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
10 Years Ago
Merge from main
10 Years Ago
Animator diagnostics
10 Years Ago
Merged from main
10 Years Ago
- Fix for the resolution reverting to 720p
10 Years Ago
attempting to repair unrepairable items no longer kicks you from the game adjusted autoturret collision fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you protocol++
10 Years Ago
Tall pines now require an axe to harvest, as does harvesting a bush for sticks Fixed emotes not working Rain rains