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Automated Linux DS Build #551
shopfront metal now has reinforced glass instead of bars
adding glass_reinforced generic textures
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removed research paper world model
Added basic support for stat value mapping to body morph weights for humans
Fridge takes damage, allows more storage
Basic Combat persistence.
Save testbox without splat paint mode on
vending machine now shows the skin of the item for sale (if applicable)
vending machine screen LOD'd out beyond 15m
vending machine screen shows when vending
fixed bunch of bugs with vending machine screen
Vending machine purchases reset decay
Added culling safemode that uses unity api sync readback; disabled by default
Fixed culling frame mismatch between camera parans and hiz pyramid
Fixed potential loss of culling result RT on alt-tab
Switched to single sphere, increased player culling radius (debugging)
Increase vis update rate to every frame (debugging)
Disabled ragdoll culling (debugging)
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Automated Linux Build #552
Automated Windows Build #552
Bunker room LODs/COL/prefabs
Fixed server compile
Protocol++
Automated Linux DS Build #552
added hex pieces 21 and 22, created collision for 21
Glass bullet impact decal files (for testing)
Manifest
switched glass material to standard
Added a test glass volume to craggy
fixed missing 3rd person bandage animations
FOR FUCK SAKEI Adding cursor
Converted fridge textures to specular workflow
Nav pathing through doors
Broke the tile highlighting even more
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Updated car rig
Skidmarks
Sounds
Exposed more stuff
Some NPC door pathing stuff
Add source-object based/partial sound occlusion (disabled by default: audio.advancedocclusion)
Fix rare bug causing overlapping music clip playback
increased food yield from fish
added Metal Shop Front functionality - safe trading through bulletproof glass
fridge only accepts food items
fridge much cheaper
corrected vending icon
NPCs ignore road crossing danger when appropriate. Some pathing changes in progress.
semi auto rifle does 15% more damage
python fires slightly faster & does18% more damage
semi auto pistol slightly higher recoil penalty when moving
semi auto pistol slightly higher aimcone ( only noticeable at longer ranges )
can pickup beartrap
can repair beartrap
Fixed bullet glass impact decals