202,113 Commits over 4,171 Days - 2.02cph!
More efficient NPC hover, only looking at the character layer
Drug selling works in Client+Server mode
Sellable item count reduces correctly after use
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Physics sound velocity to volume scaling is a little lighter
Minor optimization when creating sounds that don't use local voice limiting
More in depth profiling on SoundManager.RequestSoundInstance
combat chain start/finish events
kill feed collates killers/victims properly
Fixed NREs when disconnecting from a demo
Enforce ClientAdmin setting on convars
Converted some methods to properties
combatchain now manually start/stopped during board shrink kills
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
prep for unit icon automation
Fix for reduced network distance since
19599
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Automated Windows Build #624
DecorDeployables only show health when below 90%
Vending machine out of stock fixes
c4 won't stick to DecorDeployables
FOR FUCK SAKE scene for camera icon
Dense bushes have an extra LOD
heli always strafes with napalm regardless of TC coverage
napalm only damages players (not buildings or deployables)
lowered cost of autoturrets
autoturret parts can be found in purple boxes and slightly more common in radtowns
Added a medium bush to the extra LOD ones
Ensured bushes despawn beyond network distance
re-scaling dirt hexes and making sure they match up
fixed rug not being destroyable
FOR FUCK SAKE unit icon stuff