201,690 Commits over 4,171 Days - 2.01cph!
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GPS works on both large and small maps
vector camera motion thing
Windows build scripts use VS2017 Community if its available
Merge build info and other performance metrics into Before.UI.PerformanceWidget
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Rock/stone mat consistency
Biome mat lib splat sync validation
Force workshop skin assets to textures.content
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autoturret think fix (again)
mailbox deployment tightened up
fixed bug where riot helmet was using bucket helmet protections by accident, Wow.
heavy plate helmet slightly higher protection than facemask
removing cars temporary art from Habor_2, Military_tunnel_1
Islands now generate districts
Rocket factory building backup
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Fixed some missing materials on old workshop skins
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Fixed pink SMG magazine in first person
Fixed a tiny pink shell in the SMG viewmodel
Updated ASE
Removed DX9 and Vulkan support
Disabled DX9 target platforms for all ASE shaders
Updates post pro stack from github
New interaction system for NPCs. Stops their huge hitboxes blocking interaction with other interactables like doors etc when they get in the way. May need some tweaks.
NPC names set and synced to clients
Set player name labels to match the NPC ones
VPC: Update fmtstr, remove perforce stuff, builds with VS2017
Run premake before building dependants
VPC: Added VCPROJ Solution GUID for VS2017 projects