200,687 Commits over 4,171 Days - 2.00cph!
Lots of little ai tweaks.
Added asset store heal particle pack, added healer heal effect.
Added CastAttackView which can do damage or buff effects depending on target.
Added load_texture_from_cache and save_texture_to_cache
Skin texture cache is now implemented in native code (GC free)
Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)
made a shitty placeholder healer attack anim so it at least has something
Updated plugins (Rust.Global & Rust.Workshop)
placeholder Healer idle anim and state setup
created building prefab and added to trim scene
cloud mesh generation WIP
enforce correct particle system shape settings
fixed map meshes being on the wrong layer, colors fuckeries
Let's fill in all the triangles of the mesh
Item producer works a bit nicer.
Fixed clouds fade color/tinting hookup
get correct day/night TOD cloud color from shader globals
positioning of surrounding cloud particle things
removed TODO comment because I actually did the thing
more particle system safety, prefabs
stop/play surrounding particle systems
fixed things being in the wrong place
Stopped BLOCKED text incorrectly appearing on 1 dmg attacks (no block now...)
Fixed CastAttackView friendly unit test so it plays the correct buff/dmg effect
Merge from Prerelease - Updated language files
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lol me editing code to remove vending machines and xmas stuff